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Everything posted by ClassyDryad
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Should add ones for voidstalker (literal voidal tear in the soul) as well as the shapeshifting FA (merging your soul with an entire additional lesser soul.)
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@xo31I really like that idea though I don't know if we are allowed to write lore for the monks.
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I wanted to keep the origin as vague as possible since the idea is people adapt it to whatever their particular characters beliefs are, with the name being similarly bland for the same reason. I'd put a redline saying "Nobody knows it's called X!!!" but I detest those so just call people idiots irply if they start using that name.
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I have said it elsewhere but my general thoughts on it: While I am sympathetic towards other queer people (or straight people I guess) who like to roleplay dealing with bigotry, not every queer person is comfortable with even good faith representations of this. I think it's ultimately better to air on the protection of the more vulnerable in this case, as we do for things like gore rp. Ideally if the community grows beyond its current state we could transition to something which needs OOC consent and cooperation on it like gore rp but in this day and age a blanket hit is better. The second point, people against the change on the basis of it limiting their characters from being bigots seem to generally be arguing so from the position of precedent or limiting their own rp, not because it limits the rp situations they can give to others. Providing a good rp encounter for others is the basis for all good villainy rp and is the only argument I would find acceptable on that side of things. Also I do not think you are a bigot for disagreeing with me on either of these points, or if I think your opinions are bad. If you are a bigot you probably know that already.
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The Soulsquall https://www.artofmtg.com/wp-content/uploads/2021/11/Storm-of-Souls-Innistrad-Crimson-Vow-MtG-Art.jpg The origins and names of the phenomena sometimes called the Soulsquall are as numerous as the peoples who exist upon Aos and Eos. Some view it as a lingering gift or shard of the creator, others view it as an avatar of their own divine figures such as the mani of storks or the spirit of love. Its exact origins are a mystery even to the Aenguldaemons themselves, having come into being outside their notice and being frustratingly resilient to their attempts to influence it. The Soulsquall is a persistent storm of raw Anima mixed with various other unknown energies and magical effects that scatters parts of itself into the mortal realm. Despite showing no actual intelligence itself, the storm mimics the positive preconceptions of those who call upon it, appearing as a benevolent or awesome figure or collection of figures the caller associates with. Despite being seemingly an immensely valuable store of raw anima, the storm is exceedingly resilient to attempts to corrupt it or steal away parts of it from both Aenguldaemonic and dark sources. Malflame, seemingly the obvious choice for the most destructive force against it, fizzles out before even contacting the storm for instance. The Rite of Creation Whatever the exact origins of the Soulsquall, many cultures have independently discovered its use throughout the ages. The storm may be called through a meaningful rite of any variety, so long as it has value to the participants themselves. Examples of these can be vows of devotion, sacrifice to deities real or imagined, incantations in sacred tongues, or other such interactions. When the storm is called, those that called upon it find themselves capable of temporarily drawing their own anima free and giving some of it to the storm, causing said soul essence to coalesce in the air or into an object to form an infant as if produced naturally. Redlines The Soulsquall cannot be destroyed or harmed by any player-available means. Even deific beings (with all the motives imaginable to harvest a large supply of anima) are incapable of doing so for whatever reason. The ritual to call the Soulsquall may be any ceremonial act so long as it is important to the two participants and does not involve FTBing or other blatant sexual acts. Kissing is fine but don’t ruin it for everyone else. The Soulsquall always appears as something the participants view as benevolent and associated with them. A pair of orc shamans will not be visited by an image of Iblees unless they have some questionable ideas about the spirits. For those without spiritual incantations it can be as simple as a glowing cloud or other magical effect. The two participants should both agree on what will appear OOCly. The Soulsquall does not speak, appearing eerily silent despite its physical prescience and winds. When the storm appears, it only appears within shout range at most around the pair despite its true size. Any two compatible beings of any combination of sex/gender may perform the rite. Incompatible beings (such as Kha who cannot reproduce with descendants, or an Undead incapable of reproducing with anything) are still unable to perform the rite. Consequences to offspring still apply even if born through the storm. Those cursed to produce Cursed Children, or escalating Ibleesian curses from different races performing the rite together will still occur. The storm will only appear when the rite is performed with two willing participants (requiring continuous OOC and IRP consent.) It cannot be called during CRP, and will not harm anyone or destroy anything in any way. OOC Purpose People have been yapping about this for ages so let's just try it out. It also seems like a good way to address concerns on succession with the new changes. Also I am sorry but it's not mpreg lore, the stork is the one that gets pregnant. We all have to learn to live with disappointment one day.
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Yeah that's right, my favorite media is a game. I am a gamer. What are you going to do, make me read a book? HOW ABOUT NO???
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Administration is my friend forever now
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10.0 - Map Render Reveal & Land Selection Kickoff
ClassyDryad replied to Daisy's topic in Announcements
The number of rivers and lakes is very good and well appreciated! -
Yeah right, your not getting me this time!
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I know I have said before that the Almaris swiss cheese mountains where overdone and a "blight upon the land." However, I suffer from a condition known as LRFD (Lotcer Rapid Fickleness Disorder) and I have now decided that there removal is the sole reason for every bad thing that has happened since Aevos started. I am writing up several vaguely worded status updates to inform the tyrannical members of S.T.A.F.F. that I am onto their schemes.
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I'm going to miss Zaelyn 😞. Good luck with the real world May!
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Brought to you by Big Dark Elf™®©
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If there are any canonists staring at this, what is an interesting canonist saint associated with painting/calligraphy/writing? I am working on lore for a herb that I want to have been originally domesticated by monks.
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[✗] [Magic Lore] Seers - the Cozeners of Vaasek
ClassyDryad replied to Pallodium's topic in Denied Lore
Epiphytes have a specific mechanic for their eyes not regenerating if they have seer, so they would not qualify for this right? I would be really disappointed if a rewrite removed yet another one of their few compatibilities. I would also include something visibly unique for epiphytes and shapeshifters as both of these have an entire lesser soul glued to them (which is something you would probably be able to see if you where looking at souls.) -
YES! GIVE THEM MEDIUM ARMOR! IT'S RIGHT THERE!
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Overall OOC Note New Spell Sleying [Non-Combat] - T1 As the ages past and druid’s further develop the ability to weave their divine mists in its initial form, allowing them to focus on its beauty as a means of passing on the wisdom of the ages. Mechanics Over the course of [2] or more emotes a druid may invoke their mists and manipulate them directly instead of imparting them upon anything specific. This allows them to make unique, harmless spectacles with their mists such as depictions of past events, moving wildlife, and other constantly changing images they can imagine and create through a more direct control of their mists. [1] Connect [1+] Invoke/Weave Mists T1: Images filling an area no larger than the size of a fist T2: Images filling an area no larger than 1 cubic meters T3: Images filling an area no larger than 5 cubic meters T4: Images filling an area no larger than 10 cubic meters T5: Images filling an area no larger than 15 cubic meters These mists have no harmful or beneficial effect and can’t be redirected into a different spell when invoked this way. While images of anything the druid can imagine are possible within these mists, identifying depictions of player characters are impossible as everything is stylized and magical in nature. Similarly, despite the increase in control over the mists these images must conform to the general aesthetic and colors of the druid’s mists. A druid whose mists appear as a swarm of fish made of purple misty flame can make a tree out of purple misty flame, but not a tree out of blue bubbles. While as exhausting as any other blight healing spell would be, this is subverted when the spell ends as the mists will absorb back into the druid. Sleying OOC Note Spell/Passive [Non-Combative] T1 - Plant Entwinement: With their burgeoning ability to manipulate the properties of plants, druids are capable of turning this talent towards more creative displays. Over the course of [2] or more emotes, a druid with herblore can manipulate living flora within a 5 meter radius of them to a fine degree. They can alter and move form, such as having a wooden trunk grow a gnashing wolf’s head, having a pumpkin become temporarily glowing purple, or stalks of wheat to grow and dance about. Passively, a druid can also apply changes to coloration and aesthetic changes to form to plants they are targeting with other spells, such as making a tree they are using with surge to turn silvery, or having entlings manifest as a bright green knight. These visual effects are purely cosmetic and cannot cause harm to anything, including the plants themselves. Accurate depictions of other player characters are impossible with this spell. Only works on living flora. Dead and disconnected flora cannot be manipulated with this spell. All effects revert to their natural state when the spell ends. Altering the appearance of plants involved in other spells has absolutely zero functional impact on the spell itself. Plant Entwinement OOC Note Husk Infusion Desc: Due to being both soulless flora and heavily druidically aligned, a husk can be infused with druidic enchantments like any natural object. Unlike other objects however, these infusions take on unique, if harmless, effects when performed on the tree lord in question. OOC: Performing this spell requires an additional T5 druid who knows infusion, and requires the tree lord to know a druidic spell associated with the infusion. This follows the same process as infusion, though the effects of the infusion are unique to tree lords. They are as follows: Powersharing: The husk radiates an aura of pleasant druidic energy which uplifts to the spirit of druids within five blocks of them, akin to the soothing effects possible when casting powersharing. The effect can be shaped to a smaller area, down to just the touch of the husk, or to exclude particular druids. Singing: The husk can create sounds through focusing energy and resonating it through their wood frame, allowing them to create simple thrumming music of their own design of a cacophony which mimics the natural song around them. Blooming: The husk radiates vital energies akin to an epiphyte, allowing any floral material and plant on their person to remain fresh and healthy for as long as they hold onto it, as if the blooming infusion had been cast upon those objects. Singing Trees: The husk can, at a touch, grant or view memories of other druids akin to if they were a singing tree. Unlike said trees the husk is fully in control of what memories they grant and how they present them. Faerie Fire: The husk can manifest an illusory variant of faerie fire, holding the same appearance but with none of the luring effects of the flame. They can freely manipulate this flame within a five block radius area around themselves, or cause it to manifest aesthetically upon their form. Sproutling: The husk can have dead plant matter revive and form into temporary sproutlings around them, dancing about and performing minor harmless tasks for the tree lord. A tree lord may have up to five sproutlings appear at once with this infusion. Any Blood Druidism: The husk can, should they possess knowledge of blood magic, have their appearance and the appearance of plants in contact with them become more sickly and corrupted. In addition, they may have aesthetic traits possible with blood druidism temporarily manifest upon plants which they are guiding through druidic control. Red Lines: *All of these effects cannot harm, blind, distract, or otherwise influence combat in any way. *A treelord may have two infusions placed upon them at any given time. Placing another infusion will cause one of the other two to fade. *The treelord has a similar connection to any druid who has assisted in this process as a druid would have with one they have attuned, following the same mechanics and redlines relating to that. *The husk does not count as being enchanted when interacting with effects like thanhium or alchemy goggles, nor does assisting in this process confer any sort of cooldown. *The assisting druid must know infusion, while the tree lord must know infusion and the spell needed. They will lose the infusion if they ever lose access to the spell required to make the infusion (such as dropping transcendance.) *The husk retains these infusions until removed or replaced, even if they should be temporarily destroyed. *Memories follow the same redlines as singing trees in regards to what can be shown, and require irp and ooc consent in order to give or view a memory to/from a tree lord. Husk Infusion OOC Note Treelord Edits. Bold is an addition and strikethroughs are removals Aesthetic Changes Desc: One is no longer mortal, and time takes a toll. Maybe you’ve heard tales of a druid with the horns of a ram. Elven woman with hair made of vines, another with bark for skin, veins of sap pulsating just below the wood. As time passes on, as tolls are taken on the psyche, changes can occur to the Druid that leads them away from the realm of mortal descendents and looking more like the beings of nature they have become. OOC: Aesthetic Changes! These are a tricky subject, but the short of it is, if it’s non combat, it’s fine. If you grow horns, they don’t stab, if you invert your legs, you don’t run faster, so on and so forth. If you choose to go this route, do not get upset or cry meta if someone suspects you’re more than just a druid. Please use common sense. Additionally, these can occur outside of the Creation Stage, but you must take appropriate emotes for them to occur. , and they cannot be undone until you return to your tree. So if you pop horns out in the middle of Oren you can’t just pop them back in. You will be expected to go back to your tree and perform the Regrowth state to return to normal. The only exception is if skin flakes off or something minor that rooting could feasibly fix. Red Lines: *Aesthetic Changes must be non-combat. They can look as threatening as you’d like, any use of them to give yourself an edge will be considered Powergaming *An emerging change outside of the tree should take two-three emote per change. This will should be emoted as painful, as it is your body bending itself to change to fit your psyches state. *They do not go away magically, you must return to your tree and properly Regrow and restore yourself to normal if you wish to return to normal. *The changes will remain until actively reverted, which requires as many emotes as was needed to perform them initially. *No extra limbs, no tails. Horns are okay, within reason. Again, Aesthetical changes. Nothing should be a functional body part or extra sensory organ. *Please use common sense. *PLEASE Aesthetic Changes Edit OOC Note Kuila Petroglyphs [N/C] Requires Infusion Though the magic of the original tome which imbibed the gift of shapeshifting has been long since scattered to the winds, the magic within is creation has mysteriously found practice among those who have received the blessing once contained within its pages. The once concealing art has instead morphed into one of ritual, useful in marking sacred groves and places of the deep wood. Mechanics: Through infusion, kuila dust, resin, and laborious craftwork, a druid can carve away sections of natural organic material and stone and inlay them with kuila and resin. This will result in petroglyphs which glow akin to kuila, save for several key differences. Firstly the markings can glow with the full splendor of the druid’s aura colors, allowing for a combination of colors and brightness not possible when mixing kuila dust ordinarily. Secondly, the dust can be set to glow from a combination of natural influences, rather than just exposure to druids. These groups may be selected from as follows: Natural Animals and Druids with Shapeshifting, Fae (Sprites and Epiphytes) and those possessing the Sycophant feat, Natural Flora and Entlings, Tree Lords and Ents, all Druids, or only the original infuser. Thirdly, any being currently lighting the markings can alter the glow of each particular part at will while not in combat, bringing it up to twice the normal brightness or dimming it to darkness as a means of highlighting what is depicted. -The druid creating these markings requires knowledge of Infusion and tier 3 in Shapeshifting. - These markings can be infused over a 15 by 15 block space per casting of the spell. - Petroglyphs can only be placed on natural surfaces, like bone, stone, wood, and so on. It can be placed on the skin of druids and natural/fae CAs, but the process to do so will result in scars which can glow rather than glowing tattoos. - Due to the need to carve into surfaces for the spell to function, the markings cannot hide hidden messages from those who cannot make them glow. - The markings will only glow to full brightness and achieve their ability to be manipulated if either made from one kind of kuila crystal or made to resemble the colors of the druid’s mana. Mixed kuila dust will be stuck in its duller, static state. - Though visible under things which can see mana, those means will not reveal what specific source lights the kuila and the markings appear noticeably less magical than other infusions (as to prevent them from being used as an easy way to conceal other infused or otherwise magical objects.) - When placed upon an elder tree or within the range of a Mani, the markings will always glow regardless of the groups chosen. An elder tree must be convinced to allow these markings to be placed upon it (through interaction with its managing player or those with permission.) - Any being which fits into any of the categories chosen for a particular marking can make it glow while within ten blocks of it, though they may choose not to do so. Those who fulfill a category are only aware of which categories they fulfill being present, and not those they do not fulfill. This means that a tree lord cannot be tricked into revealing themselves by lying to them that a Treelord only Petroglyph can be activated by any druid, nor does a regular druid learn the existence of shapeshifting just because the petroglyph also allows all druids. - These markings must be noted with rp signs, and are considered a Tier 1 playersigned infusion under infusion rules. This sign should specify which categories will cause the markings to glow and what color. Kuila Petroglyphs OOC Note Shapeshifting Other Subtypes Edits. Bold is an addition and strikethroughs are removals Druidism Communion: Control Abilities: While in animal form, the Shifter must be completely stationary to perform such abilities in combat, unable to move from the spot. If they attempt to dodge, whatever control spell is being used is immediately halted, otherwise, the Shifter cannot counter, attack, or otherwise move while using control abilities. Redlines and restrictions regarding control should be followed as a Tier 5 Druid and the section on how to perform control abilities. Cannot use the ability Entling while shifted. Herblore: Can only perform Altered Flora, Plant Entwinement, and Granted Vision. Transcendence: The following abilities can be done in animal form: Ritual of the Fae Ring, Call of the Guardians, and Walk of the Aspects. Obtaining this Feat can give unique effects to the shifter’s animal form such as fae-like appearances of whatever they wish. Wardens cannot be out while shifted. Should they take on the appearance of a fae, they may radiate energy recognizable to a druid as that of a fae to appear indistinguishable even to other servants. Treelords and Epiphyte Druids: Upon shifting into animal form, the usual appearance of the flora bodies is morphed and shifted into flesh and bones to mimic that of a real animal. Both can however give aesthetic appearances to their animal forms, adding flora-like features that match their tree/fae plant. Epiphytes retain their connection ability, albeit with their manifestation restricted in the same way as a luonto, and are able to use quaking and sowing (non-combatively) while at least a fifth of their body appears made of floral material. Tree lords may use any of their Husk Infusion abilities, though new ones may not be applied while transformed. Epiphytes may choose whether or not they radiate their 'fae energy' while transformed. All other Magics and Feats: None Most of these can be performed or done in animal form. Seer Druids blind will not be able to use Seer magic in animal form, however they may use the Druid Communion ability Greensight to passively see. Must follow all redlines regarding Greensight. Seer druids may have their animal appear blinded or eyeless and reliant on other senses, allowing them to use Second Sight, Dilated Second Sight, and Charade but no other abilities. Blood mages may use bloodbending abilities while out of combat. Housemages and Bardmancers may use any non-combative spell they possess. All other magics, even if compatible with druidism and shapeshifting, cannot be used while shapeshifted. Other Subtypes Changes OOC Note Autumn Kuila Rarely found growing amidst particularly fertile grasslands, savannah, cherished farmland, and other plains, kuila crystals of a dusty orange crystal can be found bursting from the surface of the soil. The warm gleam of uniquely fades for most of the year, remaining only easily discoverable during autumn nights. Due to growing with very little physical resistance save for wind and grass, autumn kuila grows in bulbous ridged shape akin to nobbly gourds. They will very rarely reach four times the size of a common pumpkin, though they will be increasingly brittle at such size even beyond the fragility of other kuila crystals. Sky Kuila Sky kuila, due to the extraordinary circumstances which lead to its formation, is the rarest variety of normal kuila by an extreme margin. These pastel pink crystals only form when a kuila crystal manages to get blasted high into the sky (usually through some sort of magical catastrophe) before landing back down upon the surface without breaking into dust. Due to these requirements the precious kuila is only found in places of high elevation which are soft enough to catch it safely, most commonly the branches of an elder tree or the snow capped peak of a mountain. These crystals only survive in small fragments no larger than an inch in diameter, which take on a smoothed, gemlike shape that remains hard right until the point of completely breaking into dust. Kuila Crystal Addition OOC Note
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[✗] [Amendment] Inferi, 3 Different Kinds
ClassyDryad replied to PrimnyaQuorum's topic in Denied Lore
I definitely support removing the PK timer for unbound demons since it is a bit sucky and now fully unnecessary. -
[✗] [Bardmancy Addition] Battle of the Bands, True Violence Edition
ClassyDryad replied to ClassyDryad's topic in Denied Lore
Both spells are essentially inferior to just owning a shortbow and a hammer, so I would not consider this a buff to anything but style. -
LT Note/OOC Purpose Battle of the Bands! True Violence Edition ♫ Sometimes violence isn't an answer, its the only answer ♫ The following spells will be added to the Advanced Magic (t4) section of the core lore. Mana Darts (Combat) [3 Emotes: 1 Connection/Cast + 1 Channeling + 1 Activate] In the heat of combat, a Bardmancer may turn their ability to create artistic figments into condensed mana projectiles. This is a Performance spell. Bladesong (Combat) [2 Emotes: 1 Connection + Cast] By infusing an object through their art, an experienced Bardmancer may turn even the most harmless of tools into a viable weapon. This is a Performance spell.
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[✓] [World Lore] The Blighted Metals: Ch 2 - Morion
ClassyDryad replied to Zarsies's topic in Metals/Minerals/Crystals/Etc.
A chaptered lore with a part 2???? IMPOSSIBLE. -
[Alchemy Clarification] Void Stalkers and Atronachs.
ClassyDryad replied to Samler's topic in Recently Outdated Lore
He is no longer ST, and that was probably before the recent nullification of all those rulings. Was a regular LT to, not a LM. -
[Alchemy Clarification] Void Stalkers and Atronachs.
ClassyDryad replied to Samler's topic in Recently Outdated Lore
The "voidstalkers are unable to use alchemy because I said so" ruling was made by an st whose rulings have all been nullified recently. I.E. this is not an existing rule. Both on a lore and mechanical standpoint if it did apply it would apply to several other magics, such as high tier druids. If this is a change we do want to make though, I would request potions only being blocked in combative situations due to the annoyance of voidstalkers being unable to use flavorful alchemy themselves.
