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269 members have voted

  1. 1. Should this be introduced?

    • Yes
      256
    • No
      7
  2. 2. Should there be the ability to sell TO a shop?

    • Yes, but selective for shop owners
      239
    • No, not at all
      24


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Is there a possible way to integrate item frames with the shops. If they could be used as display cases or something, it would bring shops up a good step.

Hopefully people will use them as signs outside their shops, perhaps using them as shops themselves could work, but hrrh.

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Would there be any restriction on the amount of items that a shop could sell?

We would likely introduce one, perhaps 3 pages of items, or two.

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We would likely introduce one, perhaps 3 pages of items, or two.

Maybe you could somehow alter the quantity depending on the number of chests around or perhaps raise the startup cost of the shop. Maybe like each chest within x number of blocks gets you y number of pages, or for every additional page after the initial two, it would be an additional 1000 minas. I can't imagine that would be too much more difficult to code, although I could be wrong.

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Maybe you could somehow alter the quantity depending on the number of chests around or perhaps raise the startup cost of the shop. Maybe like each chest within x number of blocks gets you y number of pages, or for every additional page after the initial two, it would be an additional 1000 minas. I can't imagine that would be too much more difficult to code, although I could be wrong.

That's possible I suppose - but we don't want stores selling everything really. We want the trade to be spread across multiple specialty stores, and still have actual roleplay stores.

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That's possible I suppose - but we don't want stores selling everything really. We want the trade to be spread across multiple specialty stores, and still have actual roleplay stores.

That's a good point, I kinda forgot about that. Maybe limit it to a certain number of pages, like the default amount would be 2, but 1 or 2 more could be added for additional minas. This way people can be rewarded somewhat for having a successful shop, but still not be able to sell everything without RP.

Of course, I'm just throwing out ideas here, feel free to criticize them, they surely all have their own individual flaws.

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I changed my mind. I do not like /money to pay so I am against this.

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Please do this. Though I think the price for starting the initial shop should be increased, as many people could just up-and-start a shop out of the blue, because most people have over 500 minas, or perhaps a shopkeeper application?

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I changed my mind. I do not like /money to pay so I am against this.

If a physical currency was introduced it would be compatible, yes. The shop owner earnings would be put into a chest inside the shop by the plugin, rather than sent to them directly.

According to this, there should be no problem using this with a physical currency system, which i am in favor of as well.

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I'm all for, as long as it doesn't end up like the Kings Road in Aegis where your chat got spammed by "you have entered <insert name>'s shop" "you have left <insert name>'s shop" every ten seconds

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Also physical currency is far better. It enables money to be stored in chests. As well as physically stolen and exchanged.

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I'm all for, as long as it doesn't end up like the Kings Road in Aegis where your chat got spammed by "you have entered <insert name>'s shop" "you have left <insert name>'s shop" every ten seconds

The shops radius would be smaller than that of the previous shop plugin.

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According to this, there should be no problem using this with a physical currency system, which i am in favor of as well.

If this system could be set so shop owners could use physical currency I would be all for it.

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