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ClassyDryad

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  1. The universal 8 over specific area 2 change seems geared too much towards melee combat. Most "Warhammer" esk voidal spells are also massive and takes a billion emote. If I spend 6 turns summoning a 5 meter wide sphere of water does that only count as 1 hit despite striking their entire body? Why does it take 25 turns for an archer to kill a 8 foot rock man?
  2. I think it should be able to change your facial features as well. Deal with the devil to reset your social cred
  3. I still find it funny most of the aengudaemons frequently take animal forms (Xan a lion, Tah a stag, Dragur a hawk) but the aspects, the nature gods, are all just 🧍🧍🧍

    1. Show previous comments  8 more
    2. MrMojoMordor

      MrMojoMordor

      Many shaman spirits appearences are even funnier.
      Vulka is a bronze woman.
      Ghorza is a dude with a walking stick.
      Glutros is a fat dude with bling.
      Kotrestruu is a dude with a scroll.
      Leyd is a buff charred dude.
      Dazkur is a paladin.
      Isuz is an aengul(whatever that means)
      Akezo is a woman with AURA.
      + a few more. Some are half human-half animal.


       

    3. Frisket

      Frisket

      Dragur is a ******* HAWK?!

    4. ClassyDryad

      ClassyDryad

      @FrisketDragur descended upon the world of Aegis. As his body materialized within the bounds of Aegis the Daemon took the guise of a hawk who donned vibrant red and yellow feathers. The Daemon spared no time and took to the skies. His wings sliced through the clouds as he surveyed the land

      Basically a funny flaming hawk yeah. Pretty sure his true form is a hawk phoenix thing though (as Joel said.)

  4. I personally think you should just remove areas corrupting stuff at all but that's just me. If its VITAL for some reason, I think the area should increase the number of points they get corrupted per source by like 1 rather than corrupting for 4 while in it.
  5. Advanced Conjuration While a varied and potent art, conjuration has always been limited by the comparative complexity of their art. Where a pyromancer may spend their whole life simply studying the nature of fire, an evoker of life must study countless different organisms, each composed of countless disparate elements. And such, conjuration has always held a much smaller scale than its kindred evocations. However, with greater devotion to the art of biomancy above others, a voidal magus can surpass the limitation of scale imposed by the complexity of their art and achieve greater heights. Much like most other evocations, advanced conjuration requires the usage of an additional [1] slot to the magic. Unlike other magics however, there is a baleful, if specific curse to delving in this particular craft beyond its well-honed limits. Spells from advanced conjuration cannot be enchanted outside MArts due to their inherent complexity. Flesh-Maker’s Curse Pushing one’s mental limits does not come without consequence, as such obsession over life will pollute their magic, body, and even the world about them. Artificial replacements to body parts placed upon the mage, such as atronach limbs or golem limbs, will biologically network with their form and transmute partially into warped, soft flesh. Objects held upon their person might slowly begin to show organic features, like vein-like patterns, organic appearances, or other facsimiles of life. Finally, other spells they cast may take on organic qualities to it, such as a water evoker’s water being infested with sea-life. - Advanced Conjuration is a second slot improvement upon base life evocation, requiring the devotion of an additional slot by a T5 conjurer which must be marked on their MA. - All advanced conjuration spells cannot be enchanted. - Replacement body parts outside already inherently organic ones (such as tawkin or witch-doctor limbs) become organic in nature and incorporated into the body outside cosmetics (gears shifting under the skin, elemental effects pulsing in veins, and so on.) They obtain blood vessels and lose any enhanced durability/mechanisms/non-voidal magical effects they might have outside their base function. - Replaced parts, instead of being repairable by their original means, must be repaired utilizing reconstruction Jing instead. - Affects on objects and magic caused by the Flesh-Maker’s Curse are optional and purely cosmetic, simply a means of showcasing the mage’s specialization in life evocation. Tells required for magic (such as the gathering of fire) nor the original material of the object can be hidden. - Azhl, due to its anti-organic properties, is far more effective against spells produced within advanced conjuration. Whenever a spell denotes a number of slashing attacks causing an effect against it, an azhl weapon functions as [2] emotes of attacks each use regardless of its form. - Greater Disjointed Conjuration, Steed Jing, Swarm Conjuration, and Adhesive Blast are obtained after 1 OOC week of study. - Gnashing Bulb, Exotic Chimeric Alteration, and Jing Colossus are obtained after 2 OOC weeks of study. [T2-T5] Greater Disjointed Conjuration [NC] - Through perfected knowledge of organics, a mage can conjure disjointed evocations at a scale comparable to existing evocations. This functions as an advanced form of a regular conjurationist’s ability to form disparate elements of things they have dissected. Mechanics Redlines [T3-T5] Swarm Conjuration [C] - With enhanced master comes the ability to maintain a wider number of beings at once. A conjurationist may manifest great swarms of organic matters to harass would-be attackers. Mechanics Redlines [T3-T5] Adhesive Blast [C] - A masterful conjurer can utilize more novel organic materials, such as silks or saps, to throw off their foes in conflict. Mechanics Redlines [T4-T5] Gnashing Bulb [C] - Named for the evoked mass which sometimes manifested upon the casting of unsound magic in centuries past, a conjurationist is capable of mimicking the aberration in the form of a deluge of biting flesh. Mechanics Redlines [+] Exotic Chimeric Alteration [C] - Conjurers are capable of replicating or fabricating a series of more exotic traits upon their conjuration, surpassing the limits of mundane wildlife to that of the monstrous. Mechanics Redlines [T3] Jing Steed [C] - Existing as a larger yet simpler variant of a typical bound jing, conjurationist pursuing greater enlightenment can form a majestic steed from the void itself by utilization of a jing. Mechanics Redlines [T5] Jing Colossus [Event C][NC] - Where a traditional elemental evoker forms an immense and volatile storm, the apex of a conjurer’s work instead takes the form of an immense creature- smaller in scale but no less destructive in scope. Mechanics Redlines OOC Purpose
  6. Translocation is less vital now than before but I think its a consequence of making voidal mages glass cannons who get disconnected from one hit and effectively immediately lose. The only effective strategy was to use translo to never get hit (which is EXTREMELY unfun for the other party.) With the rewrites this is less of a thing because mages have other means of dealing with *rushes you or *throws brick at your head.
  7. The void has the best lore in terms of personal expression of a character rather than following the path laid before you. I would not normally say it is the most well designed but Johann has done some neat things for the lore recently. Druidism and heraldry have the best cultures around the magic itself. Templar was the best designed magic until they removed the RAGE. Now it is dead to me.
  8. Halfling strength does not mean anything please use a lore approved example like "goblin strength" or "scholar strength" wait a minute
  9. Ironically if anything being allowed to use the plant spell is a debuff because it will tempt you away from evocation spells which are just better and fully usable. The bird is trying to save you.
  10. OOC: Most of this is either clarification or attempting to bring back some flavor stuff missing after the rewrite but also includes some balancing things. I have a more ambitious one in mind but I am going to not overwhelm the magic with changes. The formatting is a bit off because this page got attacked by a demon sorry. As always, changes are Bolded and removed content has been struck through. Original General Redlines New General Redlines Reasons: I am willing to bet the intention is that this is already not something you can do, but the explicit redline against it was removed in the rewrite. Given the sheer number of times creating accurate depictions or clones of people has been abused I don't really need to explain why keeping this out of the redlines is a bad idea. Original [T4] Chimeric Alteration [C] - At a certain stage of mastery, the Life Evocationist has gained an implicit understand of the material they study, and can transpose the aspects of certain species onto others. Mechanics: Redlines: New [T4] Chimeric Alteration [C] - At a certain stage of mastery, the Life Evocationist has gained an implicit understand of the material they study, and can transpose the aspects of certain species onto others. Mechanics: Redlines: Reasons: First part is mostly just a clarification thing as I have had people try to tell me chimeric alteration only works when splicing animal and plant traits together. The examples given are not a good indicator of what you can do. Secondly, in prior rewrites you could do basically however many alterations you wanted on a creature out of combat and I do not really see why that should change now. For transparency this does allow one of my spellforges to do more flavor wise so I am a bit biased. Original [T2-T5] Perennial Conjuration [C] - What is beautiful can also be horrible, and it is natural for a dangerous gift to become a weapon. Though Life Evocationists cannot match the mastery of nature of a Druid, the simple existence and formation of certain flora can pose a problem in combat. Mechanics: Redlines: New Original [T2-T5] Perennial Conjuration [C] - What is beautiful can also be horrible, and it is natural for a dangerous gift to become a weapon. Though Life Evocationists cannot match the mastery of nature of a Druid, the simple existence and formation of certain flora can pose a problem in combat. Mechanics: Redlines: Reasons: Most of these sort of terrain utility spells are deployable under current lore, so it really makes sense that this one would be to. Its less effective than its deployable counterparts in other evocations so I think it would not break anything to allow this. Original Jing Binding [C] - At the absolute pinnacle of the art, there is the creation of life that can operate truly in tandem with the operations of the magus. Through a pair of Jing bound together, the caster and conjuration can share an immutable linkage, forming a long-standing companion. Mechanics: Redlines: New Jing Binding [C] - At the absolute pinnacle of the art, there is the creation of life that can operate truly in tandem with the operations of the magus. Through a pair of Jing bound together, the caster and conjuration can share an immutable linkage, forming a long-standing companion. Mechanics: Redlines: Reasons: Triple thing! First part is the one I am the most iffy on, but in my opinion I think the capstone of a magic should not be disabling said magic for what is effectively a better version of a mundane thing. The spells it is blocking are also not particularly strong and it is my opinion that the intention of this limitation was to prevent summon spam and not to stop people from making a tree in combat. I instead changed it to something which focuses more on what is actually trying to be prevented, and having it apply explicitly to other summoning magics beyond conjuration. Second part, I am fairly certain ST would shoot you for doing this but given that other magics can produce many independent summons (looking at you Naztherak) I think it is fair to explicitly state you can only summon one per combat. Otherwise there is nothing really stopping someone from becoming Ash Ketchum and spamming Jing rather than using the cooler dependent summon spells. Finally, while I KNOW for a fact this last part is intended to already work this way, I have had multiple people tell me that they actively plan to bypass this redline by having someone else make it for them (which is a consequence of having Jing no longer be bound to a specific user.) This is a mere act of clarification so that scions, who already have after images and treat all summons as independent anyways, cannot stack even more summons on that in a combat. This spoiler is a ghost and does not actually exist.
  11. Eh other warforging potions have already moved in on existing niches. Voidal mages did not care when shadow forging was added. Every existing warforging recipe was something arcanium could already do. And monster bone weapons already exist so having metal look like bone isn't really infringing on necromancy at all.
  12. I'd personally just call it veilwatching because that name is more setting specific to LOTC, and this lore doesn't really do enough new to justify needing to call it something else.
  13. Should have a redline about the wail being countered by ear protection if explicitly emoted and represented by a legitimate item (which is standard for sound based disruption effects). I'd also consider making it only works on people once per combat rather than only being usable once per combat so multiple wights cannot just stun lock people (which is how most stuns work.)
  14. Maybe the real Lord of the Craft was the friends we made along the way?

    1. ClassyDryad

      ClassyDryad

      Tweeted from my Samsung Relay

  15. Additions are bolded, removed stuff is struck through. You get the drill Under Cycle of Rebirth, last bit The connection between souls will grow between each rebirth, growing too strong for even the aspects to sever by the sixth rebirth rendering them incurable by any means. At the six rebirth at the latest, the souls will be so entwined that the epiphytes Upon a final death (PK), regardless of how entwined they are in their connection, they will be pulled with the plant on their final death, fated to be reborn as a great fae plant and produce more seeds, continuing the eternal cycle. Also plz replace the lost pictures and title it bums me out :( OOC reason: This is a mild change but essentially people keep misinterpreting this as them getting PK'd after 6 rebirths when all it means is you get forced into the plant afterlife and I don't want to have to correct people on it 100 billion more times. To make it simpler you just always get turned into a plant if you are not a druid (just don't die idiot.) Also the pictures have been broken for a year but they have not been fixed plz help ty.
  16. I think this is fair given 1. Enwreathe exists and 2. At the tempo of this spell (when it actually impacts crp) you could finish and attack someone with a flamethrower.
  17. @xo31If it's something you are connecting into then I want the ability to make a giant Cthulhu idol instead of an orb >:[
  18. 1. It should realistically have some better description of why it works other than just saying it looks in the threads of fate. Maybe it lets you witness the veil or something. Edit: I would consider using the mental web for this perhaps. 2. Should have some inherent magic-y aesthetic too it when not in use, like a mass of stars or a storm of mana inside it or something. It should be blatantly magic beyond just looking like inert arcanium. 3. I personally think the creation method is way to complicated, it should either need those three but be open or it should be open but just need one of the three. 4. Similarly, I don't mind the memey name or the memey image but it really should not have both at the same time. If it's a structure the image should really be something that better demonstrates that. 5. Consider letting the structure be something other than an orb, like a dias filled with water or a giant crystal wall. Giant orbs don't necessarily fit the roleplay of every group in something as varied as voidal magic. 6. If it is intended to be a structure the minimum size should not be so small that a single person can easily carry it. I'd suggest 3 to 6 meters as the range for it. 7. Is there a particular reason beyond just worrying about it being spammed that the lore needs 3 signing, three feats, locked knowledge, and creation locking around it? The combination of all of these seems far to excessive for what is a bit of a nothingburger (prophecy lore.) 8. I'm a bit iffy on mental effects for the feats being removed under any circumstance, even temporary.
  19. The slow increase in beastfolk compatibility with things shall not end until musin are capable of holding all magics simultaneously.
  20. Oh yeah, I am being a boomer again that is not a thing in the new lore >.>
  21. I'll give you 5 imaginary dollars if you let them use Jing despite being metal
  22. I agree but you should add a few that you think better fit the feat as well
  23. This is more of a logical "horses are cowards and casting any kind of flashy magic on them like a fireball of ANY magic would not work" not a void magic debuff. You would have to make either rules for horses specifically or put it in every magic for this to apply though (or just don't powergame horses IDK). The intention of that was also not to apply to like, all voidal spells will terrify your horse, its specifically like casting a flamethrower from horseback which would obviously spook the animal. Shooting a rock at someone would not scare them.
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