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Lirinya

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I don't think the 30 minute rule is entirely valid when you can see the vast majority of the structure from where you spawn. There was no RP reason for my character not to return to the area, as my character believed it to be an Undead structure, something that he finds very interesting.

That's like saying "There's no RP reason why I can't just go full pvp on that guy and kill him right away without any emotes so I just did it." Does it make that right? Nope.

The rules are OOC. There was no RP reason to not return but just coming back is simply breaking the server rules. Thank you for admitting that.

Also, I completely said there were two parties involved. That was my entire part. I was saying the staff were equally at fault as players who were breaking rules, which I will completely stand by (albeit it was not the entire staff).

It seems a little silly to me that these GM's are (I presume) not being held accountable for their actions, yet those who broke rules are getting banned from our actual server as well as the dream world.

I'm not advocating for us to punish the GM's who abused their powers, but instead trying to say all penalties faced from this world should be wiped clean, due to the fact that clearly some of the GM's didn't take this seriously, and also that it was incredibly unclear that this was meant to be an RP world for a majority of the time.

Yes, they got banned just like you should be banned for breaking the server rules on purpose. You were obviously aware of the rule, yet broke it.

It was announced more than ~30 times by GMs, there were signs at the spawn saying this is a temporary ROLEPLAY map.

As far as the GM's making announcements, I was only there for the beginning of the TNT-spree. However, I saw literally one warning in RP, and no GM announcements, and the RP warning was given less than a second before the TNT exploded.

There were several warnings being shouted by myself in Roleplay until the GMs realized no one was actually listening or reacting to my Roleplay. That's when they decided to force people out of the area.

If you just arrived at the area by then, it's not anyone's fault. Things like that happen.

Also, did you see the TNT cloud? There is no way to explain that, regardless of GM warning.

As I said, the giant TNT cloud was caused by a wrong command which made the server crash. It was an accident and nothing major happened, get over it.

So yes, I will stand by what I said, the staff members who abused (perhaps that term is slightly too harsh, but if so, only slightly) their powers were just as much in the wrong as the players who broke rules.

You should try seeing it like this: Your country is affected by the international economy crisis. The government has to raise the taxes so they're able to pay their debts. Lots of people go on the streets, protesting against it, eventually becoming aggressive. Some (not a majority but some) turn into hooligans, destroying public property, shops and so on. By then, the police reacts to the actions of the hooligans and attempts shutting them down to protect the public and peaceful protesters as well as the general public.

The GMs tried to get people out of the area to create Roleplay for everyone, not just the individuals who kept coming back to ruin it for others. They used the powers being a GM granted them and there were more than enough warnings to get out of the area. If you didn't read them and were affected by explosion, then I'm sorry but sh** happens ^_^

Personally, I enjoyed it even though it got really messy at the end. Next time, I'm sure we'll find a more suitable location that is not that close to spawn as well as have a better coordination and organization :)

Roze, Rom and I are already working on our next project ;)

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Another thing aside from the freedom. There was no law lol, so my character took 2 other bandits and went to like every town demanding half there harvests. Let's just say at the end of it all I became the Bread Bandit.

But obviously it's better to have Ic law then not to ;)

I think the core or everyone's e enjoyment after reading this is the no regions, thinking back, that's also what made Aegis awesome. ( at least for me)

You guys came to the town I was building, Waterdeep provides free food anyways so the bandits were unnessacarry, My character didn't even know you were threatening him lol.

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I saw plenty of mess. Huge structures in the trees, cobblestone forts, cubes made from planks. Things you see in survival, not RP.

Well I saw a...

CASLE WITH A VIEW

FIELDS OF BAMBOO

A GUY FROM KUNG FU

A GIANT SCREW

A KANGAROO

SOME CHICKEN STEW

AND A WOMAN WHO LIVED IN A SHOE...

I SAW A WHITE WHALE

THE HOLY GRAIL

PIRATE SHIP WITHOUT A SAIL

AIR MAIL

VOLCANO FAIL

PYRAMIDS NOT TO SCALE

...and some things, which I will not, go into detail.

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Honestly, guys, fix your heads. Survival doesn't damned add to RP. Freedom does.

Perhaps the new maps shouldn't be so... mapped out if y'know what I mean. If people were sort of allowed to go off with some friends and camp wherever they wanted it would work to an extent.

But plain ole' MC + RP does NOT WORK. NO MATTER HOW MUCH YOU SAY IT ADDS TO IT, IT IN FACT DETRACTS. There is a reason that everything is protected and you need an application for everything. It was not something the GM's just decided would be fun one day. I'm sure that spending about three hours down your strip mine mining 1x2 tunnels in a giant network without supports and the occasional torch and not returning until you have full diamond tools, weapons and armour and Prot IV enchants on everything, and then going on a rampage killing people on a whim because you are an almighty god who has the best enchants and becoming the super bandit that only asks for bread, and if you don't give it he kills you--- Yeah, that doesn't add to RP. Also being self-reliant means you don't HAVE to RP at all except for PvP events. BLEUIEUEURHG

What does add to RP is flinging you and your friends into the wilds on an epic adventure, only to find you don't have a professional miner so you must send out two at a time of your people to find someone who is free and willing to help, or at least be on loan before finding a settlement, promptly joining it and creating a happy RP community together. That's quite nice, isn't it.

Or maybe taking the most cunning people you can find and flinging you and them into the wilds to forge a nation built on cunning and treachery anywhere, not just in the zone your race was assigned before coming into conflict with another growing rival, meeting in glorious battle upon the fields of Ter'Alan'Andrehoid (Seriously, guys, we need more apostrophes in place names) in which you suffer a crushing defeat and go into hiding, your characters driven insane by their loss and become psychopaths, the stuff of legend that is only spoken by mothers in the way of threat, and even then a whisper for it is said that if you say their name loud enough they will surely come for you. And then having a young band of guards coming out to find you, with a game of cat and mouse ensuing, while they chase you across the continent you set up your diabolical traps and eventually the kingdom falls into ashes again, and the cycle restarts but with infinitely different options.

Not survival, kids. Freedom.

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Minecraft is the house in which you play Lotc inside. Be thankful to Mojang and the people there that gave you guys the platform to play off of.

Never forget, this is a building game and will always be a building game. Remove what Minecraft is and you'll be left with a stale game of emotes and typing.

Best RP happens on its own and the worst is the forced RP.

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I didn't really go on it that much, cause I've kind of left LOTC, but I can definitely say that it was MUCH better than Asulon, minus the no-rp killing(which only happened because the whitelists and all that were broken). In Asulon, everything had to be planned and all the RP felt forced. In Aegis, it was all spontaneous and we had tons of fun. Having no regions was also good in my opinion. Asulon felt too artificial with the way that the world was always the same and looked untouched. Every now and again a town would be build after a charter was accepted, but open space would just suddenly become a town, instead of having a town grow naturally, from a couple houses near each-other, to a village, and then a town(that was what happened for a lot of towns in Aegis). In 3.0, I hope that we get more unregioned land. Sure we'd get some ugly houses but I think that overall it would be better.

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It may indeed be a building game, but it must be limited in a way that it does not detract from RP as much as it would if it was just there. Minecraft gives you a lot of freedom for building, yes, but that does not mean that stupid buildings and duplicators and the such should be allowed.

Also, "a stale game of emotes and typing". Haha. That is basically what RP is on this server. "Emotes and typing". I'm pretty sure no serious RP gets put across via only building without the aid of "emotes and typing", but serious RP can be played out in "emotes and typing".

I don't see how by limiting building you are forcing RP on people...

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The temp map, for the first 10 minutes, was amazing. I built a little farm, had one or two people come by, and, well, it was about the best roleplay a man of solitude could ask for....

BUT THEN-

I came back after a bathroom break to find my house literally almost GONE, a sign saying "claimed by pikel", my chests stolen, and some idiot jumping up and down on my crops, then he attacked me, and NO-RP killed me.

Get a whitelist, keep the regions clear, and I would be very happy

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The temp map, for the first 10 minutes, was amazing. I built a little farm, had one or two people come by, and, well, it was about the best roleplay a man of solitude could ask for....

BUT THEN-

I came back after a bathroom break to find my house literally almost GONE, a sign saying "claimed by pikel", my chests stolen, and some idiot jumping up and down on my crops, then he attacked me, and NO-RP killed me.

Get a whitelist, keep the regions clear, and I would be very happy

Use da restroom quicker then, uh?

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It may indeed be a building game, but it must be limited in a way that it does not detract from RP as much as it would if it was just there. Minecraft gives you a lot of freedom for building, yes, but that does not mean that stupid buildings and duplicators and the such should be allowed.

Also, "a stale game of emotes and typing". Haha. That is basically what RP is on this server. "Emotes and typing". I'm pretty sure no serious RP gets put across via only building without the aid of "emotes and typing", but serious RP can be played out in "emotes and typing".

I don't see how by limiting building you are forcing RP on people...

Everything regioned. Prebuilt capitols and towns. Very small wilds. No more player created wars. That is a forced pathway for the player. Building and Pvp go hand in hand to create Rp. Rp cannot stand on it's own without the support of the two.

Remove one or the other and it will wobble around ready to fall. Remove the two and you're left with a pitiful excuse of Rp. Rp doesnt go very well when these factors are removed or scripted by gm/admin onto the players. It's called forced Rp and it's not fun for the entire playerbase.

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Everything regioned. Prebuilt capitols and towns. Very small wilds. No more player created wars. That is a forced pathway for the player. Building and Pvp go hand in hand to create Rp. Rp cannot stand on it's own without the support of the two.

Remove one or the other and it will wobble around ready to fall. Remove the two and you're left with a pitiful excuse of Rp. Rp doesnt go very well when these factors are removed or scripted by gm/admin onto the players. It's called forced Rp and it's not fun for the entire playerbase.

A haven of the perfect balance between RP, PvP and building does not exist here and will not exist unless LotC becomes some kind of elitist environment of only the best RPers and even then you must know someone who is in the server IRL.

The reason that there are very small wilds is because in the wilds you can do whatever whenever, and then when you get banned you feel hurt because they were wilds that no one really cared about. The reason everything is regioned is so that everything remains and to get rid of any bickering that might occur due to people saying "You can't build here" or "This is where I was going to build" or things like that as well as preventing things like block-jumping or digging tunnels under someone's walls into their city.

Players can create wars. But to prevent bickering and flaming a GM must moderate it. I wouldn't have it any other way. If you can point out one piece of writing that says players are NOT allowed to create war please show it to me.

The only thing I actually agree with you about is the prebuilt capitols and towns. The players should work hard to create their own town/city, not have some build team do it for them.

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A haven of the perfect balance between RP, PvP and building does not exist here and will not exist unless LotC becomes some kind of elitist environment of only the best RPers and even then you must know someone who is in the server IRL.

The reason that there are very small wilds is because in the wilds you can do whatever whenever, and then when you get banned you feel hurt because they were wilds that no one really cared about. The reason everything is regioned is so that everything remains and to get rid of any bickering that might occur due to people saying "You can't build here" or "This is where I was going to build" or things like that as well as preventing things like block-jumping or digging tunnels under someone's walls into their city.

Players can create wars. But to prevent bickering and flaming a GM must moderate it. I wouldn't have it any other way. If you can point out one piece of writing that says players are NOT allowed to create war please show it to me.

The only thing I actually agree with you about is the prebuilt capitols and towns. The players should work hard to create their own town/city, not have some build team do it for them.

Block-jumping is still possible in regioned areas(towering isn't though), and obviously cities and towns should be regioned (like it was in Aegis) for that reason, but it doesn't make sense for some random area days of travelling from the nearest town/road whatever to be regioned.

I don't like having pre-built cities on landmasses none of us have ever been on before too. I don't think it makes much sense.

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