SparehoeCakes 547 Share Posted July 22, 2013 LOVE it. I've always thought that physical keys were cool, and I know they've been tested before on LOTC just not really implemented. Now implementing them into LOTC publically, will be lovely. And keeping this a donor perk makes it all the more better.Plus all of the Ones. Link to post Share on other sites More sharing options...
Praetor 1550 Share Posted July 23, 2013 I don't really like the idea of physical keys because each time you die you'll loose access to all your chests which isn't something I find neither fun or appealing. Sure it's a bit more Roleplay-accurate but is it really worth all the hassle? I honestly doubt a large amount of people will add any rp to locksmithing and will just continue to do them as before. After all, nobody role plays a real locksmith as far as I can tell. However Im willing to try locksmithing, though using up the already rare commodity that is iron is meh. However I don't like the idea of keys much. EDIT: Because I don't find it to be fun or good RP to loose your keys by mob-death or fall damage and then being unable to get anything from them. And as for stealing keys? I've robbed people of their keys before and they've just given rifled through their chests, given me a gyazo and I've told them what I'd take. It was fun RP and didn't need a plugin to dictate it. Too much plugin kills the plugin. There should be some liberty left when it comes to things like this. Link to post Share on other sites More sharing options...
Watty_Banker 172 Share Posted July 23, 2013 Le sigh. Just because I haven't donated I can't lock my chest by myself :( I like the idea, just not the VIP thing. Maybe to tackle this instead of having Iron ingots right-clicked on a chest becoming a lock. Make it a craft-able, sell-able item. Then people with VIP gain the perk of an extra in-game item to sell which non-VIP don't. Which I am happy to work with. 2 Link to post Share on other sites More sharing options...
Nefarious Aus Shitpost 891 Share Posted July 23, 2013 Access to locks was the reason I donated and I know it is for a lot of people. Keep it as a VIP perk. Link to post Share on other sites More sharing options...
Aislin 4354 Share Posted July 23, 2013 Sounds good Link to post Share on other sites More sharing options...
Lago 2572 Share Posted July 23, 2013 Perhaps diamond VIPs can make magic-based locks that can't be picked? But only one per Diamond VIP and you need a T4 enchanter to make it? Link to post Share on other sites More sharing options...
Ned Lud 1260 Share Posted July 23, 2013 I like this idea, although it could get overcomplicated real quick. First of all, we ought to keep it as a perk. I'm one of those guys that donates for tangible benefits, not at all out of the goodness of my heart, and locksmithing was a pretty big incentive for me. We need something to stimulate donation money to keep this server running and there are very few incentives as it is, so let's keep what we have. I would also like to suggest multiple tiers of locksmithing, to encourage donations as well as add a little more depth to locksmithing and lockpicking. Each donator rank after Iron VIP could increase the quality of the locks that you are able to craft and use. Higher quality locks would require higher quality crafting materials. Lock-picking would have an increasingly higher chance of failure when attempted on higher quality locks, so thieves would have something to work towards. This would provide multiple donation incentives instead of just one, it would make lock-picking a little more challenging and it's really not that big of an arse to seek out a lock-smith if you don't feel like donating. Most groups or settlements have at least one or two players that are willing to lock your things for free or next to nothing. Examples of the locks with names pulled out of my arse would be as follows: Iron VIP: a basic iron padlock Gold VIP: a complex steel combination lock Diamond VIP: an enchanted mithril lock etc. etc. It could be like Lago suggested, where you can have a limited number of each. This way when thieves see a high-quality lock, they know it must be something worth nicking. Groups would have to consider donating and working together to heighten their vault security. You wouldn't just have one wealthy donator locking every single thing for his nation. This would increase the donation incentive and keep things reasonable. Just my thoughts. 1 Link to post Share on other sites More sharing options...
Alan 1815 Share Posted July 23, 2013 As always, I like it Ned. However, I personally disagree with keeping it as a VIP perk. LWC is really just an OOC mechanic that rarely is used as an IC skill, and thus using it for a perk currently isn't too awful. However, with a system being discussed in this thread that opens locksmithing up as a profession to the players, keeping it as a perk restricts an entire realm of RP to only those who pay for it. Should we keep locksmithing as a perk simply because it's "tradition" and we've always had the OOC form of it as a perk, or should we do so simply because we're running out of perks and we need to keep some? That's the real question on my mind, and personally tradition isn't always beneficial to the server. With that being said, just cause we're running out of perks, it doesn't mean that we can't add some back that are less influential on RP. For instance, the staff has already discussed a fair amount of new perks to consider in the future that have little relevance to what happens IC, yet they are still awesome perks and huge incentives to donate. I won't disclose what we have discussed as nothing is set in stone and I do not wish to raise anyone's hopes, but I do assure you that perks ARE being discussed and you will most certainly see some "tangible" additions that will make VIP all the more worthwhile. Link to post Share on other sites More sharing options...
Song Druid 1486 Share Posted July 23, 2013 It's an excellent idea. But keeping it as a VIP perk will just be unfair. If the goal here is to establish more RP, the worst thing to do is to try and bring more OOC into it. I understand the need for donor perks, but as always we need to strive to create donor perks that don't effect RP. Some that maybe make things a little more convenient, such as more soulstone slots or shorter cooldown times on soulstones. Those are OOC things and thus there is not risk of RP to modifying them. Link to post Share on other sites More sharing options...
Praetor 1550 Share Posted July 23, 2013 As always, I like it Ned. However, I personally disagree with keeping it as a VIP perk. LWC is really just an OOC mechanic that rarely is used as an IC skill, and thus using it for a perk currently isn't too awful. However, with a system being discussed in this thread that opens locksmithing up as a profession to the players, keeping it as a perk restricts an entire realm of RP to only those who pay for it. Should we keep locksmithing as a perk simply because it's "tradition" and we've always had the OOC form of it as a perk, or should we do so simply because we're running out of perks and we need to keep some? That's the real question on my mind, and personally tradition isn't always beneficial to the server. With that being said, just cause we're running out of perks, it doesn't mean that we can't add some back that are less influential on RP. For instance, the staff has already discussed a fair amount of new perks to consider in the future that have little relevance to what happens IC, yet they are still awesome perks and huge incentives to donate. I won't disclose what we have discussed as nothing is set in stone and I do not wish to raise anyone's hopes, but I do assure you that perks ARE being discussed and you will most certainly see some "tangible" additions that will make VIP all the more worthwhile. If you're going to remove LWC from the perks, then what you're planning really better be worth it because if you take away LWC you leave us with Gates and bridges, which really aren't anything special. The only real perk at the moment is LWC, and I'd be kinda disappointed if the new perks you talk about end up to be more colorful tags or little plots of land. I value LWC much much more than plots of land. It's an excellent idea. But keeping it as a VIP perk will just be unfair. If the goal here is to establish more RP, the worst thing to do is to try and bring more OOC into it. I understand the need for donor perks, but as always we need to strive to create donor perks that don't effect RP. Some that maybe make things a little more convenient, such as more soulstone slots or shorter cooldown times on soulstones. Those are OOC things and thus there is not risk of RP to modifying them. VIP 50 has 4 slots in all. I have one for each nation - San'Orka, and also the Spawn one. The cooldown is 10 minutes. You don't really need more slots, and the cooldown time quite short as it is. Link to post Share on other sites More sharing options...
Alan 1815 Share Posted July 23, 2013 ...and I'd be kinda disappointed if the new perks you talk about end up to be more colorful tags or little plots of land. I value LWC much much more than plots of land. Oh come on, do you really not trust me/us that much? We're not stupid! (most of us aren't, anyways :P) 1 Link to post Share on other sites More sharing options...
The Cleaning Crew 571 Share Posted July 23, 2013 I wouldn't over-complicate things. Keep it the way it is. It's as RPable as it's gonna get. Just because there's tangible keys and locks doesn't mean it'll get RPed more than it is already. When you give someone a key, you give them a password or give them access to the door/chest. It's JUST FINE how it is. And I don't want to lose the keys to my chest every time I die. Also, I got Iron VIP so I could have complete access to LWC. Why make half of it a Gold VIP perk? I donated money I didn't really have to be able to do whatever I want with locks. I know there needs to be incentive to donate, but please don't take the ability to make keys, which I've already purchased, away from me. Unless you plan on upgrading every Iron VIP member to Gold, this would be simply unfair. 1 Link to post Share on other sites More sharing options...
Praetor 1550 Share Posted July 23, 2013 Oh come on, do you really not trust me/us that much? We're not stupid! (most of us aren't, anyways :P) Yeah, kinda. :L Link to post Share on other sites More sharing options...
Song Druid 1486 Share Posted July 23, 2013 I wouldn't over-complicate things. Keep it the way it is. It's as RPable as it's gonna get. Just because there's tangible keys and locks doesn't mean it'll get RPed more than it is already. When you give someone a key, you give them a password or give them access to the door/chest. It's JUST FINE how it is. And I don't want to lose the keys to my chest every time I die. Also, I got Iron VIP so I could have complete access to LWC. Why make half of it a Gold VIP perk? I donated money I didn't really have to be able to do whatever I want with locks. I know there needs to be incentive to donate, but please don't take the ability to make keys, which I've already purchased, away from me. Unless you plan on upgrading every Iron VIP member to Gold, this would be simply unfair. How many times do you plan on dying? If anything use this as more incentive to play carefully. Link to post Share on other sites More sharing options...
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