Jump to content

Aengoth

Creative Wizard
  • Posts

    1508
  • Joined

  • Last visited

Everything posted by Aengoth

  1. ͖̣͉̑̾ͭͥ̃̐̊̀Į̴̬͖͕̟̠̻ͫ̇̉̈̊͋̿͢ ̧̭̙͇̱͑͌̌͜L͍͔͎̠̖̞̊̐ͬ̌̀͘ͅI͔̖̟͑̾̓͟K͈̩ͧ̔̿̃ͧ̈́ͤ́Ȇ̤̔ͥ̅̅͌͗̎͢ ̶̫̩̬̋̽V͖̼̺̠̼̬ͥ̾͛́Oͧ̽̓ͤ҉̪̝̪̱R̠͔̝̽̊ͫͣͩ͢T̮̺͉̫̜͈̈ͦ͛̄̔Ę͈̯͚͉͕̼̞͚̤̿ͤ͆ͪ̍͠X̧̻̜͔̜͉̳̘̓ͨ͋̿ͣ̑
  2. Aengoth

    Blue Tagged

    Gotta tighten @Heero's lease @Riftblade.
  3. its that easy

    1. rukio

      rukio

      damn bro ty for the buff

  4. That's how he gets his claws in o7 Was fun chatting and hope you do well in the future
  5. Jorvin might remember an ancient old dwarven proverb "Every defeat is just an opportunity for a revision to history decades later"
  6. its almost harvesting season
  7. imagine losing to a soundboard @Nolan_
  8. tea isn't even that good

    1. Show previous comments  2 more
    2. JokerLow

      JokerLow

      black tea, best tea

    3. Werew0lf

      Werew0lf

      you have issues irl

    4. Aengoth

      Aengoth

      @Werew0lf you're not wrong but tea is still ****

  9. did you print that off and keep it on your fridge
  10. ologs are evil

    1. Show previous comments  1 more
    2. Aengoth

      Aengoth

      nah can't trust those roided out polar bears that can die from forgetting how to breathe

       

    3. Deer__

      Deer__

      Aenpog evil

    4. Kvasir
  11. This reads like a mechanic meant for other games such as League of Legends or Darkest Dungeon. It just doesn't feel like it would fit within LotC and wouldn't provide interesting roleplay (since it just gives characters basic movesets almost like playing a card game) and might even make CRP more obtuse. Not only does it feel like it doesn't fit thematically but also the omission of an Elven Path seems really arbitrary. Thematically it also doesn't make sense for someone to be able to spec within each tree.
  12. Really good post, I think this particular line really should be read by players at least once during this time on LotC as a good way to reflect on how we interact with each other.
  13. I'm **** at writing as I always ramble so take this incoherent mess for what its worth. Edit: Heres some music since its a long ass post Edit2: ******* spoiler took all of it for some odd reason Accepting Conflict and Losing is an important part of developing and maintaining interesting characters. Characters that do not experience conflict tend to become very one dimensional and detached from the reality of the server and some of its most important driving forces [wars/antags/spooks/monsters/etc]. We cannot realistically expect to script [often fabricated/melodramatic (ex - orc killed my dad) conflict that seems disingenuous except by a rare few] every interaction and its outcome become a character that is genuinely interesting and fun to interact with. This is not meant to detract from the importance of peaceful / slice of life roleplay since those roleplay scenarios are often what sets the foundation for the personality/beliefs of a character. Instead these factors are together important in created a well rounded character. You can't build a community solely on one type of roleplay and expect it to be self sufficient. We've seen this from both sides be it "PvP goons" or "Tavern RPers". A good example of "PvP goons" lacking self sufficiency is the decline/stagnation of the Orcs. This isn't meant to be a knock at the Orcish players but rather the systems they were built upon that were unsustainable such as how Orcs use to PvP for who got the title of Rex. This resulted in the Orcs struggling to maintain consistent and effective leadership and when fully embracing such a system the nation would descend into chaos due to the lack of a proper structure. Even now it appears that Orcs struggle to maintain enough activity to justify a Nation status due to the foundation they were built upon limiting their ability to grow at the same rate as their counterparts [compare the number of Orcish nations/cultures to have existed and been reasonably strong to the other 3 descendants]. A direct opposite of this is readily available by looking at a number of elven nations the quintessential "Tavern RPers" throughout the lifespan of the server. Instead I think a better example though would be Halflings who have similarly struggled like the Orcs even though they're fundamentally different. We've seen the Halflings go through many periods of brief activity to stagnancy. Even in 2.0/3.0 it was joked that Halflings were a Retirement nation for old players to go and chill out in. It is difficult to pull in new players and maintain current players in a population where little conflict happens. Hell, one of the times Halflings were at their peaks was when they accepted Conflict and they nearly eradicated a human subrace [either Raevs or Adunians, I can't remember its been awhile] due to a border dispute. Doesn't matter how many fairs you plan if nothing really changes asides from a leader abdicating every now and then. Again this isn't meant to diminish those who play Halflings but rather show how the limitations they work within really inhibit their ability to grow/maintain at times. Finally banditry is alive again which is a great change from what was a relatively conflict free previous map. Conflict is good for building well rounded characters, so many characters are painfully sheltered and exist in bubbles that do not interact with one another unless a conquest warclaim is created. Having a character that is sheltered isn't necessarily a bad thing and should be encouraged when the character is young, but an elf who has lived 400 years blissfully unaware/uninvolved in the various tragedies [ex - inferni conquest] is similar to interacting with a 30 year old who never had a difficult job or relationship. By having small scale conflict that is actually meaningfully detrimental hopefully we can now move away from the plague that is immediate Conquest & Pillaging escalation. My reasoning for praising Banditry but condemning Conquest & Pillage is simple. OOCly the first is but a nuisance that can be reasonably averted through cooperation with your peers in the community. OOCly the second is often quite stressful that usually results in entire playerbases leaving the server which has been the main viable strategy of conflict used by various nations throughout the previous 5-6 years. We've existed in this weird vacuum where it is not acceptable to be robbed by another player but it is perfectly normal for entire playerbases to be pushed to the point of leaving the server. How convoluted have the rules become where preforming an RP coup is absurd but gerrymandering members of the staff team to hunt after specific playerbases for any rule break for the purpose of permanently evicting them is/was the norm. From a roleplay perspective now nations/settlements/lairs will now have to once again actually consider how to best protect their citizenry and there will be a level of inherent merit (bigger sword / bigger walls diplomacy) to them existing. Now if you do have an open gate policy but do not protect your citizens they have a proper complaint to bring to their leaders which is that they require some form of security. Nations that are incapable/unwilling to find a solution to their security problems will naturally bleed membership as those players shift to other Nations/Settlements. The solution isn't to complain OOCly about the problem until it goes away but instead to interact with other communities [employing foreign guards or bargaining with your aggressors] or improve upon your own society/infrastructure [have a militia or atleast a few gate attendants who will keep hostiles out, you could even go so far as to organize node collections in small groups to make yourself a more difficult target] so that your playergroup as a whole is more self sufficient [not in terms of economy but in terms of activity and security]. Often it feels as if the community lacks a proper balance of the two and a portion of the community will go so far as to frame the other side as immoral and dangerous to the health of the server. I think we have all at one point or another been at fault of this regardless of what side we tend towards. Hopefully people will be able to accept that sometimes they're going to be on the losing side without becoming hateful/spiteful OOCly and in the same vein hopefully we see those who win are willing to show some more compassion and avoid exploiting the rules to an extent that discourages others from ever interacting with them. Ideally this will result in dynamic nations and characters that will become less isolated as a whole. This doesn't mean that you shouldn't report low effort Banditry as I think even those amongst Bandit factions would accept that there should be a standard. But that standard goes both ways as often those who are being attacked can be quite OOCly spiteful or not bother to put in the same effort they expect of those robbing them.
  14. my only suggestion regarding this upcoming map econ is to slow down the rate at which you tax nations ideally to a 2 week period or a monthly period

  15. Can't drink tea all day gotta work to maintain the purest nation.
  16. invest in gold on lotc

    1. Show previous comments  2 more
    2. Valannor

      Valannor

      Dwarves OP, plz nerf. They have all the gold, crashed the gold standard economy. 

    3. bumblefina

      bumblefina

      I am going to be burying my material wealth for safe keeping

    4. Hiebe

      Hiebe

      Youve figured out the end game

  17. im sure crumena can dig up aengoth's corpse if he is that lonely
×
×
  • Create New...