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DISCOLIQUID

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Everything posted by DISCOLIQUID

  1. I don’t know what to tell you, PvP sucks but it’s literally better than four hour long ****-fests of CRP. IDK, just ******* hack if you hate it that much
  2. Rahm lets out a loud, loud sigh, looking at the wild, uncleaned contents of his home, acting more as a hermit’s storage unit than the house of any respectable person. “Guess I have to clean.”
  3. Rahm smiles! He’s ready to work for the Newspaper. “I hope the exchange and post office goes over well!”
  4. Doesn’t seem any stronger than regular Shamanism, just seems to open people up to PK clauses, which will make them be hunted.
  5. Esther Lester smiles, and pens a fancy letter to finally apply to renew her Stewardship!
  6. Rahm visits The Library of Helena, seeking employment at the fine establishment.
  7. THICC FOG: **chokes and freezez you**

    ME: Harder Daddy...

    1. saint swag

      saint swag

      what’s your god damned issue, discoliquid

    2. Unwillingly

      Unwillingly

      are you fuckinh okay

    3. ImCookiie
  8. Honestly, this makes sense. Points well taken. I do agree that more guidelines, such as the idea that “my armor is impervious because I wrote a guide about it” are bad for combat. I think you’re completely right.
  9. Look, I get it. It makes sense to use the real-world counterpart. But in the “real-world”, steel armor was super expensive, it wasn’t that common, and it was hard as **** to make. It makes more sense to say that diamond MC armor has the consistency of IRL steel, and for MC iron armor to have a softer consistency. And if we’re defaulting to a real-world understanding of things as based off of historical implementation, we can’t completely pick and choose which parts of it we want to abide by. Under this framework, Orcs should literally never be losing one on one fights. How do I suggest we determine the durability? I think we should legitimately talk about it as a community and try to pick something that makes more sense than just saying the literal MOST COMMON armor people use is borderline impervious to other melee damage.
  10. I don’t even know what the **** to say to this point. I already did. I’ll re-iterate, though. People who have played for longer will use your guide to bully new players into auto-losing CRP encounters. You will too. You say “CRP is all about growth”, but your guide doesn’t promote growth. It only promotes a system that solves the problem of “Who should win this combat?” Do you see how your guide doesn’t focus on having more robust, growth-inspiring, satisfying CRP? It only focuses on how we determine the winner and the loser, and confines us to a black and white, victor/loser ideology in combat? Does that seem to inspire growth? Interesting. I’m not saying plate armor is like paper. Maybe this argument is very confusing for you, so I’ll try to break it down as much as possible. You say : In the real world, plate armor cannot be stabbed through. Therefore, in my MineCraft fantasy world, plate armor cannot be stabbed through. I say : MineCraft fantasy world is not real world, and MineCraft fantasy world plate armor is different than real world plate armor. For example, MineCraft fantasy world plate armor takes less than an hour to put on, and so if we give players such a biggo-mongo advantage like being unable to be stabbed in CRP, CRP will be difficult and impossible to assess from an outside view. Therefore, we should question a 1:1 ratio of real to fake world.
  11. Agree to disagree. This system is damaging. I’ve explained why multiple times. No, again, you’re wrong about my misconception. I agree that people should lose. I don’t think they have to lose because they’re less experienced, though. This is fair, sure. Do you understand why the real-world equivalent is problematic, though? Like when a huge 300 pound Orc exists? And we have literally no reason to assume they would lose any sort of combat because they share the same size, build, and strength as a gorilla? Bold of you to assume I’ve ever made a mistake.
  12. I don’t really feel like you’ve addressed any of the numerous concerns I’ve brought up with your guide. I understand that you’re very upset with my behavior, and you think I’m being Lord Chuddington the 3rd right now, but I’ve listed several very clear issues with the system you’re proposing. I’ll try and make my points clear, maybe they’re not, and I’m just missing something. I don’t see any inherent value in adhering to your guide. What is the value in adhering to your guide? Why should I use it? How does your guide deal with the problem of a total ****** (say, Me! for example) leveraging years of experience in CRP to just take free wins? How does your guide teach people how to do anything other than just accept that people with more experience deserve to beat them? Why are you so set on asserting real-world values for armor in a world where armor takes maybe 30 minutes to achieve? And what are the harms of NOT using your guide? Like if I just completely ignored it and went along with my life, what am I losing?
  13. Yeah, I think that’s a fair diagnoses of my point of view. No, CRP is about scumming wins and not cooperating. If CRP was a place where people actually tried to RP and not ******* fish for Victory, our guides would look far less like “adhere to these systems for balance” (the above) and far more like “Here’s how to enjoy your next fight against bandits!” I think if you read the guide above, you’ll find there’s literally no argument for a 21 year old human with a sword and leather armor defeating a 100 year old orc with full iron armor. I get that you want QUALITY role-play, that makes sense, but this is not a guide about QUALITY, this is a guide about how to decide who should win or lose.
  14. Why stop there? I mean really, most Elves on this server are 200+ years old. How on earth are baby human fighters going to beat them? It’s just not feasible. Honestly, any human who beats an Elf, Orc, Dwarf, Kha, etc. in combat must be severely power-gaming, right?
  15. I could not agree more. In-fact, we shouldn’t even have combat RP! We should just all do /persona played, and whoever has more hours? They win!
  16. No, I’m just talking about like, the arbitrary limits in the first place. I get that we need limits, I just don’t get like... why these limits? Why did you cap it at a really big bear? If this guide is USED, it’ll be a reference for powergaming over the whole server. So really, why a big bear?
  17. I’ll be honest, I don’t see the point. A “bear” isn’t even a standard unit of power in the first place. Anyone on LotC can powergame a bear to death. We post guides to say what magic can and can’t do, but who does this benefit outside of arbitrary power scales needed for “adequate” combat role-play?
  18. Looking for a high quality goblin skinner, willing to pay up to 3K minas. Preferring people who can make tattoos on skins, and shade hair. PM me for more. 

    1. _Jandy_

      _Jandy_

      pm me on discord, I will not charge you homie

  19. I used to have a lot more fun on the server when people got along really well and took it all a little less seriously. 

    1. Morigung-oog

      Morigung-oog

      People are too salty nowadays. :<<

    2. __WaterFox__

      __WaterFox__

      When was this o.o

    3. SaltAlt

      SaltAlt

      Agreed. Can’t do **** in RP anymore without pissing someone off oocly. When did people start taking Minecraft so seriously?

  20. Esther Lester sees the poster, and then laughs at it with an amused guffaw. She then reaches out to touch it, and finds that it’s real, and not some practical joke. “Oh. Hm, do I?” She walks off, pondering her past, and how she got where she is now.
  21. Esther looks up from her meal at the Cantina, and also pauses her work on her stewarding book. “Commodus!” She snaps. “Stop snorting that, it’s bad for your nasal passages!”
  22. I think I’ll give my two cents about this, just because there are a few things I liked about Nexus. I wouldn’t mind the return of a profession system just for the hell of it. It wouldn’t need to give PvP buffs, or anything meaningful, but something as simple as after cutting 10,000 logs, getting haste when you cut more, would be lovely. I have no desire to see the grind-fest or gated material crafting system, but I would just like if it created minor, flavorful benefits for those who want to spend their time doing a bit of light grinding. Having Aengulic Woodcutting on my character card was satisfying. I liked it. I also enjoyed caskets, too. Bring back caskets, even if they only have a few minas in them, or a music disk here and there! Raa Raa!
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