In the center of a seemingly hollow town, a small group begins to form around something. You seem take interest, and start to push past the bunch, trying to make it towards whatever they are gathering around, but as you make your way from person to person you notice oddities about each and everyone of them. Some could be called monsters or freaks, but others look normal yet what they happen to be doing as you walk past is beyond your belief of the word. And then you see him, or atleast you believe it is a him, you look at his beard, a subtle shade a green, intermixed with many kinds of flora, moss and twigs. He wears a red robe, every bit as dirty and peculiar as his beard, yet he seems somewhat welcoming as he talks to those around him. But then he looks to you, a smile forming at the edge of his crusty lips. He nods, walking up to you at a steady and slow pace. "I see you've made it here." He says, reaching out to pat your shoulder. "Welcome, I wish you had come a bit earlier so that we could talk more than this, but it doesn't matter much, as we will talk in a few moments, after my speech." He grins, patting your should one time, before heading over to a large, flat rock where others with robes similar to his are gathered, he begins to speak much more loudly and passionately than he did with you, addressing the whole lot, "Welcome all of you! You, you who has been outcasted or shunned because of your brilliance! You who has talents that no normal person could ever fathom! You who has beauty that every man and woman is so jealous, they must disregard your existence so that they not worry about not being as perfect as you! You that makes up our great fellowship, yes you, not I or any other councilmen, you are the backbone of our community, you make it great!" He pauses, taking a quick sip out a bent flask from his pocket. "So, we welcome you, into the Hermits Fellowship, to open your mind to not only what you are capable of, but what we all are capable of together."..."Come, now outcasts, and those shunned, we shall create a world of our own!" The man steps down from the rock, followed by a round of applause and cheers, looking over to you as he makes his way with a smile. "We have much to discuss, and I know I promised you after my speech" He ushers you under his arm. "But now is not the time, you should go and register with the younglings first."..."Goodbye until then."
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Stated on a peice of bark as you enter the Sanctuary.
The Hermit's fellowship can be defined as both a place and as a guild, It thrives on interdependency, originality and overall peculiarity. One does not venture to the Hermit's Sanctuary in a sane mind(As considered elsewhere.) Those who are normal and dull in their thinking or body, as deemed by the council of hermits can simply not enter or join the guilds holdings. The fellowship is a place to express ones passion in whatever, as long as it is peaceful and its ideals are accepted by the council of hermits. Do not conjoin to social moralities, embrace thy weirdness in thy self.
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Ranks of the Fellowship
Councilmen;
Those who have been voted in by the current grand hermits to lead the Sanctuary, they decide on important matters within the fellowship and are accompanied by a red robe.
Current Councilmen; Terrowin the Aged(Anawkin52)
Grand Hermit;
The second highest in hermit's social rankings, Grand hermits are those deemed fit to accept others into the Sanctuary, promote them into hermits and to help guide other hermits to becoming grand hermits, one can only become a grand hermit by completing a Grand Task assigned by councilmen or another Grand Hermit. Accompanied by a brown robe.
Current Grand Hermits; None.
Hermit;
The staple rank of the hermits, they are to guide younglings in their endeavors into becoming Hermits like themselves, and can recommend others to join the Sanctuary. When a youngling reaches this stage, they are allowed to pick and ending for their Hermit name, an example would be my Hermit, The Aged Hermit.
Current Hermits; None.
Youngling;
The freshly accepted to the Sanctuary, they're mostly swamped with doing higher-ups chores and run-alongs for the most part, in order to promote themselves into accepted Hermits.
Current younglings;
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Purpose
The Hermits Fellowship is a combination of an adventure guild, an engineering and craftsmanship guild and community all in one. We seek to provide you with fun events, inventions and a tightly kit community to share them with. :).
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Rules/Beliefs
*No Villainy of any kind is permitted inside the sanctuaries lands and will result in whomever in question to tried, and if found guilty, he/she is to be banned from the Sanctuary.*
*All minas is hereby deemed worthless in the Sanctuary, we work in a bartering and lending/loaning system, minas use will result in confiscation and ultimate destruction of said minas.*
*Worship of most gods is permitted as long as it is not in an ill manner or doing*
*Any and all Magic is approved for use in Sanctuary grounds, as long as no harmful intent is used*
*Respect and value other Hermit's idea's, belongings and looks, discrimination can result in a forced leave from the guild *
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Application