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marimbamonk

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Everything posted by marimbamonk

  1. New Lord of the Craft Vlog! http://bit.ly/29sZjv5

  2. Hey guys! Here's the newest Lord of the Craft vlog. Hope you guys enjoy it. Again, please feel free to leave comments or replies. Send me a message on the forum with any recent news you think would be great to see in the vlog, and I may put it in! Thanks so much. BGBuster
  3. New Lord of the Craft Vlog Preview: http://bit.ly/29SXp5G

  4. New Lord of the Craft Vlog Preview: http://bit.ly/29SXp5G

    1. Jonificus

      Jonificus

      You're gonna miss out on the Felsen Fire tho : (

  5. Phew... Just finished shooting LotC Vlog #3. Expect it on Friday!

  6. I don't have much of an opinion on the raiding rules, as I don't really participate in the part of the playerbase that raids (or is raided often). I just voted for it to stay the same... But I don't want my uninformed vote to hinder an informed vote! Maybe put an option for "Unaffiliated" or something? Us Unaffiliated peoples could just put for it to stay the same, but perhaps everyone who actually knows about raiding doesn't want that, if you know what I mean. Just a small point. In my opinion, fast travel should be from island to island. It would be cool if there's a way for us to make boats/ships more interactive (boat "Monks", event team members that are dockworkers?). I don't think there should be fast travel between any parts of the same island, unless perhaps it's literally on the other side of the island. We can promote "taxi" services, where characters with horses can rent out their horses to be used for travel? I dunno. I think the main idea here is just to have more player interaction on roads and paths. As opposed to dozens of carts all gathered in one location that all lead to far away places. It just splits the playerbase; destroys the natural web-like network of interaction that would actually happen between cities with roads between them.
  7. Meditating upon a silent, windy hill, Brunhyldir seems fairly occupied in his dreamworld. He is awoken suddenly by a fierce slap to the face. *thwak!* After a moment of confusion, Brunhyldir opens his weary eyes, seeing no figure or animal around him. The hill is as silent as it was when he had begun meditating. Looking down in his lap, however, the orc notices an odd slab of leather hide. He hadn't brought that with him! Brunhyldir flips the leather hide over, and on the back is an ad for a group of Olog mercenaries. It must have drifted with the wind, Brunhyldir thinks. After reading through the notice, Brunhyldir chuckles to himself, smiling. His weary eyes begin to close again. "This is not the time," he murmurs. "But I will remember this." He takes the leather advertisement and tucks it into his knapsack. The Shaman's eyes close again, the peace of the hill returning into his mind.
  8. Excellent! So fascinating to see the creative process behind something that seems so simple. It would be astounding to produce a sound for it and then have that sound file added to LotC! +1
  9. Excellent! I am so excited. Can't wait to cover this in the LotC vlog.
  10. Watch the LotC Vlog if you haven't already! http://bit.ly/296IzGp

    1. Jowa2992

      Jowa2992

      I've watched both of them today! very good content. you sir just gained a subscriber

       

  11. No, I didn't make all of it. Most of it is royalty-free music I found (you can see the credits in the description). The intro music for the vlog and the outro music was made by me, though, using GarageBand!
  12. Thanks all, so much! Your comments mean a lot. Haha, yeah, your forum avatar was just asking for it, Pandan. :)
  13. Heya guys, this is BGBuster. I've revamped the Lord of the Craft Vlog, after a long nine months! Thank you guys for your support, and please leave comments and feedback below. Much love, BGBuster
  14. Waiting for that Overwatch update to hit PS4, tho... :l

    1. Show previous comments  1 more
    2. Areon

      Areon

      ******* add me fam

      combatsniper95

       

      I have no friends 2 play with :(

    3. marimbamonk

      marimbamonk

      Downloading the update now bro!

    4. Areon

      Areon

      ill be on in a bit, add me on skype too if you wnna play ever

       

      tylerah4297

  15. Lord of the Craft Vlog Preview: http://bit.ly/29jLoXW

    1. Anawkin

      Anawkin

      Can't wait, only 9 months late!

    2. marimbamonk
  16. Need to get back into writing, so I'm going read Lord of the Rings for the first time. Woot

    1. Show previous comments  2 more
    2. Weabootrash

      Weabootrash

      first 100 pages are slow as ****. But it begins to pick up the pace after the 100 pages.

    3. Kim

      Kim

      you should read realm of the elderlings series if you have time/interest!

    4. KBR

      KBR

      Yeah, like Harry potter very slow at first.

  17. LotC Adventure Map Update: http://bit.ly/29694BG

    1. cmack1028

      cmack1028

      glad to see you're still workin on this man

  18. Devlog 2 June 27 2016 Slowly but surely, the Seven Skies is coming along. With the summer season now in full swing, I finally have time to do things! I'll let the video explain the changes that I've made and how things are going. If you would be interested in developing the Seven Skies along with me, send me a message here on the forums. Depending on how many people are interested, I may find a way to make it a more open project. Thank you guys for following. Zac
  19. http://bit.ly/1O7jLfY Devlog 1 for LotC Adventure Map

  20. Devlog 1 May 1 2016 Adventure Map Intro Area - After Week 1 of Development Details So... this area may look somewhat familiar! Yes, I did model the beginning of the adventure map after the Cloud Temple from LotC. I wanted players to know immediately what universe they are in, as soon as they start up the map. After walking through the three dialogue arches, you are then introduced to the Pools of Life & Death, another iconic Cloud Temple staple. Then comes the choosing of the player's race. I went for a museum-esque style here: the environments of each of the different races are displayed, giving the player insight into how that race lives. After seeing all of the displays, the next room will prompt you to choose your race. In order in the video: Human Elf Orc Dwarf (unfinished) Halfling (to be added) Kharajyr (to be added) I'm not really satisfied with my progress on the Dwarf area. I could use some ideas on how to make it especially dwarf-y. Building This is being built in 1.9.2, which means I do not have access to building mods like WorldEdit/MCEdit/Voxel Sniper (none have updated to 1.9.2 yet). Yes; everything you saw in that video was built by hand, the old fashioned way! With that said... I know for a fact that I won't be able to finish the Skies in time or in the manner that I'd like if I don't have some sort of building mod(s). There are things that would simply take too long to do if I were to attempt it in vanilla Creative. I'm praying that the building mods are updated to 1.9.2 asap so I can start the real time-consuming builds. Until then, I've occupied myself with things that I can do easily by hand (like the build shown in this video). If you guys have any insight on how I can somehow use a previous version of WorldEdit/Voxel Sniper without corrupting my 1.9.2 world, let me know. :l What to expect from here/development process I'm going to continue working on the intro build until it's finished. From there, I continue developing what I can until modern building mods are released. There are several boss fight mechanics/storyline events that will require some command block coding, and that's something I can figure out regardless of whether or not I have a build ready. My hope is that the building mods will be updated by the start of the summer, which will be when the heavy development for this map will start. Let me know what you guys think so far! Do you like the museum-esque display of the races? I thought it was a cool idea. I'm especially proud of the 3-Dimensional aspects of the Orc build – how it goes out into the desert and such. :) Thanks for following, guys
  21. I was working on a Locksmith/Picklock profession set a while ago, but never finished. I posted my work here, in case you guys want inspiration.
  22. I'm planning on making it so that the map can be played by multiple people at once, but I'm going to optimize that after the map itself is finished. I'll be designing it for just one player, and then adding the necessary changes once everything is finished in order to make it multiplayer-friendly!
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