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Admiral Tyras Darkstar

Old Fart
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    622
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About Admiral Tyras Darkstar

  • Rank
    SetDef Admiral
  • Birthday 06/28/1993

Contact Methods

  • Minecraft Username
    Modernwar275

Profile Information

  • Gender
    Male
  • Location
    Mars, Olympus Mons
  • Interests
    The Destruction and Eradication of the Earth.

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7,422 profile views
  1. Onwards [Sci-Fi Nation FRP - RP]

    Solar Ascendancy Founded 2143 Nira stood outside the council chambers leaning against the wall, the entrance nearby was kept cracked open with the faint noises of argument and debate. “Hiding out here isn’t going to solve any issues Sovereign..” she heard a familiar voice, she let her arms drop with a sigh “I know June..I just..I can’t stand those two..” He stood around the corner looking at her expectantly “Aren’t you the one who invited them to this council?” “Yes June, I invited them in hopes I could keep them in line and stop the fighting. Another civil war is not what I want, this whole notion of Humans killing Humans needs to stop.” “Then get in there and do what you need to do, they don’t need to like you Nira, they just need to respect you and you can’t gain that hiding out here.” “Why do you support me June?” she asks “When I took my position several of you jumped behind me, at first I thought it was because you all believed as I did.” June keeps a neutral expressions “But?” “But I realize now that is not true in the slightest.” she frowns “You’ve grown up, you’re realizing the reality of your position and the fact that others are only here for themselves or their own causes. As for me..well I’ve always just been a soldier for the Federation and the Ascendancy. You hold a position I would never want, but I think you could do alot with guidance. That is why I joined your little group of ‘Knights’ I think it’s a noble vision you’re trying to put forward, but it alone is not enough.” “Anyone else might see it as an insult..but I value everyone’s advice even if it isn’t for my betterment, I’ve learned a lot.” “That’s good, now I’ll gladly continue this discussion later. But you..Sovereign need to get into that Council Room.” Nira stood away from the wall looking at the door “So why are you..” she looked behind her to find Captain June already gone. In the Council Chambers, General Mcintyre, Admiral Darynna, William Lalone, and Eddard Wilhelm sit in discussion as they enters. Eddard and General Mcintyre stop talking to greet her as she enters “Sovereign, glad you could make.” “Indeed..” William would comment “Though it wouldn’t be the first council meeting she’s missed.” he scoffs “I apologize for my lateness, I was having a discussion with Knight Captain June outside.” she would take her seat at the large round table. “Oh yes, your ‘knights’. So noble of you to form your own little personal army.” “No different than you and your militia William.” she glares back at him “I believe there are more important matters to discuss currently..” Admiral Darynna pushes into the conversation. “We’re now Officially at war with the Redon Imperium, how are we going to respond to that?” “I’ve already offered volunteer forces which..” she gestures to General Mcintyre “Me and the good General here have already discussed is the best Idea for the matter.” “Oh good, more men and women to fight and die for a war not truly their own.” Admiral Darynna shoots William a glare “This affects us all William, it needs to be done.” “For what? The Defense of other humans that have never done anything for ourselves? We shouldn’t be involved in any of this. All that matters is ourselves, let the rest of them burn for all I care. But I see no point in fighting to defend other human nations that cannot ever be trusted.” “Better that than killing each other.” Nira interjects “I took this position to ensure we’d never enter another Human War. The Idea of killing another human being makes me sick to my stomach, our race is still recovering from a near extinction.” “I agree with the Sovereign, by fighting for our fellow human nations we are only aiding our race as a whole.” Eddard gestures to Nira with a smile, the man just over his 60th birthday. William gets a crooked smile on his face “The Science Division always gets the funding they want so of course you would agree with her. Besides Nira knows all about killing another human being don’t you?” he stares at her. Nira’s hands lightly grip the table, Darynna gives William a warnful glare “William..enough.” “No no, I have a point I’d like to make. She’s so ready to lead and always talks about how she’d be more than willing to do her own fair share on the battlefield.” Nira stood from her chair “I am! That’s why I’m apart of the volunteer forces to aid the Protorian Coalition against the Redons.” William stands “You’re just a child! You don’t even carry a weapon..why is that?” his crooked smile comes back. “Because I choose not to..” “Because you’re too afraid to even hold a gun!” William pulls out an old ONI Standard Sidearm and slides it across the table to Nira “Prove me wrong...pick it up!” Nira stares down at the pistol, if was any other gun..but it wasn’t. She froze staring at it trying to close her eyes. The gunshots and view of the dead man that laid before her flashed in her mind again and again with the very gun she held sitting right before her. “I...I can’t…” she mumbled, William spoke up “You what?” Admiral Darynna marched briskly over to Nira swiping the gun from in front of her, as if it held her there against her will, Nira turned to leave and exit the room trying to regain herself. After she had left Darynna looks to William with a disgusted glare “You don’t even like her..So don’t act like you care..” “I have enough respect for the girl, she tries her best. Yes her personal views get in the way, I’m still..salty..if you will about the Xylorite Agreement she made with the Protorian Council. It could’ve been a great asset to have to deterred attacks on us. But I would never take such a cheap shot!” she held up the gun “This galaxy is dark, cruel and unforgiving. She’s going to learn that lesson one way or another, would you rather she learn that here or out there?” William stood going to leave. General Mcintyre shakes his head “I don’t believe this meeting is over William..” William shrugged “I’ve got two colonies to run and my men train, so go on without me.” Admiral Darynna sighs looking at everyone else “..I’ll go see if she’s alright.” Nira stumbled into the restroom to the nearest stall, losing her stomach. Admiral Darynna stood outside with a frown, Knight Captain June would re-appear “Is she ok?” he’d ask, Darynna simply shows him the sidearm. He lets out a sigh “William?..” “Who else?” she commented “Here take it..and just do whatever with it.” she handed it to him. “I’ll put it away after my patrol duty in this corridor done.” he turned to leave. Soon after Nira would emerge from the restroom she looked pale, but tried her best to keep a steady posture. “H..how d..did he..” she asked in a broken tone Admiral Darynna shook her head “I don’t know, look me and Mcintyre can handle the other details on what is going on..you can dismiss yourself from the meeting if you want.” Nira shook her head “No..I..I need to be there. If it is required for discussion in the council room I should be there to know what’s going on.” she goes to slide past Darynna who moves out of her way following her back to the Council Meeting. “You could always remove William from the Council.” she comments “I could, it’s well within my power but I won’t. That’d be childish I keep him on the council cause I promised those who felt they couldn’t have voice I’d keep a publicly elected adviser on my council. He might be a jackass..and he might have no respect for me but being on council keeps him in my view and makes his supporters happy. If it keeps the peace, I’ll just suffer with it.” Colony of Terra Capital City, Sol Facilities Stellar Class Shipyard - Level 5 - Capacity 20 Trade Outpost - Level 1 Solarin Battlestation - (3 AP) Emmerson Science & Research Facility Notable Locations: Sol Colony Total Population Peacetime - Restoration of Humanity - 0% Prime Pop Growth (Current Status - War) Solar Ascendancy - 855,500 Humans, 112,000 Grgl, 69,500 Tassarans, 56,000 Libellans, 45,000 Human-Tassarans, 16,500 Karass, 2,000 Chupan’Mo, 1,000 Alduu’uuraneans Total Pop - 1,157,500 Civil Development/Research Expanded Farms - Harvest Emmerson Science & Research Facility - Terra Federation Academy - Terra Enhanced Medical Facilities - Terra Colonies Terra(x) - Capital Harvest Remnant’s Memory(i) Rodina Dune(x) Vale Sanctuary New Anchorage Military Forces (Total) - 54,000 30,000 Army - Itoron-Carbon Weave Armor 15,000 Marines - Itoron-Carbon Weave Armor 4,000 Heavy Infantry - Power Armor Mk I 10,000 Navy -Resource Access/Trade/Expenditure- Rodina - 1 Ton Per Year/Total Current Tonnage =6r Tons Xylorite Mine - Terra/Dune - 200 Tons Per Year/Total Current Tonnage = 750x tons Itoron Mine - Remnant’s Memory - 50 Tons Per Year/Total Current Tonnage = 950i Tons Import Program - 50 Tons Per Year/Total Current Tonnage = 100t Tons AP Total = 25 Standard - 4AP Trade - 3 AP 7 Colonies - 7 AP 1 Mil Pop - 4 AP TF Bonus - 2 AP Expansion Mentality - 2 AP Federation - 3 AP -Trade Partners- Hephaestus, Silver Knight, Andorra, Malta, Trade Federation, Confederation of Xaplonius, Tassaran Republic, Protorian Council, Lithruan Coalition +4 Nations --Actions-- The Solar Ascendancy builds a Heavy Cruiser for the Silver Knights (6 AP) 6/20 Cap The Solar Ascendancy begins to turn its industry into mass producing Dragonsnake Battle Armor to become a standard issue to all its forces (5 AP) The Ascendancy constructs 7 new Centurion Assault Frigates upgraded with the new Auxilium Railguns from Edonia (14 AP) 14/20 Cap Alongside the Silver Knights the Ascendancy works to upgrade it’s newly class 5 shipyard with their combined resources to a level 6 Shipyard (21 AP) As a splinter research attempt, The original work on the old Spinal Cannons utilized by Solar Frigates and Destroyers seeks further development for use on Larger more powerful ships such as Heavy Cruisers or Dreadnoughts for more devastating artillery based off the Edonian Auxilium Railguns (5 AP) Admiral Darynna and Knight Captain June deploy within Ascendancy Territory on a new mission (Encounter)
  2. Onwards [Sci-Fi Nation FRP - RP]

    Solar Ascendancy Founded 2143 Onwards Mech Tutorial 101 Jensen sat still inside the Ascendancy’s newest technological advancement. A Prototype Paladin Mech. Itoron Steel Plating, Miniature Xylorite Core, Dual Phased Shields, LAS, Shoulder Mounted Missile Pods, and a Laser Cannon ‘Rifle’. A man’s voice came over the radio “Alright Jensen..take it slow and let's ease her into it. Start her up.” Jensen sighed “Recognize Pilot Authentication, Juliet Zero Zero One.” The main screen came online “ID Recognized...Core Online...Hud Online..” as the machine went through it’s startup the lights and monitor came to life “Life Support Online...Shields Online.” “Alright Jensen, move her out of the hangar.” Standing fully on it’s two legs the Mech took a few slow cautious steps forward, then again and again before it moves steadily and properly out of the hangar into the wind filled conditions outside. Swiveling it’s head Jensen took a look around the hangar going through the various visual options from Normal, Night-Vision, Thermal and UV. “She seems to work just fine Sir.” “That’s great Corporal, but let's move on grab the Laser Cannon off the flatbed and let’s take her to the range.” It’s upper body twisted several degrees as his HUD located the mech’s primary method of attack, marching over the Mech reached out with it’s 3 crane claw like fingers grabbing the massive weapon. “Okay, good work. Now I’ve authorized weapons hot, we have some older Tank and Hunter Bot models out in the field and some older tanks. Light ‘em up!” Jensen turned the mech and moved to the edge of the concrete, the area marked where he was to stand. After acquiring it’s targets the Missile Pods on the shoulders fired a barrage into the field every missile finding and eliminating it’s mark. Raising the laser cannon Jensen open fired as it tore through metal, armor and bot alike. Jensen couldn’t help but laugh, it was quite exciting. “Last test Jensen.” his commanding officer called over the radio “Lower your weapon and stand still..” Jensen stood in a readied position as a Hunter Bot took a knee leveling a standard rocket launcher at the Mech, with a flash the missile fired directly at the chest of the mech, Jensen cursed raising the mechs arm instinctively as any human would to protect themselves. The Missile explodes into a show of light as it strikes the frontal shields of the mech. “Layer Lost…” the computer announced, Jensen relaxed in the pilot seat “What the hell!..you can’t have a pilot in a live fire exercise..Sir..” “What’s the point of using it if you don’t trust the design Corporal, bring her back it.” Colony of Terra Capital City, Sol Facilities Stellar Class Shipyard - Level 4 (5/20 AP to lvl 5) Trade Outpost - Level 1 Solarin Battlestation - (3 AP) Emmerson Science & Research Facility Notable Locations: Sol Colony Total Population Peacetime - Restoration of Humanity - 3% Prime Pop Growth (Current Status - Peace) Solar Ascendancy - 783,200 Humans, 105,000 Grgl, 62,750 Tassarans, 50,000 Libellans, 39,500 Human-Tassarans, 15,000 Karass, 1,500 Chupan’Mo, 750 Alduu’uuraneans Total Pop - 1,057,700 Civil Development/Research Expanded Farms - Harvest Emmerson Science & Research Facility - Terra Federation Academy - Terra Enhanced Medical Facilities - Terra Colonies Terra - Capital Harvest Remnant’s Memory Rodina -Technologies- Quantum Comms Oddball Warp Drive Gamedi Warp Jump Drive Railguns (Ships/Stationary Platforms) Mass Accelerator Cannons (Ship Weapon) Mining Drones Xylorite Missiles Xylorite WMDs Xylorite Power Generators Miniature Xylorite Generators Xylorite Torpedoes Xylorite Refining Disruptor Weapons (Infantry-Human Designed) Power Armor Itoron-Steel Armor Designing Quantum Anchor Laser Weaponry (Infantry/Vehicle/Ship) Laser Lance Swarm Missiles Mk II Hunter & Tank Bots (Improved Thinking Chip/Dexterous Hands) Improved Labor Bots (Non-Combat, Thinking Chip/Dexterous Hands) Jump Packs Itoron-Steel/Itoron-Carbon Weave Troop Armors LAS II LAS I Single Phased Deflectors Dual Phased Deflectors Tri Phased Deflectors Artificial Gravity Fusion Engines Fusion Power Nuclear Power Military Forces (Total) - 54,000 20,000 Army - Itoron-Carbon Weave Armor 15,000 Marines - Itoron-Carbon Weave Armor 4,000 Heavy Infantry - Power Armor Mk I 10,000 Navy -Resource Access/Trade/Expenditure- Rodina - 1 Ton Per Year/Total Current Tonnage =5r Tons Xylorite Mine - Terra - 100 Tons Per Year/Total Current Tonnage = 550x tons Itoron Mine - Remnant’s Memory - 50 Tons Per Year/Total Current Tonnage = 850i Tons Import Program - 50 Tons Per Year/Total Current Tonnage = 50t Tons Naval Fleet SAS Fatman - Solarin Freighter SAS Sprite - Strike Class Corvette SAS Manta - Strike Class Corvette SAS Daring - Strike Class Corvette SAS Courage - Strike Class Corvette SAS Viking - Centurion Class Frigate Mk II SAS Roman - Centurion Class Frigate Mk II SAS Liberty - Centurion Assault Frigate Mk II SAS Savannah - Centurion Assault Frigate Mk II SAS Raider - Centurion Assault Frigate Mk II SAS Glory - Centurion Assault Frigate Mk II SAS Voidstar - Colton Class Support Carrier/100 Nemesis Fighters SAS Retribution - Colton Class Support Carrier/ 100 Nemesis Fighters SAS Void Hawk (L) - Praetorian Class Destroyer SAS Undying Hope - Praetorian Class Destroyer SAS Unyielding Faith - Praetorian Class Destroyer SAS Prometheus - Athen’s Class Light Cruiser AP Total = 23 Standard - 4AP Trade - 4 AP 3 Colonies - 3 AP 1 Mil Pop - 4 AP TF Bonus - 2 AP Expansion Mentality - 2 AP Federation - 4 AP -Trade Partners- Hephaestus, Silver Knight, Andorra, Malta, Trade Federation, Confederation of Xaplonius, Tassaran Republic, Protorian Council, Lithruan Coalition +4 Nations --Actions-- The Ascendancy works to expand it’s shipyard (5 AP, 10 from Silver Knights - 15 Total, 20/20 to Level 5) The Solar Shipyards would construct a Heavy Cruiser as ordered by the Kingdom of Armathwaite (6 AP) - Level Four Shipyard 6/10 Cap in use The Solar Ascendancy purchases a Production Line for its new Paladin Mech in Hephaestus Industries, a trial run to test the efficiency of Hephaestus, should it prove above expectations Penrith can consider the Ascendancy a permanent customer (6 AP) A Colony Ship is dispatched to colonize the Desert world overflowing with Xylorite, despite Solarins preferring their more Colder Climate Worlds (Mod) 3 Colony Ships are sent to colonize and further expand the Ascendancy Borders in hopes of discovering more uniqued resources (Mod, I assumed to fill in the Sectors like this but only u know the location of the other Xylorite Mine) The one above the Itoron Sector, then the three above the Ribalite mine The Ascendancy continues with Project Horizon with the aid of it’s Dimensarite (12 AP, 30 Previously haha cause 42!) The Ascendancy continues it’s talks with the Slavic Federation Sovereign Nira Usenko sends volunteer forces of 30,000 Infantry, 4,000 Heavy Infantry, and 300 pilot volunteers including herself to aid in the battle against the Redon Imperium (Mod) The SAS Void hawk Stealth Destroyer is dispatched on a secret mission (Mod Encounter Request) Multiple Trade Deals are offered to various nations (Skype for Simplicity's sake)
  3. The Age of Mysteries [OOC]

    Nation: Brandenburg Ruler: Edward Wilhelm, Elector of Brandenburg Attribution of Army points: 6 - 30,000 Infantry (3) - 10,000 Cavarly (2) - 20 Cannons (1) Attribution of Navy points: 1 - 5 Carracks Investment of Tech / Magic points: 5 Tech - Wheel Lock Invented, Principle of Rifling Discovered Short background on the nation (more details for North American tribes): The Nation of Brandenburg has stood well on its own for years as an Industrial power house, not its new rule had hoped to take it into a new age as a European power with the help of its industry.
  4. The Virarim: Shield of the Elves

    OOC Application Minecraft Name: Modernwar275 Discord/Skype: Drthrax275 (skype) IC Application Name: Ryan Race: Adunian Age: (Unmarked) Previous Martial Experience: Minimal Training, swordplay
  5. 1000 A.D. (OOC)

    Application Country/Tribe: Paleo-Siberian Tribes Leader: Udom Bone Maker Population: 30,000 History: Siberian Tribes surviving the great russian winters, and the encroaching 'civilized' peoples. The Tribes will have to work together or be united by force to fend off the other nations. Do you have Discord?: Yes
  6. [Diety] [MA] Mirlene Sylvari

    MC Name: Modernwar275 Character's Name: Mirlene Sylvari Character's Age: 476 Character's Race: Mali'aheral, High Elf What magic(s) will you be learning?: Diety, Tahariae Teacher's MC Name: Hosper Teacher's RP Name: Hosper Do you have a magic(s) you are dropping due to this app? If so, link it: N/A Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: Of course Are you aware that if this magic is undergoing an activity trial and fails said trial, that you will lose the magic?: I understand Have you applied for this magic on this character before, and had it denied? If so, link the app: I am an OLD returning player, this character had previosuly been accepted under the older system. Here is a link to my old APP. Please let me know if there is anything I must do under the new system.
  7. Onwards [Sci-Fi Nation FRP - RP]

    A Call to Arms Stoke the Embers of Freedom (Attempted Moral Boost the Coalition, fellow Nations, and those fighting for their lives across the galaxy, MOD) A Broadcast via Quantum Communications is broadcasted by the Ascendancy to nearby friendly Xeno Nations, fellow Coalition members as Sovereign Nira Usenko of the Solar Ascendancy addresses recent developments. “With the recent announced alliance between the Kalronians, Keerim, and the Darkul. Human Nations from all over have tried to come together, we have formed simply the Coalition, an alliance to stand together in an attempt to prevent our destruction and extinction at the hands of the Kalronian Ystor Rule and the Keerim Empire.” “Recently, the Asgard and the Imperial Provinces were faced with a choice between surrender or total genocide at the hands of the Kalronians. We have lost all contact with both nations..we can only hope that their populations do not suffer under the Tyranny of Kalronian Rule.” Nira takes a moment before continuing “The Coalition has fought and bled in the defense of its members. Previous rivals, age old enemies, or nations that simply did not interact together now fight side by side together for survival against the dangers of this galaxy.” “We cannot give up hope on what we have set out to do, some may have faltered and see no victory in the Coalition. I wish them luck in their own endeavours, as all that matters here and now in this war torn galaxy is the survival of our race and our people. We cannot be consumed by our petty differences anymore, animosity is a difficult thing to get past but it is our duty to fight for one another. This conflict cannot be won alone, not by any single nation or federation but by us as a whole. We’ve had victories, we’ve had losses, and despite those losses we pick each other up again and continue to push forward through this long night. So I wish to call out to all who can hear this, stand with us. For if we cannot stand against these evils together, then we will be faced with the Purges of the Kalronians..the Atrocities of the Keerim..” “Or the Tyranny of the Redon Imperium.” Nira takes a quick moment to recover herself carrying an angered expression “I am shocked, to say the least at the recent acts of the Redon Imperium, a warrior culture I’ve heard much of in my time and have only had minor if not abysmal dealings with. Honor from what I have heard is a very important aspect to them, but there is nothing Honorable about not extending that beyond yourself. The People of Thule have suffered enough between the horrid and murderous acts of the Keerim, and the near attempted eradication at the hands of the replicants.” “For the Redon Imperium to demand what they perceive as a lesser nation that simply wishes to live in peace, to bend a knee or face subjugation is nothing..and I mean Nothing short of Cowardice.” “All humans deserve to live in peace as part of a nation of their own choosing! No Xeno! No Empire! Will ever suppress our will and our pursuit for freedom!” “I call upon any human or Xeno who would fight for their nation in any part of this galaxy you so proudly call home to stand and fight against the Keerim, Kalronians and the Redon Imperium!” “Until all are Safe! Until all are free! Let our cry be Libertas!”
  8. Onwards [Sci-Fi Nation FRP - RP]

    Solar Ascendancy Founded 2143 Nira stood looking over her twins as they slept, she reached down over one of her sons blankets as if to touch only for her hand to pass through the hologram. With a sadden smiles she whispered “I’ll see you again soon, but for now you’re in a much safer place.” she stepped back her hand hesitantly hovered over the communication console before cutting the signal and the blank room lit up. A knock on the door grabbed her attention as she took a breath pushing her feelings back as she walked back to the door hitting the panel on the side as it opened to Knight Captain June who offered a stiff salute “My Sovereign.” he offered politely Nira sighed giving a light dismissive gesture “No need to be so formal Captain, what do you need?” she asked curiously fidgeting her hands slightly “Admiral Darynna needs to speak with you, it’s urgent. I don’t mean to pull you away from your personal time.” he offered, Nira shakes her head “My children aren’t here and my husband is working running his own agenda. Until this war is over Captain, I can’t afford personal time for myself.” the words were honest, but didn’t ease the pain of not being able to see her Alexander and Arthur. Captain June held up a key card to her, as she took it in hand. “Thank you Captain, join me please. I prefer to have a witness to these discussions.” they’d re-enter the her personal communications room. Activating the console she inserted the key card as it decrypted the incoming signal and a perfectly clear and live image of Darynna stood before her. “Admiral Darynna.” she greeted Darynna bowed her head lightly “Sovereign, if I might get right to the point. My men report the development of our navies Xylorite Arsenal has already been slowed..by your personal order.” Nira nodded “Yes I gave the personal order to slow the development.” Admiral Darynna simply stared taking a moment to respond “With all due respect Sovereign, the Protorians have no right or authority over how we choose to operate. I request to be present for the meeting.” Nira shook her head “No I can’t, I need you out there with Admiral Jie for when the wars kicks off. The navy has been getting limited resources and attention because we had to re-organize after the Calamity. Your record speaks well for itself Admiral, I can’t imagine what it was like flying a Destroyer head first into hell itself at Tassarea.” Nira took a breath “I need you to prove your place as head of the Navy, right now Military Efficiency is far more important than a political stepping stone. Besides I don’t plan on leaving you out there to fight all alone.” Captain June and Admiral Darynna give a look of surprise “My Sovereign..I know you’re an excellent pilot but no one is expecting you fight.” “I know Admiral.” Colony of Terra Capital City, Sol Facilities Stellar Class Shipyard - Level 4 (5/20 AP to lvl 5) Trade Outpost - Level 1 Solarin Battlestation - (3 AP) Emmerson Science & Research Facility Notable Locations: Sol Colony Total Population Peacetime - Restoration of Humanity - 3% Prime Pop Growth (Current Status - Peace) Solar Ascendancy - 700,400 Humans, 90,000 Grgl, 54,500 Tassarans, 44,500 Libellans, 37,000 Human-Tassarans, 13,500 Karass, 1,000 Chupan’Mo, 500 Alduu’uuraneans Total Pop - 941,400 Civil Development/Research Expanded Farms - Harvest Emmerson Science & Research Facility - Terra Federation Academy - Terra Enhanced Medical Facilities - Terra Colonies Terra - Capital Harvest Remnant’s Memory -Technologies- Quantum Comms Oddball Warp Drive Gamedi Warp Jump Drive Railguns (Ships/Stationary Platforms) Mass Accelerator Cannons (Ship Weapon) Mining Drones Xylorite Missiles Xylorite WMDs Xylorite Power Generators Miniature Xylorite Generators Xylorite Torpedoes Xylorite Refining Disruptor Weapons (Infantry-Human Designed) Power Armor Itoron-Steel Armor Designing Quantum Anchor Laser Weaponry (Infantry/Vehicle/Ship) Laser Lance Swarm Missiles Mk II Hunter & Tank Bots (Improved Thinking Chip/Dexterous Hands) Improved Labor Bots (Non-Combat, Thinking Chip/Dexterous Hands) Jump Packs Itoron-Steel/Itoron-Carbon Weave Troop Armors LAS II LAS I Single Phased Deflectors Dual Phased Deflectors Tri Phased Deflectors Artificial Gravity Fusion Engines Fusion Power Nuclear Power Military Forces (Total) - 54,000 20,000 Army - Itoron-Carbon Weave Armor/ 15,000 Marines - Itoron-Carbon Weave Armor/ 4,000 Heavy Infantry - Power Armor Mk I 10,000 Navy -Resource Access/Trade/Expenditure- Rodina - 1 Ton Per Year/Total Current Tonnage =4r Tons Xylorite Mine - Terra - 100 Tons Per Year/Total Current Tonnage = 450x tons Itoron Mine - Remnant’s Memory - 100 Tons Per Year/Total Current Tonnage = 800i Tons Naval Fleet SAS Fatman - Solarin Freighter SAS Sprite - Strike Class Corvette SAS Manta - Strike Class Corvette SAS Daring - Strike Class Corvette SAS Courage - Strike Class Corvette SAS Viking - Centurion Class Frigate Mk II SAS Roman - Centurion Class Frigate Mk II SAS Liberty - Centurion Assault Frigate Mk II SAS Savannah - Centurion Assault Frigate Mk II SAS Raider - Centurion Assault Frigate Mk II SAS Glory - Centurion Assault Frigate Mk II SAS Voidstar - Colton Class Support Carrier/100 Nemesis Fighters SAS Retribution - Colton Class Support Carrier/100 Nemesis Fighters SAS Void Hawk (L) - Praetorian Class Destroyer SAS Undying Hope - Praetorian Class Destroyer SAS Unyielding Faith - Praetorian Class Destroyer SAS Prometheus - Athen’s Class Light Cruiser AP Total = 22 Standard - 4AP Trade - 4 AP 3 Colonies - 3 AP 750k Pop - 3 AP TF Bonus - 2 AP Expansion Mentality - 2 AP Federation - 4 AP -Trade Partners- Hepheastus, Silver Knight, Andorra, Malta, Trade Federation, Confederation of Xaplonius, Tassaran Republic, Protorian Council, Lithruan Coalition +4 Nations --Actions-- With aid from Andorra (4 AP) The Ascendancy begins Project Second Horizon (4 AP, 8 total) Project Horizon continues (1 AP, 29 Previous) The Ascendancy purchases 3 Colony Ship from the Kingdom of Armathwaite (9 AP) The Ascendancy produces it’s forth Colony Ship at Hephaestus's Shipyards, it’s good to have friends. (3 AP) Continued development of the Paladin Mech receives resources hoping to be able to begin proper production next year (3 AP) On the touchy subject of Xylorite based weapons, the Protorians are asked to send a representative to discuss the topic more openly, however development of a Xylorite Warhead capable of mass destruction continues (2 AP, Mod) Alongside other diplomatic missions this year, Nira wishes to establish formal contact between the Slavic Federation and the Ascendancy. Yay Slavs (Mod) In Preparation for a massive colonization effort the Ascendancy begins a deeper search of its Territorial Claims (Mod)
  9. Dawn of a New Era OOC (Fantasy Nation-builder RP)

    State Name: The United Clans of Anvilmar Government System: Elected Monarchy History: The Great Dwarven Clans had littered the world at one point in history, great clans held much power and wealth in the days of old. At one point, though the history is sketchy and not well kept, the Dwarves battled a great foe for centuries before being defeated. The Clans scattered and were never able to reunite. Until one day, a Young Dwarf Chieftain by the name of Dréor Anvilmar attempted to bring Clans together again. A local human lord did not see this gathering as a good oman, and dispatched his legions of men against the Young Chieftain and demanded the Clans disperse or face them in battle. Many saw this as the final end for the Dwarven People as a Nation. However Dréor refused the demands. Upon the attack of the human forces, Dréor lead his brethren into battle outnumbered. Though the losses were great, they had emerged victorious. Dréor and his clansmen looted the Human Kingdom to supply their travels and continued on to find a place worthy of their claim. Finally settling against the mountains south of the North East Coasts, they founded the Capital up against the side of the Mountain that is simply known as Stormforge Mountain, named after Dréor’s right hand, Ragnar Stormforge. Culture: The Clans see personal honor and family above all else, when a Dwarf of Anvilmar calls you family it is considered a high honor to non dwarves. Dwarves typically despise Humans due to past history, but tend to look at the individual more than the overall race. Dwarves take their professions deeply serious, from brewers and tailors, to smith’s and soldiers. Insulting a Dwarves talent is sure fire way to end up black and blue. As far as leadership Clans are lead by a Chieftain, either elected or born into the position. Elders are widely respected for their experience which is considered invaluable in their society. By passing on their knowledge it is believed that the younger generation will be able to take such teachings and move beyond them to advance themselves as a race to teach and prepare the next generation. Dwarves due to their naturally low stature and top heavy bodies they can't ride normal horses, so instead they utilize Rams for mounted combat. Economy: 5 Education: 5 - Runeforging, Rams Cavalry, Longevity Size: 3 - 1.5 Million - 99% Dwarves, 1% Other, 1 Military: 2 - 4 Thousand Elite Skirmishers, 4 Thousand Elite Pikemen Loyalty: 5 Key figure 1: High King Dréor Anvilmar - Martial 6 - Intelligence 4 - Charisma 3 Key Figure 2: Queen Yossira Anvilmar - Martial 4 - Intelligence 5 - Charisma 5 Key Figure 3: Lord Ragnar Stormforge - Martial 6 - Intelligence 5 - Charisma 5 Word mentioned necessary somewhere in the above post: Germany
  10. Fallout: Legends FRP (RP Thread)

    Fallout: Legends Spring of 2180, March 22nd The Attuned The large amounts of devoted Manpower do wonders to improve the water situation for the Attuned Community, another ten pumps added throughout the community. (+30 Water per turn) The search parties return with only small amounts of success (+20 Food, +20 Water) The Golden Caravan Both Windmills are constructed without issue, quite the success (+6 Power, 2 more windmills) More farms (+15 Food per turn) The Defense training goes well, though only time will tell if it’s worth the efforts. The scouts report home with another small shipment of supplies, but no contact (+30 Food, +30 Water) The Survivor’s Guild The men report finding a truck though it’s currently in-operable and no one quite has the no-how to fix it at this time. The Farms expand successfully (+20 Food per turn) The Librarians guild work together and by the end of the report after 2 weeks they believe they have a prototype to put together and attempt to better purify irradiated water. The two men never report home (-1 Manpower) Knights of Columbus Farms are Expanded (+15 Food per turn) More Water Pumps are built, 2 in fact (+6 Water) The Scavenging party is unable to report back with explosives but plenty of scrap, this will help with other projects. The Order for weapons comes, 10 new Pipe Rifles reach the armory by the end of the two weeks. (+10 Pipe Rifles) American Farmer’s Commune With the aid of the Brahmin they farmers greatly improve and expand the farms for more food. (+25 Food Production Per turn) Dale much appreciates the offer, but the stubborn old man remains independent of Ashport. Content with his Brahmin Herd and Farm Rust Monsters Another Windmill is constructed, the other is half finished (+2 Power per turn) A Ground Water Purifier is built (+10 Water, -2 Power per turn) The scouting party reports no findings around the immediate perimeter Free Peoples of Super-Mart The next nearest Super-Mart they find to be completely destroyed and looted, rebuilding it would be impossible. Farms are constructed and expanded (+15 Food per turn) The construction of more wells of larger size aid in sustaining water resources (+12 Water per turn) The Windmill is finished! (+3 Power) Unfortunately the scouts report back nothing of note The Domain of Huntsville The three groups go out again, continued success with collecting more supplies. (+40 Food, +40 Water, +20 Fuel) The third group had discovered an outpost for trading at the CCI Medical Complex west of their community..however inside they only found slaughtered traders and settlers. No Raider bodies were found, only dead half eaten corpses and a Brahmind with large distinct claw marks cut across its entire side. After showing respect for the dead they looted the site and found some very good findings, the site would make an excellent outpost though the men fear whatever had killed the some 40 men that called it home. (5 Double Barrel Shotguns, A Crate of 20 Hand Grenades, 200 Food, 100 Water) The Guards of the community do their best to secure the perimeter, fortunately there are no incidents to report. The Fortifications around the Community expand and expand. The Farms much to the delight of the community expands successfully (+15 food per turn) Henry leads his special mission (Skype) The Medical journals give alot of insight to helping bring the men back to active duty. They’ve somewhat began to understand how to create medical assets for the community, though this will take more dedicated time. (5 Manpower healed) The men successfully create a small generator, and have find a suitable location for a ground water purifier, they announce they are ready for the next stage of the project (-30 Fuel, +3 Power per turn) Vault 109 The men return with scavenged materials (50 Food, 50 Water, 30 Fuel) Outside the Vault they are able to build and expand a small farm..it certainly has potential (+15 food per turn) The men were unable to get the generator working however they were able to cannibalize it to create a smaller less effective generator (Small Generator, -30 fuel, +3 Power The Ground Water Purifier is built successfully (+10 Water, - 2 Power) The Guards work is successful, no incidents are reported by the guards
  11. Fallout: Legends Faction FRP (OOC Thread)

    Accepted
  12. Onwards [Sci-Fi Nation FRP - RP]

    Solar Ascendancy Founded 2143 Colonel Roland stood with his men armed and suited up as they stood on the lifeless, airless rock they had been assigned too waiting outside an older facility as the power finally kicked on. “Alright men file in!” he ordered as they entered the facility. Once inside the airlock it pressurizes and they remove their helmets. “Alright, get the landing pad ready to receive the shipment. Admiral Darynna wants this place up and running soon. Where the hell are the workers?” he asks “Their transport had some issues, they should be right behind us.” one of his men answered. Roland sighed looking around the place, machinery, heavy armored crates and old production lines from the time of the Federation. Roland looked out the window as the Freighter landed “Sargeant Reynolds with me.” he ordered making his way down the hallway to the massive sealed door as the transport’s landing area pressurized “Colonel if I may ask what was this facility used for before?” the Sergeant asked, though he wouldn’t get an answer. They stood by as the door opened and men in basic garbs and civilian based exo-suits carried in crate after crate. They were unmarked and heavily secure. “I’ll give you a hint Sargeant, there's a reason we weren’t requisitioned Laser Rifles for this assignment.” he said watching, the Sergeant gave a confused face before suddenly the idea came to him “Xylorite Sir?...” The Colonel smiled “Smart man.” In orbit above Terra aboard the Light Cruiser Prometheus Admiral Darynna stood on the bridge going over the instruments and running drills with the crew. “Admiral, we have a priority one comms for you, It’s from the Citadel.” Darynna stood to attention “Put it on the main screen.” she ordered stepping over in front of it as a picture formed of Nira Usenko “Sovereign.” she bowed her head respectfully “How may I help you Ma’am.” Nira nodded back “Admiral Darynna, I’ve heard you’ve been taking to your new position well. How is the fleet doing?” she asked, Darynna gives a light gesture “Excellent, they are ready to deploy at a moments notice.” Nira nods “Perfect, well I have a mission for you. Once the Nemesis Fighters for the Retribution are finished I want you to lead the deployment of the Retribution and the Void Hawk to the Imperials up north. I want you to aid them in their attacks against the Kalronians.” “Of course my Sovereign, are there specifics to this deployment aside from aiding the allied fleets?” she asked, knowing better than to straight out ask why in God’s name they would send 1 of their two Support Carriers so far from home. “We require the procurement of as much Kalronian Weaponry and Technology as you possibly can..Supporting our allies comes first, but if you see an opportunity Admiral..” “I won’t hesitate Ma’am.” Colony of Terra Capital City, Sol Facilities Stellar Class Shipyard - Level 4 (5/20 AP to lvl 5) Trade Outpost - Level 1 Solarin Battlestation - (3 AP) Emmerson Science & Research Facility Notable Locations: Sol Colony Total Population Peacetime - Restoration of Humanity - 3% Prime Pop Growth (Current Status - Peace) Solar Ascendancy - 651,000 Humans, 85,000 Grgl, 50,000 Tassarans, 40,000 Libellans, 35,000 Human-Tassarans, 11,500 Karass Total Pop - 872,500 Civil Development/Research Expanded Farms - Harvest Emmerson Science & Research Facility - Terra Federation Academy - Terra Enhanced Medical Facilities - Terra Colonies Terra - Capital Harvest Remnant’s Memory -Technologies- Quantum Comms Oddball Warp Drive Gamedi Warp Jump Drive Railguns (Ships/Stationary Platforms) Mass Accelerator Cannons (Ship Weapon) Mining Drones Xylorite Missiles Xylorite WMDs Xylorite Power Generators Miniature Xylorite Generators Xylorite Torpedoes Xylorite Refining Disruptor Weapons (Infantry-Human Designed) Power Armor Itoron-Steel Armor Designing Quantum Anchor Laser Weaponry (Infantry/Vehicle/Ship) Laser Lance (Hepheastus Upgrade) Swarm Missiles Mk II Hunter & Tank Bots (Improved Thinking Chip/Dexterous Hands) Improved Labor Bots (Non-Combat, Thinking Chip/Dexterous Hands) Jump Packs Itoron-Steel/Itoron-Carbon Weave Troop Armors LAS II LAS I Single Phased Deflectors Dual Phased Deflectors Tri Phased Deflectors Artificial Gravity Fusion Engines Fusion Power Nuclear Power Military Forces (Total) - 54,000 20,000 Army - Itoron-Carbon Weave Armor/ 15,000 Marines - Itoron-Carbon Weave Armor/ 4,000 Heavy Infantry - Power Armor Mk I 10,000 Navy -Resource Access/Trade/Expenditure- Rodina - 1 Ton Per Year/Total Current Tonnage =3r Tons Xylorite Mine - Terra - 100 Tons Per Year/Total Current Tonnage = 350x tons Itoron Mine - Remnant’s Memory - 100 Tons Per Year/Total Current Tonnage = 700i Tons Naval Fleet SAS Fatman - Solarin Freighter SAS Sprite - Strike Class Corvette SAS Manta - Strike Class Corvette SAS Daring - Strike Class Corvette SAS Courage - Strike Class Corvette SAS Viking - Centurion Class Frigate Mk II SAS Roman - Centurion Class Frigate Mk II SAS Liberty - Centurion Assault Frigate Mk II SAS Savannah - Centurion Assault Frigate Mk II SAS Raider - Centurion Assault Frigate Mk II SAS Glory - Centurion Assault Frigate Mk II SAS Voidstar - Colton Class Support Carrier/100 Nemesis Fighters SAS Retribution - Colton Class Support Carrier SAS Void Hawk (L) - Praetorian Class Destroyer SAS Undying Hope - Praetorian Class Destroyer SAS Unyielding Faith - Praetorian Class Destroyer SAS Prometheus - Athen’s Class Light Cruiser AP Total = 22 Standard - 4AP Trade - 4 AP 3 Colonies - 3 AP 750k Pop - 3 AP TF Bonus - 2 AP Expansion Mentality - 2 AP Federation - 4 AP -Trade Partners- Hepheastus, Silver Knight, Andorra, Malta, Trade Federation, Confederation of Xaplonius, Tassaran Republic, Protorian Council, Lithruan Coalition +4 Nations --Actions-- The Ascendancy continues paying for Reparations to Utopie as Solarins are always good on their word, perhaps this will aid in their efforts against the Keerim (2 AP) Project EVE is handed over to Andorra for further development along with aid and resources to be spent at Andorra’s will (14 total 5 years, 2 AP to Andorra) Project Swarm ‘On Hold’ (9 AP total 3 years) The Ascendancy puts 100 Nemesis Fighters into productions to serve upon the SAS Retribution Support Carrier (1 AP) The Paladin Mech within the true final stretches before the Prototype can be tested to see if it reaches expectations is given more resources than the previous year for development. (3 AP) The Ascendancy begins development on Xylorite based Missiles as a Permanent replacement for Nuclear Based Weaponry. Such will take place in a remote designated area in the home-system. They make no efforts to hide this development from public knowledge only it’s location. (2 AP) The Ascendancy finishes paying for its order from LSAA (10 AP) Project Horizon continues (2 AP, 27 Previous) The Ascendancy reaches out to their long time friends the Confederation of Xaplonius and the Tassaran Republic in hopes of forming a temporary Defense Agreement against the Keerim (Mod, no event needed just an answer) The Sovereign herself wishes to meet with the Leader or Leaders of New Siam, The Ascendancy announces it will protect New Siam from any Xeno Invasions with full military support (Mod)
  13. Fallout: Legends FRP (RP Thread)

    Fallout: Legends Spring of 2180, March 15th (Attention, Remember to deduct your population number from your food and water every turn. Please list items of importance, I.E Generators, Power Generators ect and don’t forget your productions!) The Attuned The men work hard over the course of the two weeks, while it was difficult to find a large area for the farm to be made in the confines of the Highschool and surrounding urban area, they were able to establish a large farm of 280 Tatos successfully. More farm expansions will be difficult in the Urban Areas (+20 Food Production per turn) Diggy Diggy hole! You’ve dug some holes! Successfully establishing several (5) Water Pumps (+15 Water Production per turn) Demand and you shall receive, just not all the time. The Men and Women put to work over the time have fortified the School. A well defendable position, there is still potential. The Golden Caravan The First Scouting group is rather successful in their search. But it seems they encountered more than just good loot! (Skype) 10 Scrap Armor 10 Pipe Rifles Lots of Manpower and two weeks of hard work, they finish constructing the many pieces for the Purifier, unfortunately they don’t have the power to have it running. They’ll need a power source like a generator to get it working. The Second team returns empty handed...battered and bruised. They report being ambushed by Feral Ghouls, luckily only injuries are minor. The men guarding the HQ do their job perfectly well. A recruit even claims to have sniped a Feral Ghoul! Though didn’t dare go into the streets to see if it was true. Their Patrols give a little insight that further defenses could be useful. Speaking of Defenses...HOP THE FENCE! Is what most would say since there are no gaps to run through. A Veterans enjoy the new watchtower, allows greater view over the immediate area. Wildcat Markets A wall..ish like structure now surrounds the plant, though the overseer of the project says more time and effort be put into it for it to truly be a wall. Though that is up to Asher. Setting up farms in or around the plant proves difficult. While successful one of the men says the nearby Park to the east would be perfect to continue farming efforts. But it’s outside the defensive wall of the Plant. 70 Tatos planted (+5 Food Production per turn) The men are able to establish a couple water pumps for fresh water. A long road before they are independently able to sustain the community (2 Pumps, +6 Water Per turn) The Medium Generator is very nearly completed, two men claim they could easily finish it with a little more work. Allowing the others to work elsewhere. The Survivor’s Guild The Scout and Scavenging teams notice the Reserve Air Force base has a large green glow to it in the center..A massive horde of Feral Ghouls seem to call it home, the Super-Duper Mart however appears promising according to the scout team. The Scavengers go to enter and find more than they likely expected… (Skype) The main buildings of the High School are boarded up strategically. More defenses could be made certainly, but it brings much security the people. The Twin Turbines as the wannabe engineers call them are put to work atop the school allowing for power. Though they won’t be able to fit anymore atop the school, and being in town would require more work. (2 Windmills, +6 Power per turn) Knights of Columbus The new well and pump are put to work, thank god for more water...but maybe some more? (2 New Pumps, +6 Water Per turn) The New growing zones aid in producing food, but not nearly enough to support the entire community. 56 New Tatos plants! (+4 Food Production per turn) Praise the Holy Father, for he has found sheep! (Skype, Encounter) Man the walls! The Peasants get to work building defenses and basic traps, the immediate area around the Cathedral has a Palisade to aid in defending their Holy Ground. The Party goes out successfully scavenging a Red Rocket Gas Station, however the Knights claim to have spotted creatures of such Heresy...it's indescribable (+200 Fuel, Discovered the Confederacy Mutants) A small Generator is setup to power the base, it isn’t much but it helps (-30 fuel, +3 Power per turn) The peasants greatly enjoy being given the time to construct more proper housing for themselves. It certainly keeps them happy. The Holy Church is better prepared to fend off heretics, god forbid they breach the outer defenses. Even if they do the Knights now have a better defensible position American Farmer’s Commune They begin establishing their farms, considering all the open land and farming fields that use to surround Ashport this is easily done...so much endless space to plant and farm. Glory to the Workers! 140 Tatos planted (+10 Food per turn) The first Windmill is constructed, but the second still requires more work (1 Windmill, +3 Power) Radiated Mississippi Water? Not with our State of Wasteland Water Purifier! (1 Body Water Purifier, The party ventures north following the river and road in search of anything useful. It seems they may have found something..and someone. (Skype, Encounter) Rust Monsters Half of the Windmills are constructed, the other half still requires more effort (2 Windmills, +6 Power) They successfully establish 2 new pumps and a water Purifier (Please specify how many you wish to construct, +16 Water per turn)) The Domain of Huntsville (Don’t forget to make those fixes Czar, otherwise your good) Henry’s decisive decision to split his search parties proves to bring lots of valuable information & assets to the Domain. The 1st Search Party had tried to cover the Northeast, they discovered a large Feral Ghoul Pack at the Maple Hill Cemetery. They don’t see to be on the move quite yet but you never know. They also report a Trio of Caves discovered to the east..It appears to be occupied sadly they weren’t able to identify who or what lives there. Though they do say there were lots of storages of raw meat and dying fires outside the cave, ashamedly they were too afraid to get any closer. But did bring a few items back to their people from their searches elsewhere. (+50 Food, Water) The 2nd team handled searching South of the Community, they came upon a Pre-War Hospital. After a short skirmish with a few raiders they were able to scare them off with neither side taking casualties. (+40 Stimpacks, +20 Radaway, detailed medical journals..perhaps they are worth a look?) They also discovered a small farming community in Brahan Spring Park, while they don’t agree to join them they offer trade and seem to have a great abundance of food. The community seems to be roughly 30 people, no better armed than the Domain. The 3rd party unfortunately was not as lucky as the rest, they report having found a large stash of Food and Water. On their way back home they were ambushed by a group of Raider Ghouls, they were able to defend themselves successful but several people had sustained injuries and in the attack an oddly made explosive exposed the group to massive amounts of radiation. Not wanting to risk the lives of the group the leader of the party, a young man by the name of Cole Roberts takes full responsibility for the loss of the supplies. (-5 Manpower Till healed and recovered..hint hint Medical Stuff) The Guards prove useful, they help kill off stray ghouls and packs of mongrel dogs. They also provide a good boost to moral, the people feel safe and secure around the Von Braun Center. The Fortifications show great progress, The Von Braun Center itself has a capable palisade and smaller fortifications dot the parks. Some parts remain incomplete, some workers wish to continue working to complete the fortifications so they feel that their work is finished. The Park offers excellent space for food to grow, 280 Tatos are established to bring in regular food. (+20 Food Production per turn) Free People of the Super-Duper Mart The Scouting bring back several reports, a few worth of actual note. Report A: They discovered another Duper-Mart to the North of them, though it seems occupied. Report B: A few scout teams had successfully found a few stores of supplies (+50 Food and Water) Report C: The Greenville Airport appears to be absolutely overrun with Feral Ghouls The Fortifications come in very well, the setup of the Duper-Mart makes it excellent for fortification. More defenses can always be done, if they came under siege it would cost a lot of bodies to take the Mart. The Free People bring more free water! They successfully build two wells (+6 Water Production per turn) The Wall is completed, more of a Palisade but a good defense nonetheless. The Windmill is unfortunately only half done, continued work with the same amount of effort should lead to its completion
  14. Fallout: Legends FRP (RP Thread)

    Fallout: Legends Spring of 2180, March 1st All across the Expanded Southern Commonwealth humans, ghouls, and super mutants and all other manner of creatures eek out an existence in the wasteland. From settlements, Caravan Stops, and Nomadic Raiding Posts the people of the Commonwealth have finally begun to come together taking different paths to survival. However each will have to contest with the great many dangers that dot the landscape, Creatures of the Swamp, Red Zones dominated by radiation, hordes of Feral Ghouls and the ever rampaging Super Mutants, and Deathclaws. These are but a few of the many things that could spell failure for all who wish to survive the Wasteland. In some of the more isolated wilderness of America, where radiation hadn’t taken a direct hold, some green still grows and the wildlife while forever changed is making a come back. Radstag herds move across the commonwealth, Mongrel Packs come closer to the ancient ruined cities of old america. Perhaps by Ambition for power, the will to survive, or simply out for caps several factions have begun to arise. This is the time, to become legends or be buried in the history of the Wasteland. Starting Area Bonuses Edit: All Factions start with 1,000 Caps The Attuned Carver High School - Prewar Shelter +100 Food to start The American Farmer’s Commune Ashport Riverside - Intact Shrimp Boat (Requires Fuel to use) The Confederacy (Of Mutants) State Capitol Building, Jackson - Pre-War Stockpile +50 Food, +50 Water +40 Fuel Knights of Columbus Church of Saint Peter - Pre-War Food Pantry +100 Food to start The Survivor’s Guild Homestead High School - Pre-War Shelter +100 Food to start The Golden Caravan Thomasville Highschool - Prewar Shelter +100 Food to start Domain of Huntsville Von Braun Center - Sports Grade Armor/Weapons (Let’s play Hockey!) Rust Monsters FN Manufacturing - Workshop boost for Production of Weapons Wildcat Markets United Air Force Plant 6 - Workshop boost for Production of Weapons Free People of Super-Duper Mart Wally world - +200 Food to start MAP
  15. Fallout: Legends Faction FRP (OOC Thread)

    That's the last slot for now, perhaps more later. I'll get to work on the RP Thread