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HadvarAvMitteland

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About HadvarAvMitteland

  • Birthday 09/24/1999

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    Swifty#2017
  • Minecraft Username
    Swifty_Sam

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  • Gender
    Male
  • Location
    London

Character Profile

  • Character Name
    Swifty Sam
  • Character Race
    Highlander | Human

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  1. Arandir Jindle snatches the missive from Endyn, and reads it over. A soft smile forms upon his lips. "I am still far too sick, and weak, to deal with these...pigs. Start without me, do what you must for the House of Jindle."
  2. Arandir Jindle reads over the missive, signing it off. "Wow this is very splendid. Good job lads! Riches on the way!"
  3. As a banned player who has been involved in so many of these situations, I've come to learn LoTC as much as RP affects people OOCly, is just a game. Both the combat goons, who only care about their ego/gaining pixels (loot), and the roleplay enthusiast who falls in love with their characters story both fall into the "we are forgetting this is a game" category. I've done it before numerous times, and its something that should be spoken about more often I think. Great post +1
  4. Arandir Jindle sat up in his bed rest. His sickness was beginnig to fade, though his strength became sapped. Reading over the missive, he takes note that his family, House Jindle, the Nation of Krugmar, and his home Nation of Elveness were not specifically invited to such a prestigious Event. "Balian...much like their Ancestors of Orennian descent, seem to have lacking manners. Perhaps my Brothers and our new found friends would have respect for the remnants of Oren if they took a leaf out of the old book and made friends with their foes."
  5. Make cool-downs on soul stones 20 minutes or maybe even more. There should be a half and half approach to this, as we should encourage both settlement roleplay and road roleplay. Having low cool-down, fast travel to everywhere, it discourages villainy roleplay and also exploration roleplay hugely. If you aren't going to increase soul stone cool-down times, then you could try making beacons to teleport to. These would not be located in specific Nations, but more like smaller versions of the hub system (N, S, E, W hubs). When players teleport to the smaller region hubs, it will encourage them to use roads but not have to travel for a long period of time taking away from their experiences. My last suggestion is bring back speed roads. On Arcas, every road outside of a Nation/Settlement gave you speed. As well as fixing the issue, the time it takes to travel, speed roads are insanely fun in PvP battles too and would bring a new skill dynamic to the PvP side of things. This seems to be the strongest of my three suggestions personally, as it benefits both the villainy roleplayer, the common roleplayer, and the Nations.
  6. Arandir, from his bed he lay, was passed down a missive of great promise. A few sniffles, flushed cheeks in his sickness followed. After giving a brief scan of said missive, he takes a quill and pen to write down his signature. "May the Jindle Company and the Rex bring power back to the Orcs after such a long period of weakness."
  7. The Battle of the Three Kingdoms A tale of Arcas, narrated by Swifty_Sam War, a common occurance on Arcas, had broken out once more. Three mighty armies rallied, baring their banners for battle. Commander Doctor Daniel began to give the men of the AIS the plan, the Orenian army exits their walls to face what they thought was just their sole enemy, the bandits of the Ruswick tower hid within the trees on the great Rubern Road- eyeing both armies like hawks ready to pounce. There was an eerie calm to the air, a silence before the chaos. Soft chirps of birds in the local forests- high up in the trees where the bandits lay waiting. The swoshing of water, the fluttering of the warm Southern wind. This peace was soon to be disturbed, as footsteps began to ring out throughout Arcas. The two largest armies known to man headed towards one another, one from the County of Rubern, and the other from the City of Oren. As both armies progressed down the road to meet at the centre point, the Ruswickian's began to circle around to gain an advantage behind the Orenian troops. Stragglers from both sides began to face off with the bandits who lay waiting for the weak, skirmishes on the outskirts of what began to be the largest scale skirmish in recent history. The AIS collided into the Orenian forces with determination, gritted teeth, and a masterful level of experience. Soon after the skirmish had begun, a clear winner was already being formulated- Orenian blood pouring onto the dirt. Ruswick, having flanked the Orenian forces, assisted in the victory just to meet their own fate when the AIS men ploughed through both Orenian and Ruswickian alike. The army of the Skull rampaged, frenzied, tore it's enemies apart until none remained. Chants, warcries from the mighty Kingdoms of the AIS rang out through the air. The Orcs of Krugmar, the humans of Morsgrad which came to be known as Norland, men of Rubern fighting for independence, and many more to note. Victory was assured, and this skirmish turned into a bloody, but successful War for this alliance.
  8. The Lothranian Knight A tale of Arcas, narrated by Swifty Sam Laying in the meadows, where Rubern once stood. A brave Knight, wearing chainmail and a hood. He had slain those wreathed in red, black, and yellow. Most knew this man as a controversal fellow. Hadvar Av Mitteland, first of his name. His actions dispelled, cursed, brought him to shame. For once he was a hero, a decorated leader. What once was a marriage, he no longer completes her. A downfall of heroism, his behaviour cut-throat. Where his humbleness let him down, in victory he would gloat. In the County of Lorraine, a cross over his chest. His leaders a Rabbit, he's feeling refreshed. Days of old have come and gone, now he's the one on the throne. Though dangerous information, he hadn't known. He was taken, butchered, laid to waste. A family that proved to be two-faced. Through it all, he showed great might. All hail the Lothranian Knight. War approached, Orenians in great number. His history began to seriously encumber. The hammer struck, disease and thrife. But now it's time for him to arrive. The Lothranian Knight, may return again. Will he fix what he left, the stain.
  9. The Highland Realm, Clan Vyremark [!] As the brave soldiers of Norland settle down after yet another vicious War with the Holy Orenian Empire, chatter forms within the halls of Morsgrad. The men and women feast, celebrate the inevitable end to the War, knowing they had done all they could, and battled valiantly. Jorvic Vyremark stands, addressing as many as he could within the Feasting Hall, a flask of ale in his hand and his fur coat strapped around his torso. “Attention brothers, sisters, loyal subjects to the King, Halvar Edvardsson, today we celebrate!” Roars, slamming of tables and more commotion would be heard throughout the hall. “Today, we made history. Tomorrow, we shall keep the peace.” He would nod to his friends, sitting next to where he stood. “The Clan of Vyremark shall now thrive. Our purpose? To keep those who have wronged us under shackles, to make sure they don’t burst free and cause the same issues they have for the majority of our life time, and the lives of those before us!” Clan Vyremark are followers of the Red Faith, every member has to denounce their rights to citizenship and follow the rules of the Clan. Said rules shall be pasted below. All participants lose their rights to marriage, as they swear their lives to the Clan. They may have romantic relations, children, and their freedom but they must commit their allegiance to the Clan, not a partner. Those who wish to join Clan Vyremark must undergo a trial, where they must show willingness and commitment. At the end of the trial, they will be branded with the sigil of Clan Vyremark on their right, preferably sword, arm. Uniforms will be provided once the ‘New Bloods’ have passed trial. Keys to the Clan Hall will be passed onto ‘Clan Members’ once we have been given a place of residence from the Crown. As a member of Clan Vyremark, you carry responsibility. We strictly do NOT bandit, harass or injure citizens of any Nation. The only time we shall commit violence against others is if we are threatened, or the Nation declares War with Norland or its vassals, and vise versa. Those who associate themselves with the Clan, regardless of rank must attend Red Faith events, praying to the all Father, and paragons often. Clan Members must always wear their fur coats in public, and their allocated uniforms depending on their rank within the Clan. The Hierarchy of the Clan consists of: - The Vykan, Jorvic Vyremark - Chief Advisor - Clan Elder - Clan Member - New Bloods - Peasants/Outcasts Signed, Jorvic Vyremark, The Vykan of Clan Vyremark Halvar Edvardsson, King of Norland
  10. I AM NOT PVP GOON I JUST LIKE CLIC
  11. The Damerian Guard Codex For many years, Damerians have lived oppressed. They have been led astray, swaying from the purpose of Darrowmere and the Cannonist faith, which we have claimed to follow. From this day forth, the Damerians shall swear their allegiance to the Crown, and to the Noble House of Onfroi. Those who are capable fighters will be required to take up arms, joining the newly founded Damerian Guard force held in Fort Darrowmere. The sole purpose of the Guard is to defend the Noble House of Onfroi, above all other tasks. There are many duties and responsibilities which the Guard must follow. Said duties consist of: Remain fit and strong. Mandatory exercise will be a practice of the Guard to ensure the safety of the Guards and the people of Darrowmere alike; being unhealthy and incapable puts yourself and others at risk. While on duty, a uniform is required, which will be provided once you join the Guardforce. All Damerian Guards shall wear this uniform at all times without fail while defending the walls, protecting travelling nobility or being stationed on the gate. All Guards shall be armed while on duty. Failure to be armed will lead to issued punishment depending on the severity. Lack of preparation is an easy way to put yourself, and those around you, in danger in the unlikely circumstance we are attacked. Guards shall refer to all Onfroi’s as ‘My Lord’, or ‘My Lady’. They shall refer to the general public while on duty by their titles, those without titles shall be known as ‘Ser,’ or ‘Madame’. Use of force is permitted to all Guards, however abuse of power will be heavily sanctioned and those found guilty will be exiled from Darrowmere. This includes: Unjust murder, abuse of Citizens without trial, execution of a punishment before trial. The rest shall be considered common sense, and the Marshal and the Head Guard shall deem those guilty of abuse in a case-by-case format. ((OOC: If you wish to apply for the Damerian Guard, please apply on this forum using the format pasted below: IGN: RP NAME: RP AGE: DISCORD: Former military experience shall be noted below, please go into detail of your past experiences in combat, and ability to keep the public safe. Any criminal records shall be stated here, if found to be lying you will instantly be denied. Past housing and living records shall also be mentioned, for example if you lived in Morsgrad prior, or even another City:)) Signed, Dame Alli Ruse Onfroi, Burgrave and Head of the Onfroi Household Ser Hadvar av Mitteland, Marshal of Norland, Head of the Onfroi Household, Head of the Damerian Guardforce Ser Jolfrey, Head Guard of the Damerian Guardforce Alexios Onfroi, The Noble House of Onfroi Ave Darrowmere.
  12. Hadvar av Mitteland shakes his head, disappointed. He hoped the man would be able to handle at least two Orenians. He also was disappointed in the fact Oren did this barbaric act, and continue to plead that they are not a bandit Nation.
  13. Hadvar av Mitteland approves of this missive. If he feels well enough, he would love to attend. ”Perhaps we could kill some Imperials afterwards, so the rally isn’t wasted.” +1
  14. Hadvar taps his foot on the floor of his room, chuckling to himself as his Squire tells him a story.
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