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I only skimmed for the most part since I'm busy, but, I both want and don't want the new land.

 

My brain working the way it is.. why not make old land into new land? We often see huge changes in environments due to natural disasters and the passing of time.

 

Huge events could take place to literally shatter bits of the mainland into islands, and cause shifts in biomes and climates, get rid of ghost settlements, and let staff and event teams go berserk and have fun, while also giving us something new to smash our faces into.

 

I'll expand upon this later if I must, but yeah. Deco jsut had a girly moment and painted her fingernails so typing is a female dog.

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Yessss! I would love to be able to explore more land. Also, it would be nice to add a few islands in there.

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I would agree with Hob here, some great natural beauty with some obstacles. Maybe a dark dungeon with a lore secret, or a abandoned tree hut which is almost impossible to climb in?

 

I definetly prefer a map expansion rather than a silly reset!
 

+1

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I personally don't think we need more land. Anthos already has much land not in use. As Ever said, we can't unregion them due to staff differences, which is fine. What we could do is build ruins in the already existing areas. The Orcish Badlands, for example, is a massive desert. I've scouted out the area before, and it's pretty damn empty. We could build ruins and crypts that haven been buried in sand for players to explore. I would be down to write lore for them if needed as well, and have thought of doing so for a while. There are also many mountains, plains, and forests where we could place ruins and other event structures.

 

If we were to come out with new landmasses, they would be claimed in an instant. I personally don't think that there would be a real way to regulate it with all of the land-hungry players that we have on the server. Whining would be done, someone would give in, and bye bye new lands.

 

About the abandoned town problem, I think that we should have the Antags just burn them down in RP. They used to do raids, and once they figure their stuff out and raid again, they can raze the towns they conquer. It would give an RP end to the town that someone has undoubtedly worked hard on. Also, to prevent this problem from reoccurring, I would love to see a charter system or something. Maybe establishing a town is a Donator Perk? I normally hate seeing things in RP being decided by OOC, but the ridiculous amount of useless settlements calls for it. Thanks for reading~

I agree with Imsomnic. We should handle this in RP as this is what the server is about, this will also make the Antagonists seem more scary as they could be coming for anybody's town next. By the way nice let's play XD.

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Ahem.

 

On the subject of ghost towns appearing...

 

I've read a lot of people's comments lamenting the tendency for one or two players to found their own towns and then abandon them, or at least leave them unattended for long periods of time. I of course agree that this is an issue, as it makes the landscape very ugly and breaks immersion. 

 

However.

 

Everyone is only coming up with ways that we can LIMIT this behavior from happening. I propose that we should instead focus on ways to ENCOURAGE the kind of behavior we want to see, in this case, centralizing RP. We should provide INCENTIVE for players to form groups and, consequently, have a richer RP experience. If you take nothing else away from this comment, please remember about the power of incentives.

 

As for how we could incite this kind of behavior, there are likely multiple ways to do so. One way is to implement plugins that encourage centralization.

 

Here's an idea, as an example. Suppose that when players build a town, they can choose to register that town with the staff. If they can show the staff that they have constructed certain types of buildings, and those buildings are occupied by certain types of players, they receive a bonus. For example, if they build a barracks that is functional and sensible (not just a 9x9 dirt house) and there are players actively employed as guards, they could have monster spawning turned off in their town. If they have buildings like a saw mill or a farm, with active tree cutters and farmers, the town becomes more prosperous, and all town members automatically receive a small income daily. Again, this is a rough idea, but hopefully you get a feel for how INCENTIVES can entice people into forming the kind of RP we desire.

 

To wrap up, if we focus on INCENTIVES and not so much on LIMITING, we can have both creative freedom and, hopefully, richer RP.

 

xoxoxo

weatherman321

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Yes, I think there should be some additions. Maybe islands or just some new event areas. I miss the Anthos Seals events. Definitely bring up some events through any new additions ;D

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