Ryski 32 Share Posted August 19, 2013 To be perfectly honest, I have mixed feeligns about this. Proffesions are something that could make or break the server. My judgemental face is on. Link to post Share on other sites More sharing options...
Haelonavious Varunthaar 12 Share Posted August 19, 2013 WOAH. This sounds absolutely amazing. This will truly transform minecraft and the entire server into something more!! Link to post Share on other sites More sharing options...
Fengric 68 Share Posted August 21, 2013 ... It sounds great and everything.. But.. Are there any benefits for Roleplay-Combatters, like me, and a large portion of the server? I'm seeing a lot of negatives for us, and a ton of positives for PvPers.. Link to post Share on other sites More sharing options...
Telanir 6975 Author Share Posted August 21, 2013 ... It sounds great and everything.. But.. Are there any benefits for Roleplay-Combatters, like me, and a large portion of the server? I'm seeing a lot of negatives for us, and a ton of positives for PvPers.. Roleplay combat? Are you suggesting I implement some sort of chat-filter that would take into account roleplay combat? You can't be serious. :P By a ton of positives for PvPers, is that really a bad thing? Is it bad that I'm going to be making combat more exciting, take into account your training, background, race, and all these different factors you'd never imagine to include in your roleplay, especially all at the same time? Improving a server is never a bad thing, sure the plugin might be catering to mechanics, but there is no other way to construct a plugin. They either: Introduce new mechanics to progress roleplay. Improve existing mechanics to progress roleplay. It's not like mechanics combat isn't roleplay. You're still taking the role of your character in your fight. Roleplay fighting will remain the same way it is most likely, it doesn't really need any changes. 1 Link to post Share on other sites More sharing options...
Fengric 68 Share Posted August 21, 2013 Roleplay combat? Are you suggesting I implement some sort of chat-filter that would take into account roleplay combat? You can't be serious. :P By a ton of positives for PvPers, is that really a bad thing? Is it bad that I'm going to be making combat more exciting, take into account your training, background, race, and all these different factors you'd never imagine to include in your roleplay, especially all at the same time? Improving a server is never a bad thing, sure the plugin might be catering to mechanics, but there is no other way to construct a plugin. They either: Introduce new mechanics to progress roleplay. Improve existing mechanics to progress roleplay. It's not like mechanics combat isn't roleplay. You're still taking the role of your character in your fight. Roleplay fighting will remain the same way it is most likely, it doesn't really need any changes. That's not what I was suggesting. What I'm confused about, is this entire server is a Roleplay server, and it is more and more centering to becoming a Player Vs. Player server, that you see every single day on the PMC Server List. It's going to end up where instead of, "How about we just PvP it..? I know you have to ask to initiate it." it will be, "How about we just RP it..? I know you have to ask to initiate it." It sounds kind of PvP bashing, but I don't like how the entire thing is more so MC Mechanics than anything else. Link to post Share on other sites More sharing options...
Trouvo 205 Share Posted August 21, 2013 Fengric, may have meant visual effects at the very least for magic users? edit.....forgot to hit save, then saw fengric replied... Link to post Share on other sites More sharing options...
Telanir 6975 Author Share Posted August 21, 2013 That's not what I was suggesting. What I'm confused about, is this entire server is a Roleplay server, and it is more and more centering to becoming a Player Vs. Player server, that you see every single day on the PMC Server List. It's going to end up where instead of, "How about we just PvP it..? I know you have to ask to initiate it." it will be, "How about we just RP it..? I know you have to ask to initiate it." It sounds kind of PvP bashing, but I don't like how the entire thing is more so MC Mechanics than anything else. So you're concerned about text-fighting versus mechanics fighting, I'm sorry but I'm not going to argue this one. Text-fighting requires all parties to agree anyways, what's the difference whether you ask one or the other? Unfortunately, I'm sorry, but plugins are mechanics. They always were, and always will be. I cannot make a plugin that is not based off of mechanics. Link to post Share on other sites More sharing options...
mmat 7460 Share Posted August 21, 2013 That's not what I was suggesting. What I'm confused about, is this entire server is a Roleplay server, and it is more and more centering to becoming a Player Vs. Player server, that you see every single day on the PMC Server List. It's going to end up where instead of, "How about we just PvP it..? I know you have to ask to initiate it." it will be, "How about we just RP it..? I know you have to ask to initiate it." It sounds kind of PvP bashing, but I don't like how the entire thing is more so MC Mechanics than anything else. RP fight with words if you want, but Nexus is being designed, from what I have heard, to add elements of roleplay to PvP, so that we can have the best of both worlds and implement roleplay in Minecraft mechanics, which seems like the perfect compromise between Vanilla PvP and pure roleplay which can still offer the feeling of being involved in PvP. By the way, this 'it is more and more centering to becoming a Player Vs. Player server, that you see every single day on the PMC Server List.' point, is totally incorrect, I'd encourage you to go and visit an actual PvP server and compare us before say things such as this. 5 Link to post Share on other sites More sharing options...
Ventusyr 233 Share Posted August 22, 2013 I used to be a strong conservative when it came to combat. Only believed in text-based fighting. However... Nexus will make PVP fair and still keep the element of roleplay in combat. You CAN'T clickety-click someone to death or you suffer consequences; you CAN'T sprint-jump people to death; it is based off skill and precision. I also hated class systems. Thought they was stupid. But I like the idea you can master three professions, difficult to get a fourth and INCREDIBLY hard to get a fifth. It gives us the freedom to create a warrior-mage-scholar, or a farmer-alchemist-brewer. It could be misused, possibly, but people will confront said abuser and figure things out. I love Nexus and I love you. Link to post Share on other sites More sharing options...
Rig 17580 Share Posted August 23, 2013 Nexus! Yay! Link to post Share on other sites More sharing options...
Merkaken 516 Share Posted August 23, 2013 Very cool and very exciting. Tip of the hat to you, sir! Link to post Share on other sites More sharing options...
Knighty 18 Share Posted September 13, 2013 Im finding the Mobs near impossible to kill. Not sure if its just me. Also I cant really get used to it, seeing as everything I go against kills me flawlessly. Mobs & Players alike. Would love to see Less or even No Slowness to attack if you have no armour at all. Would help balance things in an un-even fight. 1 Link to post Share on other sites More sharing options...
Draeris 3124 Share Posted September 14, 2013 I am not excited with Nexus, I liked the server as it always was. It needed improvement, but we are marching into the right direction. But Nexus? I would say no. I like the idea of making your charater grow into the proffesion, with your RP and backstory. My former charater became a diplomat because he wanted peace throughout whole Anthos, not because he could click it as a proffesion. It isn't personal, and many people won't take it deep. Why can't men just stick with the "unregioning" Anthos idea for now.. Link to post Share on other sites More sharing options...
Redbaron™ 690 Share Posted September 15, 2013 I am not excited with Nexus, I liked the server as it always was. It needed improvement, but we are marching into the right direction. But Nexus? I would say no. I like the idea of making your charater grow into the proffesion, with your RP and backstory. My former charater became a diplomat because he wanted peace throughout whole Anthos, not because he could click it as a proffesion. It isn't personal, and many people won't take it deep. Why can't men just stick with the "unregioning" Anthos idea for now.. Because in all honesty the playerbase can't be trusted. And you can't get buffs from being a good swordsman in RP. To my first point players abuse this by having their characters be swordsmen then when they need something they can suddenly 'change' their profession and do what they need. To the buffs part, now that PVP is default it's fairly needed to have benefits to those who have trained. To add this idea has been here for a lot longer than unregioning Anthos. Link to post Share on other sites More sharing options...
Draeris 3124 Share Posted September 15, 2013 Because in all honesty the playerbase can't be trusted. And you can't get buffs from being a good swordsman in RP. To my first point players abuse this by having their characters be swordsmen then when they need something they can suddenly 'change' their profession and do what they need. To the buffs part, now that PVP is default it's fairly needed to have benefits to those who have trained. To add this idea has been here for a lot longer than unregioning Anthos. I do not see that actually, the playerbase is pretty much being proffesional so far? They go that far that they consider grabbing someones shoulder as powergaming. Anthos and the existing server is going amazing so far, so why change it and make everything messy? Link to post Share on other sites More sharing options...
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