HISTORY:
The Hatters have been a ever-present part of crime since the beginning of Anthos. Founded by a street urchin in Abresi years ago, they have since thrived to become the most influential criminal group in the kingdoms. Originally operating solely out of Abresi and her gorgeous docks, they have since spread their wings, making brash claims such as "The world belongs to us". All stemming from their mildly bat **** nuts leader, Sabel. When first founded it was a mild success. Never seeing the light outside of Abresi. After a fallout with his members and being massively backstabbed by someone he considered a ally, Sabel took a long break from the Hatters.
After returning to the scene, he took upon two incredible partners. With their help, he once more raised from the ashes. A simple and yet deadly group, the Hatters are once again seeking to become the most dominant criminal force in Anthos.
Bases:
Currently one of the many safehouses the Hatters use it is a former blackmarket turned Hatter refuge located in Abresi. The location of which will of course only be shown after joining.
Thanks to the help of the lovely Erin, a boat has been acquired.
This will be used from time to time either as a safehouse or to wage war against sea dwellers.
Though there are many more safeplaces to come, this is what is known so far.
Goals:
The goals of the Hatters are simple. Become the most dominant criminal force in Anthos. Having ties to several other groups along with powerful individuals, the Hatters will do this through sheer force. They are already well known in both the land of the upright and the lands of the seedy, and will use this reputation to their advantage. Currently their primary goal is to have every operating criminal working for or with them. They operate with supreme prejudice when it comes to dealing with enemies, using no mercy.
Money. Power. Women. Fame. They want everything the world has to offer. And they will take it, even if they have to pry it out of Anthos' cold dead fingers.
Recruitment.
OOC: The letter would only find its way to criminals that are known or want to be known. Obviously this does not fit everyone. It is up to your discretion whether you receive the letter.
RP:
A small urchin approaches you. He looks worn out and dirt poor. He looks up at you lazily, sticking a hand in his filthy pouch for something.
He slides a letter out and hands it to you. Despite his condition, the letter is clean. Should you choose to open it, the following is written.
"Good evening sir and or madam. Whomever you may be, you have been thought of as worthy to my cause. I am Sabel, head of the Hatters. I will not bother you with semantics. You are a criminal, I am a criminal, and I want you to be my criminal. You are a thug, or a thief. A brigand or a killer. Whatever you are, I like you. Working for me will be the most valuable thing you do in your lifetime, of this I assure you. Should this interest you and you wish for our paths to cross, I have sealed within a.. Application, of sorts. I do not want the unruly to be part of my gang. Without further Adeu~.
((MC Name)):
((Timezone)):
((Skype)):
What shall I refer to you as?:
What can you do? Perhaps you are a thief, perhaps a simple thug, or perhaps something greater.:
((Any and all VAs. A large variety shall be accepted, though you will likely need at least something in order to qualify)):
Have you heard of my gang before, The Hatters?:
Why do you wish to join me on my crusade to the top?:
Should you fill this letter out, return it to my Urchin friend and he will see to it I get it.
~Your's truly, Sabel"
OOC:
We are currently mass recruiting potential criminals to the Hatters. We are not a complicated group. We seek loyalty above all else, and the willingness to break the law. The Hatters are my ideal image of a very Victorian age street gang. They are rough and tough and love to break bones, but they look damn good doing it. Should things such as thieving, extortion, illegal trade, and a variety of other criminal activities interest you, then we would love to have ya.