Let's all stop pretending magic is a higher form of role-play that requires special privlege or knowledge to role-play correctly. The fact is, it isn't. It's not special, it's just another form of role-play. Let's apply the same argument to other aspects of role-play. Without learning the intricacies of hand-to-hand combat (let's say, swordplay) from someone in-character, you aren't permitted to wield a sword in PvP. Without months of experience toiling in the mines, you aren't permitted to mine ores because you aren't skilled enough. Unless you've been role-playing practicing your speechcraft in the mirror for months, you can't convincingly lie in-character. But wait, magic is restricted because you require special knowledge to role-play it? Nonsense. Many people don't properly grasp the concepts of basic physics and anatomy, and yet we still emote fight each other. I'm sure very few of our numerous in-character master-swordsmen are actually skilled (or even learned) in real life swordplay, yet the basics of swordplay (swing, stab, block) are well-understood enough that you don't need advanced knowledge. And magic is the same. The basic premise is "wave hands, stuff happens". The fine details such as how the magic is channeled, the source of the magic and what colour your aura is are frankly unimportant. What's important is that it's fun role-play. If you'd rather someone commit to boring role-play that follows every guideline by the book than someone practicing magic that brings enjoyable role-play that follows the basic premise of their magic, then frankly you're too stuck in the old ways and you are the reason magic has grown stagnant. Magic should be about creativity and having fun, not reciting a bunch of rules over and over in your head to make sure you don't break the obscure "don't cast this magic 8 times in a row after having a bath during a full lunar eclipse" rule. Role-playing something for a long time doesn't give you the right to be better than everyone else. Sorry, that's called elitism. Someone who just joined should be able to pick up magic and create fun role-play with it, even if they don't understand the full ins and outs of the magic. If they're doing it wrong, tell them that. But if you do it in such a way as "I've been doing this for 396 months so listen up because I'm right and you're not", expect to be ignored and have no impact. That, or scare them off for good. I certainly wouldn't want to join a server where a whole bunch of people are at my throat for having fun with magic because I didn't follow the preset lore by the letter, even if they did. Such an attitude quickly scares off newcomers to magic. If someone's making overpowered weapons, enchants or wards, that's what the mechanical standard and PvP default are for. Deal with them like any other powergamer. Powergaming magic is no different than powergaming anything else. Did you know there were more magic powergamers when magic was restricted? They were called tier 4 and tier 5 users.