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Armor Concept.

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Spartans didn't use full plate armor :ugeek:

The armor is still very heavy and people RP armor differently, for the most part their whole body is covered.

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We're only looking at PVP combat here. There is another part of LotC that is TOTALLY forgotten in these discussions.

PVE

Cave Spiders and Magma cubes don't wait for RP. They will utterly murder an archer that takes 3 seconds to fire. They tend to beat on someone in Armor pretty badly if there is more then 1 or 2.

I think the best thing to do here is to just lessen the penalties to armor:

Leather and Gold no slowness

Chain 10% (Slowness I)

Iron and Diamond 20% (Slowness II)

In chain you can still sprint up on an archer if they are firing on you. They can get away IF they are running away and not firing. Iron and Diamond would need to seek cover from archers. Slowness II is on chain currently and doesn't seem to get many complaints.

I would also tone down the head shot damage. In fact I'd say it should do as much as it does to the body. The head on a Minecraft model is not proportionate. In fact most shots are headshots. So for balance I'd make it the same as the body. I'm sure that's adjustable in the plugin.

Try that out and see how it feels. I want to see archers be able to do something in small scale combat. And I do like the slowness of armor. Unarmored peeps do have a chance to avoid pvp if they wish. I see nothing wrong with that.

This. I think most people like the plugin but HATE how slow it is. You should be able to un faster then you can currently.

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The slowness effect constantly causing your screen to pulse is headache-inducing, simply put. It makes it unbearable for a character that generally wears their armor around in RP.

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Would this be RPed as a shield?! Or is that just analogy. Either way, the slowness should be kept.

Edit for Hawk: That's Spartan armor and they were disestablished several hundred years BC. Asulon is in the 1200-1400 era equivalent to us.

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I like this but if this is done I think something should be done to prevent people from sneakily changing to a different set of armor in battle. I know a popular PVP tactic is to go into battle with 3 sets and switch them out during the fight to get maximum protection.

I think having a stat that governs what level armor someone can wear would also make fighting more fair and realistic as I doubt peasants and serfs back then went into battle with full plate armor even if given as equipment by their liege lord.

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Spartans main defense was the shield.

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I want to throw an idea out there for discussion.

As it stands now, Armor is a liability in small small numbers. Is this actually a bad thing? Think about it like this (and throw history out the window for now, its year 44 in Asulon, not whatever you all think it is in earth terms). In a 1v1, 2v2, or 3v3 battle. What if we, or rather our characters just stopped using armor due to its bulkiness.

When characters fight, they do so with no armor and the best weapon they can get their hands on. Again is this a bad thing?

What use is armor? In war.

When you have 20v20, its not about who can move the fastest or who can kite, its about who can survive. Armor will play a good part in that. If you take damage from an archer, you can simply switch positions with someone in a column and rotate it out (if your army is organized, I personally have a group that is organized enough to do this).

I'm not saying this would actually work, I am saying I want everyone to give it a shot and see what the results are. The way I see it, in war you cannot kite. You either are defending an objective or you're attacking one. Eventually those plate wearers are going to be in your city wrecking things, or if you're attacking you're going to have to close ranks with the enemy inside their strongholds.

I don't think this is something that can be quantified on paper. It would need to be tried.

I would still like to see headshot damage equal body shots. I believe that if that was done, at least the weapons would be balanced against each other.

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My problem is along the same lines as Seventh, What would stop someone from maxing archery and wearing full diamond armor. They wont need to sprint to escape people in armor as they will also be slow, and if you are not wearing armor you would be torn to shreds before you could do any real damage to the archer.

A possible solution, Like Vaq's idea make armor into a shield, and instead of adding a slow effect to your character add a "food depletes faster" debuff. You would be able to sprint for short distances still, and a little for fighting. But not be able to chase someone who was wearing lighter or no armor. And you couldn't wear your armor all the time while running cross country.

This would only work if an addon to "equip" armor were also added so there was a delay to putting armor on. Such a delay addon would also make it difficult/impossible for swapping armor mid battle Or chasing someone with no armor and then quickly putting diamond on when you catch them.

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Cool, but it's already hard to get armor, it don't want it breaking fast.

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I don't want a skill because my stats are maxed and I will never ever trust another skill reset :angry:

EDIT: Sorry for double post, I could have sworn it typed this in one post <_<

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When you have 20v20, its not about who can move the fastest or who can kite, its about who can survive. Armor will play a good part in that. If you take damage from an archer, you can simply switch positions with someone in a column and rotate it out (if your army is organized, I personally have a group that is organized enough to do this).

I'm not saying this would actually work, I am saying I want everyone to give it a shot and see what the results are. The way I see it, in war you cannot kite. You either are defending an objective or you're attacking one. Eventually those plate wearers are going to be in your city wrecking things, or if you're attacking you're going to have to close ranks with the enemy inside their strongholds.

The problem we have here is circle kiting. 20v20, archers vs melee/archer-melee hybrid.

Now the first issue at hand here is the melee/melee-archer hybrid force has to be extremely organized to pull anything off. The archer team can run around like a boss firing randomly and still win, where as the melee team has to really work together. But that aside, lets take a city invasion:

Now, under normal circumstances, the Archers can circle kite. You will chase them around the city until you die or meet and draw. Can circle kiting be prevented? Yes, a well organized team of melee units, which for a melee-to-melee range line across the city limits could advanced slowly and force an archer unit to kite themselves out of the city (assuming you have enough people to stretch the length of the city with no gaps and that you have a way to keep the archers from circling around to the side you entered from and re-establishing from behind you. The latter is easily possible, the former depends on the situation). Now the issue at hand here: If the archers have the same level of organization you do (I.E. the playing field is fair) the archers can focus-fire one point, and shatter your line. Thus allowing for infinite circle kiting.

Basically, an objective does not permit success because kiting can be multi-directional and you require a notable and unfair advantage to overcome the enemy, such as vastly superior organization.

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My problem is along the same lines as Seventh, What would stop someone from maxing archery and wearing full diamond armor. They wont need to sprint to escape people in armor as they will also be slow, and if you are not wearing armor you would be torn to shreds before you could do any real damage to the archer.

A possible solution, Like Vaq's idea make armor into a shield, and instead of adding a slow effect to your character add a "food depletes faster" debuff. You would be able to sprint for short distances still, and a little for fighting. But not be able to chase someone who was wearing lighter or no armor. And you couldn't wear your armor all the time while running cross country.

This would only work if an addon to "equip" armor were also added so there was a delay to putting armor on. Such a delay addon would also make it difficult/impossible for swapping armor mid battle Or chasing someone with no armor and then quickly putting diamond on when you catch them.

Not a bad Idea, so you could walk the same speed, so you don't suck at fighting, but you just couldn't sprint after people who aren't wearing armor. Also you could factor in the effect of not being able to swim in armor, so if someone does chase, they can't go through a water way.

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If conditioning in armor is allowed, A new player can simply say; "yes my char. has been conditioned since childhood" and what if another character has; "my character is a season runner ever since childhood, he's been run packages between kingdoms" yet when the 2 meet they run about the exact same speed. Besides we're talking about full plate armor here. Spartans never wore full plate Full plate is Full Plate.

3 seconds?! are you serious for an archer? That's a really long time to stand still and be not allowed to moved.

Let's not look for a balance here, the fact is, some one with armor has advantage in defense, i makes sense they'd be slower with armor.

I hate to point this out but... average iron armor weighs 70 kg in masterwork to 100 kg, but if diamond armor existed in the real world. Doing the math, it would only weigh 11 pounds for full. Cus diamonds are a lot lighter than iron granted if by lore diamond armor is solid diamond, not iron armor with diamonds on it.

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Sounds awesome.

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