TwilightWolf 901 Share Posted October 19, 2013 ((The following is OOC information)) Malinor - Human Conflict Rules 1. Combat Rules 1.1 Raid Rules - Max of ten (10) raiders allowed during the defendings faction’s chosen hours of peak activity. The default raid rules are to be followed during the remaining hours of the day. - Each faction is allowed two (2) raids per day. - Raiders do not require VAs during the defending faction’s chosen hours of peak activity. - Allies are allowed to reinforce one another, however raiding parties should still consist of no more than ten (10) raiders. - Raiders are not allowed to use ladders, battering rams or any other form of siege weaponry. - During and after raids zero (0) real tears are to be spilled by either faction. 1.2 Warclaim Rules - Warclaims must be posted one (1) week in advance from the date of the battle itself. - The warclaim must be scheduled during the defender’s chosen hours of peak activity. - The victor of a warclaim is given the initiative in writing the next claim. This initiative lasts for one (1) week, at which point the initiative switches to the opposing faction. - During and after warclaims zero (0) real tears are to be spilled by either faction. 4 Link to post Share on other sites More sharing options...
Raptorious 1899 Share Posted October 19, 2013 ((There's not even a war yet.)) 5 Link to post Share on other sites More sharing options...
PtahWithin 1320 Share Posted October 19, 2013 ((There's not even a war yet.)) ((Do please tell that to the numerous Flay raids that have occured then. Regardless, now there is a war.)) 1 Link to post Share on other sites More sharing options...
Zarsies 6795 Share Posted October 19, 2013 [[Might want to specify that this is OOC, albeit in the RP subforum.]] Link to post Share on other sites More sharing options...
Raptorious 1899 Share Posted October 19, 2013 ((Do please tell that to the numerous Flay raids that have occured then. Regardless, now there is a war.)) ((Not sure why I would when the Flays aren't associated with Renatus or Oren.)) 1 Link to post Share on other sites More sharing options...
WuHanXianShi14 0 Share Posted October 19, 2013 ((Not sure why I would when the Flays aren't associated with Renatus or Oren.)) ((please don't bring OOC into this. The Elves think they flays are associated with Oren and will act as such. If they wish to clear this RPly we're more than open to RP negotiations.)) Link to post Share on other sites More sharing options...
empirerebel 305 Share Posted October 19, 2013 (This was meant to be Malinor-Flay conflict not the Malinor-Human) 2 Link to post Share on other sites More sharing options...
Minst 7 Share Posted October 19, 2013 (Guys. It's been said. The Elves RPly think it's Oren attacking, not just Flays. Deal with the misunderstanding in RP.) Link to post Share on other sites More sharing options...
Mingpow321 285 Share Posted October 19, 2013 ((I was requested to draft up these rules by one of the Flay leaders so I went ahead and did it. The "Human" part at the top is a simple typo on my part, these rules were not written by Titania and therefore there's no need to have this whole debate. Remember people, no got-dayum real tears.)) Link to post Share on other sites More sharing options...
TwilightWolf 901 Author Share Posted October 19, 2013 ((I was requested to draft up these rules by one of the Flay leaders so I went ahead and did it. The "Human" part at the top is a simple typo on my part, these rules were not written by Titania and therefore there's no need to have this whole debate. Remember people, no got-dayum real tears.)) ((Thank you, I was in quite a large back to back raid and was unable to edit this. I'll change the title, and specify that this is ooc. Apologies for any misunderstandings.)) Link to post Share on other sites More sharing options...
VonEbs 1224 Share Posted October 20, 2013 We have decided to suspend these special war rules in favor of normal raid rules. To be clear: 5 man max raids. A faction may only attack a specific settlement once every 3 days. Players may not swap factions. This is due to some people's incapacity to follow the rules above. Link to post Share on other sites More sharing options...
ĔṀĔŔĨĨČĶ 519 Share Posted October 20, 2013 We have decided to suspend these special war rules in favor of normal raid rules. To be clear: 5 man max raids. A faction may only attack a specific settlement once every 3 days. Players may not swap factions. This is due to some people's incapacity to follow the rules above. ((:I I hate to be the guy to say this but that's just sad. You guys make these rules, then start losing horribly because of them, so you then go back and change them again. Much respect lost this day.)) Link to post Share on other sites More sharing options...
WuHanXianShi14 0 Share Posted October 20, 2013 ((This was agreed upon by both sides before implemented.)) Link to post Share on other sites More sharing options...
Kaun 102 Share Posted October 20, 2013 ((:I I hate to be the guy to say this but that's just sad. You guys make these rules, then start losing horribly because of them, so you then go back and change them again. Much respect lost this day.)) ((No, because the Flay/Orc side has broken the rules MANY times lately, and now with the rules set as normal ones, the GMs can fully enact upon it if they do not follow it)) Link to post Share on other sites More sharing options...
TwilightWolf 901 Author Share Posted October 20, 2013 ((:I I hate to be the guy to say this but that's just sad. You guys make these rules, then start losing horribly because of them, so you then go back and change them again. Much respect lost this day.)) ((Not trying to kick an ants nest here, but Ebs specifically said that this is because some players simply cannot folllow the rules set in place. That being said, we decided to suspend these in favor of the old raid rules to that in the event they are broken yet again, there is a better chance of the offending players receiving proper consequences. This is not because we are losing, this is because the rules are supposed to be followed. It was fun while it lasted, but it is becoming apparent that these rules cannot be monitored and abided by as we would like them to. So naturally, we default to a stricter set of rules that, hopefully, the staff and the players will be less tolerable towards breaking. I respect your feedback Emeriick, but you may want to look deeper into our reasoning before assuming it is because we are loosing. I'm deeply sorry we've dissapointed you, but rules are rules and I would have hoped you held them in the same high regard. I would also request that this topic is locked before this becomes a senseless flame war.)) Link to post Share on other sites More sharing options...
Recommended Posts