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DrakeHaze.

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Everything posted by DrakeHaze.

  1. Do you consider yourself a proactive roleplayer or a reactive roleplayer? I got u
  2. Just a reminder to players, you have more control over new player experience than you realize. Put in the extra effort if you want to.

    1. Unwillingly

      Unwillingly

      based as ****

    2. Urahra

      Urahra

      it's not the players' job to increase the server's new player retention. it is staff's job.

       

      managing and encouraging server activity and new player retention is not my responsibility as an ordinary player and I should not be expected to do that. is it nice if I do it? yes. am I nice to newbies? of course I am. should it be required of me? no.

       

      instead, it should be required of the people who choose to volunteer their time as staff members since they specifically applied and signed up to do it. 

    3. Cobbler

      Cobbler

      11 hours ago, Urahra said:

      it's not the players' job to increase the server's new player retention. it is staff's job.

       

      managing and encouraging server activity and new player retention is not my responsibility as an ordinary player and I should not be expected to do that. is it nice if I do it? yes. am I nice to newbies? of course I am. should it be required of me? no.

       

      instead, it should be required of the people who choose to volunteer their time as staff members since they specifically applied and signed up to do it. 

      Don’t believe that Drake ever said it was your responsibility lol. Just was saying that you can play a big part in it. While I agree with you that staff should play a driving factor in new player activity, I’d say that the players also play a driving factor in it as well, ie Nation heads and settlement groups.

  3. @HeeroCan I have the bahr bow back, thanks

    1. Heero

      Heero

      Done and done. Say no more fam

  4. will new arrow buffs shakeup the 1.9 pvp tier list? thoughts?

  5. How much mina can a nation leader take from their nation when they leave?

    1. Heero

      Heero

      Ten percent of their holding

       

      "A leadership figure may not steal more than 10% of any type of item from the nation’s storage and treasury when they leave. Moderator supervision is required for when this occurs."

       

      Region rules > Rule #4

  6. James Fisher keeps himself busy with the world news, upon finding this call for a Kingsmoot he frowns "Trouble in paradise? I wish them all the best."
  7. yall on one, locked up too long u crave drama. take a walk, get some sun.

    1. ErikAzog

      ErikAzog

      Up to no good, huh. Too much time on their hands.

    2. Nug

      Nug

      what even happened omg

  8. Question: Why not post a ban report?
  9. omg look at all the cute paladins!!

    1. Evonpire

      Evonpire

      i ******* hate paladins

  10. - IC - Name: Joseph d'Arkent Place of Residence: Daughter's couch in Palace Describe Your Order: A casual investigative attire for my friend from overseas. No relations with the moj, my friend takes to work in the private sector. - OOC - IGN: DrakeHaze Base Skin: Reference pics: Payment Method [minas, USD, art/skin trade]: Mina
  11. dont believe everything u see on the internet, we in a simulation anyway

    1. Omithiel

      Omithiel

      Damn, yeah I stay away from that 5G, and that flouride tap water

    2. Unwillingly

      Unwillingly

      only a simulation would say that

  12. Goal of thread: To gain insight from peers on character creation/storylines in the current LoTC meta. Additionally, seek opinion on current LoTC roleplay meta. Hello to everyone that clicked on this thread! Goal is in the first line of the thread, give that a look in case you missed it. Brief introduction of myself, I’ve been here since 2011 and have had maybe a handful of characters most of which have never had much of a conclusion to their story and were dropped out of boredom or other such reasons. That is to say, I’ve never formally PK’d a character on LoTC that I can recall. I’ve looked back on my old characters, the era in which they were around during LoTC and various other aspects which have led me to where I am here today. Essentially I am once again at a point where my main character has become a bit exhaustive to play and his storyline both depressive and inconclusive. So I am looking towards the future to pursue a new character until my main character’s storyline picks up to reach its conclusion. However I am currently at a standstill in creating a new character for a few reasons so I am seeking some insight from the community both new and old in regards to creating a character in the current LoTC meta. I’ll begin with my thoughts on what I believe to be the current LoTC meta, feel free to correct me or give your opinion on the matter as it will ultimately help me understand a few things. Firstly, I believe currently LoTC is much more of a civilization/community builder. That is to say, a lot of the driving force for RP at large is done so from a Nation level as opposed to a character level. To me this means that rather than characters entering the realm and fleshing out their own story with potential impact they are instead slotted into numerous Job-based roles within a community in order to serve that community’s overall story and make a name for themselves as both a character and player. I personally find this to be most exhaustive and stressful due to the underlying OOC aspect of community building, and the responsibility therein. Do you agree or disagree with my take on LoTC meta? With that said, I have a few questions for anyone taking the time to read this! How do you come up with a core idea for a character? Do you draw inspiration from others’ RP, from movies, books and other media? Do you even have a core idea when you create a character or do you start with a somewhat blank slate and allow RP interactions to shape the character thereon? How do you further flesh out the core idea of your character? Do you post interactions from in-game on the forums you find impactful? Does this help you flesh out your character? Is it for others’ sake? In practice does the idea you have for your character get fulfilled when you finally start playing the character? Does it fall flat in comparison to what you believe it would achieve? How important is it to you as a player to have achievable goals for your character to try and accomplish? Do these goals change often due to RP? Do you already have some semblance of an idea for the character’s conclusion before you play it? Do you let RP dictate when your character has reached its conclusion? How do you deal with failure? If those reading this could answer some or all of these questions I have, it would give me greater insight on what it is I can do as a player to achieve my goal of having fun on the server and creating a character. In conclusion, there have been a few PKs recently that have given me a bit of a push towards wanting to create something new and exciting again instead of only logging in to help my friends and their goals. I want to login again and feel like I am progressing towards character goals instead of running around in circles eating taters, listening to music and hoping something interesting happens within my sphere. Sorry if this thread reads strangely or if topics are jumbled. It is difficult for me to get my thoughts onto paper, I find it easier to get my thoughts across through verbal discussion. Also any tips for creating a character in general is appreciated! Thanks for reading.
  13. you can change theme at bottom of page

  14. jimmy neutron has a heavy head

  15. Bolvar would tuck the letter away and pat the dog upon its head, offering it a response letter if it should take it back to it's master. "I care not for the dramatics, unity is seemingly not possible due to it. However, cooperation should be our preferred outcome at this time. I am stationed in Oren's capitol, I have not seen any draconids while I have been around. If you so happen to know of any dwelling within, simply send word with their name or description and I shall do my best to dispatch them. Light guide you, sister. - Bolvar of Joma"
  16. Question: To the players that enjoy war conflict, pvp or other such conflict, why do you not raid eachother knowing you'll both enjoy it and you'll be able to progress some story?

    1. argonian

      argonian

      Because everyone enjoys winning but few people enjoy losing. Anyone will suddenly stop enjoying conflict when they're on the backfoot, or looking like the weaker side before the war even starts. Why is that a bad thing? Because it leads to a stagnant world where no countries ever rise or fall. 

    2. Mirtok
    3. Borin

      Borin

      1. Raid rules bad
      2. It won't progress **** because it'll just be mindless raiding with no end
      3. It won't be progressing a story, it isn't a story, it's two sides with no reason to raid eachother than fun raiding eachother for fun :/

  17. dont use gamer words

  18. im surprised my old suggestion was used in war rules, tho idk if it will actually work as intended

  19. you cant turn it back into vortex coal from a coal block and regular coal is illegal
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