I don’t even know what the **** to say to this point.
I already did. I’ll re-iterate, though. People who have played for longer will use your guide to bully new players into auto-losing CRP encounters. You will too. You say “CRP is all about growth”, but your guide doesn’t promote growth. It only promotes a system that solves the problem of “Who should win this combat?”
Do you see how your guide doesn’t focus on having more robust, growth-inspiring, satisfying CRP? It only focuses on how we determine the winner and the loser, and confines us to a black and white, victor/loser ideology in combat? Does that seem to inspire growth?
Interesting.
I’m not saying plate armor is like paper. Maybe this argument is very confusing for you, so I’ll try to break it down as much as possible.
You say : In the real world, plate armor cannot be stabbed through. Therefore, in my MineCraft fantasy world, plate armor cannot be stabbed through.
I say : MineCraft fantasy world is not real world, and MineCraft fantasy world plate armor is different than real world plate armor. For example, MineCraft fantasy world plate armor takes less than an hour to put on, and so if we give players such a biggo-mongo advantage like being unable to be stabbed in CRP, CRP will be difficult and impossible to assess from an outside view. Therefore, we should question a 1:1 ratio of real to fake world.