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WestCarolina

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  1. "henlo," *smils*

  2. Year 17, SA [!] Parchment with the following high-spirited letter finds ways around Elvenesse, Floppy eared heads peek out from the thawing ground, a bulbous black nose snuffs the earthy spring air and the crackling of eggs could be heard from branches overhead as we welcome the new season. After a long, quiet, detrimental winter, sprouts of green flourish from the limbs of trees showing signs of new life. Flora bud as fresh running water sounds from the once deep-frosted terrain. As we turn the wheel, with death from Yule comes Ostara’s life, we pray to both Mother and Father for a season of prosperity and regrowth. We invite all druii and citizens of Elvenesse to join us in the Rite of Ostara, to participate, rejoice, and celebrate new beginnings. Art by Charlie Bowater As the sun rises over the horizon, those of the Circle begin to decorate their homes of varying flowers and their bodies of tiva wreaths. Offerings of flora, herbs and wooden charms may be presented during the ritual. After the day's activities of decorating, painted in vibrant, lively colors, the Curaidh, Acolytes and Raitheans meet along with their kin under the sun's highest point in the day. The Spring Raithean will call for those to bless the chosen seed of a tree, one the Archdruid had harvested during the early thaw of the season. While the sapling is planted by the Spring Raithean, each member of the Circle is invited to plant seeds of any flowers, to orbit around the youthful tree. Throughout Ostara, members are to take care of the flowers planted while the Raithean tends to the sapling. Beyond tradition, a memorial for the passing of our Sister Orison, Matriarch of Siramenor, Chieftess Awaiti of Sirame will be held, and the tree commemorated in her name. To wrap up the ritual as the sky falls dark over our heads, the Spring Raithean will lead a rite calling upon Cerridwen to bless the Circle, Grove, and Glade to bring about a new generation. During the rite, the Spring Raithean will place an egg within a sea shell filled with fresh water, and those still gathered will sip and pass the shell around. To conclude the rite, herbs are to be set ablaze producing a smog of earthy aromas. [OOC: The Rite will take place Friday, March 26th at 5pm EST. Meet at the Father Grove hearth!]
  3. The solemn Caerme'onn sits where it all began, before a hearth in a scene similar to the bustling village where she first met her grandmother. Her opposing hand fiddled with the ironwood ring on her ring finger, slipping it off to clutch tightly in her palm - a ring carved by Abelas Sr., for Awaiti. Miven peered up at the Oracle's sun with her own golden eyes, whispering, "Marmaln Caribou, Marhaelun Awaiti, give me strength."
  4. DRAGON GANG is FIRE. Seed pact when?
  5. Sigil by Twilight “The ink upon my skin, the fire within my spirit, the deeds of my faith, these are which bind me to my ancestors.” Caerme’onn is one of the oldest known seeds of the mali’ame, dating back to the early days of the Princedom of Laureh’lin and is built upon the beliefs and qualities of hunters, protectors, and leaders. Caerme’onn is devoted to defend and uphold the mali’ame culture. Compared to any other seed, the Caerme’onn are vastly skilled and knowledgeable people of the forest with strong connections to nature. Many of the members of Caerme’onn have taken up roles of leadership and/or have been notable within the mali’ame culture weather that be under the titles of Archdruii, Princes, Chieftains or community role models. Throughout the years, the Caerme’onns have developed advanced techniques of tracking and hunting, making them excel both at hunting large game, or tracking smaller game. Along with these advancements they have also been known to hone their survival skills, as it may be required to spend days in the wild while upon a hunt. The seed originated in the ancient era of the nomadic seeds, out of a marriage between a seed whose name is lost to time, and a clan of elves from far away. In their union, they took the name “Caerme’onn”, meaning ‘born of destiny’. The Caerme’onn were one of many seeds who fought alongside the Green Dragon Taynei in her war against Garthon, the draoii usurper. Unfortunately, the name faded into obscurity as with many others following that ancient war and the death of traditional mali’ame culture that followed. But, come the 16th century of the Common Era, one Artimec “Camoryn'' traced his lineage back to his ancient tribal roots, and brought his tribe and its customs into the modern era, paving the way for a pan-wood elven cultural revival, with clan Caerme’onn being at the forefront of this. Loyalty Piety Dauntless Strength Determination Ambition Leadership Along with the path of becoming an Aspectist, a Caerme’onn delves into the teachings of the wild animal spirits, the Mani. Of the many worshipped and prayed to, the two established Mani of worship in the seed are the Patron Amaethon and Matron Bolomormaa. Amaethon, The Stag Prince and Sovereign of all Cervidae, is the God of Regality. In times of leading, we pray to Amaethon, the ruler of the herd, who displays dignity and Leadership qualities. The Stag is full of benevolence when bearing protection over his herd and aiding in survival. Additionally, Amaethon resembles that of justice and fatherhood, those who do wrong must meet their punishment and his young follow his lead so that they too can lead their own herds one day. We follow Amaethon for not only his guidance in leadership but also compassion. As a family, we must chief our young to follow our beliefs and values, so that one day they too can lead our kin. Bolomormaa, The Wild Princess of Bears and Bear Mother, is the Goddess of Protection and Guardianship. She does not seek out conflict and she is not aggressive, rather, Bolomormaa is sincere and gentle. If one is to threaten her kin, however, the bear will fight with ferocity. Bolomormaa plays an important role in motherhood, where we may pray to her for her strength and vigour. With leadership comes the duty to protect and guard -- a symbiotic blend between the two Mani. As a seed, we follow Bolomormaa for her guidance in protecting our kin and fellow mali’ame. It is expected of the Caerme’onn people that we are pragmatic, and have a sense of composure when leading our lives. Art by Jaromir Hrivnac The initiate is rigorously taught of the Aspects, what they stand for, and the various ways to worship them. This is done through the various members of the seed, it being encouraged to expand out and learn such from different clans and people collectively. Once the initiate has learned of the Aspects and what they represent, they must give an item of significant value as an offering, while swearing an oath to never hold any deities or powers above them. The initiate is to be instructed and shown the various things that Mali’ame have been raised from, and around. The trial is up to the subject’s interpretation, having to make something that represents an aspect of the culture. Many examples of this would be befriending an animal companion, making a shelter, carving an object from wood, or even making a weapon. This will then be presented to a Chieftain to see if it is worthy. The initiate is to seek out another member of the community and take them on as an apprentice. One key aspect in leading is to have patience. The trial does not have to be explicitly stated as to what the initiate is expected to teach. The Chieftess will deem the trial completed with observations of the relationship between initiate and apprentice, as well as sufficient evidence provided that the individual taken on has successfully learned a lesson. The initiate is to go out on their own, or preferably with fellow Caerme’onn on a hunt for an animal. This is to show capability on how to hunt, track, and most importantly survive by one’s self. The trial will be completed once they have successfully slain an animal, and have utilized the entire body, ensuring nothing goes to waste. The initiate is to show a sign of leadership in their person through a variety of ways. This can be shown by something small, such as leading a small hunt or foraging expedition, or something large, such as a battle against a threat to the Mali’ame. To ensure completion, either a Chieftain or someone chosen by them will accompany the initiate on their hunt to observe their prowess. The initiate is to defeat another member of Caerme’onn, preferably an Elder or Chieftain in one on one combat as their final trial. The requirements for the fight to be fair is that the two must be unarmed to ensure neither have specific advantages. The way that the initiate will pass is by either proving their expertise in battle by knocking their opponent to the ground for an extended period of time, or showing that they are a competent enough fighter to hold their own in a fight. ** All trials are subjective and may change throughout the role-play depending on the initiate. These changes may only be dealt by the Chieftan or Chieftess. Art of Kaelwyn, Miven, Awaiti, Taeral, Lavinia, & Elle'nora by Nikkadonna After one has gone through their trials to join the Caerme’onn, the first rite that one will most likely take part in is the crafting of their personal weapon. This weapon of their choice will solely be theirs, not to be wielded by another. Suggestions can be made as to what they should make, but it is ultimately up to the user as to what they wish to be created, it being required that their weapon be made from Ironwood, decorated at their will. The user will carve their weapon, and then assist in tempering it alongside a member who knows how to do such without fail. Once forged, the Chieftess of the seed will bless the weapon in the blood of a fresh kill. It is highly encouraged that they take this into any fights or hunts they take part in, if not, it being deemed meaningless by the rest of the family. Once every four years a feast will be lead by the Chieftains and members of the Caerme’onn. The day prior to the feast, a large expedition will be held in which the members of the Clan head out to gather food; be it foraging, or by hunting and sacrificing an animal. Such will be brought back to the manor, where as a family they will prepare the food and arrange decor for the following day. The purpose of the feast is to connect with members of the seed, and tell the story of Faeinn. As one successfully completes all six of the initiation trials, they are to be blessed with the rite of marking. The individual decides where they wish to wear their seed tattoos, be it under their eyes, on the chest or along their arms. The member is inked with sanguine dyes before the entire seed. This process is what welcomes them to the seed, and an official means of taking on the name Caerme’onn. Art of Abelas Caerme’onn (Lockages) by DreeaDraws Art of Artanis Caerme'onn (Taufirewarrior) by Val Art of Miven by Nikkadonna Current standing Chieftess: Miven Caerme’onn ( @WestCarolina ) Returning Chieftan: Abelas Caerme’onn ( @Lockages ) [[Any interested in the seed or wishing to join, feel free to interact IRP or PM me on discord! Carol#7747]] Special thanks to @Lockagesfor all the help!
  6. Miven Caerme'onn enjoys herself a smooth, earthy, blueberry tea! "Ahernan, Minto! This blend is sulian!"
  7. As the 'aheral pens the word failure, a typically boisterous Miven squeezes the mans shoulder with her symbolic ruby-inked digits. Sun-basked eyes of the Caerme'onn trailed over the last of what Celiasil had to say up until he signs his name. That moment of silence was eery, especially the aura of pain and disappointment she could feel radiating from her partner. Yet, in the confines of their home Miven broke the silence, muttering, "They are ne your sillumiran, they are corrupted minds. May the Aspects guide them..."
  8. Among the druii of the woodland realm of Elvenesse, the Bruin straps her speared staff to her back whilst bending to retrieve Bluejay's axe from the ground. Miven Caerme'onn looks to her right toward Andria, then her left to Awaiti giving a knowing, cheeky grin. ((GEG)) @Delmodan@NomadGaia
  9. A Document on the Expectations of Conduct for the Father Circle and Nevaehlen, Year 12 of the 2nd Age The following are topics and their descriptions of how members of the Father Circle, as well as those villagers of the Vale, and guests are required and expected to act. All those who visit or live amongst the Vale of Nevaehlen must abide by these rules. The code is subject to change. Druidic trials by the Raitheans may enhance the punishments warranted from those listed below. Topics § 1 - On Classifications of Tenets § 1.01 Shall not harm another druid unwarranted § 1.02 Shall not harm the balance § 1.03 Shall not abuse druidic gifts § 2 - On Classifications of Conduct § 2.01 Required to protect the Father Grove from any harm to the land or its members § 2.02 Required to protect fellow brethren of the Father Circle § 2.03 Required to uphold the tenets of the Father Circle § 2.04 Required to remove any dark mages from the Grove § 2.05 Required to preserve and protect the Father Tree § 2.06 Required to uphold the very Code of Conduct § 2.07 Avoid political matters on Father Circle grounds § 3 - On Classifications of Crime § 3.01 Crimes Against Nature 3.01.1 - Voidal Magic- When a person or group of magi who possesses, practices or attempts to practice the conjuring of spells and creatures within the grove are to vacate the premises or deal with punishments. 3.01.2 - Land Destruction- When a person or group who deliberately destroys, or attempts to destroy an environment are to vacate the premises. 3.01.3 - Animal Cruelty- When a person or group who deliberately harms, or attempts to harm an animal with malicious intent are to vacate the premises. 3.01.4 - Disturbance of Nature- When a non-druid person or group who intentionally acts in a means to disrupt nature's peace are to vacate the premises. § 3.02 - Crimes Against Members § 3.02.1 - Violence- When a person or group attempts or successfully kidnaps, assaults, murders, or harrasses members of the Father Circle, a banishment and shun are warranted within the Grove. § 3.02.2 - Theft- When a person or group attempts or successfully steals the property of a member, a warning will be administered. § 3.03 - Crimes Against the Grove 3.03.1 - Disturbance of the Father Tree- When a person or group attempts, or successfully attacks, harms, or destroys the Father Tree, a banishment is warranted. 3.03.2 - Destruction of Property- When a person or group attempts or successfully sabotages, destroys, or vandalizes property within the Grove, a banishment is warranted. § 3.04 - Crimes Against the Circle 3.04.1 - Propaganda- When a person or group spreads false information about the Father Circle, whether the slander is within or outside the Grove, a banishment is warranted. § 4 - On Classifications of Entry § 4.01 Dark Mages- Individuals who possess or practice the use of dark mages are not welcomed within the Grove; ie, Necromancy, voidal magic, demons. Any who are found within the Grove will be removed from the premises. § 4.02 Unnatural Creatures- Any unnatural creature is not welcomed within the Grove; ie, Undead, voidal constructs. Exceptions can be made for Sorvians depending on their intentions. Any who are found within the Grove will be removed from the premises. § 4.03 Refusal to Leave- Any individual or group who refuses to leave upon order of the members of the Father Circle or Vale, a banishment will be warranted. § 5 - On Classifications of Punishments § 5.01 Banishment- The person or group is not allowed entry within the Vale of Nevaehlen. § 5.02 Shun- The person or group will not be spoken to and are not allowed within the Vale of Nevaehlen. **Under special cases where any of the above is brought to a druidic trial or handled by a Raithean of the Father Circle, further punishments may be dealt depending on the situation. [[ Special thanks to @josey for the new Sigil art! And @Kalehart, @Delmodan and @Unwillingly for feedback! ]]
  10. The Spring Raithean prepares her rope, dirt, water and egg for the ritual to be held!
  11. Delievered to the Caerme'onn manor is the invitation- a letter decorated nicer than most Miven usually receives. She rips the envelope open, and reads over the notes contents. "Ayla! I love a celebration!" The Bear Druid ponders what sort of gift she shall prepare!
  12. Well done, Lux!! Keep working hard :D
  13. Miven Caerme'onn always wondered what mysterious force created such a plump flock. Nevertheless, the Bear always thought they'd be tasty...
  14. Miven Caerme'onn hears of the many springs that her fellow kinsmen has lived. "700!? That is a lot of springs for foraging berries!" Though there is no requirements for offerings, the Bear Druid already began brainstorming what sort of gift she wishes to present!
  15. Meanwhile on the opposite end of the glade, the Orison's granddaughter kneeled beside a hole behind the village orchard. Her stubby crimson stained hands gently laid the mutated child's remains into the ground. After the dirt was swept over the hole, Miven whispered the Last Rites, a prayer she never truly wished to say.
  16. Miven gives Laedrad a solid thumbs up (something she just learned) for the formatting of this post. Well written Cookie!! Really proud of ya. I've enjoyed watching your character grow and the effort you've been putting into these tasks. Glad to have you as one of ours!
  17. To feed off of @Bhased, please fix how we're randomly put into #shout too ;-;
  18. damn my slap didnt even get a reply. fuq dat
  19. IGN: WestCarolina Discord: Carol#7747 Skin: Summit Bid: 110!
  20. The Tree Singers The Craft & Artisan Guild Background & Overview History It is believed that both the elder seeds of Caerme’onn and Tahorran derive from ancient folk-lore tells of Faeinn, a mali’ame huntress who had perfected the art of the chase. Many wished to be as great of a hunter as Faeinn. She provided many meals, pelts and tools from her trips out in the woodlands. Notably, Faeinn was renowned for the stags she had brought back to the village. The elves noticed that the woman slowly returned to the settlement with less and less horned animals. The depletion was questionable, how could the population of deer dwindle so soon? It was one peculiar day out in the clustered woodlands that Faeinn was approached by a pure white stag; muscular and majestic in its entirety. His antlers were broad, defying gravity in their branching stature and design. Intriguing he was, and Faeinn was greedy to desire hunting such a beautiful animal. The buck set the she-elf out for a wild chase, one she was not used to. Out of the forest lands and across the hottest of deserts did the stag tease Faeinn. The presumed predator had lost her prey and defeat settled in as Faeinn sat with her back against the trunk of a canopying tree. In the corner of her eye, however, the porcelain stag appeared. Tired she was to dare try anything against the creature as he approached, head held dignified and high. Amaethon was his name, the wild spirit mani of regality, justice and fatherhood. He had gifted the exhausted huntress with three flourishing saplings- a confusing gesture surely. Yet Amaethon explained, it were these saplings that may be cultivated by her people, planted, harvested and easy to replant. The Caerme’onn and Tahorran of Yore learned to utilize these gifted saplings, trees that today we refer to as Ame’lie. Those who were enlightened and worked with the Ame’lie trees were known as Tree Singers. We bring the term Tree Singer back to represent the craftsmanship and artistry that came along with the effective farming practices our ancestors participated in. What are we about? The Tree Singers craftsmen and artisan guild are a collective group of individuals who wish to participate in craft, display their work, learn new skills and techniques, and sell their goods! Based in the village of Nevaehlen, all within the community are welcome to join! People craft in all groves alike! Positions Simply put, there are only two positions available in the guild; Artisan and Novice. Artisans are those comfortable with a specific art form, while Novices wish to learn a particular skill. It is encouraged, but not required for the two positions to interact! That being said, we support members of the guild to host events. Tattoos The Beaver and Raven, Meracahe and Kwakwani are the wild spirit mani of Craftsmen and Artists. Along with the other respected mani, these two are prominent but not exclusive, to the everyday works of weaving, wood carving, pottery, tailoring, painting, and writing. Many mali’ame and those a part of the culture mark their bodies with the ilmyumier of the respective mani of their choosing. If you’re interested in such, you may contact a priest from The Green Priesthood. Marking of the Craftsman, Meracahe Marking of the Artist, Kwakwani ((Tattoo art by Trinn!) Arts The guild is open to a plethora of art forms, including, but not limited to the following listed below! ► Smithing ► Pottery ► Carpentry ► Glazier ► Literature ► Painting ► Textile ► Culinary There are many locations around Nevaehlen, like the guild hall itself, where workstations are available for our members to utilize. How to join? Approach in role-play! The guild hub is a small shop beside the Apothecary in the village of Nevaehlen. AND/OR comment on this forum post to be added to our discord with the format below: IGN: Discord: Character Name: Position: [one listed above!] Art: [one of the listed above!] Any questions, feel free to pm me on discord! Carol#7747
  21. Discord: carol#7747 IGN: WestCarolina Skin name: mythos Bid amount: 50
  22. Discord: carol#7747 IGN: WestCarolina Skin name: mythos Bid amount: 35
  23. In the shear corner of those amber, sun-lit eyes of hers would the bear notice an approaching Avius. "Sword-boy," Muttered Miven under her breath with a grin forming across her countenance --perhaps confusing her counterpart as she'd exclaim such.
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