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Tsuyose

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  1. https://youtu.be/Dlr90NLDp-0 The Battle of the Alderswine “And his stomach turned to be in the presence of the man who betrayed his own brothers. But Owyn was filled with godly strength, and recited his ancestry, and did not balk.” Owyn:4:9 The group of cavaliers came to dismount their steeds as the road met with marsh. On foot, boot, and slipper, they trudged through the devilish landscape. Ruins of cities, sinking carriages, and several hanging men dotted the beaten path of forgotten road. The hanged men taunted the entourage, swaying back and forth with sickly grins carved into their features. At their head, a man in immaculate white robes lead, accompanied by an onyx knight bearing the banner of a pontifical crow. Purples, blacks, and golds trailed behind, each bearing maps, crosses, torches, and spears. A crowned man, black of beard, stepped forth to join the priest. They made idle conversation, stepping over rotted trees and sunken moats. The dense wood came to par and reveal the ocean’s mouth, pouring into a murky river dubbed the Alderswine. In the distance, the ancient isle of the former Savoyard capital loomed as a reminder of the area’s war torn past. Another purple-robed individual joined the priest and the crowned man; his head was adorned in a similar fashion to the bearded man. He made a quick conversation with an officer, before drawing a map to the priest and explaining to him some detail or the other. The king and the white garbed man looked on, across the river, to a fort. Upon the fort flew a traitorous flag, its gates drawn shut and a small handful of serfs, ignorant to the army in the marsh, picked the grapes. The trio nodded, the immaculate man and his knights of black departed back into the swamp; the holy crow banner trailing behind. The army of dragons pitched its tents, its fires, and began to assemble several engines of war. The two dragons turned to their small force, “At morn, we cross the Alderswine.” WARCLAIM Tier Chosen: 1 Type of battle: Siege Date And Time: Saturday, June 17th, 3 pm EST, 8 pm GMT, 12 pm PST. Side A: The Kingdom of Mardon Side B: Vineyard of Savoy Location and boundaries: Direct Area: https://gyazo.com/8fdbf3ed29f850da681640878362c419 Surrounding area of battlefield for reference to location: https://gyazo.com/f9c48e41773f9acec4f68e0c8f0fdc99 Terms of Victory VICTORY FOR ATTACKERS The vineyard is taken. VICTORY FOR DEFENDERS Attacking forces are killed or driven from the field of battle. Upon Victory For... Side A: PRO of the vineyard is given to me. Side B: The vineyard cannot be war claimed for two weeks. Rules - No status switching. - All LoTC rules. - No golden apples. - No one-day alts. - If a side does not show they forfeit.
  2. i voted conservative ! ! !

    1. _mkkk_

      _mkkk_

      watch out for the rotten tomatoes and rocks; some people may be super salty, sir

  3. I really do feel like this should have been written by a core High Elf. Only because you're a bias, bad, wood elf with the sole intention of creating the Dominion of the Elven Empire, subjugating the High Elves as concubines and manual labourers, meanwhile, your Wood Elves sit upon the legacy that once was the unorthodox SupremacyOps' efforts, and the Dark Elves just do **** all. Grrr.
  4. anyone got any pics of the johannesburg throne room?

    1. Show previous comments  2 more
    2. Andustar

      Andustar

      Don't tell me you're going to rebuild that damn lag machine again?

    3. SodaiKamikaze
    4. Lefty

      Lefty

      Look at my cover photo

  5. yo deny this lore im gonna re-write it to work for the paladins instead no biggie
  6. As in, there are multiple wards at your gates. It's just disgustingly unfair for any spook. Where's their fighting chance, ay?
  7. Well, I mean, I just said I'm willing to work with them, lol. A chat has already been made, I'm not gonna **** them outta it. Nay a necessity for us to pursue this any longer, my man. I'll chat the relevance with the respective folk. First and foremost, I haven't once denied that this wasn't to blanket the trio- I was under the impression Holy Alteration was still a universal tool, I mean, I took a gander at the Sutica Gates and witnessed a damn spectacle. Four-five wards, just sat there, all mixed together. It was absolutely abhorrent, truthfully. Secondly, incorporating it into this lore, doesn't make it any less unique, it's mostly a point of reference. Truth be told, the only laws I'd like to incorporate into Holy Alteration universally are: One war within the span of ten blocks, preventing a mass congregation of wards. One enchantment per tool/item, so they aren't mixed.
  8. It's a matter of what's fair for the spooks as well as ya'll. It's balancing out the two, I'm game to communicate with the two of you to add in both your own versions of wards into this lore. Add me on Skype: yayfunfunfun_6 Edit: Pre re-write for the entirety of all three magics, holy alteration was a universal tool for each deific magic due to the lack of documentation.
  9. Holy Alteration Clarification Wards, a creation originally devised by Alterationist's in their aspiration to broaden their knowledge in voidal magicks. An art which enables them the means to thwart oncoming magic, should they, themselves, be versed in its invokement. Later, it became a universal tool for deific magi, of Xan, Tahariae, and Aeriel, albeit prevalently used by the Ascended, it later came into usage by the Clerics, and then the Paladins. Wielded by their respective magi, scarce in number, for its overarching name was dubbed ‘Holy Alteration’, a sub-sect of deific magic containing two prevalent spells: Enchanting, Warding. The former has been used throughout the ages, prior to its namesake, to produce items permanently and temporarily wrapped in empyreal magic, with either negative or positive side-effect's, dependent on whoever wielded the item. The latter, however, is renown for its adverse effects against foes blemished. Dark magi, or varying races, and varying magicks are unable to traverse through a ward, for it would scorn the soul, and sacrifice their vigour and stamina. Ultimately, capable of killing, it is more so a barrier against the undead, thwarting passage unless they were to persevere through the ward. It is entirely possible for passage, albeit extremely difficult as aforementioned, physically wounding the dark magi, or undead in question. A powerful tool to enact as a foremost defence against the ill-willed and malicious, it is often implanted at the city-gates of cities, towns, and prevalent areas alike, regardless of its empowerment, they aren’t without their weaknesses. Respectively, these spells are often wielded by the most trusted and empowered of their ilk, preventing mass-spread due to the probability of empyreal weaponry being bequeathed onto the unworthy and undeserving. Holy Alteration, as aforementioned, is a prominent tool used by deific magi in their efforts to produce empyreal weaponry to thwart the undead, or otherwise, create artefacts and relics alike. Accompanying this, warding is an additional tool to thwart the undead, prevent progression, or otherwise, deter them entirely. Enchantments are crafted through imbuing an item/tool with light, whilst this is a possibility with, per say, Paladins and their spellcraft, this is only temporary. The trick of the art comes from the possibility of ‘locking’ the light into the item/tool, providing it with a myriad of effects, or whichever the user opted for. This is achieved through making the light more malleable than it already is, melding it into the item in question, and locking it in place; something which requires the practice of a teacher with their student, hindering random deific magi from abruptly learning the spellcraft. Nevertheless, it is also plausible for enchantments to have a catalyst, locking the light magic into a crystal of sorts, which is better renown as calcified light. Calcified light is when both a Holy Magi and a Holy Alterationist come together, imbuing their light into a singular point to the extent that it becomes so extremely dense it remains in place, sparking into an electrical esque aesthetic before ‘freezing’ in place. Therein resulting in the creation of calcified light, whilst the Holy Magi is the ‘battery’ for the creation of the light, the Holy Alterationist is the means to lock it in place at the appropriate time. Calcified light is, in effect, crystallised light, and is shown to be such, for example: When implemented into an item, it means that the enchantment may last a lot longer than it would without calcified light. Therein permitting it the potential to exist over the duration of years, decades, and quite event centuries, with the thousand year long enchantments being a rarity. A result of extremely powerful deific magi coming together to produce relics and artefacts, however, there have been cases of artificers able to perform this feat by their lonesome, and are rewarded for such in their respective afterlives. However, this task is considered extremely impossible, and can only be achieved in the most rare cases, for those most bound to their Aengul: Hilan Athna, Braxis Silverblade. Ward's, however, are able to be produced by a lonesome Holy Alterationist, devised through either imbuing an item with light so that it might produce a lesser aura to ward off undead or dark magicks or through ritualism. The latter is achieved through prayer, either prayer, or sheer will-power, for the Aengul Xan doesn’t require faith, and demands but service, whereas Tahariae demands worship. Whilst the ritualism aspect is to a lesser degree, akin to permanent enchantment, it can only be learnt through a teacher, and cannot be learnt through self-teaching. Through worship, a Cleric or Ascended will be able to produce a singular ward, thrumming with their respective power, to either thwart or hinder the progression of undead and/or dark magi, or even weaken their dark magicks. Through service and sheer will-power, a Paladin will be capable of producing a ward of their own respective power, thrumming with the light of the Mists. When a deific magi comes together in their aspiration to produce a ward, they must focus it into a singular area, willing the light to come together and clad an object, or at a center-point in the air, with the magic. Therein providing them with the means to create a ward, consistently imbuing said area/object with light until it solidifies into a lesser form of calcified light. Therein creating a ward, however, it cannot be moved, or otherwise, the ward will break, and it must be re-powered every seven days for it to remain empowered, and do its duty. Due to the light and raw mana exerted by the lesser form of calcified light, there can only be one within a specific radius of one another - minimum of ten blocks - or otherwise the light will merge, and as ‘chaotical’ light is spawned, so would this, exploding, and likely damaging its surroundings. However, there are three forms of ward's, which go as follows: Hinder: This ward hinders the undead/dark magi, hindering their means of progression. Whilst it is entirely plausible, they will succumb to great pain and torment in the process of, and will most likely require rest afterwards. They will be unable to engage in combat straight away, their joints will ache as if they had suffered from years worth of arthritis. Those without a corporeal form, will struggle with movement, and will undergo extensive pain throughout, and moments after, hindering their ability in combat. (Prevents dark magi/creatures from automatically engaging in combat after by-passing a ward.) Annul: This ward is a means to prevent dark magi from invoking their tenebrous magicks, or weakening it to a considerable degree. Those tier four and five, while in this ward, will be weakened to tier three, whilst those tier three, will be weakened to tier two. Tier two and one will be unaffected by this ward. That said, due to its deific affiliation, both dark magi and creatures alike will full a dull, over longing pain, albeit it wouldn’t be enough to hinder their ability to invoke dark magicks. Revoke: Akin to Hinder, this ward was designed with the intent of hindering one's ability to progress, however, it is more ‘powerful’ in the sense that those of undead origin and those wielding dark magicks. It prevents passage entirely, albeit it manifests in the shape of a veil instead of a singular focal point exhuming light in a spherical manner. This veil is, however, not worthy of being produced in cities, towns, and keeps, for its sole intent is to prevent anyone except those who wield their Aengul’s magic from passing. Whether they are mortal or undead, it is a shield-veil of sorts, and is mostly used to conceal a location or protect a location from harm's way. Like all ward's, these respective three can be damaged and destroyed, producing a minor ‘explosion’ of sorts which will produce light in all manners of direction, and is capable of damaging those undead and dark magi. All wards must be exposed, concealing them therein conceals the effects of the ward, and disallows it from its full potential. Through force, these wards can be destroyed, with the calcified light being the sole weakness for such- when destroyed, the ward fails, allowing passage. Red lines: Multiple ward's cannot be in one location. Multiple wards of varying deific origin cannot be in one location. Multiple enchantments cannot be on one item/tool. Multiple enchantments of varying deific origin cannot be on one item/tool. Ward's must be recharged every seven days, failure to do so results in failure of the ward. Ward's can only be in ten block range of one another, pressing more than one together will result in the ward becoming volatile. Ward: Revoke provides passage for those of their Aengul’s origin and solely those. Spooks must adhere to this, keep it in good favour, lads. Wards are exhausting to both produce and recharge. Enchantments will only last seven days, requiring a recharge, unless enchanted by calcified light. When explaining that in rare cases, those most bound to their Aengul’s are able to produce extreme relics/artefacts, this is in the case of event characters and/or events. It should be noted that it is highly implausible for those with the sheer power to enact it, as it is mostly a spiritual enactment, and can only be achieved at the behest of their respective Aengul. Absolutely welcome for more redlines/edits. I’m not particularly great with creating red lines, so, feel free to voice any concerns. However, this is a long-needed clarification/lore write, and hopefully something both sides can agree upon.
  10. @mitto you ok there bud :( 

    1. mitto

      mitto

      bro no i feel bad for ******* your wife 

  11. @mitto alright ***** lets go i am a man on a mission i will not stopo until youre dead. i hate you. i hate you. i hate you. i hate you. i hate you.

  12. Within the callous confines of the Courlandic capital, sat the respective powers of the realm, squabbling amongst one another in their own strife of hostilities. However, through their hostile nature, had House of Horen been the voice of reason, striving to encourage the foreign and domestic nations to unify in their efforts against the Undead, as did the Dwarves and Courland too. To each their own, respectable nations, who could discard their strife in their acknowledgement of the tenebrous encroachment. When the discussion was seemingly coming along, was when an outward force attacked, consisting of rogues and veterans alike. An infamous guild of daunting, war-torn men, sought to pillage the treasures of Courland, but instead found themselves drawing steel against the sovereign leaders. In their efforts, had Arthur Horen pulled back both Peter Sigismund and Frederick, accompanied by varying sovereign leaders- however, as unfortunate as it was, during the confusion they were locked out of the meeting room. Men flanked the walls, ascending the stone as the minuscule group soon grew tenfold, brandishing their weapons against the Courlandic guard. During their departure, had His Royal Majesty, Peter Sigismund fled through the streets, his brother-in-arms and Duke alike, thwarting whatever menace in their path. Envoys of guardsmen, carrying various banners encircled their respective sovereign leaders, taking their own departure, as had Frederick, Arthur, and Peter. To their homeland, the swampland, the Kingdom of Mardon. Therein banners flew high above the city of Lorath, where the trio promptly called for their respective council, who concealed themselves within the confines of the Lorath Keep. Ushering amongst themselves, with nary a disagreement, notes of varying Undead sat upon the table, scholars providing enlightening speeches upon the scourge. Eventually, they had come to their conclusion, with Peter Sigismund calling forth his levy and nobility alike, as had Arthur Horen, and Frederick Augustus. As a triumvirate, they ushered their speech aloud, the banners of House of Horen swaying high above the air, while men clad in iron and steel stood stalwart, saluting their marshals and liege lords. “While the meeting was unsuccessful, as we had before, we will do so again!” Peter Sigismund began, tone callous albeit sonorous. “As I had forewarned, Man could not recognise the encroaching threat, and we lost the Bastion as a result! Valiant men perished during their plight, go forth, my messengers, inform the Westerlandic refugees that they’ve land within Mardon, a ripe harvest to fill their starving bellies, homes to shelter their families, and medical bays to tend to their wounded! The Titans of Horen will smile upon our advance, for we rush to the aid of the Westerlands, to thwart the threat, and re-take the Bastion! Go forth, messengers, spread word to the sovereign nations, that despite the inconclusive decision of our meeting, interrupted by war-torn men, we recognise the Westerlandic plight! Join arms, let us unify as a singular force, despite our varying banners and racial ties, to thwart the threat!” Peter Sigismund, Arthur Horen, and Frederick Augustus stand in unison, wielding the banners of the Kingdom of Mardon and the Kingdom of Owessex, exclaiming aloud in a powerful, sonorous tone. WE WILL STAND AS ONE. WE WILL FIGHT FOR THE WESTERLANDIC PLIGHT. WE WILL SLAUGHTER THE UNDEAD MENACE. FOR THE WESTERLANDS. FOR THE MEN, WOMEN, AND CHILDREN WHO DIED. FOR THE LATE KING CAIUS. VENGEANCE WILL BE HAD. THE KINGDOM OF MARDON AND THE KINGDOM OF OWESSEX DO UNITE TO DECLARE WAR UPON THE UNDEAD OF MORDRING. - Peter Sigismund and Arthur Horen, announcing their declaration to their unified force. WARCLAIM Tier Chosen (This cannot be changed after the first warclaim is held): Type of battle: Tier 1: Conquest Date And Time: 7/5/2017 (7th of May) 8 PM GMT (Willing to amend so the Undead can build up beforehand.) Side A: The Kingdom of Mardon and Allies Side B: The Scourge of Mordring and Allies Location and boundaries: Direct Area: https://i.gyazo.com/5b4ed28bfd368b4e14d8e19c30143a8c.png Surrounding area of battlefield for reference to location: https://i.gyazo.com/8b9760e3d34d109028f84a10a1cacf0e.png Terms of Victory The Scourge of Mordring or the Kingdom of Mardon are either re-routed or killed. The Scourge of Mordring or the Kingdom of Mardon flee the field of battle. Upon Victory For... Side A: The Kingdom of Mardon and Allies The Kingdom of Mardon may proceed to conquest the Bastion. Side B: The Scourge of Mordring and Allies The Kingdom of Mardon and allies will be forced from battle, disallowing a second pursuit in re-taking the city for a maximum of two weeks. Rules All LoTC rules. No status switching. No golden apples. No one day alts. No excessive mob-spawning, let’s keep it fair, lads.
  13. shut the **** up you intolerable cuckold *****

    1. Harri

      Harri

      PATHETIC REPLY AFTER BEING PUBLICLY SHAMED AND EMBARRASSED HAHAHAHHA

  14. I can also have Harrison confirm that Savoy is not allowed to conquest Mardon & only Courland could have. You know this, Matt, you were in the chat. Also, there's absolutely no way you could've gotten into that location. Choose again.
  15. Free nathan barnett! 
  16. can an fm contact me i need forum aid

    1. Ford

      Ford

      fms are forum aids 

    2. LadyRebecca

      LadyRebecca

      Can confirm. What's up Tsu

       

  17. Any city-tier builders want to make a solid 15k? Or a team of builders want to share 15k between them? Hit me up. :)

    1. Vege

      Vege

      i am good bilder

    2. Tsuyose

      Tsuyose

      @vege wtf ur dead shut up........................

    3. Vege

      Vege

      i have died an am resurrected 

       

  18. @gms please deny the warclaim i posted ive opted not to pursue it anymore in better favour of angmarzku 

    1. Heero

      Heero

      Deny Mardon's stuff? Of course, of course. I'll do that right away

    2. E__V__O

      E__V__O

      Dang, I wanted to see the greatest battle of the ages. 

  19. "You require power, power unimaginable to mortality; they will succeed where you have failed." The archaic Necromancer to the Hand of Mordring. No man can forget the ruination of the Abyss, either from peering into its innards from over yonder or trekking through its tenebrous core. A mind-addling place, by any means, and most certainly a the homeland for the devious. Himself, included, although this addled man had spent many-a-year weaving life betwixt his pallid digits, he turned toward his mentors who he had long since superseded in their lethargy, and scolded them for their inaction. You either die young a hero, or live long enough to see yourself become the villain, ushered an aged Jacque de Felsen to the troubled Necromancer whilst the duo and their merry band traversed the western wasteland, striding toward the ominous, damned Keep of the Wraiths. "Ghamul, your inaction, and inability is pitiful! You've the resources any man dreams of, yet you waste it, prolonging this siege? I dare doubt your capability, you're but a shadow of your forefathers!" The Necromancer barked, a singular digit gestured toward the Wraith, who merely loomed above his gathering, ghoulish misfits. The Weaver ushered much, scolding and scowling as he bit and chew at the congregation of Wraiths while they declined his proposition, and then proceeded to mock him, and his kinsmen. "This is non-negotiable. Especially since you have upset me." Ghamul scowled back, Adorellan promptly twisted, casting a glower toward the gateway as he motioned it upwards, and the gatekeeper adhered, Adorellan's congregation retracted from the portal, marching down the boreal walkway whilst the tenebrous mass watched, snickering amidst themselves, and ushered words of doubt and disbelief, before their attention was caught by the Daeva's departing words, his sonorous voice bellowing aloud to all those confined within the frozen walls. "Then a civil war it is." TO ALL INHABITANTS OF AXIOS. I HEREBY DECLARE WAR UPON MY KINSMEN. TO THE DARK MAGI OF YORE AND NOW. YOU HAVE SEVEN SAINTS DAYS TO DISCARD YOUR ALLEGIANCE TO THE FALSE WRAITHS. THE WRATH OF AKNU'GUL KNOW NO BOUNDS. TO THE HAND OF MORDRING AND THE WRAITHS. DISCARD YOUR MALFORMED VISAGE AND YOU WILL BE BEQUEATHED POWER ANEW. BRING ME THE CROWN OF GHAMUL AND THIS WAR WILL END. WARCLAIM Tier Chosen (This cannot be changed after the first war claim is held): 1 Type of battle: Conquest (skirmish) Date And Time: Saturday, 29/04/2017 Side A: The Order of Yathic + Allies Side B: The Sanctum of the Black Sun (Wraiths) + Allies Location and boundaries: Direct Area: Surrounding area of the battlefield for reference to location: Terms of Victory Upon Victory For... Side A: May proceed on to conquest the Sanctum of the Black Sun's portal. Side B: The attackers are thwarted and may not attack for a whole month! Rules No status switching. All LoTC rules. No golden apples. No one-day alts.
  20. My man, you've got castles to pass before you can siege the city.
  21. dont let the savoyard menace steal you away

  22. You should incorporate Daeva, also, the Shade cannot be absorbed past a certain point, nor removed by anything other than the Shade Gem and/or father past a certain point. (Tier 3/4) Also, could you do me a favour and reveal any comparisons this re-write would have with pre-existing deific magic? (Prevalently Tahariaen/Xannic, we made an effort to differentiate all deific magics as best as we could.)
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