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Korvic

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Everything posted by Korvic

  1. Stacheman wanted to become a ruler of the seas, refusing to bow down to nobles due to offered "protection" from the laws, wanting to be a free man. He treated everyone the same, ignoring gender and race. He donned a giant mustache, a bandanna, leather coat, and black tights. He also had tall leather boots, and dark brown eyes. EDIT: He also didn't ever want to kill someone, however beating them in battle is another thing, should they challenge him.
  2. Event Planners, MC Names: Korvic, and whomever else would like to lead, will be explained later. Event Type: Necromancer Hunt Event Date: Undecided Factions/Nations effected by the event: Mostly those around Kal'Arkon/Alras, I was thinking of having the end of it located somewhere near there. Event Location: See above. Summary: Ghouls appear to be on the rise. At least for the Alras area. One or two are normally acceptable, but the amount that have been coming recently has become ridiculous! Almost four times as much as there used to be. There must be something going on nearby. -Local Guard Captain In a cave lair near Alras (possibly in the mountains to the north-west?), trouble brews. A necromancer, long trying to achieve his goal, tries to create sentient ghouls with the ability to grow and learn. Most would put this down as an incredible falseness, impossible to happen. Ghouls are just an accident anyway. Though, there is a more pressing issue. Due to the tests this necromancer has been doing, he has been kidnapping children. No one notices it happening, but their children disappear. Later found, or sometimes not found, as a dead ghoul in the Alras area. The necromancer simply takes the children, kills them, and tries to create a ghoul of sentient ability. When he's done testing, he simply tosses the leftover ghoul out, covered in injuries from the tests. This has brought distraught to the land. Children missing, ghouls more apparent, and having to kill innocent children. Oddly, each child has been found to have a tag on them. Most being in the range from 1000-1100, though none below 1000 have ever been seen. (Type 1- Version 023 for example, is the actual meaning) On the other side of the tag (to the number), there's a picture of a skull with skeletal hands holding it up. People must band together to hunt down this man, find his lair, and get him, Though, knowing the reactions of people, the necromancer wouldn't leave himself unguarded. He lives in a complicated cave system, full of traps, complicated tricks, more ghouls, and secrets. (redstone traps, parkour, mobs/RP fighting depending on size of player party, redstone doors, and possibly hidden lore or magic abilities within shelves, walls, or what-have-you) The cave is vast and spacious, making it a complicated maze that must be rooted through. Cries of children, and the roars of ghouls echo through the hallways. Darkness overcomes your eyes, almost nothing can be seen, none the less figured out. Can we really find our way through this place? TL;DR A necromancer goes mad scientist, trying to produce a ghoul with real intelligence, but still obeys him. Due to this, the nearby areas are afflicted with an influx of "lost" experiment ghouls. To put an end to this, and stop these attempts at the possibility of an undead army at our doors, we must gather a large amount of warriors and hunt down this mad necromancer, based on where it's attacks happen. The necromancer won't be unguarded though, offering a series of traps and enemies to face within his lair. Concept Images/Screenshots (Image is 1080p if anyone wants to use it as a background) Other Information: Would involve having more and more ghouls show up with tags around Alras before anything can really take place. I'm not overly sure on the layout of the lair as of yet, or the location. Would make a neat general dungeon-style event with a real goal, and possibilities of saving/losing more (children in this case). Someone could go weirdo and try to collect all the tags. (Could use a piece of named paper for each tag?) I'm open for suggestions/changes, especially additions. I just thought of the general idea and had to get it down. Do you need the Event Team's assistance?: Yes. If so, do you require actors and/or builders?: Possibly both, depending on how it goes. If it's generally a PVP group, having mobs spawned would be better, but building will definitely need to be done.
  3. http://www.lordofthecraft.net/topic/111615-donor-perks-that-need-to-be-removed-due-to-eula-issues/?p=1054849
  4. In case it isn't already included, here's my fringe album. http://imgur.com/a/gtc9j#0 Also, first.
  5. Hopefully you take this as constructive. :P First thing I notice is a bit of white in the top left, make sure to clean up the edges a bit. Next thing, depending on what you're going for exactly, texture for the fabric (even just lightly) would give it more of a realistic feel to it. If you edit the layer style(s) of it, you can add an inner glow, turn the colour to black, and set the overlay option to multiply. This'll give it a nice darkened contour around the edges. At the top, you might want to add a bit of white to make it seem like it's curling back at the top. For the colour of the entire thing, due to it being all ripped up, you might want it to be sun-bathed as well. Look up some "Old Paper Texture"s and put them on a new layer. Right click them and set them to layer clipping mask to get it to only apply it to the flag itself (so you don't have to cut it up), and set it to overlay as well. It'll give it a nice hue change that varies through the entire thing. The rips are neat, but too uniform. Make some at the bottom go deeper, some stay at that height. EDIT: You also might want to add some tears in the middle of it too. Again, hopefully you take it as constructive. It's quite good, though! Keep it up! ^_^ EDIT: Also, another thing I thought of, next time you do a tear or something along these lines, you might want to consider making it a layer mask instead so that you don't get rough edges, and you keep the original as just the colour of it. Last thing, if you are confused on any terms used, just google them, they're the ones used in Photoshop, so you should be able to find a tutorial on them if need be.
  6. It's not the Minecrafter font on DaFont, but I did get it from there. Probably an outdated one that isn't on there anymore, just use any Minecraft font and replace it. Remember that it's in all caps!~
  7. Guess what this model will be used for in an MC animation! http://gyazo.com/8c430e7ceb662657aeac22a1e1867219

  8. I know I thanked you on Skype, but I love it! ^3^
  9. http://i.imgur.com/u6lbPIQ.gif

  10. I have no more room to post anything on the forums, however the download now has a Kha one in it as well.
  11. I need an adult, and donuts.

  12. Gender: Male Skin: Any details missing: He's a pirate. How you want it: Whatever you wanna do, senpai. Though it'd be nice to have it be transparent rather than a backdrop. ^_^
  13. I'd personally like to see longer clips that have more to it, even if there's nothing being said, just random clips of the races cities and what not. It could then be used as something to introduce new players to the different races.
  14. ((I wanna see portals become a thing that we learn how to use. :I)) EDIT: ((FIrst! :D))
  15. Hello! Just thought I'd make a quick list of the donor perks that need to be removed, and the ones that need to stay due to EULA issues, recently. Link for those who aren't aware. Forum Inbox Soulstones Personas Buddy List Donor's Den Donor Distinction VIP Server Access Minas Item Pack Craftbook LWC Book Database Shops NPCs Forum + VIP Plot Bound Items Red Pillars Hall of Heroes TS Channel Custom Items (This one is iffy) Donor's Den + Game Hats Scary Mount Custom Tag MyPet Hall of Heroes Statue Fireworks Particle Clouds I know it isn't that many, but I figured it'd be best to keep it in a forum post rather than status' so that we don't need to worry about staff seeing it. ^_^
  16. When will the survey results be posted?
  17. MC name: Korvic Timezone: GMT -6 Skype: k0rv1c Why do you want to play a Ghoul: I've always enjoyed playing characters who have communication issues, are commanded, etc. Being commanded by a necromancer would be quite interesting, and quite fun, in my opinion. Do you understand & agree to hold the bounds: But of course, I've played characters who could only communicate with "Yes" and "No", and I usually PK my characters upon dieing in RP anyway. Description: The Stache; A body left near Kaphro, with a mighty mustache upon his face. Not too long since he died (about 2-3 weeks irl), so not too much rotting. After a bit of checking he was shown to have been a wanted man, nothing too big, 1,000 minas. After some asking around, it might be discovered that he tried to become a "ruler of the sea". A pirate captain in life (albeit not long lived), now a follower in death. He's slower than most, even by ghoul standards, his reaction time not being the best when it comes to commands. Though, he does show a passion for getting things done. Once sent on his way, he's almost out of control. Taking some time to stop him, even for the one giving him the commands. With a ripped up leather coat, some black tights, and a ragged purple bandanna, he'd almost look like a common homeless person, if his skin hadn't changed colours already. His mustache seems to have solidified in place, smelling incredibly of rotten eggs. Anyone with hair-care knowledge would know it to be an old technique to keeping your mustache in prime condition for anything, using eggs and other various materials to keep it stiff. (Skin can be edited as needed)
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