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The Ritual Of Induction And Drought Of Flame-Gaze


Swgrclan
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The Ritual of Induction

Preserved in archaic tomes of dark knowledge are many recorded rituals - ones with effects sparked by blood and sinister deities. Religious sacrifices and tributes are said to reward it’s doers with rewards; power, money, immortality and much more. Even the great and holy Shaman of the Orcish people are said to dabble in ritualistic acts; though these are but whispers upon the wind, rumors spread to spark disinterest in the ancient art of the Spirits.

In times of Old, men and woman hailing under the dark Lord known as the “Fallen One,” otherwise known as “Iblees” had created many ritualistic acts - some basic, but most advanced and requiring objects and ingredients of often unsettling quality and origin. It’s said in these archaic tomes that most of these rituals transpired for Iblees were not for the physical or mental benefit of his cultists, but to often mark them with a strange, unnatural change in their person. One ritual would turn their hair dark or blackened, another would give one paled or yellowed skin -- but there is one that stood out from the rest, written to be a “prime modification” within these old books.

It was never proven if the process was, however, a godly-based change or not. The Ritual of Induction includes the intaking of several ingredients, which when mixed together and swallowed, can understandably change one’s appearance. Alchemy has not failed to alter a person before, but within the First Realm alchemy was a rare art and in rituals such as these, it was seen more as a blessing than a simple effect.

There are sketches within the old tomes explaining the change - while it seems miniscule, what this act creates is unusual and unsettling when seen upon a man. It is a change in one’s eyes; an alteration of their natural color.


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The structure of the ritual-invoker’s eyes change dramatically, but mostly in appearance. The iris and cornea endure change several days after the ritual has transpired. The cornea, overtime, will get progressively bloodshot until an odd outer-ring of crimson surrounds the iris, which develops into a sickly golden hue. The pupil, however, remains unaffected.

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There are many recorded cases of this process failing and even harming the invoker. Negative outcomes are often as permanent as the color, and while they are rare, they can permanently damage the eyes in some shape or form. The most common damaging occurrences often include the permanent dulling of one’s sight, and in rarer forms, blindness. Harmful outcomes are, however, most-likely because of a failure in how the invoker mixed the draught that is to bring about these changes.

This brings forth the topic pertaining to the “Draught of Blazing Gaze” and how it is created.


(Note: The likely-hood of this potion utilizing the server’s alchemy system isn’t something to be confirmed as of yet, as the elements often reflect upon temporary, beneficial change in one’s person and not specific, permanent physical transitions of someone’s bodily structure.)

Ingredients

-Aqua Vitae. Regular, unpurified water and water in general gives the drought the possibility of failing in it’s purpose and granting the drinker the negative side-effects. Dirty or otherwise “tainted” water dilutes the ingredients added to it - river-water that had been still and unflowing is a common example of this, along with sea-water. It's said the purest, most-potent of distilled chemical must be used in this process, as to change one's eyes permanently is a powerful effect that water, distilled or not, cannot reach.

-A strand of corrupted vegetation - [symbol of Fire (Power)] - a plant that grew within the Nether was often mixed into this drought  acting as the main ingredient; the drastic discoloration of the iris and cornea can most-likely be to blame for the corruption present within the plant used. The crimson, bulbous plants found within the ruins of Greywyn are a perfect example of a corrupted strand.

The plant is not identified as a Symbol of Fire on behalf of any burn sensation that it may give one who would think to eat it, but because of it's altered state. Corruption and any form of it can commonly be seen as a "chaotic" state; warping a natural, orderly creation into a twisted aberration of what it originally was. 


- Soul-Sand - [symbol of Earth (Fortitude)] - A pinch of an altered dirt known commonly as “soul-sand” within Aegis. Soul-sand is created when taint is left behind, most-often from a Necromancer purging patches of land or from an Undead sorcerer fueled from Iblees’ power spreading corruption into regular soil or dirt.

Like the corrupted plant, soul-sand is utilized for the corrupted properties it held after being changed from the taint that touched the soil. However, it is not solely because of this; soul-sand is considered one of the ingredients of most import on behalf of the myths of the capabilities Earth Symbols hold in terms of transmutation. Such a drastic change in one's eyes could be argued to be the fault of Soul-Sand on behalf of the supposed ability to change oneself upon consumption.


-Four drops of blood, preferably fresh and uncurdled by age. One from a human, one from an Orc, one from an Elf and one from a Dwarf. It is unknown if the blood is actually a key ingredient or if it dilutes the potion; for ritualistic purposes, Iblees cultists added the blood for symbolism to their faith.

-A small chunk of ground-up carrot - [symbol of Earth (Fortitude)] - Being a vegetable that can directly effect one’s eyes through consumption, it was added into the drought with the assumption that it would amplify and bolster the likelihood of one’s eyes changing into what is described above. 

Preparation

 

The recipe is as follows - there are no tiers to this potion as any lesser or higher change in ingredients were said to either kill or poison the drinker.
 

 Base: Aqua Vitae

 2 Symbols of Fire (Power) - 2 strands of Corrupted Vegetation.

 2 Symbols of Earth (Fortitude) - 1 pinch of Soul-Sand, 1 ounce of ground fresh carrot.

 Exactly 4 drops of blood from the four (original) races.
 

Ritualistic Process

Like most of these acts, the invoker is to settle in the middle of an Eye of Iblees, either painted with blood or carved into the stone as design. The latter is seen as most fitting and less messy. The ritual-invoker, with the drought in-hand, is to utter a prayer to the Fallen One either in the “dead dialect” the Undead had commonly used for their spells or in Common, and after doing so the potion is to be drunk. Not only is the taste repulsing but the drought itself is prone to knock the invoker out minutes after in-taking it where the process of change is subjected to the invoker’s eyes.

Several days later, and should the drought had been mixed properly, the invoker would be “blessed” with the unsettling discoloration described in the sketches and excerpts of the archaic tomes.

(
Note: This lore is filed in "WIP Lore" to assure that it fits well with the structure of the server. Currently, the "archaic tomes" spoken of in the posts are either nonexistant until this is accepted or they have these rituals and recipes that do not render any actual change - if this lore is not accepted, the "Drought of Flame-Gaze" is prone to possibly kill someone from poisoning.

Feedback and suggestions are appreciated!)

 

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I request this to be moved to the main lore section, it has been completed.

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Very Nice +1

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Thanks for the support guys - some comments and suggestions would be appreciated, as always; especially from any Lore-Team members.

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