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Everything posted by DISCOLIQUID
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VOIDAL FEET WERE A MISSED TAKE
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I mean, fair I didn't mind voidal magic back when you had 5 slots and that was it, because you could shimmy whatever dicked up plan you wanted as long as it could come out of a pentaslot system. Now with voidal feats there's no ******* LEMONS (read: limits) to what can be shoved into a character literally if all you have is conjuration and voidal translocation and some other cucked off magic subtype that no one uses like air evocation, then i don't care about you atronachs worry me a bit, but every magic and their mother (besides holy orders? :] ) can make mindless servant knights if this **** takes up a slot then i have no problem with it #BringBackSlottedMagics2k17 #VoidalFeatsWereAMistake
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If it takes up a slot, bingo bango bongo, I'm 600% fine with it. In regards to comparing Dark magic and Holy magic and Void magic, having played void and dark ad nauseam, I would say that holy magics, bar the whole warding spooks literally from cities (which is also stupid), are the weakest of the three in terms of the stupidly vast utility and sheer amount of **** you can do. Voidal magic is not the weakest, and it certainly isn't the least appreciated, I'd give that one to Soul Puppetry. Anyway, to reiterate my point about what voidal powercreep is, lemme quote myself from another thread. Allow me to demonstrate what I mean when I'm addressing the absolute banana-crazy nut-blasting power of void mages by crafting a few Top Tier Characters. Fobman, the Mage - Archon, Tier 5 Alterationist, Tier 5 Telekinetic, Tier 4 Mental Magic, Tier 4 Voidal Shifting, Tier 3 Translocationist, + Golemancer, Cognitist, Displacement, and Feeling. In addition, why not throw in an MArt for a shield that weighs less and is warded against.. idk.. Necromancy This character can turn into energy; create literal floating castles; lift almost cars; turn stone to dust; ward against most magical properties; abjure incoming magical attacks; develop enchantments at their will; summon daggers, spears, swords from the void to then use as weapons; read minds; create singular illusions, delete, edit, and restore memories; teleport short distance; teleport long distances; store books or trinkets in the void for access at any time; create living stone servants; read their own mind; discover secrets about the world; discover secrets about any item they want; use those secrets to make more enchants; and for some ******* reason, have an anti-necro shield. And I only picked one real combat magic here. Cuccboi, the Paladin - Keeper, T5 Xannite. This character can use tendrils of light; heal most wounds at great cost of their energy; create shields, armor, weapons, and arrows of starlight that hurt spooks and dragons; and shoot dragons down from the sky. Failing Example #3, the Druid - Arch-Druid, T5 Control/Communion, T5 Healing, T4 Blight Healing, T4 Shapeshifting This character can control nature to fight or grow in their favor; remove blights upon the world and cleanse taints; can heal many mortal wounds; speak to animals; can turn into an animal.
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The Myers-Briggs has been debunked and shown to be rife with internal and test-retest invalidity. This carries only slightly more weight than someone telling you your personality is blue or green.
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The magic you've proposed is unnecessary and is a part of a worrying and continual trend of power creep by voidal lore. This magic brings little to the server except to cushion your character fantasy more and empower your odd fascination with being able to do literally anything as a mage. If you truly cared about this power in specific, and not being some broken collection of annoyingly strong all-purpose 'limited only by your imagination!!!!' laundry list of game-cucking imbalances, you would commit to making it take up a full slot. But you don't, and you won't. I might consider supporting this if it was designed not as an expansion of the already bloated corpse of a magic that is alteration, but if it was under the head of voidal translocation: a flavorful and interesting magic that doesn't receive enough credit for being a beautiful intersection of utility and voidal arcana. #StopVoidalPowerCreep2k17
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Quick reminder that a redline in a guide is absolutely a red-line. The guide on medeusculors specifically says that they cannot be enchanted or modified to do stupid ****.
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You like Snarky Puppy? **** yeah
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STOP BUFFING VOIDAL MAGIC WE WENT OVER THIS YOU DON'T NEED MORE TRASH, YOU'RE ALREADY OP AS **** holy god.
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[✗] The Agents of The Archaengul (Ascended Rewrite)
DISCOLIQUID replied to Old-Rattlesnake's topic in Denied Lore
Dude the breakdown on different types of souls is genius Alright so this lore's ******* CASH, I love it and see difficulty in critiquing it. It's absolutely ballin'. Maybe some other people will have issues with parts, but I can't think of any that aren't superfluous criticisms. -
The fact that it's of a Minecraft character isn't what makes it expensive, it's the overwhelming amount of time that goes into creating art, getting good at creating art, and the general money it costs to buy art supplies. I have a friend who spends weeks on fantasy character headshots that are coloured and created in extreme detail; the idea that she might sell her art for anything less than what it's worth is awful. One full body piece took her at least fourty hours of actual work and perhaps ten of planning. Even at less than minimum wage, that's 350 dollars lost in opportunity costs.
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TBH I dunno like how old you are IRL but if you're under the age of 20 and you've felt sad for a while, I'd really try to reach out and get some emotional support from a professional. Above the age of 20, same thing, but it's really really important to develop healthy psychosocial coping mechanisms before that age. Shine on, nerd. I still like you.
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Everyone wants to be a hero. Paladins dedicate their entire 5 magic slots to being heroes. Silly that someone with a yellow sword does the same work they do. Just my two cents. Edit: Let's talk about niche roles. If you want to give necromancers a buff so that they can take on paladins easily, that means the common folk are going to have to give ground, and get absolutely **** on left right and center by necromancers, and holy groups will 1v1 evil groups. As it stands, the 'commoners' (lmao) are able to 1v1 evil groups. Any **** with a sword that's tinged yellow can say he's strong enough to fight up against a lich or something idiotic like that. That means in order to fulfill their niche role of being good against the unholy, holy groups have to donkey **** down the unholy spooklords. So either you (as a common person) can get absolutely gnard-dogged by necrominions and cry while a holy group/guardforce saves the day, or you can accept that in order for you to be able to toe to toe a wraith, a paladin reasonably can smite one.
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why not they're not op -shrug-
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https://en.wikipedia.org/wiki/Magi:_The_Labyrinth_of_Magic It's an excellent anime featuring a young Alladin, a Magi, as the main character. Simplistic and kind, and blessed with natural control of Rukh, he must select a king as a candidate and fight for them and himself to better the world. Wooo.
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Guck off with your Magi: Kingdom of Magic spiritus mundi **** JK, +1
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You know, I considered that point when writing those lists, but I didn't bother, because the current guide for mental magic is like 6 pages of text whereas the guide for Druidism is like 2 - I think framing mental magic as being more robust than Communion/Control is a completely fair game. I suppose you could break it down like 'control roots, control plants, control trees, control grass', but I could also 'rewrite memories from the age of 6, rewrite memories from the age of 7, rewrite memories from the age of 8', and I didn't. (also I didn't include **** like soultrees because keepers, archon, and soul-tree druids are all immortal anyway) Again, you're batman-belting voidal magic - stop. It's easier to write Voidal Lore than holy lore, as EVIDENCED BY THE SHEER LAUNDRY LIST OF **** YOU CAN DO AS A VOIDAL MAGE, take it upon yourself to help other failing magics instead of controlling the means of production. Like I said in my post above - it's the server as a whole's job to make sure magic is balanced. Edit - Proof
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There's absolutely no need to have this mentality. Allow me to demonstrate what I mean when I'm addressing the absolute banana-crazy nut-blasting power of void mages by crafting a few Top Tier™ Characters. Fobman, the Mage - Archon, Tier 5 Alterationist, Tier 5 Telekinetic, Tier 4 Mental Magic, Tier 4 Voidal Shifting, Tier 3 Trans locationist, + Golemancer, Cognitist, Displacement, and Feeling. In addition, why not throw in an MArt for a shield that weighs less and is warded against.. idk.. Necromancy This character can turn into energy; create literal floating castles; lift almost cars; turn stone to dust; ward against most magical properties; abjure incoming magical attacks; develop enchantments at their will; summon daggers, spears, swords from the void to then use as weapons; read minds; create singular illusions, delete, edit, and restore memories; teleport short distance; teleport long distances; store books or trinkets in the void for access at any time; create living stone servants; read their own mind; discover secrets about the world; discover secrets about any item they want; use those secrets to make more enchants; and for some ******* reason, have an anti-necro shield. Cuccboi, the Paladin - Keeper, T5 Xannite. This character can use tendrils of light; heal most wounds at great cost of their energy; create shields, armor, weapons, and arrows of starlight that hurt spooks and dragons; and shoot dragons down from the sky. Failing Example #3, the Druid - Arch-Druid, T5 Control/Communion, T5 Healing, T4 Blight Healing, T4 Shapeshifting This character can control nature to fight or grow in their favor; remove blights upon the world and cleanse taints; can heal many mortal wounds; speak to animals; can turn into an animal. Don't give void mages anything else, please? EDIT: "EDIT: And basically, I think we need to fixate less on 'they have too much!' and more on 'we have too little!'. Instead of trying to block out the potential of expanding existing magics, one should perhaps make attempts to make all magics further defined and given greater ability or purpose. You think your magic group is becoming lacking? Write some proposals to expand it." It's so much easier to write lore for Voidal magic than it is for deific magics. Please don't continue to Batman-Belt Voidal Magic and then look at failingly weak holy magics and other things and go "lmao nerds haha just WrItE lOrE" Also please don't refer to another group as 'someone else's' magic group - all magic groups belong to the server as a whole, and balancing them is in everyone's best interest.
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Damn dude that would be sick, tbh - do it, you could also write like lore for Fi' mages to "corrupt" or "chain" voidal horrors and make them their pets that rejected voidal magic, making them like anti-mage pets dope ideas here noggin's officially joggin'
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I think we're giving too much unchecked utility to arcane users, just my two cents. Edit: I'd rather see this in something like Druidism or Shamanism - Magics that recently, have not had a huge range of utility added to them, unlike voidal magic what with MArts and Feats. There's absolutely no reason to keep adding self-sufficient tools to the arcanist's toolbelt. You're making Alteration a stupidly OP spec. Edit-Edit: Or even like, Anti-Mages. I just don't think Voidal mages need any more buffs, there's nothing they can't take care of right now.
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A Warning for the Developed World
DISCOLIQUID replied to Ballentine's topic in Axios Roleplay Archive
"No thanks, Elvira. I think it'd be bit rude of me to eat dragon considering my late fiance. Can you pass the 'taters, though?" Rem asks, holding the flier. She inspects it and shrugs, setting it aside. -
I missed your humor, apologies. I said the thing about 'only religious people can be good' to reframe the whole of your argument using a similar form but an inverted narrative to invite you to see why I might be skeptical of your form. I believe the mockery of Santa Clause believers comes from the fact that we all 'know' Santa isn't real - we put out the gifts! We don't, however, know all the secrets of creation. Yeah, picking and choosing is a biggerino issuerino, however I know a lot of religious people today who reject the EXACT god that appears in their religious texts and instead substitute in a God they like more who's more in with critical thinkin'. And you're right, religion can be limiting, as can all mass groups of beliefs, regardless of those beliefs. I'm also agnostic! ~^-^~ praise be, maybe! All in all, critical thinking is good and +1 for it but I don't think critical thinking and rejecting the existence of God go quite hand in hand IMO the smartest man in my personal life is a devout Christian computer programmer who educates me to this day about the facets of idealism - quite a man Yay for internet debates - love you smaw
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That's fair, you certainly are not using physical force in order to persuade anyone to follow your path of apparent atheism, and I can respect that. I can also respect your ability to publicly preach your beliefs (or perhaps lack of) that there is no empirical evidence to support God and that he does not exist. However, what I cannot find any respect for is something like this. "The ability to reason, for one." You are ascribing a false narrative linking intelligence and scientific aptitude to the rejection of God, and another narrative implying that those who accept or believe in a God are misguided, perhaps undereducated, or lack an inherent ability to reason. This is categorically unfair and wholly disrespectful. Consider a flipped narrative, where a man of faith says this sentence. "Believing in God is linked to the ability to be a good person." Again, this is completely unfair, but since you are so big on logic, I'll explain it using argument forms. You are essentially making an argument form of All not <faith> are inherently <bad attribute>, or an (eX) ~F > P argument. Your argument form in this case is All god-believers are inherently bad or faulty at reasoning. I am rejecting your argument form because I believe that <faith> and <bad attribute> have no perfect correlation - perhaps a slight one, but a weak one at that. A fairer (though still rude) argument form is (x) ~F v P, or the argument that SOME believers are bad at reasoning, but to break away from pure logic and step into scientific processes, I believe correlation is not causation. The foul history of Christianity is atavistic and tainted with greed filled men who sought only to abuse God-fearing men and women to gain power. I will not deny that. That said, there are many Christian scientists, philosophers, authors, playwrights who contribute great things to this world. Cormac McCarthy, regarded as one of today's most successful and talented American authors is a Catholic. My final point is this. You stressed the ability to reason as an indicator of intelligence. Again, I agree with you. But a form of reasoning is abstract reasoning, or reasoning beyond what we can see or observe with empirical evidence, dealing solely with extrapolations based on the information we have. Is it not then, possible, (however slim you may offer the chance to be) that a God exists somewhere within or even outside of the confines of our known universe? I think so. Really gets the neurons firing.
