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Lima

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Everything posted by Lima

  1. Can we please make a section on the wiki that actually provides lore relevant to the people applying to the server. So many people get denied from their applications because they have to blunder through 8 maps worth of realms and towns.

    The majority of our

    1. Jistuma

      Jistuma

      Join the wiki and make those changes yourself.

      PS: Something like it is already half done, https://wikia.lordofthecraft.net/index.php?title=New_Player_Guide

  2. I am just happy the elves are better than malinor tbh. Its all I could have ever asked for.

    1. WuHanXianShi14

      WuHanXianShi14

      Me too Lima, Me too. (*Tear of bittersweet joy*)

    2. Demotheus

      Demotheus

      The elves are jerks who won't let my edgelady in their city. :c

  3. Plane bring back boat.

  4. This just basically nerfed blacksmithing unnecessarily to the point of it being close to unprofitable.

    1. Show previous comments  7 more
    2. Travista

      Travista

      Aside from the previous debuff in breeding which heavily regulated stable sizes horses are useless. You cannot wear iron armour on horses and arrow damage is reduced.

    3. DrakeHaze.
    4. ARCHITECUS

      ARCHITECUS

      A chisel is suggested, and a sledgehammer is used.

  5. Dear god the angry messages I got about my thread lol

    1. Show previous comments  3 more
    2. Will (TauFirewarrior)

      Will (TauFirewarrior)

      Kettle: "Hello Pot how are you?" Pot: "I'm great, I'd just like to say that you are black."

    3. Nekkore

      Nekkore

      Pssh. I'll just shoot you mages with an arrow and everything will be k

    4. Lima

      Lima

      Don't get me started on people walking around with strung bows 24/7

  6. Okay, im alive, got a little too close there :L

  7. Thats no longer technically true after 501's lore.
  8. We have a very clear objective set IC, at least within certain communities of Runesmiths. The issue we faced for the most part was... well, our ill reputation with the Grand Kingdom after a certain series of tragedies. The Runesmiths (atleast the Oathcast affiliated) had very set in stone beliefs they were components of a ''clean world'' where no aenguldaemonic presence was truly meant to be there. They strove to achieve such, and in general our interactions with such groups often pressed a deal with debilitating their presence. (Note: Our last interaction with the clerics saw us making tricky bargaining and information searching that left the Caliphate Clergy of clerics in a very awkward spot.) In general we lost a lot of purpose after the murder and discontinuation of all dwarven lore events and the like at the end of Athera. When the magic was last produced we saw ourselves again with a Pyrrhic victory because in reality we had no implementation event and the Hall of Urguan was never going to be completed. We would never find the history of the Empire of Khorvad (It had been lost OOC aparrently, I was in a chat with a few LT consulting me on how the dwarves even existed at the time because they didn't know and I only knew from lore books.) Regardless; as a rune smith you can maintain a very active role. Apart from the ability to produce feats of architecture (though thats in the ropes because we're still trying to understand if the construct dialect was voided by the LT.) You may have remembered my dwarf's very active role in Haelun'or utilising Anbella contract runes. The magic's interesting and can provide a large array of utility for those that seek to use it effectively, plenty capable of many many feats and doing so in a active manner and not just a ''I produce shiny items here you go see you next month for a MAT discussion about how you're using it.'' It ultimately isn't to be paired with void magic, or indeed any other type of magic. It had never intended to be so to any extent, and I can see producing some incredibly over powered characters if a caster is able to pair it with other magics and repeatedly utilise runes on the fly for themselves. The magic had been written to orientate towards dwarves; who traditionally shy away from voidal in all but one clan. This is also paired that we thought this was a factual basis that people knew, and should have known and set in stone. We've never said that someone can use void magic (or any other type of caster magic) with our magic before. As for the Yemekar rune, its only fair to place it on hammers. Trust me, putting it on a sword makes the sword a bit stupidly good. We had considered this a OOC convention because most of runesmithing is based on OOC convention for power discussion between us as a fair and friendly group co-operating as a community of magic users; since this may not be the case any more we're going to need to restrict ourselves more heavily in a stronger and more formal manner as we had done so before in a informal manner through skype chats.
  9. Not really. I don't mind him having the magic at all. I was about to teach Mordew. I do care about void magics being paired with it.
  10. I just found out that through all the confusion reguarding the runesmithing lore aproval, nothing was written about learning other magics. This thread was made to try and correct that and other issues. The following piece of lore is specifically designed to limit and stop over powered characters or items from being created through Runesmithing. The magic is already plenty powerful; I wrote it with the full knowledge that used well it could be a potent magic to say the least. No other magic but golemancy can be learned with the magic. The Yemekar rune can not be applied on any man portable devices but a hammer. I had thought of this as factual, and all pre-exiting Runesmiths had treated this as absolute and undeniable fact. Both issues address major imbalances that can be heavily exploited in a manner that makes ''god characters'' something that I woefully do not want to exist. I as the chief writer, and I can amass 4 other contributors in the production of the magic to confirm, this was always intended to be in the writeup. When the magic was re-written it was seen as a direct inheritor to 501warheads writeup where no other magics but golemancy could be learned. This was lost, though still treated as factual due to apparent failures in the writeup process. These are being Fixed now.
  11. I need a builder to assist in making a ass tone of swamp pools and organics. I

  12. ~Good game! Was a good fight!

  13. "I'm going to blame nexus for lag because I know so much about the causes of lag."

    1. Netphreak

      Netphreak

      Or Ye know.. Just don't partake in PVP :3 That helps a lot when people are not all in one place and spamming arrows for potential item gain.. Just a thought.

    2. Lima

      Lima

      Its not about items its about killing dwarves. You are just poor. 

    3. ARCHITECUS
  14. Maleficent was a pretty good film. 

  15. Trivia: How much of our own plugins source do the tech team actually have?

    1. Show previous comments  2 more
    2. Lima

      Lima

      Then how come we can't fix the repair plugin?

    3. ShameJax

      ShameJax

      What's wrong with the repair plugin?

      I would like the time to be lowered, but what's broken?

       

    4. Lima

      Lima

      The fact its so long to repair one object. 

  16. "Your sweetheart was I, Rogal Dorn!"

  17. Issue: The Lore team has very often proved completely unwilling (or downright against) to work with player bases to even a minimal extent when their lore is in tatters with no functional components. (Even when their own failings in their own team produced such.) [Re: Runesmithing/Dwarven Lore in general]. Its very clear that the lore team as it has been structured for about one year has not be capable of handling racial/subracial lore. We can all clearly remember when the lore team quite literally dwarven history and its racial magics with massive failures to implement even a single dungeon past novermber 2014, ultimately leaving the throne of Urguan himself destroyed and the build never even completed. Ultimately, the dwarves just had to rely upon what Dizzy did at the time as a ET manager (and eventually just a GM.) As such, its my firm belief that player bases themselves should get a say in their own histories and contribute the ''communal storytelling'' that is role playing. Indeed, the focus of the lore team should be writing lore relevant to the player bases themselves rather than of pandering to smaller magic groups. Instead of expanding the original lore the team just focuses on progressing a story like its some sort of book about the next cool character individual character (that will invevitably be played by a GM.) I'm fairly sure a lot of people are tired of you just making stuff specifically relating to the new flavor of aenguldaemon/dark nasty. They would prefer to have lore relevant to their characters own histories and stories. Many nations have large player bases who would love to contribute and interact with their own histories but are forced to just go "Oh look, Gazardiel/Xan/Taharie/The Wraiths/The blood mages did some magical achievement/defeated a bad guy/good guy." or "This person gained x magical ability because their aenguldaemon said they needed it to fight the big bad guy." And where do the nations stand in that? "Turn up to this pve event and watch our cool magical group we pander to do some rp while you click mobs."
  18. While I understand I shouldn't post as a nation leader I do have a point to make as a member of the privy of Oren. Narthok's dwarven aligned group do not maintain the initiative in the war, as the Orenian forces have won all battles before hand. As such, they shouldn't be able to warclaim the empire until they do win the initiative.
  19. I'm quite liking these little sniper duels with Sebassgann. 

  20. Can we all take a moment to remember how bad nexus regions were? Lets pray they never come back.

    1. Show previous comments  1 more
    2. SmartScout

      SmartScout

      I don't remember them being that bad, but I was a citizen, not a leader, so I don't know the region owners' prospective on it.

    3. Llir
    4. Wolf Druid Ouity

      Wolf Druid Ouity

      I liked them. I never had issues keeping my plot active, and the pillar system was brain dead easy. If anything, I dislike the skill system far more.

  21. "As much as you need for 5 minas a ingot." - Vespasian.
  22. Lord of the Crash

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