Advanced Conjuration
While a varied and potent art, conjuration has always been limited by the comparative complexity of their art. Where a pyromancer may spend their whole life simply studying the nature of fire, an evoker of life must study countless different organisms, each composed of countless disparate elements. And such, conjuration has always held a much smaller scale than its kindred evocations. However, with greater devotion to the art of biomancy above others, a voidal magus can surpass the limitation of scale imposed by the complexity of their art and achieve greater heights. Much like most other evocations, advanced conjuration requires the usage of an additional [1] slot to the magic. Unlike other magics however, there is a baleful, if specific curse to delving in this particular craft beyond its well-honed limits. Spells from advanced conjuration cannot be enchanted outside MArts due to their inherent complexity.
Flesh-Maker’s Curse
Pushing one’s mental limits does not come without consequence, as such obsession over life will pollute their magic, body, and even the world about them. Artificial replacements to body parts placed upon the mage, such as atronach limbs or golem limbs, will biologically network with their form and transmute partially into warped, soft flesh. Objects held upon their person might slowly begin to show organic features, like vein-like patterns, organic appearances, or other facsimiles of life. Finally, other spells they cast may take on organic qualities to it, such as a water evoker’s water being infested with sea-life.
- Advanced Conjuration is a second slot improvement upon base life evocation, requiring the devotion of an additional slot by a T5 conjurer which must be marked on their MA.
- All advanced conjuration spells cannot be enchanted.
- Replacement body parts outside already inherently organic ones (such as tawkin or witch-doctor limbs) become organic in nature and incorporated into the body outside cosmetics (gears shifting under the skin, elemental effects pulsing in veins, and so on.) They obtain blood vessels and lose any enhanced durability/mechanisms/non-voidal magical effects they might have outside their base function.
- Replaced parts, instead of being repairable by their original means, must be repaired utilizing reconstruction Jing instead.
- Affects on objects and magic caused by the Flesh-Maker’s Curse are optional and purely cosmetic, simply a means of showcasing the mage’s specialization in life evocation. Tells required for magic (such as the gathering of fire) nor the original material of the object can be hidden.
- Azhl, due to its anti-organic properties, is far more effective against spells produced within advanced conjuration. Whenever a spell denotes a number of slashing attacks causing an effect against it, an azhl weapon functions as [2] emotes of attacks each use regardless of its form.
- Greater Disjointed Conjuration, Steed Jing, Swarm Conjuration, and Adhesive Blast are obtained after 1 OOC week of study.
- Gnashing Bulb, Exotic Chimeric Alteration, and Jing Colossus are obtained after 2 OOC weeks of study.
[T2-T5] Greater Disjointed Conjuration [NC] - Through perfected knowledge of organics, a mage can conjure disjointed evocations at a scale comparable to existing evocations. This functions as an advanced form of a regular conjurationist’s ability to form disparate elements of things they have dissected.
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[T3-T5] Swarm Conjuration [C] - With enhanced master comes the ability to maintain a wider number of beings at once. A conjurationist may manifest great swarms of organic matters to harass would-be attackers.
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[T3-T5] Adhesive Blast [C] - A masterful conjurer can utilize more novel organic materials, such as silks or saps, to throw off their foes in conflict.
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[T4-T5] Gnashing Bulb [C] - Named for the evoked mass which sometimes manifested upon the casting of unsound magic in centuries past, a conjurationist is capable of mimicking the aberration in the form of a deluge of biting flesh.
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[+] Exotic Chimeric Alteration [C] - Conjurers are capable of replicating or fabricating a series of more exotic traits upon their conjuration, surpassing the limits of mundane wildlife to that of the monstrous.
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[T3] Jing Steed [C] - Existing as a larger yet simpler variant of a typical bound jing, conjurationist pursuing greater enlightenment can form a majestic steed from the void itself by utilization of a jing.
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[T5] Jing Colossus [Event C][NC] - Where a traditional elemental evoker forms an immense and volatile storm, the apex of a conjurer’s work instead takes the form of an immense creature- smaller in scale but no less destructive in scope.
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