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Greener

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Everything posted by Greener

  1. Out-of-Character Minecraft username: greener161 Do you have Skype?: Yes greener161 In-Character Full name: Nicolas Almund Gender: Male Age: 23 Race: Human Do you live in Abresi?: No I currently live in the marsh land and own a house
  2. ((Thinks Dreek should stop killing off chars and making loads of stormhammers... just dont perma urself nub))
  3. *Odin Ireheart hears about another Odin wanting to go* "NAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAE"
  4. After hearing the news the Inquisitor mutters to himself "Heretic"
  5. ((damn I want to make a gobo now... used to play one is aegis))
  6. The Inquisitor knows everything, his ears are endless. He enters the throne room and nods and he draws Dungrim's Enforcer ready to seek the weapon
  7. Anyone willing to play an Ironborn Dwarf, we require 5 people for them to actually come back :S

    1. Show previous comments  4 more
    2. Greener
    3. Rhia

      Rhia

      Maybe we can combine forces :D

    4. Bardmancer

      Bardmancer

      No one's ever tried to get Gili into a clan :(

  8. Nods at Aldal for supporting his idea "Come on lads dun be shy.. bloodeh say Aye or Nay"
  9. MC Name: greener161 ______________________ RP Name: Odin Ireheart How skilled are you in regards to smithing? I have no knowledge what so ever How skilled are you with your weapon of choice? Very skilled with a sword Reason for Joining/Bio (at least 1 paragraph): Odin wants to join the Smithing Guild as he doesn't have much purpose he his life any longer. The only thing he knows what to do is to follow orders and kill. His current life is killing him mentally and if he doesn't find a new hobby soon he will become crazy. Since a young age Odin has admired smiths and loved the variety of weapons that he has used and that he keeps and collects. Blacksmithing will calm Odin down and make his childhood dream possible What Will You Add to the Guild? A young wild crazy dungrimm loving dwarf How active are you on the server? I'm pretty active around 3 hours per day
  10. Odin stands in the middle of the un-built Stormhammer Clan Hall in Kal'Ithrun surrouded by his fellow clan brothers and sisters. He coughs to draw the other's attention. "Meh beh thinkin' dat weh shuld open a Stormhammer guuds s'op loike w'ot Irongrinder and Grandaxe bloodeh 'ave. And on dat note we shuld vote fer it and alsu vote tu allocate someone w'o will 'andle da money su weh can 'ave a Stormhammer vault wit' all our treasures frum da s'op and stuff." Odin sighs and continues "Su naw ye all 'ave tu vote... Say AYE if ye want da s'op or NAY if ye dun. If ye loike da idea ov 'aving someun in c'arge ov handlin' da money say AYE or NAY, frum dere we s'all vote someune in"
  11. Orist hands over a document of his family tree "'ere you gu" (( http://www.familyecho.com/?p=START&c=78a3cv00c7&f=864622499835897426 ))
  12. ~ Da Hefruth ~ Da Hefruth simply translated into the forest in common tongue is a new dwarven settlement that resides northwest of Kal'Ithrun in a valley with many trees and following streams and rivers. The town is of humble nature and is not to cause harm to anyone residing in the near by the area. The settlement it self was founded and is lived in by Forest Dwarves. The Mossbeards under the leadership of Orist Mossbeard led his grandson and his brother to this area which was given to them by the dwarven kingdom, under the approval of Lord Zahrer. The settlement is prosperous as crops grow vigorously, the trees grow even taller now and the birds and animals are even more at peace together and the forest has became calm. Under the watchful eye of the Mossbeard, the Forest will not become corrupt and the Forest will live on and that Anbella will look down over Hefruth and guide the many animals and the Mossbeards. The settlement can also been see as a pilgrimage for many dwarves as underneath the settlement a Shrine to Anbella, the hearth mother resides. The Shrine gives an overwhelming feeling as it is deep into the hearth of the ground and surrounded by plants, vines, shrooms and running under ground streams. The settlement is fairly easy to find as you simply walk the valley northwest and Kal'Ithrun and there you will find the entrance to the settlement. Any dwarves are welcome to visit and the settlement is always open for Forest Dwarves and other nature going people to reside and prosper in the settlement.
  13. -=(Notice)=- Orist stumbles into Kal'Ithrun with Onri and they find Narvak in the tavern having a spot of ale. Onri face is already gleaming and Orist says "We 'ave naw be givin' land lads! Northwest of Kal'Ithrun in da valley lies our abode. I 'ave called it Da Hefruth, meanin' The Forest in common tougue. Su come Narvak tu our new 'ome. And to all forest dwarves ye will be welcomed at our town!"
  14. ((Please if you are doing this make the thread better by including history etc. Make it appealing to people))
  15. Do you know how to fly this thing?

    1. Stonefoot

      Stonefoot

      Nah, but I'm sure it'll be juuust fin-*CRASH*

  16. Can Mossbeards be added under Gloin Treebeard please, check clan page about family names
  17. Odin mutters as he hears the news of Barbek having a military "Pussehs"
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