Recall though Leo. There can only be four wraiths at any given time. No more. You aren't fighting a mage, you're fighting something that has transcended mortality. The effectiveness of gold is neat, but I like the opportunity to reach out to your fellow mages, the clerics and paladins and make them actually relevant again. Those are magic types which at the moment are losing traction due to lack of threats. Giving them something they can hard-counter and have to be sought out for generates roleplay. You can still get a weapon that can be used to bastry a wraith you just have to seek a fi, cleric or paladin magic user out. I like that, it makes special weapons special again. Speaking as someone who's been in many wraith fights, having to seek out a cleric/paladin/fi-mage is vastly more annoying than it is RP generating. From the fact that the chances of a cleric being online at the time and place a wraith is around doing his wraithey stuff is simply very slim, to the fact that "we need to get someone else to come do this thing for us!" is simply not engaging or interesting RP. On paper, this would give holy orders more RP, but in reality it'd just be a lot of "PM to see if any clerics are online, theres a wraith in town. No? ****." Those holy orders have their advantage. they're far more effective against dark beings than non-holy people are. But that doesnt mean us average-joes should have absolutely no chance in the event we lack a cleric/paladin. I'm sorry, but if the tradeoff of Wraiths being invicible to non-holy folks is their rarity...that just isnt represented in RP. Wraith attacks are a dime-a-dozen. There've been two in the last two days in Laurelin. The "we're rare, so we're much more powerful" argument doesn't hold up if your attacks are as frequent -and by extension mundane- as other groups. Additionally, Itharels, Keepers and Ascended have also transcended mortality and are very rare, and they can all be killed via conventional stabby stabby.