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Aengoth

Creative Wizard
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Everything posted by Aengoth

  1. I remember the swap from CRP default to PVP that greatly increased the QoL of dealing with bandits/spooks as a guard back in 2013. I have found that CRP in bad faith is more often then not more frustrating then PVP in bad faith. While PVP has had egregious "metas" where you see stalling or item disparity (nexus) that push that beyond the norm these have typically been fostered by systems set in place by staff without corrections made fast enough. Meanwhile CRP in bad faith is always incredibly prolonged instances of OOC arguing and powergaming (be it intentional or unintention). Atleast when I am pulled into a PvP situation such as being robbed (be it in good faith or bad faith) it is 90% of the time a short affair that allows for a great amount of flexibility in how I incorporate that outcome into roleplay afterwards. The only time I've seen CRP proceed swiftly with minimal arguing is with two individuals who are acting in incredibly good faith or when rolls are used to determine outcome. Either way these arguments have been going on forever and both sides tend to view themselves as a majority of the community. Edit: Magic bloat has also contributed to a degradation in CRP quality. Atm there are 70+ accepted magic/submagics/creatureapps that each contain abilities/redlines which I can guarantee even the oldest of lore brains don't have comprehensive understanding of the capabilities of more then 50% at a given time. This makes near every encounter with combat magic roleplay involve some sort of confusion or argument that I have seen in the last 2 years.
  2. The heavy influences from other media are pretty par for the course when you consider that early LOTC was basically just a mashup of a myriad of media. Not a fan of its influence on the larger scope lore of the server. It worked better as a niche ideology for spooks with most spooks outside of it being unapologetically evil. Now that it is a dominant spook ideology I think it causes problems with morally gray aspiring godkillers being one of the more oblivious examples. I think we may have seen more interesting results if it had pivoted towards attracting non-magical roleplayers as opposed to spook roleplayers (I understand they're not mutally exclusive) as I think seeing . While in theory it may provide more depth for spook characters I think it results in a lower ceiling for a spook to garner infamy (outside of the spook community) as opposed to some of the pre-xionist spooks (2012 - 2013 spooks). Maybe that's rose tint but I do find Xionist spooks are not as interesting to interact with as there predecessors. It's still the third best player religion on the server even with its faults and the fact that it is crutched up by various independent staff members throughout the years.
  3. leave the gun take the cannoli

  4. @HaroldThe new map has rekindled some forgotten love of the roleplay experience that I thought was long dead for me.

    1. Charles The Bald

      Charles The Bald

      Let's join our forces.

    2. Harold

      Harold

      who said I had to play on my main account?

  5. Ernst doubts this and scowls to himself in his damp dusty cave.
  6. Noviate Ernst stirs in his damp cave.
  7. man this place crawls

  8. rip del user 16

    1. JoanOfArc
    2. Shorsand

      Shorsand

      no one remembers del user 1-15
      they will be swept away in the fog of history

    3. ferdaboy

      ferdaboy

      the fog is comign the fog is coming the fog is coming the fog is coming the fog is coming the fog is coming

      the fog is comign the fog is coming the fog is coming the fog is coming the fog is coming the fog is coming

      the fog is comign the fog is coming the fog is coming the fog is coming the fog is coming the fog is coming

  9. Created by Koteshi, survivor of the Mori assault on Tetsugawa
  10. A public letter is posted on town boards @Nooblius My Lord, I petition thee to sponsor my work. I am an aspiring artist seeking employ. In this draft of a sculpture I seek to capture the woes of our brothers in Minitz who shoulder the burden of Aaun. I hear rumours that they have begun to refurbish empty granaries to house their noble squatters. With this art we may even promote some sort of charity to aid them. -Ernst Salson
  11. Giving players more autonomy provides a more dynamic map. The ability to create strategic chokepoints shouldn't be suppressed. As for roadside taverns, seems like something that could be solved by speaking with a nation and getting territory. There was at least two roadside taverns this map on either side of Eastfleet that had brief lifespans. One died due to internal politics/banditry and other just didn't have a committed group to run it for an extended period of time. If there is such a constant demand for tavern RP then some people really need to step up and stick to it (it's a proven recipe for having consistent rp if maintained, people just typically get bored of running it). Merchant Caverns etc always end up becoming inactive and dead.
  12. they all come crawling back @Sir_Niccum

    1. Charles The Bald

      Charles The Bald

      Crawl back to Urguan, the only place you two can call home.

  13. "Evil oyashimans.." curses Ernst
  14. have a good one, sorry the castile baby suffocated in an ender chest
  15. Ernst feels a distinct glow from this proclaimation.
  16. power of thought can't be shelved if i believe it isn't

  17. need the independence dlc pack to be able to use the allies mechanic
  18. held the other staff teams together when others dropped the ball
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