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ClassyDryad

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Everything posted by ClassyDryad

  1. Dal'lisse blinsk, before slamming her hand into a desk. "I knew it. The shara cannot keep me from the truth, they built their entire city out of rock mud!" She shakes her head, commenting on the hubris of mankind.
  2. I'll be honest the last few plugins have all been amazing. Looking forward to see this in action.
  3. Why not just say 24 weeks then, or say both? It's also still a very short amount of time compared to the basically two irl years they have now. 24 Weeks isn't even half a year. It's entirely possible a non-CA blood mage would pk before a mart they submitted was even accepted.
  4. Is it just me or is the 168 irl day death counter like very short and annoyingly arbitrary to keep track of? I guess if every blood mage uses kloning or corc it doesn't matter.
  5. My current opinion about the removal of the auction house: Pro: I think for the case of difficult to make things, like voidal enchantments, the more personal person to person trading is a great improvement on rp and most people I know seem to prefer this to just throwing up generic items on the auction house. Con: My observation is that almost every city, which was once mostly dominated by rp item shops, is now just infested with several identical mechanical items stalls. I feel less drive to explore shops and their items now since even rp focused shops usually have some mechanical items. It does also make some niche things, like adding to a book collection, significantly harder.
  6. Yes +1 I think while pacting is a really good concept it's current implementation is a loadstone around the neck of the magic. If anything I'd like shamans to just have 3 or so free "pact slots" for pacts that don't come with a magic attached.
  7. House magery used to have a spell which let you make artificial messages that basically acted as custom birds, though this was removed when aviaries came into existence.
  8. A certain dark elf falls from a tree as her attempt to climb is foiled by a lone page which found its way onto a branch somehow. How this got there, she has no idea.
  9. I would not say they are comparable to voidal mages. Voidal mages cannot use half-plate after being one for a certain amount of time and comparable implies equivalency. Minor nit-pick.
  10. Maybe add them as benefits for devoting additional slots? From what I've seen of current Naz lore there isn't much reason to spend more than a single extra slot on it.
  11. Primal Monstrosities Player Event Pact This is a collection of player event creatures intended for higher difficulty/number player events between cooperating players, the creatures intended to be rare and challenging to experienced characters. Each must follow the redlines below: Unless otherwise stated, all of these creatures are usable by players only for player hosted DIY events, and follow are rules associated with player events (Cannot defend your nation or attack others, items made from them are player signed and do not exceed their mundane counterparts cannot be tamed, ect.) Druids can commune with, but not control, these creatures. Transcendent druids may still use their appearance for wardens or physical changes. ET may bend or break redlines should these creatures be used in their events. Players must follow these redlines. The Uryker The Woaloa The Nemxul The Muhmoryu The Ogkou The Mol-Oahk The Verrer OOC Purpose
  12. Like the idea though moderation would need to be faster than they are now with setting up these regions/pasting if that's involved. Currently you get delayed by at least a few weeks whenever you need it.
  13. I'd honestly dig a full nomadic culture. I think the only way it would work though is if a large number of nations let you have a tiny outpost on each of their lands. The red tape around settlements prevents it otherwise.
  14. The ferrymods aren't real guys, they don't exist.
  15. ^^^ IDK why people purposely choose to raid at like midnight when barely anyone can even get on.
  16. Looks interesting, though I don't think there is really any such thing as a 'holy' spirit. Even Akezo graciously accepts human sacrifice/is prone to such dealings themselves.
  17. My response was mostly to the statement that healing is improved in this write. I'd agree that at least witch doctors should not have immense healing abilities (although most healing magics already just heal over all injuries without lingering effects.) Healing in the current write is vague and frustrating, but it does work effectively. The ability functions almost identically to voidstalker withering, but halved, hence the comparison. It would be better for the magic to be stronger in other areas than have a spell which is too ineffective to be useful. In addition of the many instances of orc witch doctors I have seen in crp, all but two have used curses in crp that I witnessed, and the one of them who wasn't was powergaming a different part of the magic. The 'casting at a range is fine' implies that the spell can be cast so long as nobody does anything to interrupt it. If this is not the case there is a serious amount of powergaming going on in the magic. All of those methods are interesting, but in my opinion none of them are still as compelling as a spirit walk (and should not be limited to just farseers if its a stand in for the central point of shamanism.) I'd still heavily encourage at least an option to perform a spirit walk without needing the soul to go to the realm. Maybe say greater spirits cannot appear/the scenery feels dreamier/people will look like they do in the mortal world/spirits can't tell if someone's soul is tainted while the soul remains in the body. Allowing both options would be the best solution to preserve the centrally important spell while also fitting into LT demands. You can use use current cursing for hallucinatory visions, elevating painful sensations, changing a persons perspective, etc. This version lacks much of that. Soft-pking as well, while possible technically, is not practical since the person has to choose the effects of the curse themselves and hexes have to be directly approved by ST. The new redline preventing people from making it so characters cannot interact with others certainly fixes this concern though! This would not spot people from doing it, and it still cuts off a large number of prophecies for no reason. I don't know what the point of removing player made prophecies is. A lot of the other changes look good though! I'm definitely feeling more confident about this write helping the communities.
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