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DISCOLIQUID

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Everything posted by DISCOLIQUID

  1. Pro-Warp Crowd: Lays out dozens of reasons warps make the server better

    No-Warpers: Haha bandit machine go “minas or die”

    1. Show previous comments  18 more
    2. saint swag

      saint swag

      cant be fucked to hold W on minecraft for longer than half an hour trying to find out where’s active

      cant be fucked to have to stop and roleplay with someone i probs don’t even want to know during that time

      simple as, no need to go into depth, want warps or 4 slot ss back.

    3. HurferDurfer1

      HurferDurfer1

      hey i like no warps and i dont give a fresh **** about bandit rp eat dirt disco

    4. DISCOLIQUID

      DISCOLIQUID

      @HurferDurfer1 Rats! Guess we’ll just have to re-add warps. 😞

  2. It’s pretty clear that many players want and benefit from warp signs! It shouldn’t take all this nonsense to get them back, just look at the simple, good faith points laid out by the people who like having warp signs, and then the arguments being “put together” by people who want them gone. Of course, that doesn’t include me, because I have no clue what I’m talking about at any given moment.
  3. Forgive me if I’m missing it, but are Tree Lords capable of learning the magic of Shapeshifting? It seems odd to me, but I could be wrong.
  4. Grouch reads the paper after a very long time, not being a quick reader, and nods. “You know, these Everadines have their heads on right for some things. Even if they don’t win this election, I’d like the railway to be free! And I might be past the learning age, but you Orenians ought to have an education system.”
  5. What’s some fashion you’re into these days?
  6. Grouch reads this note, but it takes him a while. When he finishes, he smiles. “I’m pretty optimistic!” “Still though, I can’t help but wonder if people should step away from these elections and just do their own thing with each other. It’s the Oren we all make, after all.” Grouch reads this note, but it takes him a while. When he finishes, he smiles. “I’m pretty optimistic!” “Still though, I can’t help but wonder if people should step away from these elections and just do their own thing with each other. It’s the Oren we all make, after all.”
  7. Personally if people really don’t want guns I understand, but I won’t entertain any arguments from either side other than “It’s what we want”/”It’s what we don’t want”. The server is plenty flexible, we’ve changed many times over the years, I don’t see why another round of gun lore will be particularly disastrous.
  8. Guns are an aesthetic that is limited to the idea of the most powerful ranged weapon we allow. Right now, that’s crossbows, so a gun is a crossbow. We are not asking for extreme realism and opportunities to powergame, I really just want a damn flintlock rifle. I pinky promise I won’t powergame. If they’re a failed project, we can just take them out.
  9. thanks for sharing this with us!
  10. ANSWERS MY THOUGHTS ON RETENTION MY QUESTION FOR MONKS
  11. Grouch, ever Green’s man under-the-ground, gives a nod and a wave to passing folk on the street. “Aye, what I heard was this all this comment was actually the run-around from something hereby underwent and forth-made. Let’s get down to the bronze, folks, and admit it true: Mr. Green ain’t speaking mysterious tongues, just the honest language of good business.”
  12. No sub-race among the Descendants is as mutably diverse as the humble Goblin. This is a collection of potential Goblin mutations to give texture to character creation. A goblin may have no more than one mutation from each category, and any goblin with more than one mutation(s) is rendered infertile unless paired with a goblin sharing at least one mutation. Mutations to Sensory Organs Multi-Folded Nose A goblin with a multi-folded nose would have a big nose like a bat rather than a normal sniffer. This powerful sensory organ serves two functions: social and location. A goblin with a multi-folded nose will often smell people upon meeting them to internalize the scent. Over time, scents pile up about a person to give the Goblin a good read on their moods. Rather than relying solely on vocal or facial cues, a Goblin with a multi-folded nose can use this organ just as keenly as reading someone’s face. This also served as an advantage in the subterranean dwellings of goblins, as rather relying on poor dark-sight, Goblins can sniff their way home, or back to locations they are familiar with. Limitations include no supernatural mood reading or lie detection, being able to instantly recognize someone based on their scent unless they have done nothing to change it (unlikely as many people besides goblins know how to shower). Despite the powerful sniffing ability, Goblins cannot use this mutation to sniff out things other than people and familiar places, as it serves mainly as a function of memory, not hunting. Pivot-able Ears A goblin with pivot-able ears is capable of turning their goblin ears around to hear from all sorts of uneven angles and get a better idea of their non-visual surroundings. Much like a goblin with a multi-folded nose, this mutation functions primarily as a navigation and location tool, allowing goblins to perceive three-dimensional space in environments with little to no light. Limitations are included that these ears are no better or worse at hearing detail than normal, simply the ability to re-position the ears is what allows the goblin to make use of perceiving their soundscape. If a goblin is not actively wiggling their ears, they will not somehow be able to tell someone may be sneaking up behind them. Not that anyone on the server ever emotes trying to be quiet anyway. Mutations to Limbs Six Fingers Does what it says on the can, this mutation is found often in the lines of Goblins who are avid tinkers. Having a sixth digit on one or both hands allows for better manipulation of small tools. Limitations are set that regular items that are not custom made for the six-fingered goblin are difficult to use, as the width and grip of a hand with six fingers is entirely different than that of a normal hand. One Big Limb The rarest of the Goblin mutations, OBL syndrome gives one limb the strength and power of an Orc’s matching limb, but at the cost of dexterity. The Goblin’s body is not meant to support such imbalances in weight and musculature, so the big limb often drags or hangs uselessly until its raw kicking or swinging power is in need. Using small or fine tools is impossible with the big limb, and if either of the legs is big, the goblin is doomed to a life of limping. Limitations are in mobility and control of the big limb. Claws The most common of Goblin mutations, the nails of the feet or hands develop into sharper and longer shapes. Unfortunately for the goblin, every 1 OOC month, the Goblin sheds these claws in a process similar to molting, which leaves their feet or hands bloody, useless, and in pain until the claws begin to grow back in the next OOC day. Clawed goblins are excellent climbers and diggers, and when left with no other weapons, a clawed goblin may be able to rake and scratch their way to victory. Limitations are that all nails are breakable, and when in fights using their claws, Goblins must /roll 20, and on a roll lower than 8, a few nails pop off and take an OOC day to grow back. This break is incredibly painful, rendering the hand or foot useless for gripping or walking. Mutations to General Body Bad Stench Stenchy goblins are the most pungent of all descendants, reeking constantly of milk and pee. When frightened, a stenchy goblin can musk themselves to blast a 2x2 block radius around them with a smell that would upset anyone’s finer sensibilities. Against unprepared foes, such a stench may be highly distracting, allowing time for the Goblin to escape. Limitations include the permanent stench, likely preventing the goblin from having any non-Uruk friends. Two Stomachs A blessing and a curse truly, the double-stomached goblin has a big distended gut and a strong resistance to ingested poisons and drugs. The goblins in this line are often extreme drug addicts, capable of consuming mass amounts of narcotics, uppers, downers, side-ways-ers, and anything else that the Goblin wants to trip out on. However, because of the nature of having two stomachs, these goblins are always hungry and needing to eat, and will gain weight through their entire lives until one day they are just too fat to move. Such an accomplishment is the peak of life for a two-stomached goblin. Limitations include a 6 Month OOC timer until the Goblin has become too swollen to move under their own weight, at which point they must be carted around like the God they are. Latch-Jaw This mutation changes the mechanism of the jaw to be able to clamp down and not be forced open, allowing the Goblin to vice-bite onto anything they desire. It takes the strength of an Orc to force the giant jaws of a Latch-Jaw Goblin open, though if the mouth is ever opened while it is ‘latched’, the jaw cracks and takes an OOC week to heal fully. In addition, Goblins with latch-jaws are nearly impossible to understand verbally, as their mouth jerks open and shut rather than operating smoothly. Limitations include the time to heal an unlatched jaw, and a difficulty in speaking any language but Blah. Sticky Spit This mutation is rather rare, and causes the Goblin to constantly be drooling spit that quickly turns into sap as soon as it leaves the mouth. A goblin with sticky spit can find many uses for their saliva as it dries into its stickier form like webbing. Medical uses are unfortunately prevented, as Goblin mouths are not known for being clean. Limitations include the spit drying and forming no stronger bond than basic glue. Rot-Tusks The most violent of the Goblin mutations, these anti-coagulant tusks are coated with a thin secretion that causes their bites to take extra-long to heal. Without medical treatment, because of the disgusting host of bacteria in a Goblin’s mouth, bite-wounds can fester and become highly infected. This mutation predisposes a Goblin to extreme mouth-bleeding, which will occur if the anti-coagulant is not either rubbed away every now and again, or applied in a bite. Limitations include that when you are bitten by a Goblin, the least of your concerns is how fast you think the wound is going to heal. In addition, the mouth bleeding is extreme, as the glands that produce the anti-coagulant continue to do so even when a goblin has been punched in the face. (This occurs often)
  13. maybe if we wanted the server to be more fun we could just try to like each other a little more lmao

    1. Show previous comments  5 more
    2. DISCOLIQUID

      DISCOLIQUID

      10 minutes ago, Unwillingly said:

      Practice what you preach

       

      don’t worry, i do

    3. saint swag

      saint swag

      i don’t like the majority of the types of people lotc has but it’s not hard to just be nice and treat most people the same

    4. Venomous_Pup

      Venomous_Pup

      I like this man.

  14. I think this is a step in the right direction, and I agree with a lot of what Harrison said. Hoping for continued transparency as players learn how to give and take and create fun RP for each other.
  15. LF Transgender Elf Magic Teacher

    1. Ducklingator

      Ducklingator

      ive mastered the magic of elf transgenderism

  16. Grouch, man of many talents, started to learn how to stitch when whatever the sam-**** was on the back caught his eye. “What in tarnation?”
  17. OOC: Elvira was one of those staple characters who I played with at least once with most of mine. I’ll miss you!
  18. Thanks for filling up the chests.
  19. Grouch felt a strange sense in his chest, having only just met the man once before. He did not know it, but his pleasant chat would be the last he’d ever have with Mr. More. ((My, I remember the first time I saw you in Aegis on King’s Road. What a long, strange trip.))
  20. Fire evocationsts are proficient in combat too. Just PvP, jesus.
  21. my guy i do NOT use my /auth anymore please help

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