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AstriaS

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  1. The High Keeper experiences mental whiplash from the events of the day. "Everybody chose today to have their drama, it would seem. I'm going to start drinking again at this rate."
  2. The High Keeper, having only barely woken up from her afternoon nap when she was informed, blinked in bemusement. "I sleep through all the interesting ****."
  3. The High Keeper paused her daily stroll as she overheard someone mention Rubern in passing. She hastily checked a calendar to see what year it was, just to be sure she hadn't accidentally time travelled. "What the hell?"
  4. Announcement of Temporary Regency First Issued in the Eleventh of the First Seed, Ninth Year of the Second Age In the Name of King Halvar Edvardsson To the citizens of Norland, The Throne wishes to inform the people of Norland that King Halvar Edvardsson has decided to embark upon a pilgrimage of faith and shall leave to do the Allfather’s work in lands afar alongside his wife, the beloved Queen Ancelie Edvardsson. In light of this, His Majesty has elected to defer his duties to another until such time as he has fully returned from his travels. By the choice of the King and His Council, it has been decided that this duty shall fall jointly upon the Hand of the King Caedric Edvardsson and High Keeper Alisa Camian. As such, until His Majesty has returned, these Regents shall act in his name for the good of the Kingdom. Signed, High Keeper Alisa Camian, Lady Regent of Norland Caedric Edvardsson, Lord Regent of Norland In the Name of, Halvar Edvardsson, King of Norland, Duke of Varhelm, Protector of Highlanders
  5. Sylvia Camian, who managed to survive the incident purely by virtue of luck, lay in her bed and cursed the pain of her injuries. In the coming months of recovery, she would swear vengeance against the beast.
  6. The High Keeper shrugged as she read over the document, promptly tossing it into her fireplace. "This man is not only guilty of sin of lying but also the sin of being an awful scholar. Hopefully his God can fix his apparent inability to actually research things before putting pen to paper." She rolled her eyes. "Besides, any man with a brain would know that Caedric is a damnable idiot. If this is the best the south has to offer, I weep for them." With that, she began to pen a response. From the Desk of the High Keeper 3rd of the Amber Cold, 7 SA To the Man Who Won't Stop Indulging an Idiot, Please cease immediately all correspondence with the man known as Caedric Edvardsson. He is known as a stubborn, provocative annoyance, and every time you indulge him, he only gets louder and causes me no end of headaches. Furthermore, please stop relying on deception and poorly concocted narratives. It detracts from the quality of your work, and lessens your standing as a scholar. Write something well-informed and well-researched next time. You'll be better for it. In the meantime, please be quiet and stop engaging with Caedric. Your childish bickering is a detriment to both your reputations, and has become incredibly annoying. Please, for the sake of everyone, be quiet. Signed, High Keeper Alisa Camian
  7. The High Keeper gave the missive a brief once-over. "Well I hadn't expected a letter about it. I'm sure that ruffled some feathers." She commented with a quiet sigh before returning to her work.
  8. The High Keeper sighed in frustration as she toiled away at the ever-grim task of preparing for a funeral. "There's always something. Something to cause trouble. Something to spread some sort of problem. One day it's crime, another it's the wildlife." She complained, mumbling a prayer as she spread a few pinches of salt and ash over the body she was preparing for rites. "At least animals are easily deterred. Never heard of a beast that likes torches and the cold bite of a blade. We'll see it handled, one way or another."
  9. Order of the High Keeper On the General Proscription of Magical Practices Issued in the Year 6 of the Second Age It has been brought to the attention of the High Keeper that, within the space of less than half of the past Elven day, there were reported no less than three violations of the strictures of the Red Law as it pertains to sorcery. In light of this, the decision has been made to further tighten our restrictions against such practices. By command of the High Keeper Alisa Camian, the following is decreed as a matter of law: I. The existing proscriptions against the arcane shall be tightened. Any and all practitioners of forbidden arts described in the Red Law are to be, upon discovery, removed immediately from Norland. Additionally, these restrictions are to be extended to tolerated practices in such cases as the use of said practices disrupts the public order. Without explicit, documented permission from either the King, High Keeper or Marshal, use of any tolerated practice will be considered unlawful. Severity of punishment is to be determined by the presiding Keeper or legal authority. II. The Northguard, in cooperation with the Keepers of the Hearth, shall establish a record of all instances of sorcery, past and future, as well as the identities of those involved. Furthermore, it is hereby ordered that the Northguard, in cooperation with the clergy, will conduct investigations into the presence of and preparedness against the arcane in the Capital City of Varhelm, the Gorundyr Hold of Hethnar, the County of Elysium, and the County of Leumont. By Order of High Keeper Alisa Camian
  10. I can't reveal all my secrets. Big things are coming. Stay tuned.
  11. Well, I have been in this place for one whole year. Time to celebrate by letting strangers on the internet ask me questions while I sit around questioning my priorities and decision-making.
  12. This reformat is straight up pain, dude. The change in element sizes elongates images, the icons in the textbox are the same color as they were, but on a new background color resulting in an eye-straining mess. The pages in the latest topics are gone pretty much ensuring that a lot of posts will just get buried. Whose idea was this?

  13. Yes. Alisa Camian: High Keeper of the Red Faith Sylvia: Alchemist and "Doctor" Velsyni Indoren: Questionably-sane Businesswoman
  14. The High Keeper stamped her seal on her copy of the document before filing it away into the records of the Norlandic Archive. "To battle we go, then. Iron from Ice."
  15. The High Keeper read over the note she got in silence, struggling to find the words to express her feelings on the matter. Sylvia Camian would not be seen outside for at least a month following the news of her father's passing. However, those passing by the Camian household would likely be greeted by the sounds of mournful weeping and shattering glass. Velsyni Indoren pondered over the letter she'd received. "I don't stab people... I- Wait does this mean one of the only Norlanders that actually bought jewelry is gone? Dammit, that's half my business gone!"
  16. The High Keeper ponders the tale of what occurred in Elvenesse, her mind drifting to the words of a missive she'd read nearly a decade prior. The woman then turned to those present with her in Norland's palace. "Remember that time the Elves mutilated a captive, murdered a child in Krugmar and then bragged about their military prowess? I do believe this is what they call 'receiving one's just deserts'."
  17. AMENDMENT I: On Properties of the Kingdom In the pursuit of the protection of the properties of the Kingdom, the following articles are set forth to assert, as a matter of law, those items, lands and entities which are considered the sole property of the constituent entities of the Norlandic state. I. The Palace of Varhelm and the grounds upon which it stands shall be considered the sole property of the Royal Household. Any unidentified, uninvited or otherwise unexpected persons found within the palace shall be considered a trespasser and dealt with as such. II. The Hearth Temple of Varhelm and the grounds upon which it stands shall be considered the sole property of the Hearth Council. Trespassers shall be dealt with at the Hearth’s discretion. III. Any and all military installments in the Kingdom, including fortresses and the city battlements of Varhelm, shall be considered the sole property of the King and the Northguard. All uninvited civilians or nongovernment individuals shall be considered trespassers at best, or belligerents at worst, and shall be dealt with as such. IV. The Ashwood Tree and its products are to be considered the sole property of the King of Norland. The Ashwood’s seeds shall only be handled by the King himself, members of the clergy, and those of the Rurikid bloodlines. Any other individual found to be in possession of, or tampering with, any product of the Ashwood tree, without the express, documented permission of the King shall be considered guilty of theft, treason, and, depending on circumstance, possibly conspiracy.
  18. The High Keeper nodded, a smile appearing behind her mask as she filed her copy away for the sake of her record-keeping. "What a time to be alive. The political landscape continues to change in fascinating ways. What comes next, I wonder?"
  19. The High Keeper was handed an invitation one way or another and stared at it for a moment. Remembering a particular interaction she'd had with the Grand King last time they were in a temple at the same time, she briefly pondered the wisdom of attending. But ultimately she decides that it's fine. A certain Dark Elf considered the fact that, as a resident of Norland, she had technically been invited to this event. But she instead made the wise choice for her health and preemptively decided to stay home.
  20. You know why I'm here. I wish to know. I desire the funny.
  21. [!] A letter is delivered across the new world, finding its way onto notice boards and into the hands of various Mali’ker. A Home for the Mali’ker in the North An Invitation from House Indoren ♪♪♪ To the scattered Mali’ker, The history of our people is a troubled one; adversity, fallen cities, and scattered communities. Perhaps we are doomed to an eternal cycle of brief unification followed by diaspora. Even Renelia, my home for quite some time, ended up an abandoned project, despite what appeared to be a bright future. However, in the time I’ve spent experiencing different communities, I choose to believe that our future is what we make of it. It can be a future of prosperity and unity, should we choose to make it so. And it would seem, to my eye, that there are those among us pursuing such a future, such as those of us who have chosen to establish the Evarsae’ker in Elvenesse. It brings me joy that there are others with such dedication to the future of our people, and I wish them the greatest of fortune and a future of prosperity. However, one community cannot and shall not be left to shoulder the burden of an entire people alone. It is for this reason that I, Velsyni Indoren, extend this invitation to our wayward, scattered kin: Join me in creating a place for ourselves and our kin in the North. The Norlanders of Varhelm are a welcoming and honorable people, and their King has graciously allowed me to extend this invitation. There are fine homes available in this new city which want for residents. Though the weather here is harsh, there is space for us to begin building a community for ourselves, and create a foundation from which to build towards something greater. Furthermore, to ease the burden of resettling, those Mali’ker who choose to join in my endeavor shall have all residency taxes paid for in full by the Indoren Trading Company for a period of three years while they establish themselves in this new land. Come and let us together create a future for our people; a future of prosperity and hope. May the Ancestors guide us all. Signed, Velsyni Indoren, Matriarch of House Indoren, Proprietress of the Indoren Trading Company
  22. In the frozen North, Velsyni Indoren read over the letter with a quiet hum of thought. Adjusting the crown atop her head, the woman set the paper aside. "Interesting. Seems there are interesting ideas all around, these days. I suppose I should make my intentions known soon." With that, the 'ker scribbled down a quick reminder in her ledger, and returned to getting her shop up and running.
  23. Writ of Consecration The Hearth Temple of Varhelm Issued in the First Year of the Second Age By Order High Keeper Alisa Camian BY DECREE OF THE HEARTH COUNCIL, In this first year of the new age of the Descendants, the Hearth of Norland does hereby declare the establishment of a new temple within the city of Varhelm, to be known hereafter as the Hearth Temple of Varhelm. This temple and the grounds upon which it resides are to be, without exception, considered sacred ground and the sole property of the Hearth Council. Violence of any sort shall be strictly prohibited on penalty of death both within the temple and upon the grounds where it stands. Furthermore, known enemies of the Faith, mages, and practitioners of forbidden arts shall be immediately expelled from Temple grounds and turned over to the city guard for immediate termination. Those followers of the faith and seekers of sanctuary who claim asylum within Temple grounds are to be guaranteed the safety and benevolence of the Temple, provided they are not otherwise prohibited from entry. Writ av High Keeper Alisa Camian
  24. Code of Law of the City of Varhelm And the Lands of the Kingdom of Norland Issued in the First Year of the Second Age In the Name of King Halvar I By the Advice of and Scribed by High Keeper Alisa Camian Contents I.The Common Law II.The Red Law III.Codes of Honor IV.Entitlements of the Citizen V.Authorities and Responsibilities of the State VI.The Clan System VII.Laws of Residence VIII.Criminal Punishment PREAMBLE: These laws, set forth in the name of King Halvar I, shall form the basis of the society of Norland and her subjects; a society based on our long-held traditions of honor, liberty, and self-determination. In the interests of ensuring the good of our Kingdom in this new land, this code of law has been formed from the cooperation of all levels of our society, with input from common man and chieftain alike. Let no man be below another; Let no man be made to kneel; Let no man want for freedom. ARTICLE I: The Common Law In furthering the ordered conduct of society, the following statutes are set forth to ensure the betterment and health of our society and the common good of the populace. The punishments for the crimes listed hereafter shall be decided by present Guards, or if requested or severity warrants it, the presiding Keeper. CONVENTIONAL CRIMES · Theft: The unlawful seizure of another’s property with intent to deprive them of it. · Trespassing: Entry into a building or property against the wishes of the owner or authorities. · Burglary: The unlawful entry of a building with the intent to commit a crime. · Vandalism: The willful destruction of another's property, be it a building, field or any other owned structure. · Disturbance of the Peace: Disruption of the city’s order and day-to-day activities by way of excessive sound, violence and threats thereof, or inciting of general chaos. This also includes insubordination or noncompliance with the authorities. · Assault: Directed, intentional violence, outside of common brawling, with the intent or end result of bodily injury. · Tax Evasion: Failing to pay one’s dues to the state in a timely manner. · Murder: The taking of mortal life. · Banditry: Involvement in the acts of marauding, raiding, and extortion, or association with and/or aiding of known outlaws or outlaw organizations. · Conspiracy: Agreement between two or more people to commit an illegal act, along with an intent to achieve the agreement's goal. HIGH CRIMES · Treason: Committing acts which directly harm the State, its representatives, and/or its activities. · Espionage: The trading of sensitive information to foreign or enemy powers, especially when such action may do harm to the State. ARTICLE II: The Red Law The Red Law consists of those laws set forth by the Hearth Council and the High Keeper; Laws which are meant to guide society in regards to spiritual wellbeing and protection from the darkness that would threaten all life. The punishments for the crimes listed hereafter shall be decided by the presiding Keeper. I.SORCERY: The use or proliferation of the arcane arts, or the aiding of practitioners thereof. This shall include: · Any act of casting. · Possession of undisclosed magical items.† · The teaching of arcane practices. · Encouragement of arcane practices. · Abetting wanted sorcerers. · Dissemination of unapproved texts on the arcane. Exceptions are to be made for practitioners of Druidism, Paladinism, Chi, housemagery and Shamanism, provided they abide by Norlandic law and that they do not disturb the public peace with their abilities. Without explicit permission from a Keeper, any flippant, public use of these magics is to be considered unlawful. †Magical items and their functions must be disclosed to the city guard upon entry. Guards will be given a list of approved items that are to be permitted within the city. All other items must either be turned over to the guard for the duration of one’s presence within the city or be presented to the High Keeper for approval and documentation. OATH-BREAKING: The breaking of oaths, be they to another, to the State, or to the Father. This shall include: · Any oath made before the Father, be it a vow of union or an oath of loyalty. · Any documented oath to another person. · Any pledge or vow made to the Throne or other state entity, UNHOLY ACTION: Committing an act that violates general rules of social morality. This shall include, among other things: · The desecration of the dead. · Apostasy, or the encouragement thereof. · Fraternization with unholy entities, such as undead or demonic beings. · Unlawful spilling of descendant blood. · Any attempt at forcing another to accept deities that are not their own. · The vandalism of shrines. · Irreverent behavior on temple grounds, or disruption of the temple’s peace. ARTICLE III: Codes of Honor Citizens of and visitors to the Kingdom of Norland are expected to adhere to a code of honorable conduct, in the interest of preserving both public order and Norlandic traditional values. Repeated violations of the codes of honor shall, without exception, result in expulsion from the city for a period of time, or permanent banishment in more serious cases. All within the lands of Norland are bound by this code, be they king, citizen, guest or foreigner. HONOR IN WORD: One shall always say what he means and mean what he says. He shall deal in neither deceit nor fraud, and shall not use his words to mask his intentions. Honesty is more polite and honorable than a falsified facade of kindness. · One shall never commit forgery. · One shall never deceive others by use of false identification. · One shall never speak a word and not act in their best effort to ensure that word is kept. HONOR IN DEED: One must conduct himself with integrity and self-respect. He must keep his dignity, and he must not undermine the dignity of others. In pursuit of this, he shall abide by the following: · One shall always engage with others on equal terms. · One shall neither bow nor kneel to no man, and no man shall bow or kneel to him. · One shall not draw a blade against an unarmed man, nor against children or the elderly, unless otherwise provoked. · One shall live by his word, and follow the same values he would expect of others. · One shall bring no harm to his guests nor to those who would host him. THE HONOR DUEL: Should one feel his honor has been unjustly insulted or stripped from him, he may challenge the assailant to an honor duel. A time-honored practice of Norlandic culture, duels are the most direct and simple way of settling an honor-based dispute that can’t be settled any other way. Where discussion and legal proceedings cannot bring peace, one may invoke the right to an honor duel. The following restrictions shall apply to every duel, and violation of them shall be considered a breach of honor: · The honor duel shall not be invoked to settle common arguments. · To kill a man in an honor duel shall be considered murder. · To purposefully maim a man in an honor duel shall be considered assault. · To deny a rightfully-made challenge is to accept loss of the dispute, and one shall abide by the consequences of said loss. Furthermore, there is no reason, apart from physical disability, that one may cite to justify denying a rightfully-made challenge. · One shall not use weapons in an honor duel unless agreed upon by both parties. ARTICLE IV: Entitlements of the Citizen I.DEFINITION OF THE CITIZEN A citizen of the Kingdom of Norland is either a naturally born freeman within the Kingdom or a foreigner who has been granted citizenship by the King of Norland or the High Keeper of the Red Faith. Citizens are entitled to the full protections of their citizenship status and foreigners are entitled to the full protections of their foreigner status unless they have infringed upon the laws, edicts or orders of the King or High Keeper and certain allied nations which have an extradition clause in treaties with the Kingdom of Norland. RIGHTS OF THE CITIZEN A Norlandic citizen is naturally a freeman, by virtue of birthright. They are privileged to be Norlandic and therefore are granted the following rights: The Right to Travel freely and come and go from the Kingdom of Norland as they so please. The Right to Speak and Act freely so long as it does not violate any laws, edicts, or orders within this document or any further documents issued by the Kingdom of Norland. The Right to Practice any skill, trade or service which they deem suitable. The Right to an Audience with any member of the Throne or Faith so long as it is within reason and can be planned in advance. The Right to Protection from foreign peoples, entities, and nations. RIGHTS OF THE FOREIGNER The Right to Equal and Fair Treatment under the laws of the Kingdom of Norland The Right to Travel freely and come and go from the Kingdom of Norland as they so please. The Right to Speak and Act freely so long as it does not violate any laws, edicts or orders within this document or any further documents issued by the Kingdom of Norland. ARTICLE V: Authorities & Responsibilities of the State I.HIERARCHY OF THE STATE · King - Monarch of the Kingdom of Norland · High Keeper - Head of the Red Faith · King’s Council · Chancellor - The Hand of the King · Marshal - The leader of the Northguard · Chamberlain - The Chief Scribe and Aid to the King · Master of Keys - The Head Steward · Master of Coin - The Kingdom’s Treasurer · Royal Architect - The Overseer of the Kingdom’s Infrastructure · Hearth Council - The Keepers of the Red Faith · Landholders - The Jarls who govern lands beyond the Capital. · City Guard - Members of the Northguard AUTHORITIES & RESPONSIBILITIES OF THE THRONE The Throne is, as in any Kingdom, the central executive power from which all secular authority is drawn. The monarch is burdened with the responsibility of maintaining his lands and people, and ensuring their strength and safety. The responsibilities of the Throne are: To ensure the proper function of the Kingdom, and if needed, the functions of its holdings. To resolve disputes between the Jarls, Chieftains, and Clans To ensure the continuation of military might and the defense of the Kingdom of Norland, all its holdings and its allies. To ensure the maintenance of the Kingdom’s diplomatic ties and the protection of the Kingdom of Norland in all foreign matters. To see to the the proliferation of all royal, legal, and public decrees to the peoples of the Kingdom of Norland and all its holdings The authorities and powers of the Throne are: The authority to impose taxes on all persons and entities within the Kingdom of Norland and all its holdings. The authority to assign Guardsmen, enforce laws and execute sentences determined by the Faith or Guard. The authority to sit in and offer an official position on judicial trials. The authority to add to and remove individuals from the King’s Council of Norland. The authority to grant or revoke titles and holdings to/from any person or resident family within the Kingdom of Norland and its holdings. The authority to grant official clan status to prospective clans. The authority to rally and direct the Guardforce and any Norlandic Militias of the Kingdom of Norland and all of its holdings. The authority to draft freemen into a militia under the command of the Guardforce. The authority to write, propose and sign treaties, pacts, and compacts with forign peoples, entities and nations. The authority to declare and wage war or initiate conflict between rebelling vassals, foreign peoples, entities and nations. The authority to make declarations, decrees and orders in the absence of standing law or emergency. AUTHORITIES OF THE KEEPERS AND THE HEARTH COUNCIL The Red Faith and its leaders, the Hearth Council, act as the moral and legal backbone of our society; It is they who record and keep our laws, enact justice, and maintain and teach our cultural values for posterity. The authorities of the High Keeper and the Hearth Council are: The authority to act as the judiciary in all legal proceedings and other matters which require adjudication; To issue and carry out sentencing in criminal trials and to act as mediators in feuds and disputes of property. The authority to review all acts of legislation put forth by the Throne to ensure their adherence to Norlandic cultural values. The authority to determine and enforce the statutes of the Red Law. The authority to issue and pay bounties for known criminals, mages both dark and common, and unholy creatures. AUTHORITIES & RESPONSIBILITIES OF THE GUARD The Guard serve as the direct defenders of the peoples of Norland, the enforcers of our laws, and the keepers of the public peace. As such, they are charged with the responsibilities of upholding the laws of the Kingdom, and defending the Kingdom and its people from enemies both foreign and domestic. The responsibilities of the Guard are: To enforce all laws, codes and other decrees of the Kingdom of Norland outlined in this document and subsequent documents pertaining to law. To act as the first line of defense from traitors, ill-willed foreigners, and banditry against the Kingdom of Norland and all its holdings To offer their aid to those in need within the Kingdom of Norland and all its holdings. The authorities of the Guard are: The authority to assess, enforce and judge all conventional laws, if a Keeper is not requested to hold trial. The authority to issue bounties for known criminals. The authority to exercise militarily with other peoples, entities, and nations, if the King has not declared them an enemy. AUTHORITIES & RESPONSIBILITIES OF THE LANDHOLDER The Landholder is charged with the responsibilities of governing all held lands and the support of the Kingdom of Norland as a whole. Their responsibilities are as follows: Ensuring the proper function of their held lands and their levy. Supporting the Kingdom of Norland with their levy, produce or any other good the Throne calls upon them to supply. Issuance of any public decrees to the residents of their lands. Their authorities are as follows: The authority to impose a tax upon the residents of their lands, if the King has not made any declarations which would revoke taxes to a specific person or entity. The authority to draft freemen into a militia to aid the military in the defense of the Kingdom of Norland. The authority to issue decrees and orders to their levy. ARTICLE VI: The Clan System I.DEFINITION OF THE CLAN A clan is a family or a group of associated families who identify themselves and are identifiable as a cohesive societal unit. Clans are given the right to bear heraldry and are considered by the Throne to be a single political entity. All clans reserve the right to maintain their own traditions, rites of passage, and appoint or dismiss their leaders as they see fit, provided their methods comply with the greater laws of the realm. Furthermore, in times of war a clan may, at the King’s discretion, be given permission to levy Bannermen to fight in their name, on the condition that said Bannermen adhere to the orders of the King and Marshal. THE ACKNOWLEDGEMENT OF NEW CLANS The Throne of Norland reserves the right to grant or deny recognition to any prospective clans which petition the court. In order to be recognized, a clan must reside in the Kingdom for a period of no less than fifteen years and provide proof of residence and presence in the Kingdom before bringing their petition before the King and his Council for approval. Those clans which receive the Throne’s blessing shall then be issued a public writ of recognition by the King. ARTICLE VII: Laws of Residence I.RESIDENCE All citizens and friends of the Kingdom of Norland are welcome to seek residence within the walls of Varhelm. Depending on the resident’s preferences they may choose any home which suits their and their family’s needs, so long as all monetary requirements are met and the home is unoccupied and properly registered with the Master of Keys and his Stewards. TAXATION Each residence within the city of Varhelm shall be subject to an annual tax determined at the discretion of the Master of Coin. This tax shall be collected at the end of each year. Failure to pay one’s dues within a timely manner will result in legal consequences, and those who repeatedly fail to meet this deadline may be evicted and barred permanently from owning a residence within the Kingdom of Norland. EXPULSION In the interest of keeping houses open for those who seek them, any house which is found to have been uninhabited for a period of three Elven Weeks will be evicted. When such a decision is made, a three-month notice will be delivered to the residence after which the home shall be fully evicted. Additionally, any person who commits a crime of sufficient severity shall be similarly dispossessed. ARTICLE VIII: Criminal Punishment Pursuant to ensuring deterrence of criminal activity and social recompense for wrongs against the people and the state, the following punishments are set forth as a matter of law. I.Fine - Financial compensation paid to the Throne, in an amount which matches the severity of the wrong committed. All crimes are to be punished at least in part by fine. Should a criminal be unable to pay their issued fine, they will instead provide labor of equal value to the Kingdom. II.Indentured Labor - Compensation paid to the Throne in the form of physical, productive labor. III.Corporal Punishment - Physical punishment dealt by lashing, bludgeoning or another sufficient method, to the satisfaction of the wronged party or the Keeper overseeing the trial. Suitable for minor crimes such as disturbance of the peace. IV.Branding - The placement of a brand upon a visible part of the body, such as the underside of the forearm, administered by the presiding Keeper. Suitable for crimes such as theft or repeat offenses. V.Banishment - Exile from the lands of Norland, be it permanent or temporary. Suitable for repeated violations of honor codes or crimes such as burglary or assault. VI.Execution - The sentence of death, carried out most typically by beheading. Suitable for the crimes of murder or violation of banishment. In cases involving sorcery or severe unholy acts, execution is to be carried out by way of burning. VII.Hanging - The cutting of the wrists and subsequent display upon the ashwood tree by way of a noose about the neck. Reserved for those crimes which harm the Kingdom as a whole, such as treason, espionage, murder or banditry. VIII.Entombment - A method of execution in which a person is bound and placed in a coffin filled with sap or tar with only the face exposed. The coffin is then sealed and disposed of, leaving the person within to die. This is to be reserved only for those who commit the most terrible of crimes.
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