Jump to content

Strife

Bedrock VIP
  • Content Count

    341
  • Joined

  • Last visited

Community Reputation

96 Fantastic

About Strife

  • Rank
    Diamond Miner
  • Birthday 06/18/1997

Contact Methods

  • Discord
    Strife#5631
  • Minecraft Username
    strifeg0d

Character Profile

  • Character Name
    Andreas, Kleo
  • Character Race
    Highlander, High Elf

Recent Profile Visitors

7,696 profile views
  1. “Inaction truly is the sport of now for el’cihi’ata.” Kleo says in great amusement, sipping from a cup of fine tea in his abode as he read over the letter. “If I recall correctly, the Sillumiran haven’t always had such a high turnover rate. I do wonder what has changed that.” He concluded, before discarding the piece of parchment, simply giving the thought a mirthful chuckle before returning to his studies.
  2. A few updates have been made. I would like to see what other people think of the lore with the changes to voidal magic. I was considering lowering the “cap” on the magics, only able to absorb up to T4 spells.
  3. Strife

    Connection error?

    This happened after the update. I connect, and a few moments later, I am disconnected with this message. I am unable to stay connected for more than a few seconds, but sometimes I’m able to play as normal. I have tried fresh installing, using vanilla minecraft and it doesn’t work. I have tried everything, and this won’t fix itself. I tried using the troubleshooter to find more information, and got this. A person in networking said “based on that small error it seems like the server is closing off your attempted connections.” I’d like to know if this can be fixed or not, as I literally cannot play with this happening.
  4. Well, it’s not a ballista. It shoots the tendrils within two blocks, effectively the reach of a polearm, at the force of a ballista. Would it be less confusing to say the common “Human/Orc/Olog” scale of strength? That’s all so boring. This is a material that doesn’t just absorb magic, it does something with it. Plus, you seem to underestimate mages. They can actually be threatening.
  5. It’s a living metal. For a bit of flavor, and added challenge, I simply thought it would be interesting for it to exert some will over the wild. I planned to elaborate on that after I returned from my friend’s house. I would agree with some parts, and simply gave all charge levels the strength of steel. Let me just use my extendo-fist to bop a mage, yes. On a serious note, this is more than just breaking focus. The magic feeds the metal energy, which can be used as a counterattack. It’s more than just “ur magic stop lol”. More an adaptable metal with some quirks about it, being able to fuse with items other than metal. It can also be used for non-combat items as well, as explained in the collapse at the top. I’d love to hear more suggestions on combinations to add to the list.
  6. Feotium “The Teeming Metal” A book on the subject is before you, detailing the trials and tribulations of a band of undead-slayers from ages past. One particular passage on the discover of the “Teeming Ore” is highlighted below. Feotium Ore (Raw Form) Feotium (FEE-oh-TEE-uhm) is a non-ferrous, non-magnetic metal with the hardness of properly tempered steel, with a similar melting point to regular iron ore. Its appearance when unrefined is a glossy, light gray with tinges of blue inside of it, though the natural pigment does not persist through the smelting process. Otherwise, it does not exhibit any differences from iron ore, save for its unique property of growing into long, elaborate veins. Applications (Raw Form) Feotium is a renewable resource, unlike many other “rare” ores. See redlines for stipulations. Feotium is capable of being planted, though it is generally ineffective as it takes a long time for it to mature. Red Lines (Raw Form) Feotium cannot grow or reproduce anywhere near any signs of civilization, ie crossroads and settlements. Temporary, small encampments can be created to gather it, but a team of five would be the most it would accept before it starts to morph into base ferrum. Feotium that is successfully planted by hand will grow incredibly slowly. It would take a normal human’s entire lifespan for a feotium vein to mature. Harvesting Method The harvesting process is fairly simple, but time consuming. A single person could produce 1 ½ kilogram, the equivalent of one ingot, per trip before becoming fatigued. It is recommended to wear facial protection, just in case. Otherwise, it is much like iron mining, requiring the same tools to properly extract it. However, due to the strange control it exerts over the local fauna, miners should be accompanied by bodyguards if they seek to harvest Feotium. The metal also requires a small team to harvest it, lest the mineral begins to degrade. Harvesting Red Lines Feotium can be gathered by, at the most, five people at once. Anything else will start to slowly morph the metal into common ferrum, starting with the visible ore. Any ore mined during this will be simple ferrum. Feotium regenerates at 2 kilograms of metal per Elven Day after being mined, prioritizing the holes that have been mined already. If the vein is untouched, it will fully regrow at the end of an elven week. Despite it being renewable, it can still be depleted if overmined. If more than 100 kilograms are mined per Elven week, the vein will be depleted. Feotium gathering takes a long time to mine, for little yield. One mining trip would yield 1 ½ kilogram, and would require a good day’s rest before one could continue. Mining Feotium will attract local predators to the party of gatherers to defend the living metal. It is recommended to have a group of combat-ready people to protect the miners, while still keeping in line with the limit of five people. (ET, use this quirk for interesting encounters!) Harvesting the ore itself should be overseen by a LT or ST. Pure Feotium Ingots (Refined Form) (OPTIONAL) Pure feotium, in its refined form, is able to be shaped much like normal steel. The color is a glossy grey, the pigments present in the original, raw form gone. However, the truly peculiar quality is that, depending on the mass, it can absorb any mana-based spell thrown at it. On top of that, with a bit of force, it can release its stored energy in the form of An ingot of Feotium weighs just under a kilogram when refined. Applications (Refined Form) (OPTIONAL) Pure Feotium is 3/4ths the weight of normal steel, allowing for lighter weapons and armor. This could be a pro or con, depending on the balancing of the weight of a blade. Pure Feotium may be stored as ingots/bars. Pure feotium is the strength of steel, while also having the strange property of absorbing mana-based magics. See redlines for stipulations. Pure feotium can be activated at multiple states of charge by impacting it with the ground, a weapon, or the body of an enemy or ally. Pure feotium, when charged, can be struck to send a quick wave of blunted, raw feotium tendrils to pierce an enemy near melee range, with the reach of a polearm (2 blocks). For a shield, this would mean wherever it is facing. For a weapon, such as a sword or polearm, would go where it is pointed. The force of the tendrils depends on the level of charge. For a single charge, tendrils would spring forth with the strength of a human. For two charges, tendrils would spring forth with the strength of an orc. For a full charge, tendrils would spring forth with the strength of an olog. Red Lines (Refined Form) Pure feotium items are capped at a “magic storage capacity” of three. Pure feotium may only absorb spells within a proximity of 2 blocks. Pure feotium will get heavier the more magic it holds. It will go from twice as heavy, to four times as heavy, to eight times as heavy. This can be roleplayed as minor, moderate, and major encumbrance. Multiple pure feotium items will not store charges separately. This is more of a balancing thing, to ensure people don’t wear full sets of feotium to be nearly impervious to magical damage. Pure feotium can store any spell, but more powerful spells will take up more storage space. Tier 5 spells will take the full three charges, Tier 4 spells will take two charges, and Tier 3 and below spells will take one charge. Pure feotium items cannot overflow, and will simply degrade spells used on a nearly-full shield. For example, a Tier Five spell being cast at a feotium shield with 2 of 3 charges filled, the spell would simply be absorbed by a small amount. For 1 of 3 charges, it would provide moderate protection while still absorbing and taking a good amount of hurt from such a powerful spell. Refining Technique (OPTIONAL) To properly refine Feotium, you must gather a sack of soil (about one kilogram) from the area it was mined. You must mix 100 grams of the dirt with your quenching oil per ingot you wish to refine, so that the soil is suspended within. It can be applied before it is smelted, but that would require it to not have any rock on it, as shown in the spoiler. After the mix is prepared or applied, smelt the ore as you would iron, but during the process of cooling the ingots down, you must coat them in the oil within ten minutes of casting, or it will begin to degrade to base ferrum. Refining Red Lines (OPTIONAL) This requires a decent smith to maintain. It will take a long day’s work to produce the ingots, and the lighter nature in comparison to normal steel will be needed to taken into consideration when considering the balance and weight of a weapon. Refining the ore itself should be overseen by a LT or ST. Alloyed Feotium Ingots (Refined Form) Feotium, in its refined form, is able to be shaped much like normal steel. However, it can bond with just about any natural metal, such as gold or iron. However, this requires much more investment than normal alloying, requiring five ingots of non-feotium metals to one feotium ingot, making it quite expensive to use. This, however, imparts the strength of steel to the particular ore, while also retaining the original weight of the base feotium. An ingot of Feotium weighs just under a kilogram when refined, with minor weight differences in alloyed ingots. The appearance of an alloyed feotium ingot varies, depending on the material it is alloyed with. For example, tiny flecks of gold might be present inside a feotium-aurum alloy. Applications (Refined Form) Alloyed Feotium can be used to give normally soft metals, like gold, the hardness of steel while still retaining their undead-slaying powers. It can also bestow other properties of other materials, such as the conductivity of silver or reflectivity of glass. Alloyed Feotium may be stored as ingots/bars. Alloyed Feotium is 3/4ths the weight of normal steel, with the weight of a fifth of the sum of ingots/materials added to it on top of the origianl weight. Red Lines (Refined Form) Alloyed feotium does not absorb magic, no matter the other material used. Alloyed feotium must be maintained regularly or it will begin to degrade, losing its sharp edge. Refining Technique (OPTIONAL) To properly refine Feotium, you must gather a sack of soil (about one kilogram) from the area it was mined. You must mix 100 grams of the dirt with your quenching oil per ingot you wish to refine, so that the soil is suspended within. It can be applied before it is smelted, but that would require it to not have any rock on it, as shown in the spoiler. After the mix is prepared or applied, smelt the ore as you would any alloy, but during the process of cooling the ingots down, you must coat them in the oil within ten minutes of casting, or it will begin to degrade to useless pig iron. Refining Alloyed Feotium Red Lines (OPTIONAL) The smith will need to be very well-trained to even think of alloying the metal. Only smiths who could be considered experts should attempt this. Refining the ore itself should be overseen by a LT or ST. Purpose (OOC) The purpose of Feotium is to give an interesting metal that persists over maps. I have seen things like boomsteel and starmetal be hoisted onto a pedestal, but it only seems that they are due to how rare they are. And normally that is fine, but the problem I have is that these were rare because they were map exclusive. I would like to introduce an interesting, powerful metal that could be found across the various maps we will have. Rarity that wasn’t based on a metal’s scarcity across maps, but rarity from a metal’s difficulty to obtain in large quantities. Furthermore, I believe there seems to be a real gap in power between seasoned veterans, warriors, and weaponmasters and magic users. This will hopefully give warriors with enough income to be able to contend with mages, and to see how the community uses such an interesting new substance in all situations. Please, don’t let this be limited to combat only. Think of big-brain stuff to really make things cool. In summary, Feotium is meant to act as a gateway towards both interesting combat roleplay, through items and the gathering process, and interesting blacksmithing roleplay, via the alloying and smithing process. My biggest goal with this lore is to have people innovate in ways to make cool items.
  7. Lore question. Is Carbarum obtainable, and for how long has it been obtainable if so?

     

    Secondly, what are common metals in the universe? Are metals like aluminum and others around?

    1. Show previous comments  1 more
    2. SquakHawk

      SquakHawk

      hello

      metals that are “common” would be metals widely used and available in a “””””””””medieval”””””””” setting, if you are unsure just double check with an sreq.

      Some metals, such as aluminum, we don’t have the tools or capability to harvest and refine it properly into what you recognize today. 

      i’d check the metals/minerals/ores section soon when the pieces go through with the lore, you’ll find a lot of pieces easily usable.

      Toward the end of the materials rewrite project there will be a mothership post with all info you need to get started or to make things.

    3. Strife

      Strife

      I’m wondering for a lore document I am writing myself. So thank you.

    4. Elennanore

      Elennanore

      Metal is cool I guess

  8. Upon hearing the declaration he had signed had been sent forth, Kleo returned to his home. In his drawers, he searched for a blade, a short sword in its leather scabbard. In all the weeks of unrest within the Silver City, he felt safe for his lack of action against it all. He never felt the need to even carry this old, but well-maintained blade. However, he was done with it. His signature was his courage he mustered against the forces he attempted to ignore, and the sword he soon strapped to his belt would be the symbol of his willingness to make what he did more than just words. No, if those dark forces came to him, he would not kowtow to them. He’d stand up for himself, and his family. And as the scabbard was fastened to his belt, he pondered what was to come from this sordid business. But one thing was for sure: this scrawny scholar would not be going quietly while his city was taken over by the filth that threatened it again and again.
  9. [[OOC]] IGN:srifeg0d Discord [Optional]: I’m in the discord already! [[IC]] Name:Kleo Vethrai Race: Mali’thill Age:80 School(s) and Certifications applying to: The School of Magic, Master’s Certification of Magical Ability in the Arcane . I’m open to all that I may learn however. Magics known prior:None Are you interested in teaching, should you complete a degree?: Perhaps. Do you accept the rules and regulations of the Eternal College and of Fi’halen?: Yes.
  10. what’s this meme about high elves and erp

    did the pure boys start doing grody ****?

    Edited by Strife Talos
    formatting
    1. Show previous comments  3 more
    2. Jenny_Bobbs

      Jenny_Bobbs

      I wouldn’t put blame on the high elves, from what I have seen i’ve found no encounter of ERP in the community I choose to play in. If you do want to take a look yourself and join in on the roleplay you can! 

    3. jdesarno

      jdesarno

      Everyone does it, it’s just not one race. It shouldn’t be assumed one group is only for ‘erp’ Remember folks, don’t do drugs.

    4. Strife

      Strife

      I’m not gonna be all puritanical about ERP but that **** doesn’t belong on minecraft of all places

  11. High elf or normal elf

×
×
  • Create New...