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[✓] [World/Material Lore] Chitin Crafts
ClassyDryad replied to ThatFunkyBunch's topic in Metals/Minerals/Crystals/Etc.
People have been rejected from making armor out of lurkers/ET can do basically anything it'd be silly to restrict lore because an ET could possibly make an event reward that's similar. -
I'd probably make it a bit more broad than whispers as those won't fit every voidstalker. Could have like creepy instruments, minor hallucinations, maybe changes in the voidstalkers body?
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[✗] [Magic Lore] Witch Doctors, Shamans of Malediction
ClassyDryad replied to ClassyDryad's topic in Denied Lore
<3. I personally didn't see the point of giving a magic both limited uses of spells and a mana system at the same time. Current witch doctors should be untouched, I don't think the magic needs any new grandfathers or ma cleansing. That is probably more of a Divine decision though. -
[✗] [Magic Lore] Witch Doctors, Shamans of Malediction
ClassyDryad replied to ClassyDryad's topic in Denied Lore
I believe it's to balance out weaker and stronger curse effects, encourage spiritualist rp by tying it to resource recovery, part of making spending slots on pacts actually a reasonable thing and not a waste, and giving a means for witch doctor to have a weakness that non-mages don't have. -
Music Link Conduits of Spiritual Wrath Witch doctors are those accursed shamans who spread spiritual malice unto the world around them through various forms of curses. Despite their more malevolent magic in comparison to their farseer cousins, witch doctors indeed act towards the goals of their pacted spirits. Whether it be taking new worshipers to speak with their deities, cursing others to scorn from or direct towards their spirit’s domain, or inflicting burdens upon others as some form of trial. In order to become a witch doctor, a prospective and compatible student must receive the ire of a powerful lesser spirit, enough so to cause the being to afflict their soul with a permanent malediction. Obtaining the magic at this stage costs 1 slot for the new witch doctor, with this new found curse being further altered by spirits they pact with. Each additional pact costs 1 slot, these pacted spirits are the only ones which may be incited to for casting spells that require a pact, restricting the aesthetics and capabilities of those spells to spirits pacted to the shaman. Shamanistic submagics tied to pacting to specific spirits, such as Lutamancy and Animism, may be self taught by a shaman who is pacted to their respective spirit. This magic shares the same slot spent pacting with the spirit. As Witch doctors have a limited number of uses of each spell they learn, static from when they first gain access to them. These uses recover passively each ooc day. In addition, each slot spent on a pact by the witch doctor grants one general spell use, which can be expended on any of their spells. Tier 1 [2 OOC Weeks]: Incitement [Unlimited], Trinket [10], Jinxing [5] Tier 2 [3 OOC Weeks]: Bewitchment [3], Spirit Walk [Unlimited], Cursed healing [3] Tier 3 [5 OOC Weeks]: Marking [Shared with Trinkets], Hexing [Shared with Bewitchment] Tier 4: [6 OOC Weeks]: Glamouring [1] Tier 5: Malison [3] Whenever a witch doctor casts, their malediction manifests upon their own body in some purely aesthetic or self-detrimental manner, such as the body temperature of a fire pacted shaman spiking, or the hair of a harvest pacted shaman transforming into leaves and vines. This curse remains apparent until the uses of each spell are regained, either passively or through spiritual worship. General spell uses are only recovered passively. Spiritual rituals or prayer lasting at least 6 emotes will recover all uses of Charming and Jinxing once per OOC day. Spiritual offerings upon a shrine will recover uses of Bewitchment, Hexing, and Cursed Healing once per OOC day. Sacrifices performed at a tier 2 pacted shrine (Parts of the shaman’s own body, items of significance or disdain, animals, descendants, darkspawn, etc) will recover uses of Malisons and Glamour once per OOC day. Incitement [Tier 1] [Combative] [Pactless] As the means of conducting the power of the spirits, a shaman may invoke spiritual influence visually in the space around them through various means. This change affects themselves and the world around them in a purely aesthetic manner, such as causing rain to appear to fall or plants to bristle with eyeballs. This affects only the witch doctor’s own body or things they are directly touching at tier 1, though it expands out further later, extending 3 blocks out at tier 3, 5 at tier 4, and 7 at tier 5. These changes remain until the witch doctor stops inciting. Witch doctors incite through three specific ways, sometimes specified by various spells. Incantation: Chants of old blah and derivatives, beyond one word repeating over and over or mockery of the spirit they are conducting. A shaman must not be gagged or otherwise muted to perform this. Offering: Sacrifice of a prepared reagent symbolic to the spirit, interaction with a location symbolic or tied to the spirit, or active use of an implement (such as a staff, dagger, etc.) An offering requires the witch doctor have free movement of whichever hand is sacrificing/using/interacting. Sacrifice: The sacrifice of an animal, descendant, disdained magical item, or darkspawn of some sort. Spirit Walk [Tier 2] [Non-Combative] [Pactless] Core to the shamanic experience, a witch doctor may voyage to any of the immortal or elemental realms through 2 emotes of meditation/substance use/performance, 3 emotes of inciting the proper spirit, and 1 emote tethering the souls of those who will voyage with them. A shaman may bring only themselves at tier 2, plus 2 additional individuals for each tier beyond that. Spiritual Curses Jinxing [Tier 1] [Combative] [Requires Pact] Through 3 emotes of incitement, 1 of which must be incantation and 1 of which must be offering, the shaman may form a small projectile which flies out to strike a target the shaman can visually see within shout range. Should the bolt hit, the target area will be damaged as if struck by a longbow arrow (leaving a wound on flesh or denting/damaging plate). Should it strike on a section of the body covered in armor of gambeson strength or weaker, or not covered at all, it can instead leave a blistering, burn-like wound which disrupts attempted spellcasting. - * - - ** - - - ** - - * - Bewitchment [Tier 2] [Non Combative] [Requires Pact] Through 5 emotes of incitement, 2 of which must be incantation and 3 of which must be offering or sacrifice, the shaman may afflict a flora or fauna in shout range with a more potent form of curse. The curse may be cast upon the afflicted through whatever aesthetic means the shaman wishes, such as creating a smoky depiction of the spirit which floods into the target, or through brewing a cursed concoction and forcing the target to drink it. A shaman may affect three faunal targets while standing in the radius of a tier 2 or higher pacted shrine. Fauna When cast upon an animal or descendant, a tier 2 shaman may afflict a single minor malady. Minor Maladies are: Mild sickness Mild hallucination Dulled sense (To a maximum of half their normal ability) Changes to hair or eye color) A shaman may afflict 2 minor maladies at tier 3 and 4 at tier 5. Two minor maladies may be exchanged for a major malady instead. Major Maladies are: Reduction of physical strength by half Susceptibility to a particular emotion Negation of a single sense Aversion/fascination/incompetency to a specific topic/thing/skill Aesthetic transformations such as hair turning to feathers or horns growing on the subjects head Ethereal sensory effects shrouding the afflicted Nightmares Major hallucinations Major but non debilitating sickness Synesthesia. These curses last at minimum 2 ooc days, and at maximum up to 2 ooc weeks at the choice of the afflicted. Flora When cursing flora (plants, fungus, coral, sea-anemones), a witch doctor may curse all flora partially or fully in a 1 block area with a single casting, increasing to a 3 by 3 cubic block area at tier 3 and a 5 by 5 cubic block area at tier 5. This curse can manifest as change in size (up to that of an oak tree at most), change in color/texture/transparency, can cause it to be shrouded in ethereal and harmless sensory effects, can cause it to swarm with a specific harmless animal, can cause it to become sickly/warped/corrupted/inedible/infertile, and can cause changes to how/where it grows. Unlike bewitchments on flora, any number of these effects may be chosen, and last until the curse is cleansed or the flora is destroyed and removed from the location. - * - - ** - - - ** - - * - Hexing [Tier 3] [Combative] [Requires Pact] Through 4 emotes of incitement, 2 of which must be incantation and 2 of which must be offering, the shaman may afflict a target with a more potent combative curse, with options dependent on the specific spirits the shaman is pacted to. This curse will seek a target out within RP range upon being cast, even afflicting the shaman should no other targets be present, and remaining for emotes equal to the tier of the witch doctor. The curse options are as follows: Scourging [From pacts of Skathach, Akathro, Bregthar, Fiarza, Kulthark, Neizdark]: The target is afflicted with painful spiritual effects akin to fruum upon animists. This effect is not life threatening or permanent, though it is painful enough to disrupt or prevent spellcasting in addition to whatever other disadvantages such pain might bring. Disfiguring [From pacts of Freygoth, Kor, Anyhuluz, Akezo, Trokorl, Kezt, Krathol. Gazigash, Scorthuz, Velkumezt, Drelthok, Eathruz, Âmul, Dazkur]: The target has spiritual influence shroud one limb (arm, leg, wing, tail, tentacle, etc) become unusable completely for the duration of the curse. Enfeebling [From pacts of Enrohk, Shezept, Ixli, Ogrol, Rolfizh, Ramakhet, Urin, Kesaroth, Leyd, Aztran, Ikuras, Xaakt, Ankrus, Glutros]: The target has their physical strength halved for the duration of the curse (An olog being reduced to an uruk, an uruk to a human etc.) as their body is afflicted with some spiritual malice across their whole form for the duration of the curse. Hampering [From pacts of Votar, Vulka, Jevex, Paxahru, Ublulhar, Ghorza, Luara, Veist, Isuz, Theruz, Betharuz, Gentharuz, Brimztra, Konestruu, Letrithak, Etna, Arwa]: The target finds their abilities or body reduced, causing their movement to be halved and their reactions to be dulled, making blocking, parrying, and otherwise avoiding attacks more difficult for the duration of the curse. This curse does not rely on accuracy, though it may be blocked through raising a shield the emote before the casting is finished, blocking line of sight, or through magical wards akin to a paladin’s barrier (but not full shrouding.) It may also be removed if the afflicted spends two emotes wholly interrupted and focused upon removing it, not moving more than 3 blocks per emote they do so. - * - - ** - - - ** - - * - Glamouring [Tier 4] [Non Combative] [Requires Pact] Through 5 emotes of incitement, 2 of which must be incantation and 3 of which must be offerings or sacrifices, a shaman may afflict an area in a twenty block radius with a cursed plague, causing a chaotic but harmless effect to play out in the area. This can take the effect of anything possible through incitement, faunal bewitchment upon harmless ambient animals, or floral bewitchment so long as they cause no harm to personas in the area. This curse naturally lasts for 1 ooc day, though it may be made to last for 1 ooc week should an effigy be constructed or a section of the area be marked spiritually (spending two additional uses of the spell.) With 1 additional emote of sacrifice and 1 additional emote of incantation a tier 5 witch doctor and two additional shamans may extend this effect out further, up to the size of an entire tile. Materium Charming Trinket [Tier 1] [Non Combative] [Pactless] Through 3 emotes of incitement, 2 of which must be offering, a witch doctor may infuse spiritual wrath into an object to impart an aesthetic of a spirit permanently on an object. These aesthetics may be any combination of : Clearly ethereal effects (ex: spiritual flames shrouding an item.) Static transformation in appearance and other sensory information (ex: making iron look and feel stony) Dysfunction in the spirits domain (ex: Shears which constantly dull and cut improperly.) Limited movement as someone could manipulate by hand without changing its location (ex: self turning book) Shape changing into an animal smaller than a wolf with spiritual aesthetics (ex: staff turns into a crystalline snake and back) Floats up to a meter away from the user (ex: An orb which floats just above the user’s fingertips) - * - - ** - - - ** - - * - Marking [Tier 3] [Non Combative] [Requires Pact] Through 5 emotes of incitement, 3 of which must be offering, a witch doctor may impart a curse on a willing person, surface, or object, choosing up to 3 minor or 1 major and 1 minor maladies from bewitchment. Constantly, or activated/deactivated under specific circumstances set by the witch doctor, the curse will afflict the willing bearer of the object, toucher of the surface, or the person marked with the curse. This could be something like a drum which gives hallucinations of fire upon being struck, or a mark which makes a person’s hair glow white when they sing about the moon. - * - - ** - - - ** - - * - Malison [Tier 5] [Non Combative] [Requires Pact] Through 5 emotes of incitement, 2 of which must be offering and 1 of which must be a sacrifice, a witch doctor may coalesce a curse into some form of fluid, paste, or other substance. This curse chooses from Bewitchment, Incitement, or Hexing for its effect. Incitement Malisons simply cause the effects of incitement for a pacted spirit to go into effect around the 7 block radius of the substance when consumed/broken for 5 emotes. This is purely aesthetic and does not assist in shamanic spellcasting in any way. May be used in combat by spending 2 emotes, though it is still only aesthetic. Bewitchment Malisons afflict minor and major maladies as if bewitchment were cast upon the target when exposed to their bloodstream/sap or ingested. This may only be performed out of combat by spending 2 emotes, following all mechanics of bewitchment. Hexing Malisons may be applied to a sharp or pointed weapon/ammunition over the course of 2 emotes in CRP. The next time this weapon draws blood on a target, the chosen hex will go into effect 2 emotes after contact. The malison wastes away should it not be used after 1 narrative day of being applied to a weapon. Cursed healing [Tier 2] [Combative/Non Combative] [Pactless] The spell which gives half their name, a witch doctor may conduct spiritual energy to mend parts of a wounded body through replacement, practical medicine, or regeneration. There is no exact emote count for how this process takes, though the narrative time varies on the amount of flesh which must be recovered. The only requirement is at least 3 emotes of incitement must occur through the process. Only first aid/stabilization may be performed in CRP, taking 4 emotes of incitement to cast. [Tier 2] Generic Flesh, bone, and Skin (For treating flesh wounds, breaks, scars, and burns) - Any amount of time [Tier 2] Digits, Facial Features (Eyes, lips, teeth, hair, etc) - 1 Narrative Hour [Tier 3] Limbs (Arms, Legs) - 2 Narrative Hours [Tier 4] Non-Essential Organs (1 Kidney, gallbladder, pancreas) - 3 Narrative Hours [Tier 5] Essential Organs (Heart, Lungs, Brain, etc) - 4 Narrative Hours Once done, the flesh affected will be afflicted with a curse, varying but usually detrimental to the person receiving them. This curse is permanent save for generic flesh/bone/skin replacement (lasting 1 ooc week instead) or should the affected flesh be directly removed. The effects of the curse may be taken from bewitchment maladies, though in addition all affected flesh will become unable to heal on its own without shamanic healing. OOC Purpose Post Acceptance Credits
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The shamans shall rise
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It looks so pretty... I am excited to afk run across the whole thing!
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The two ideas which jump to my head are either letting them combine the aesthetics of multiple magics onto arcanium or letting them make two arcanium items instead of one if they lead the ritual.
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The way for voidal emmenance to be more useful is not by encroaching on one of the niches of voidstalking imo. Maybe think of an advantage for them that isn't just manipulating the modifier?
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Luara is actually also the spirit of the passage of time I believe, though this is deeplore stuff.
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Thulezia - Spirit of lust, pleasure, and beauty Appearing as a succubus-like creature who shifts between male, female, or both. Will attempt to lure all who summon it into temptation and seduction. If it succeeds it will entrap them. Changed to Thulezia - Spirit of beauty, vanity, admiration, and wonder Appears as a idealized version of the viewer reflected within a floating mirror. OR Remove it. OOC Purpose
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Alter potency should have more redlines on what it works on specifically or how much, before you get people dousing themselves in oil which makes them completely immune to pain.
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Idk that post kind of looks a bit fake. If Malin'or existed so recently we'd surely have heard about it!
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Bug man
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Someone was telling me this potion was already going to be merged with another one and made common.
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Dal'Lisse adjusts her night cap as she reads in bed. She'd smile a wicked smile, but for what none could say.
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Dal'Lisse silently hopes to herself she can still get access to her favorite newspaper after this.
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Figura: Please Refer to this Chart While Using Blockbench.
ClassyDryad replied to Lord of Boars's topic in Miscellany
I am scared to ask for the context of this... -
What's your favorite moment of experiencing cultural/magic/world rp that you had no prior knowledge or understanding of?
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First (please hide amongus's post so I am first spoopy) Do you regret selling your soul to moderation, and what is the most silly situation you've been req'd for in vague terms?
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[NEWS] 【✧ KAKTUZ WEEKLI ISSUE IV ✧】
ClassyDryad replied to Mannamannaa's topic in The Horde of Many Tribes
Dal'lisse reads the latest issue of Kaktuz Weekly from her bed, legs kicking behind her as she scans each and every word. -
Should I write stork lore?
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[✗] Lore Addition - Mani | Blessing of a Child
ClassyDryad replied to Amayonnaise's topic in Denied Lore
If you squint hard enough a bear kind of looks like a stork. -
Huh, neat.
