Runesmithing
Runesmithing is one of the most ancient forms of magic. Runes are one of the first forms of true alteration utilizing a legendary language of power that developed in the earliest years of Dwarven existence. The mages of Rivel tried furiously to recreate it, seeing its potential first hand when they tried to enter one of the locked halls of Urguan. They frustratingly failed to do so, trying to empower their enchantments with Thanhium. The mages failed to match the complexity and ability of the runes of Urguan however.
Background
The Aengul that powers runesmithing is dead. He is trapped within his realm, barely able to maintain the simplest of tasks, those being dwindling commands he laid out almost two and a half millennia ago. He had been one of Iblees’ first victims, ambushed when expecting nothing but civil discourse. Perhaps he had stumbled too near to his secrets, his insidious plans for those of the mortal realm? Perhaps he was just a victim of circumstance? No witness was there to tell.
This Aengul led a quiet existence before the events leading up to his demise. He had occupied his time in his immortal life span to experiment and learn. He had proliferated many tricks in this time, mostly in the form of linguistics, viewing it as an endlessly evolving artform. Eventually he took to the task of producing his own language. By the end of this endeavour he had produced many writings and utterances, each with as much detail as possible. He had compiled entire paragraphs into single words, and described, in a single figure, phenomena that remained nameless in most languages.
Alas, his brilliance was another victim of his fate. During his assault he feared that if he was defeated his knowledge in the wrong hands could produce countless horrors. He took to his own mind and partitioned it between great barriers, denying its great wealth of knowledge. It made him fruitless game for his assailant and convinced them he was not worth the effort. The result of him being chased left him within a hairs length of death. His mind was shattered and failing from the rash action, and he was well aware that soon he would lose the ability to function consciously.
In his final moments, the Aengul looked out upon his vast wealth of knowledge, his creations, and his devices. He knew all his knowledge and all his observations would come to waste if he left himself in the state he was. He changed his form into something that could be described as the ‘’pen’’ for his writings, and cast his knowledge down to those he believed would be the real victims of the horrors he feared to come. This form would eventually be named the Heart.
How runesmithing came to the hands of the ancient Dwedmar is unknown, as the society of the Dwed had rejected the very idea of not holding mastery of the art within 300 years of its discovery, and the earliest runesmiths refused to pass on their knowledge of how they did come to wield their power. Looking for the real answers from those ancient days proved fruitless for many, even fifteen hundred years ago, and would be all but hopeless now
Creating a Rune - New Architecture
Forenote
Creating a rune is by no means a simple process. The runesmith must go through an extensive process of preparation when producing runes, from marking of the entities they wish to effect, to the final implementation and activation of the rune. The finished rune commands the comatose Aengul’s divine touch to will the writings into being, using his eldritch language as a conduit for communication and instruction.
Materials
Tools
Runelord Pendants
OOC note: There is the high possibility that may more may be added through events.
Processes
To begin the creation of any runic construct, the Runesmith must first designate the area in use with Thanhium Chalk. The Runesmith would then need to mark out the entire area with the Thanhium Chalk, or run the risk of the rune not storing proper location information. To do so, the smith would circle, for example, a runic door as represented in the example below. Once he does so, the Runesmith begins to carve embedded runic script into Thanhium, in a circular shape around the construct. The Runesmith recites a prayer or chant in praise of Ogradhad and Yemekar before beginning, as ancient Dwarven tradition dictates.
Power Source
Runesmiths have two different power sources available to them when powering a rune. Each has its own benefits and costs, providing a clear distinction between the powers and capacities of runesmith in comparative scenarios.
Thahnium
Example: A Key and Lockable Door
--Stone Door = Matter(Stone) + Construct(Door) + Size(INT) + Function(Hinge Open/Close) or (Lift Up/Down) / (Pull Open/Close) + PowerSource(Thanic Based) Connector(s) (Stone Door Key)
--Stone Door Key = Matter(Iron) + Construct(Devise) + Size(INT) + Function(Penetrate) + PowerSource(Thanic Based) + Connected(Door)
--if(Stone Door + Interact(Stone Door Key) {
Function
}
Format:
Matter - What material the Construct is composed of (ie, Stone)
Construct - What the Object in question is (ie, door)
Designation - The size of the object can be marked through Designation, or can be marked via blood.
Function - What the rune causes the Construct to do(ie, open, lift, etc.)
PowerSource - Where the rune draws its power from (ie, thanhium)
Designation
The area the rune effects is extremely important, and needs to be clearly designated.. Leaving it loosely defined will produce terrible results, as precious energy is wasted, the rune burns out, the rune affects the wrong objects, or the rune performs the wrong act. Two methods stand for proper designation, each with their own respective rune.
Blood Marking
The Runes List!
Elemental Dialect
The elemental dialect is a series of runes that seem to specifically relate to the creation and manipulation of physical matter. It stands as a basis for the creation of many runes as it usually acts as a principal reference for what they are inscribed upon. A runesmith will usually learn this language first, and its mastery alone can give the runesmith the capacity to perform great feats, if specialised into.
Divine Dialect
The divine dialect ia a dialect formed to serve the purpose and image of the faith of the Dwedmar. Each rune seems to bear function representing the ‘’will’’ of a Dwarven Brathmordakin. The following statements made about dwarven creation and their gods are not correct, just explanations to why these runes display these characteristics.
Its history comes from the time where the first runelords provided these runes to both appease the dwarven church and provide a political move to further galvanise support for the art. These runes were selectively chosen for their display of properties that would show the will of Brathmordakin, and as time has passed the move was forgotten and the belief that they truly were representation of the Brathmordakin’s will has come to effect.
Each rune eventually saw more or less widespread use in dwarven society, as they were the few runes that Dwed saw themselves entitled to. Runes of Anbella could be seen frequently in businesses to ensure their employees did not steal or falter from their duties, and many others became employed in everyday life of the ancient Dwedmar.
Anbella
Ogradhad
Grimdugan
Armakak
Dungrimm
Belka
Khorvad
Golematic Dialect
The Golematic runes integrate Golem cores as a means of moderating and micromanaging runes. This allows a Runesmith to make a structure that is reactive to its surroundings. It can sense a changing environment and adjust accordingly, greatly reducing the maintenance needed to sustain the structure, ensuring long-term survivability.
The runes are mostly seen in the great feats of architecture that the Ancient Dwedmar were so well known for. The structures are maintained through eternity by the Golematic runes crafted to protect them.
Generic Construct List
Generic Function List
Supreme Chief Editor, Protector of Earth and all her Colonies, supreme master of the universe and the Last Prince of Malinor:
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Writers of Runesmithing lore:
Aegis_Lima
BaronVonDietz
EPICBEAST6209
James27049
Dizzy771