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-=-= The Clergy =-=-

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The Clergy
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DwarvenChurch.png

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The Clergy. The leader of dwarven religion. A pillar upholding the faith of the Brathmordakin, leading the Dwarven nation to a better understanding of the Gods. Speakers of the will of the Gods, students of their ways, the Clergy is the Church of the Dwarves.
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Beliefs
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The Brathmordakin

The Brathmordakin are the Dwarven Gods, the diving rulers of the race. There are seven dwarven gods with Yemekar as the strongest and the de facto leader. The reason dwarves worship a god is to secure a place for their souls in the afterlife. When a dwarf dies, his soul travels to Dungrimm’s keep on the moon where it is auctioned off to the god who bids the highest for it. A dwarf that has faithfully served their god in life will have a much greater chance of bought by and serving that god in the afterlife.


Yemekar – (yem-eh-kar) – God

“The Maker”

Symbol: Hammer & Anvil
Alignment: Lawful Good
Portfolio: Creation, leader, smithing, protection, metalcraft, stonework, fire

Yemekar is the father and creator of the dwarven race. Honor him by emulating his principles and workmanship in smithing, stoneworking, and other tasks. Wisdom is derived from life and tempered with experience. Advance the dwarven race in all areas of life. Innovate with new processes and skills. Found new kingdoms and clan lands, defending the existing ones from all threats. Lead the dwarves in the traditions laid down by The Maker. Honor your clan leaders as you honor Yemekar.

Anbella – (an-bell-ah) – Aengul

“Hearth Mother”

Symbol: Two Silver Rings
Alignment: Lawful Good
Portfolio: Safety, honesty, home, healing, marriage, fertility, family, records, oaths, water, nature, peace

Anbella is the wife of Yemekar. Just as dwarven souls are forged on Yemekar’s Ruhn-Anvil, they are ever warmed and nurtured by the loving embrace of the Hearth Mother. Tend to hearth, home, and land, drawing strength and safety from truth, tradition and the rule of law. Join with friends, kin and clan in common purpose. Do not succumb to the misery of greed or the evils of strife, but always bring hope, health and cheer to those in need. Once an oath is made, Anbella watches over its keeping – to break it is to wound her sorely. Children must be cherished and guarded well from harm, for they are the future of all dwarvenkind.

Dungrimm – (dun-grim) – Daemon

“Guardian of the Dead”

Symbol: An Iron Mask
Alignment: Lawful Good
Portfolio: Battle, valor, bravery, honor, defense, the dead, the moon

The finest hours of dwarvenkind come in the thrusts and feints of war. Seize the opportunityto defend your kin and ensure their victory whenever conflict erupts. Revel in the challenge ofa good fight and never waiver in the face of adversity, no matter how ominous. Lives shouldnever be thrown away foolishly, but the greatest honor is to sacrifice oneself for the cause ofthe field of battle in service to a righteous cause. Honor the dead and death itself and keepthe places of the dead inviolate and well tended; the noble ancestors of our race will neitherbe robbed nor moved through the actions of thieves and defilers. Abide not undead creatures,especially those that take the form of dwarves, thus mocking the creation of Yemekar.

Belka – (bell-kah) – Daemon

“Lady of Passion”

Symbol: A Lightning Bolt
Alignment: Chaotic Good
Portfolio: Love, romance, youth, dancing, courtship, explorers, travellers, seduction, lightning


Be merciful in speech and deed. Temper your anger and hostility with constructive and charitable endeavor. The children of the dwarves must live in safety and propagate. Love with the fiery passion. Embrace the gift of life with courtship and marriage. Belka restores the fertile seed of dwarven life, while Anbella protects the fruit.

Ogradhad – (og-rad-had) – Aengul

“The Lore Master”

Symbol: An Open Book
Alignment: Neutral
Portfolio: Scholarship, invention, discovery, knowledge, magic

The secrets of Aegis are waiting to be discovered. Travel widely, broaden your mind at everyopportunity, and pursue the life of a scholar. Cultivate the spirit of intrigue among the youngand be teachers to all. Seek to recover lost and arcane knowledge of ages past and apply it tothe world today. Try new methods of doing things just for the joy of experimenting. Learn alittle of everything, for you never know what might be of use down the road.

Armakak – (arm-a-kak) – Aengul

“Merchant Father”

Symbol: A Gold Coin
Alignment: Neutral
Portfolio: Wealth, luck, chance, negotiation, merchant, cleverness, the sun

The truly blessed are those whose enterprise and zeal brings both wealth and good luck.Work hard, be clever, seek the best bargain and the Merchant Father with shower you withgold. Treat others with respect, but shirk not your responsibility to try to strike a better dealfor you and for them.

Grimdugan – (grim-doo-gan) – Daemon

“Lord of Avarice”

Symbol: Obsidian Dagger
Alignment: Chaotic Neutral
Portfolio: Greed, money, merchants, thieves, shadows

The wealth of Aegis was created for those dwarves crafty enough to capture it by any means necessary. Revel in the possession of all wealth that shines or sparkles, for its pleasing form was meant to bring you pleasure. Greed is good, as it motivates the possession and holding of all that is precious. Do not seize wealth from the children of the Brathmordakin however,nor conspire against the favored of Grimdugan, for strife in the name of avarice weakens the clan.

Dormmar – (door-mar) – Daemon

"The Flesh Lord"

Symbol: Unknown
Alignment: Chaotic Neutral
Portfolio: The Doomforged, Runes

Very little is known of Dormmar. A recent addition to the Brathmordakin, all that is truly known about him is that he is the god of the Doomforged. Originally thought to be Iblees, recent research discovered this to be incorrect and Dormmar is now listed as one of the Brathmordakin.
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Enemies of the Brathmordakin

Khorvad – (koor-vad) – Daemon

"Lord of Darkness"

Symbol: An Eye
Alignment: Chaotic Evil
Portfolio: Undead, chaos, disease, hatred, anger, temptation

The lord of the Undead, also called Iblees. He is a fallen Daemon who once sat among the Brathmordakin. Khorvad is an enemy to the Brathmordakin and to all creation. Chaos spread across the land, the temptation of souls; unholy anger and burning, uncontrolled hatred are his agents. Disease spreads from him and the Undead serve under him.

 

Ondnarch – (onn-narrrh) – Aengul


"Bringer of the Silent Cold"


Symbol: An Ice Crystal
Alignment: Chaotic Evil
Portfolio: Cold, frost, ice, consumption, possession, corrupted beings

Once a force of good when known as Wyrvun, this ancient enemy of the dwarves aligned with Khorvad and became a sinister evil, capable of possessing the living and corrupting them to his will. Consuming the souls of those who forfeit them, in his wake came a cold unmatched by all. He once led a vast army of these creatures but having been banished by the ancient dwarves, he has lost much of his original power.

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The Paragons

The greatest of the mortal Dwarves, and the Overseers of Auslon. The Paragons are great kings and lords of the Dwarves, famed for the great deeds and honorable actions. Should a Dwarf serve his people with great honor and duty, and revere his patron above all else, he has the chance to become a Paragon. The Paragons form the Iron Council, which oversees the day to day duites of their patron god.


Paragon Urguan

“The Father”

Patron: Yemekar
Symbol: The Mountain
Alignment: Lawful Good

Known as the first dwarf and father of all dwarves. He defeated Iblees with the help of Malin, Krug and Horen. the first dwarven city is built by him and named after him. Urguan was known for his great honor and respect during war times. This great dwarf showed respect for his enemies and abided by honorable warfare. In return, many of his enemies showed respect in return. Urguan is the greatest Dwarf ever known as well as becoming the first paragon.

Paragon Yudora

“The Hearth Mother”

Patron: Anbella
Symbol: Runic symbol for Water
Alignment: Neutral Good

Mother of Urguan’s sons, and paragon of Birth. This woman was the first mother of the dwarven kin and the first female dwarf. Some say she was the only person Urguan ever feared, even in all his might and glory. She fought like a beast and drank like a monster. She was the most respected female dwarf of her time.

Paragon Urir Ireheart

“Bane of the Undead”

Patron: Dungrimm
Symbol: Runic symbol for Fire
Alignment: Chaotic Good

The destroyer of the Undead scourge. Nearing the end of times in Aegis, a group of brave warriors ventured into the Nether to have one final strike against the undead. Urir was of this group, fighting his way into the undead taint. At the end of the journey into the nether, Urir reached the legendary Axe of Krug. This was the only thing keeping the Undead to this world. Sacrificing everything, Urir grabbed the Axe and cast himself into the infernal pit of lava, not knowing if his soul would even pass on to the next. Such a great act of selflessness ascended this dwarf to a godly paragon.

Paragon Kjell Ireheart

“The Emporer Dragon Slayer”

Patron: Dungrimm
Symbol: Golden Lightning Bolt
Alignment: Chaotic Good

The Paragon of Dragon Slaying, Kjell has been dubbed Paragon due to his achievement in slaying the six black Dragons thus far known as the black scaled sons of the evil Daemon Iblees. Kjell is also renowned for leading the Dwarves into wars against the orcish hordes and the conquering of Alras, which in turn created the first Dwarven Empire, with Kjell as the First Dwarven Emperor.


Paragon Bogrin Grandaxe

“Master of the Axe”

Patron: Dungrimm
Symbol: A single, double-edged Axe
Alignment: Lawful good

Father of the Gramdaxes, one of the sons of Urguan and the Paragon for the Grandaxes. Bogrin was one of the first Dwarves who fought with an axe and he was known for his fierce aggression on the battlefield. He is also known as the first axe master, what also gave him his name.

Paragon Dwain Irongut

“Master of Food and Mine”

Patron: Anbella
Symbol: Blue Cup with a Pickaxe
Alignment: Lawful Neutral

Father of the Ironguts, known for his love of leisure, he was a heavy drinker, a lover of all things food, and an avid fisherman. Some of his descendants have showed his love for food, the best example of that of course being King Algrim the Fat and his love of fishing, represented by King Belin the Peaceful. Dwain was rumored to be married to a Anguel. His children and those after them are known to have the blood of gods within them. Dwain lived a full life full of merriment and a bit of riches, enough to sustain himself and his dwellings. Dwain was not known for his prowess in combat, but is known for his blade, which he used only a handful of times. Mourgil, rumoured to have the first blade Yemekar bestowed upon his children when they were taught the art of the smithy, and although slightly misshapen, it induces a source of ferocity believed to be unmatched. His current remains and sword are with his Great-Grandson Hiebe Irongut, stored in the form of ashes with the rest of past family members.

Paragon Tungdil Goldhand

“The First Merchant”

Patron: Armakak
Symbol: A Golden Hand
Alignment: Neutral

Father of the Goldhands, he was one of the first Dwarves to a build a merchant empire and get rich doing so. It has been said that his bargaining prowess was unmatched and he could get the best deal out of anyone, be he Dwarf or not. Tungdil made his wealth by approaching skilled craftsmen and workers directly, whether it was deep in the mines or in the heat of the forges. He then bought their products in bulk for a reduced price and then would deliver these products to his easily accessible stalls where he sold the goods for a profit. He served as a facilitator and a middleman and made vast amounts of wealth in the process.

Paragon Gotrek Starbreaker

“The Apprentice”

Patron: Yemekar
Symbol: A Cracked Anvil
Alignment: Lawful Good

Father of the Starbreakers he was one of the first dwarves Apprenticed to Yemekar, and one of his star pupils, the first to learn the knowledge of Runesmithing, eventually developing the art of Golem Smithing and passing these arts on to his children.
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Dwarven Creation Story
 

Before anything, there was nothing. The only thing that could be described by today’s standards was The Void. The world was a vast emptiness that we can only barely describe. Yet within nothing, there was still Him, slumbering away the ages. He is not something that any mortal can hope to truly comprehend. His existence is beyond what our minds were created to understand. He is called many different names, and is interpreted in many different aspects of what we understand. Few know who He really is, and of these few, only the Dwarves know. He is Yemekar, The Creator, The Smith. One day, as The Creator, known to the Dwarves as Yemekar, looked out into the void he said to himself “I will create a world, forging it with the four aspects along with those who will populate it” So, Yemekar went to his forge and began to build. Using the divine materials of the elements, he went about forging the world and the heavens. As he forged, more and more power flowed into his eternal smithy. The stars began to shine brighter, the world of Aegis began to bud into life, as animals came forth. When he finally completed all his grand works he looked upon it and felt it to be empty of true life, it rested in the void longing of beings of his likeness to work it, to live in it, and to praise him of such works of awe and splendor. To think beyond the instinct of a feral beast. And so, his mighty forge ringing with new found zeal, he began to craft again, making those beings that would shape the world. The forging took many millennia, the power of his forge being so strong that the very things used within it became. From his anvil flew sparks, sparks that grew into flames where they struck and from these sparks to living creatures, creatures made of the power of the forge’s flame. Lesser gods in themselves, these were known as Daemons. As he cooled his creations in the water, a great steam arose. The power of the forge was in the steam as well and it condensed, growing to pools that turned to yet more lesser gods. These gods were the Aenguls. These Daemons and Aenguls became the rest of the Brathmordakin, the gods of all creation.

But, Yemekar’s forging was incomplete. He had not yet made creatures to inhabit the world. So, he continued to forge, the Brathmordakin at his side. The first creature he made was too rough, too harsh, unbreakable but unlike to The Creator. This was the first orc, Krug, who was placed among the desert sands. Yemekar, seeing his first creation to be too rough went to craft a fairer being. However, he overcompensated for his previous mistake and the next that was born was the first elf, Malin, soft and fair yet never dulling in shine, lasting ages. This he put in the overgrown forests of the world. Turning to his anvil once more he began to make once more. Worried of creating a creature to strong or too long lasting he made one weak, too weak. But it was clever, and ambitious. This was the first human, Horen, placed upon the plains but moving where its desire wished. Yemekar, having made his first 3 creatures turned to his anvil once more, this time forging a creature in his likeness, as he had intended to make. This was the first dwarf, Urguan, placed in the roots of the earth where the tools of the forge were to be found. However, these first creations, the four brothers, had no way to continue their line. Yemekar, tired from his long smithing had placed his anvil down, his forge cooling. Thus, the Daemon, Belka, went and visited each brother. To each she bore children, these children having their own children and so on until the four races were created.

The four races continued to grow, forging mighty kingdoms upon the face of Aegis. The kingdoms were at peace, prosperous and bountiful. But, this peace was not to last. A Daemon, one whose light had grown dark before he grew to life grew yet darker. Corrupt and evil, the Daemon Iblees sought to take greater power for himself. Looking upon the creation of Yemekar, he saw the four races and thought to himself to take them for himself, thus becoming the God. Going to the earth he began to speak whispers into the ears of Krug, Malin, Horen, and Urguan. To Krug, he whispered words of war and bloodshed. Krug accepted this readily, ever hungry for such things. To Malin, thoughts of the forest filled with his children, a secret wish of the elven father. Horen, growing old, was promised long life to see his creations completed. All these 3 fell to these temptations. Only Urguan, filled with honor and in likeness to his father, Yemekar, ignored the whispers of Iblees. Iblees, angered by the stubbornness of Urguan flew over the skies of Aegis, showing his true form. Taking on the form of a being of smoke, fire, and shadow. The other brothers, seeing his form, rallied with Urguan to fight this horror. The war waged for years, Iblees using his power to raise the dead to his cause. Finally, the brothers met with Iblees in combat. Krug rashly charged in towards him but, due to being the brother most corrupted by Iblees, he was changed, his skin crowing a sick green, tusks growing from his mouth. But even this could not stop Krug’s bloodlust. Iblees had made his hunger for battle too great and he would not stop now. The other brothers joined in, Urguan’s hammer blazing a trail of light, Horen’s sword swinging strong in his aged hand, and the arrows of Malin streaking through the night. The battle was fierce, and in the end, the brother’s and their armies succeeded, driving Iblees to the void. In his last shout, the evil Daemon shouted a curse upon the brothers. Krug’s curse, beyond what he had, was to be forever at war with his brothers, especially Urguan who had been the strongest against Iblees. Malin was cursed to have a womb closed, his children few. Horen, cursed with short life, grew frail and bent on the spot. To Urguan, Iblees’s curses caught in his throat, unable to be spoken except for one, to them he was given short stature. As Iblees was finally sealed, the Aengul Anbella, wife of Yemekar, came to the brothers, giving blessings to them all. To Krug she granted strength. To Malin, peace in the forests. To Horen, the promise of one day exploring the Seven Skies. But, to Urguan was granted hardiness and strong mind and heart to fight evil influences. Above all, to Urguan was granted the ability to grow the mightiest beard of all the brothers, a beard to rival the Brathmordakin.

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Other Core Beliefs

Auction of the Dead

When a dwarf dies, he travel to Khaz'A'Dentrumm, the Halls of the Dead. There, the Brathmordakin bids for the dwarf's soul. A dwarf has a higher chance of being auctioned to a specific god based on his service to said god in life.

Sanctity of the Beard

A dwarf's beard is a gift from the Brathmordakin. It should be groomed and well cared for at all times.
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Ranks and Organization

Archbishop:

Leader of the Clergy, voted in by the Bishops. While an Arch-Bishop may be partial towards one God, he is the voice of all the Gods and must represent them all.

Bishop:

Sit on the Council of Bishops, leading the clergy through their close relationship to their specific god. There does not have to be a Bishop for each God though each God may have no more than 2 Bishops at a time. Before one may become a Bishop they must receive a vision from the Brathmordakin (Show proper RP skills and dedication)

Priest:

When a Initiate completes his studies he is given the rank of Priest. Priests represent one god though they do not have to pray to that god exclusively.

Initiate:

Those hoping to join the clergy take on the rank of Initiate where they will engage in studies, often under the direction of a Teacher. A Initiate devotes themselves to the study of one God for the most part though they need knowledge of all the Brathmordakin.

Special Ranks:

Teacher:

Teachers can be Priests, Bishops, or the Archbishop himself. Not everyone of said people are teachers but all, if the Council of Bishops sees them worthy, can become one. Teachers are responsible for teaching the Initiates the ways of the Brathmordakin and helping them reach Priesthood.

Inquisitor:

The Inquisitors are the ears of the church. Only used when the Council of Bishops feels that Dwarven nation is falling out of the true worship, Inquisitors seek out and often deal judgement upon heretics. Inquisitors are made up of select Priests of the Clergy. Worshipers of Grimdugan often fill this role

Scribes:

Scribes are taken from among the Priesthood. They are the recorders of the Clergy, spending time rewriting the edicts of the Clergy and the Brathmordakin to be distributed to the nation and discovering new tomes about the Brathmordakin. These tomes found by Scribes will be checked by the Council of Bishops to make sure they are true.
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The Council of Bishops

The Council of Bishops is made up of the Bishops and the Archbishop. The Council is responsible for the leading of the Clergy as well as interpreting the will of the Gods. They are also for approving the works of Scribes and verifying the discoveries of the rest of the Clergy as true.
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Members

Archbishop: Phelrin Irongut

Bishop: Tortek Silverfist*, Maellik Irongut*, Bael Tunnelsmasher

Priest: Almora Grandaxe, Dom Irongut, Bazian Grandaxe**

Initiate: Koryk Starbreaker, Rehnof Grandaxe, Hiebe Irongut, Dunwall Grandaxe, Magthorn Goldhand, Kimloch Stoneblood, Omithiel Strongbrow

* Indicates being a Teacher
** Indicates being a Scribe
Inquisitors are kept secret

Application

OOC Section

MC Name:

Length of time playing a dwarf:

How active are you? (Scale of 1-10):

RP Section

Yer Name:

Yer Clan, if aneh:

Deh god yeh wish ta studeh most:

Yer primareh skills (eg. Smithing, Mining, Fighting):

Do yeh swear fealteh to da Brathmordakin an' da Clergeh?:

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Announcements

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† The Clergy declares that no other religious affiliation shall receive a temple, church, or public place of worship within Dwarven land.

† Initiates, report to a teacher to begin studies for the priesthood.

† Grimloth Irongut has been excommunicated with possibility of pardon

† Mili Irongut has been give the same sentence as Grimloth

† Certain church records have been adjusted due to new research. Dormmar is now listed as one of the Brathmordakin while the name of the enemy of the Gods has been adjusted to Iblees until such time as records show his ancient dwarven name.

† The Church Holidays have been changed to allow a greater amount of holidays to occur with slightly less regulation, allowing a greater variety and style based on the current workings of the nation as well as possibility of rescheduling if necessary

Religious Holidays

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Brathmordakin's Blessings

The church often calls for there to be a holiday to give praise to the Brathmordakin. Holidays are held often in the nation, each one in praise to one, or more of the Brathmordakin. Times of festivity and merriment, the holiday's are characterized by ale, arena fights, and of course, high praise to the gods.

These will not be on a strict time table and will usually occur every other weekend as well as during major real-life holidays

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Inquisition Notice Board

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Crimes against the Brathmordakin:

† Blasphemy 

The act of insulting, showing contempt and/or lack of reverence for Yemekar, his chosen servants, his Iron Council and all their affiliated relics, icons, clerics and devotees. It is the duty of all the faithful, not only the Kirkja Dverga and its elected servants, to find, admonish and put unto death the blasphemers who disrespect their masters.

 

† Apostasy

The act of formally, or informally, abandoning or renouncing the belief in Yemekar, his chosen servants and his Iron Council. It is the duty of all the faithful, not only the Kirkja Dverga and its elected servants, to find and put to death those of our kin (and other such converts) who have willingly put aside their faith and would lead others astray.

 

† Heresy

The act of believing or propagating teachings which while grounded in the teaching of the Kirkja Dverga, are at variance and great error to what is accepted by the bishops. It is the duty of all the faithful, not only the Kirkja Dverga and its elected servants, to track down and put to death those that would taint and destroy our faith from the inside.

 

† Paganism

The act of believing in deities which are not of the Brathmordakin. It is the duty of all the faithful, not only the Kirkja Dverga and its elected servants, to find, convert and if needed to put unto death the pagans who would destroy our faith from the outside. To convert or eliminate all the pagans would be an impossible task, so the crime of paganism is reserved for clerics and leaders of the pagan faiths.

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The Criminals:

† Mili Irongut ("Dwarf")

- Two counts of Grand Apostasy

- One count of Grand Blasphemy

 

† Grimloth Irongut ("Dwarf")

- One count of Grand Apostasy

- One count of Grand Blasphemy

 

† Godfrey Horen (Human)

- Numerous counts of Grand Blasphemy

- Two counts of Grand Paganism

 

† Dain Farhammer ("Dwarf")

- One count of Grand Apostasy

- One count of Grand Blasphemy

- Two counts of Paganism

 

† Brudah ("Dwarf")

- One count of Grand Apostasy

- One count of Grand Blasphemy

- Two counts of Paganism

 

† Toran Goldhand ("Dwarf")

- One count of Grand Apostasy

- Numerous counts of Grand Blasphemy

 

† Saviticus Treebeard Irongut ("Dwarf")

- One count of Grand Apostasy

 

Present the heads of these most vile criminals to a bishop of the Kirkja Dverga to receive a reward of dwarfen gold and a blessing.

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[[ So the rank of Prophet has been dropped and we have done a few more retcons I see... I'll get around to PM'ing you some of the lore we prepared about some major issues. Like female dwarfs. ]]

((There's no real retcons, just a slightly altered interpretation as the culture RPly develops from the view of a new Clergy leader, who is now named 'Archbishop.'))

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((The Clergy requires a book or parchment with a series of Hymns for during war, feasting, or working. I would reccomend 1-3 per member of the brathmordakin and 1 hymn per paragon (Such as the "Sons of Urguan).))

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((The Clergy requires a book or parchment with a series of Hymns for during war, feasting, or working. I would reccomend 1-3 per member of the brathmordakin and 1 hymn per paragon (Such as the "Sons of Urguan).))

((Good idea! I'll start writing some stuff up but wouldn't mind anyone else sending me stuff too.))

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OOC Section

MC Name: Only_Distance

Length of time playing a dwarf: 6 months

How active are you? (Scale of 1-10): 9

RP Section

Yer Name: Meh name is Rehnof Grandaxe.

Yer Clan, if aneh: Ah represent de Grandaxe clan.

Deh god yeh wish ta studeh most: Ah wish tu studeh Ogradhad.

Yer primareh skills (eg. Smithing, Mining, Fighting): Ah beh ah moiner and fanceh mehself tu beh ah scholar.

Do yeh swear fealteh to da Brathmordakin an' da Clergeh?: Aye, ah swear meh loyalty tu de Brahmordakin and da Clergeh.

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OOC Section

MC Name: Only_Distance

Length of time playing a dwarf: 6 months

How active are you? (Scale of 1-10): 9

RP Section

Yer Name: Meh name is Rehnof Grandaxe.

Yer Clan, if aneh: Ah represent de Grandaxe clan.

Deh god yeh wish ta studeh most: Ah wish tu studeh Ogradhad.

Yer primareh skills (eg. Smithing, Mining, Fighting): Ah beh ah moiner and fanceh mehself tu beh ah scholar.

Do yeh swear fealteh to da Brathmordakin an' da Clergeh?: Aye, ah swear meh loyalty tu de Brahmordakin and da Clergeh.

Maellik smiles broadly at Rehnof, clapping him on the back.

"Welcome to da Clergeh ma friend! Now, allow meh ta impart da blessins ov da Brathmordakin upon yeh."

With that, Maellik begins to pray to the Brathmordakin, ending with a special prayer to Ogradhad

"...may da fires ov yer wisdom beh kindled in Rehnof as 'e seeks ta follow yer teachins"

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A note is pinned upon the Notice board, the flowing script likely that of a hired scribe.

I request the initiates report to either Tortek or myself, Maellik, to truly begin studies towards priesthood. Rehnof, as an initiate in the studies of Ogradhad, may report to Bazian if Bazian will allow it.

Beneath the note is the seal of Maellik Irongut, Archbishop of the Dwarves.

MaellikCrest.png

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[[ We agreed that would be every day didn't we... ]]

((Everyday we are going to wheel out the largest keg of ale in the world and share our brews with the other races?))

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A bulletin is posted on the notice board by the Kirkja Dverga.

Certain church records have been adjusted due to new research. Dormmar is now listed as one of the Brathmordakin while the name of the enemy of the Gods has been adjusted to Iblees until such time as records show his ancient dwarven name.

The bulletin is sealed by the personal seal of Maellik Irongut, Archbishop of the Dwarves.

MaellikCrest.png

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((Do the Dwarven Clergy have any plans for setting themselves up to accept new applicants come 2.5?))

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((We will be accepting applications even now. We will just do the actual RP in 2.5))

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