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Bring your magical ideas regarding Arcanism to me! I am making something & could use inspiration.
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I mean,it's your magic dude,you can do whatever you want with it. I just think that arcanism has already a variety of things you can do with it and I'm worried it will start becoming excessive.
For example, arcanism has the specializations of shielding,weaponry,projectiles and art. It doesn't seem excessive,right?
The problem is that each specializations has 6-8 spells tied to it(except like and art),with each being suited for different situations.
idk man, it just seems like it has a lot of uses already. Perhaps some tweaks or augments to some specializations would be more suitable instead of adding late-game stuff?
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Think about this. Specializations only exist to give people a jumping off point because the real brute of this magic is the ability to craft your own specific spells. You do this with all evocations but due to specializations you have a much easier time classifying, realizing and explaining your spell to other people. So because of this Late Game things that are added will most likely be aesthetic, add RP flavour and help describe character personality even more for those that use it. The idea is to give master Arcanists the ability to better modify their characters to be Arcanists as a Druid might modify their character to fit that alignment.