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Nexus  

280 members have voted

  1. 1. In general, how do you feel about this new plugin?

    • It is fantastic!
      126
    • I like it.
      48
    • I'm fine with it.
      34
    • I don't like it.
      51
    • The plugin could really use some thought.
      21


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I do not see that actually, the playerbase is pretty much being proffesional so far? They go that far that they consider grabbing someones shoulder as powergaming. Anthos and the existing server is going amazing so far, so why change it and make everything messy?

 

I guess it's a matter of opinion then Icarius?

Our server is amazing, but we always believe we can do better. We seek to achieve greater heights, and that is why we change things.

A server dies and becomes stale without exciting changes made, and that is what we are striving to fix nowadays.

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I guess it's a matter of opinion then Icarius?

Our server is amazing, but we always believe we can do better. We seek to achieve greater heights, and that is why we change things.

A server dies and becomes stale without exciting changes made, and that is what we are striving to fix nowadays.

Praise be!

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As long as you add Apple Pie to Nexus I'll vote for you.....So tired of Pumpkin all the time.

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As long as you add Apple Pie to Nexus I'll vote for you.....So tired of Pumpkin all the time.

Comment needs ALL the +1s

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I personally would've liked to see the Nexus PvP plugin look something like this:

 

  • The dodge, block and armor weight from Nexus remain. Good additions and I like them.
  • Remove slow attack animations, riposte, stamina.
  • Add a handful of new weapons (waraxe, dagger, spear etc) which have different attributes. 

This basically means that the defensive side of Nexus would remain intact. However, we would still have the fast, high-intensity and fun vanilla mechanics that we love. It's a happy balance between the two, methinks.

 

EDIT: If you can do shields that'd be fresh.

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I agree with Aislin on the grounds of he is sometimes nice to me.

 

I would like to see a removal of the slow animations and the exhausting stamina requirements. This would make it much more pleasant to combat mobs and hang in there on a poor computer or connection. Perhaps stamina could be used for special attacks only, but allow standard hits to be freely meleed out. I feel that armor restrictions coupled with stamina loss is just far too much and gives too great an advantage to guerrilla tactics, kiting and hit and run, especially for those who are already lagging horribly. Dodge, block and armor weight are nice to have and don't put as much of a damper on the overall enjoyment of things. I believe it's a fair compromise. Let's face it, most of us are playing Minecraft because we have shitty computers and are borderline poor; at least poor by American standards, which means we still have a computer, internet access and plenty of time on our hands yet somehow we manage to make ends meet. Also, riposte seems unnecessary and far too overpowered. I would rather see some random critical hits worked into the system somehow, but not a one-hitter-quitter that the player can somewhat predict and control.

 

I also really want to see alternative weaponry and hope that it gets worked into the professions somehow.

 

Also, maybe some sort of AOE combat abilities for certain weapons that consume stamina and do less damage per target than a direct hit but can be swept across an area. This would be a lot of fun against mobs and in large battles.

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I agree with Aislin on the grounds of he is sometimes nice to me.

 

I would like to see a removal of the slow animations and the exhausting stamina requirements. This would make it much more pleasant to combat mobs and hang in there on a poor computer or connection. Perhaps stamina could be used for special attacks only, but allow standard hits to be freely meleed out. I feel that armor restrictions coupled with stamina loss is just far too much and gives too great an advantage to guerrilla tactics, kiting and hit and run, especially for those who are already lagging horribly. Dodge, block and armor weight are nice to have and don't put as much of a damper on the overall enjoyment of things. I believe it's a fair compromise. Let's face it, most of us are playing Minecraft because we have shitty computers and are borderline poor; at least poor by American standards, which means we still have a computer, internet access and plenty of time on our hands yet somehow we manage to make ends meet. Also, riposte seems unnecessary and far too overpowered. I would rather see some random critical hits worked into the system somehow, but not a one-hitter-quitter that the player can somewhat predict and control.

 

I also really want to see alternative weaponry and hope that it gets worked into the professions somehow.

 

Also, maybe some sort of AOE combat abilities for certain weapons that consume stamina and do less damage per target than a direct hit but can be swept across an area. This would be a lot of fun against mobs and in large battles.

 

Ned Lud Jesus takes my idea and makes it literarily appealing to the masses, again.

 

Stop stealing my ideas.

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If you remove stamina/slow attack animation, how do you stop players from spam clicking attacks?

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If you remove stamina/slow attack animation, how do you stop players from spam clicking attacks?

 

You don't because that was never a problem because Minecraft doesn't register every click if you spam click. Spam clicking was never a problem and never will be.

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With the new combat system, will you be forced to use it or can you RP fight still? I much prefer RP fighting over anything that's mechanical.

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Moved to the Great Library. It shall be sorted into appropriate category shortly.

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