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why do we even have forced /d20ing upon killing someone as a concept tbf. I've only ever seen arguments for it from folks saying 'it inflicts consequence' which is silly because it's bad-faith consequence that the other side won't enjoy and inecentivises boring *kills instantly* rp. also lootgoblins are bad. always happy to have my mind changed but I just don't see the logic
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what incentivizes poor faith, instant killing or whatever villainy rp is when players don't report it and mods not handing out villainy blacklists while actively witnessing it during modreqs. The /d20 thing isn't much of anything, relic of the past and with soulbinds being what they are nothing is gained or lost aside from respect between two parties.