THE SACK OF DARKWOOD
The war camp had grown more and more quiet as of late. Where as before the skirmish a legion of men had gathered to champion the cause of justice, now there were left only a handful of stoic regiments.
Over the flapping of tents and the whistle of the wind, a single priest could be heard, preaching fire and brimstone. “Yea, for there yet be faithful, and they are named soldiers. And the village giveth way to the citadel and men are ungoverned...”
Guildenstern sat in his tent, brooding over rumors and reports. His allies all seemed to be signing themselves out of his war, one by one, having named their prices and received lump sum from the enemy. All that, and yet he saw all the kings allied with him sign treaties and then die shortly thereafter. So then, Guild concluded that this meant he must wage war in order to live.
WARCLAIM
Tier Chosen: 1st
Type of battle: Siege
Date And Time: April 29, 4PM EST
Side A: The Bastard’s Host
Side B: Mardonia
Location and boundaries:
Direct Area:
Wider Area:
Terms of Victory
Upon Victory For...
Victory for the Attackers: All Mardonites are either killed or forced to flee, or forced underground.
Victory for the Defenders: All bastards are either killed or forced to flee.
REWARDS
Offensive Victory: The town is razed, and the attackers may move on to siege another target.
Defensive Victory: No change of owners, and a skirmish must be won before either side can siege again.
Rules
No defensive improvements should be built after warclaim is posted
No status memes
No apples
Ladders enabled
TNT enabled