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_Sug

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  1. Skin Name: Doomer Skinner's Username/Discord: Chain Me Up ;) / Sug#4795 Bid: $7 usd
  2. ☨ Fever Dream ☨ ________________________________________________________________________________ ☨ There is a head on a pole behind me - there is a head on a pole behind me. There is a fire that hangs, a fire inverted. Hang ! Hang ! Inverse flame - show me the heights of ambition, show me man upside-down. Reveal me not the inequities of the world but consume them. Let all be one. Let all cries, let all moans, let all weeping, singing, laughing; let them be consumed into one. If not all can be given Will, let there be none at all ! Let it be so that all know, that a frown is the same as a smile. I weep to you, heavens, I weep that all things are not one. Oh World, I stare at Life and I cannot but fall in love and spite it all at once. What is this gift we are given, amongst this place, amongst rock and flesh, dirt and sky ? Will has made this earth a place of laughter and one of weeping. And it could not be more hideous. It could not be more beautiful. And so I say unto you; let all things be confounded. I am a man with no head, nailed to a chestnut chair. And there is a head on a pole behind me. There is a fire that hangs, a fire inverted. ☨ ________________________________________________________________________________ Boots upon cobble, boots upon stairs, boots upon dirt, to boots within a chapel so quiet that boots rang forth like the knell to wicked sacrament. Boots of a beast, plagued by his very person, brought forth the wretch before the divine who stood in the husk of a man. Words, so hushed, were uttered between the two following prayer and repentance, or perhaps it was reflection dwelling within the accursed minds. Accursed as they could begin to see, to understand, yet hungered for more. There was that hunger which lurked in the far corners of the room, perhaps two different natures of hunger, shared between one who understood and the other whose boots sought to understand. Yet, wicked sacrament of one cloaked monastic partook as two digits met the temple of the man who wore tarnished boots in holiest of places. Touch, so gentle it could cause tears to fall like dewfall in a symphony of amazement as all turned dark for the GOD fearing man. Service to Church and service to Man was the duty of the stray as reality distorted within his mind. Hindsight not, yet sight anew through tired eyes of another to reveal a tree, rooted within nothing with bodies that clung and hung to its gnarled branches whilst inferno blazed overhead, yet overhead was it not as it smoldered upside down in this Fever Dream. Yielded to darkness once more did the esoteric depictions so cast within the venture of the mind. Delving deeper into space unknown that showed man dancing beautifully without visage upon a backsplash of Pure nothingness. Pure white was the man, skin glistening over where features should have laid and so did he dance, flames burning, casting trails of smog through the blank space. The place between places, so comforting, the wretch who sought felt lost as the grace of the Faceless painted true through movement so blessed his sight. Climbing up and up invisible stairs did the Faceless as he toiled away at his flawless waltz, performing for none but those who would care to see. Alone was he, or was it alone for the other of whom witnessed such beautiful display. The feeling of tears streaming down skin from the O U T S I D E, left husk trembling within the touch of the monk. Alas, a sigil made form above in the place between places, one familiar to the S I G I L E D. Twisted, gnarled, wrought upon itself did the sigil as it bore itself into reality before the gaze of the venturer. Contorting and shifting always into a familiar yet completely unrecognizable signatory above the display of the dancer. Over and over, pushing into the mind and reality of Rafael, cold and comfort. Upon the tolling of the knell within conscience, fingers so blessed removed themselves forth from the sweat covered forehead of the man. Understanding began, yet stood to be understood for it was mission, to find GOD in all places. To seek him in every corner of reality, for the Armiger of GOD knew this to now be true and contrite in mission. Loss for understanding was the man not, for he had seen the other side. The other venture from which this world that remained stood beside. Now, the Fever Dream was over and a new dream festered within his soul. The veil was lifted. The sins of man, revealed. ________________________________________________________________________________ This Information Is Only Available To The Varg Community And Is Not To Be Used In Any Roleplay Capacity Outside Of The Aforementioned Group.
  3. HELP WHEN I LOOK DOWN IN GAME I CANT SEE MY CHARACTERS FEET. I THINK ITS A BUG OMG OMG OMG PLEASE TECH TEAM AHHHHHHHHH

    1. Punished_Pup

      Punished_Pup

       First-person model under Game improvements. 

    2. Kiiwi

      Kiiwi

      What the **** I just realized this.. IM FREAKING OUT

  4. _Sug

    CRIMSON SKIES

    A wretch sits in the silence of an Abbey, praying upon his sword for the salvation of man through the further seeking of what resides beyond the veil of human ignorance.
  5. Unholy Guidance to the Skies ☨ ___________________________________________oOo___________________________________________ “The form of exorcism is the invocation of God’s authority in casting out the possessor.” Chapter 3. Exorcism §2 Codex Iurius Canonici Danielus Pontifex, Second Edition ☨ It was not burden, yet duty which conflicted a certain accursed soul in the aftermath of the Battle Between Blood that took place within Oren’s city streets. A victor was claimed, yet there was loss for both sides. Rot overtook the city quickly and a lone being garbed in most holy armaments paced the cobbles between the mounds of dead that piled adjacent to the wounded. Suffering, the suffering of mortal man, the unjustifiable torment so befallen upon tainted but misguided souls that still managed to remain alive. This one being, this one wretch retrieved glove from digits so gnarled, to grant salvation through punishment to those who sinned against friend, brother, or enemy. It was then that nail cut forth flesh to release the most hallowed and blessed blood which he allowed to fall forth into the maws of the wounded. A consecration of Three bestowed upon those who sinned so greatly, a gift perhaps to release the soul from mortal husk it so clung to. His actions were subtle, gentle, and calculated as he marked the Lorraine upon pitiful souls. Over time, this man knew affliction and plague would overtake these men, for it was the Luperian Crout which would grant solace to they whom had sinned. In his mind he knew it to be just, the punishment for sin. For it was not what he wished to do deep in his rotten core, but rather it was a duty to that which he had come to understand as salvation which would bless his very soul. The plague which had been ingested by the wounded was Holy to him but Unholy Guidance to a place where soul was sealed. It was a beginning for this cretin, this experimentation which so flowed from his veins into the rotting maws of soldier underfoot. The Three which were within gave yield to plaguecraft, not born of rot like necromantic art, but born from the most holy and divine blood of one whom feared the wrath of GOD. So then, did the man conclude his duties upon select few and wandered off towards hallowed ground for prayer and repentance for what had transpired, with the hope of Unholy Guidance festering within the deepest corners of his twisted mind. For he had exorcised tormented souls this day, and spread the good word to those nearing salvation. ☨ ___________________________________________oOo___________________________________________
  6. Wonks got shot faster than Abe Lincoln... I can't believe my eyes

    1. Benjikhei

      Benjikhei

      #HunterWonks #Takebackthecaviar

  7. Repentance - The Marking of Flesh Bore He A Sigil of Ebon Scars Upon Pale Flesh Which Weeped The Tears Of The Life That Provides Man Nourishment Crimson in Color Oh So Natural That Gave Understanding When Born Onto Corpse That Should Have Been No More Long Ago. Repentance. Walking Forward. Salvation. _______________________________________________________________________________________________________________________ Wicked was not, the man who stood before the Black Cardinal. For it was he who feared which he did not know but came to understand, if only but a fraction of that which is true and contrite in his folly of man which he fell prey to. As knell tolled and flesh was ripped asunder from palm, there was lifeblood shed into bowl so wretched, yet the beauty which held within such an ichor was a remembrance of what he once was and of whom he walked with in enlightenment. Yet, within the mind dwelled thoughts of dread, not for himself nor duties which were to be upheld but for those who knew not where they were in matters of the core and metaphysical content. Paintbrush laden with thistle dipped forth into bowl aforementioned filled with the fuel of man’s veins, by the Black Cardinal who sought only for the betterment of this one brother, this one soul, this one wretch that understood not the meaning of this occurrence, yet came to know of duty shared by a commonality of cause. Painted were the leylines that linked Sigil to instruments of retribution and chastisement the man had, and born from foul hollers was the ringing of the knell, the path laid true and walked. Repent. Learn. Repent. Seek. Repent. Salvation. Repent. Repent Within The Halls of the Keep That Bore Forth Fruit which kept Walking Forward. _______________________________________________________________________________________________________________________
  8. A certain patron saint of scholastics and monasteries smiles from the deepest parts of the skies above.
  9. Somewhere, overlooking the southern coast, a man smiled through sobs as the world continued to turn but beauty still held within suffering and torment of mankind.
  10. So...... Athera sized map next map right? Right?! Right....? Please.....
  11. New Proposal: Get rid of Haelun'or. Never a bad thing to shoot things down that haven't really worked for years. Caelria got close to what Hnor was but the Helves have been pretty much dead for a while now. LoTC's past and history is great but alas we're not playing on the server as it was.
  12. Somewhere, a dead Maher'tehral striga turned over in his grave with a smile at the success of his sister in the Silver State. (Rip Striga)
  13. When a thought lingers It becomes as morning breeze A bird flying home Ishikawa Ryō strode forth through fields rolling through mountain ranges so gently it was as if wind had lifted him forth and guided his very steps towards a destination unknown. In gloved grasp sat the lead that guided a beautiful steed behind his movements whilst his mind wandered and a smile rested upon the young man’s visage. It had been long, long since he had made such a journey, a journey that this time had an end. “Yūrei” The voice of his past friends and mentors echoed forth in his mind in harmonious unison so pure, those he once knew as they had first come to settle the lands of the continent prior, voices releasing freely in the landscape of his inner thoughts. It was time, was what the young Ishikawa had decided, time to return, to embrace his people once more and celebrate in jubilee the successes of the Ishikawa forefathers before him. Although there was weight which sat upon the shoulders of Ishikawa “Ghost” Ryō, he knew there was much more that he must do. Not only in his oath of Bushido, but his oath to all those once governed and loved by his clan. 幽霊 There was only hope for the future for the Ghost of Ishikawa, his ventures had worn and withered his body even at his young age. For it was his grandfather Ishikawa “Twice-Dead” Tomoe, that pushed him towards his future in his youth through training both body and mind into that of a warrior, his grandfather who gave inspiration for his ventures in the fray of battle, his grandfather who solidified the bushido within his very core, and his grandfather who’s words of home drew forth stride beneath the young man in such a direction. On and on did he venture until he took a turn around a cliffside and before his view sat a beautiful sight that made the simple smile that sat on the Ishikawa’s lips grow wide. Fields of rice and cherry blossoms, children playing and cattle grazing met his view and with a long inhale, the man ventured forth towards his destiny. For it was destiny that resided in this new home. Perhaps it were there, where his grandfather and clan had resettled, perhaps not. Yet, this would be his home for now.
  14. Proper credits given. @Polysemic @Zarsies @Ryan_Reynolds
  15. If you space out on this, it almost looks like........ Sus?
  16. My three hours of work, blood, sweat, tears, and simple rp aspirations, all squashed by this comment right here.
  17. Background https://wiki.lordofthecraft.net/index.php?title=Llahir Trickery, often believed to be the favorite pastime of children and thieves alike, for there is none living who has not fallen subject to a trick or two. It is within the fallen nature of man to deceive, much as it is within the nature of the Aengudaemonica, be it for good reason or bad, tricks are still played and the great game can continue. Although there is a distinction between good and bad trickery and in the mind of Llahir the Daemon of Trickery, that is up to the individual to decide as long as the great game is being played. In the past Izkuthii were seen as Llahir’s pinnacle of trickery, able to distort appearances and perform great tricks of deception and cunning, however with their disappearance, Llahir fell into a state of sadness as he could not indulge the realm in his grandiose trickery once more as it had been in the beginning where he often would visit the continents to play great deceptions upon the mortals. The great game of his could not be played any longer and thus in his mind, boredom had befallen the mortals once more and THAT would have to change. So again did Llahir find it necessary to grant a lesser boon of simple knowledge that could be shared by all, using no connection to himself to perform these small feats of trickery so all those who walk the realm could see the bafflement of a trick in the eyes of another, be it thief, assassin, conman, or simply one seeking for a good laugh, all would be able to play the great game of life once more. Using but the simple practice of the natural world and natural mana, Llahir found ways for natural trickery to be taught to the descendants using not but the natural world around them and the senses that mortals possess to manipulate what is naturally perceived into the unnatural. Through the manipulation of air, did he teach his newfound kin to walk without sound and distort their voices and vocal noise to seem as if it were in a different place. Through the manipulation of light did he teach his tricksters how to cloak items in minor illusions and make doorways appear to be blocked. And through the manipulation of smell, he taught his new friends in trickery to make horrid items alluring to others, all for the sake of a trick. In the mind of the Daemon, magic itself was the most foul trick of all, using something ethereal to influence another for deception was not only unfair but a disgrace to what it means to be cunning and tricky, but it was also unfair to they who are being tricked, as all tricks should be fooled themselves and that within and of itself is a trick! Thus, he did not grant magical boons to his new tricksters, but the knowledge of ability to manipulate that which is available to all. Thus, his new feat was born and able to be shared wide and far among all those wishing to play within his great game. Tricksters As the great game was meant for all in the mind of Llahir, any descendant can partake in his tricks no matter their background, affiliations, or magic in which they possess. For his artform was not meant to meddle in the affairs of his fellow Aenguldaemonic kin on an equal level and thus why his powers were not granted to alter the descendants themselves, simply he taught them of how to manipulate the world around them to perform small feats using their natural mana. However, there were some factors that disqualified of whom these tricks could be taught to. Because of mortals being part of the world themselves, only they could be taught the natural feats of deception that Llahir sought for them to utilize, as they were the only pure pieces of the great game of life. Their creations and altered states were not part of what the natural game of life entailed and thus he made it so that all those not of descendant nature (lesser souls like Musin and Wonks are included in this piece as able to learn), were unable to learn these feats, and should they try to learn, a trick would then be played by the Daemon of Trickery and a cloud of soot would explode, cloaking the unnatural seeker of trickery in ash and signaling that he would not let them partake in his game as it is only meant for those who were born into it. Redlines All descendants can learn this feat regardless of their race, magical ability, and affiliations. (I.e. Humans, Elves, Halflings, Orcs, and Dwarves.) Anything classified as other or unnatural can not learn the Tricks of Llahir. (Any creation CA or altered being.) The Tricks do not interfere with other magic and thus can be learned by all as long as they are a descendant and their soul has not been altered away from such in a negative way, thus deeming them to be unnatural and no longer classified as a descendant. (I.e. Liches, Azdrazi, Wights, etc.) Tricksters can learn any other magics so long as they are not changed into something other than a descendant. Trickster is a feat and thus does not take up a magical slot nor alter the user in any way. Tricksters use natural mana to influence elements and do not need a voidal awakening to exert the small amount of internal mana they possess. Tier Progression Table and Tricks Learned T1- 1 Week : Distorted Whistle T2- 3 Weeks: Distorted Whistle, Voice Throw T3- 5 Weeks: Distorted Whistle, Voice Throw, Padded Walk, False Scent T4- 7 Weeks: Distorted Whistle, Voice Throw, Padded Walk, False Scent, Simple Levitation T5- 9 Weeks: Distorted Whistle, Voice Throw, Padded Walk, False Scent, Simple Levitation, Item Swap, Item Disguise, False Door [All tricks learned must be documented on the players valid FA Application for the sake of LT ease in knowing what abilities tricksters can perform.] The Tricks [T1] Distorted Whistle [Non-Combat/Combat] - The ability for a trickster to manipulate the way sound moves through air through their natural mana, altering the direction of their own soundwaves to enter the auditory senses of another being or creature to make it seem like their presence is elsewhere. The range of this affect is 15x15 blocks and the sound can not be heard outside of this range. This process takes two emotes, one to take in air and focus on where the desired sound is to be directed, the second to release the whistle and emote where it sounds like it came from. It can be heard by all those within the radius and acts as a distraction or trick. This spell has similar tells to voidal casting such as ears, eyes, or fingers twitching and must be used on its own, no dual casting. Distorted Whistle lasts for two emotes before the effect wears off. Redlines: Can not be used outside of a 15x15 radius on a target. Has no impact or harmful effect on the target. 2 emote minimum. Does not alter the original position of the trickster. Is only meant as a distraction, not an attack but can be used in a combat scenario accordingly. Can not be used on another person’s whistle. No dual casting. Must rp a tell prior to and during casting. Must be learned through rp teaching. [T2] Voice Throw [Non-Combat/Combat] - An ability akin to Distorted Whistle that allows a trickster to exert their natural mana around the sound of their voice as it is released. Altering the direction of sound and making it seem as if it is being said from another place within a 10x10 radius, coating the soundwaves in the air with their mana and attaching it to their specific voice. This process takes three emotes and is but a simple spell of distraction or faux illusion. It takes one emote to draw upon a minimal amount of mana, one to release sound and alter the soundwaves with said mana, directing it to its desired release point, and another to release the voice out into the air. The voice can not be heard from outside a 10x10 radius and this ability can not be used on another's voice within combat, however in a non-combat situation the Trickster can exert their powers on another's voice and displace it elsewhere in the aforementioned 10x10 radius. This spell has similar tells to voidal casting such as ears, eyes, or fingers twitching and must be used on its own, no dual casting. Throwing a voice lasts for two emotes before the effect wears off. Redlines: Can not be used outside of a 10x10 radius on a target. Has no impact or harmful effect on the target. 3 emote minimum. Does not alter the original position of the trickster. Is only meant as a distraction, not an attack but can be used in a combat scenario accordingly. Can not be used on another person’s whistle. No dual casting. Must rp a tell prior to and during casting. Can be used upon the voice of another in a Non-Combat scenario and can not decrease the auditory level of their voice. In order to use this ability the Trickster must be able to hear the words spoken as he casts, it can not be used on whispers or the such that they can’t hear in order to prevent metagaming situations. Must be learned through rp teaching. [T3] Padded Walk [Non-Combat/Combat] - Akin to how the alchemical potion Padfoot works, a trickster can gain a sense of stealth to their movements by exerting their natural mana upon the air beneath their feet, creating a small buffer of space between their boot and the floor below, muffling their movements and keeping this effect for 12 blocks of movement (or two emote turns, 6 blocks of standard movement per emote.) However, should a trickster jump more than 4 blocks down upon a surface this illusion of auditory nature will fail and their impact and spell will be null and void and create the normal sound of impact. This effect takes 3 emotes to charge and one to expel, thus making it four emotes in total to begin performing. Redlines: Padded Walk lasts for 12 blocks of movement before it wears off. ( 2 Emotes) Only muffles the movement of the Trickster, thus there is still the opportunity to be discovered. Should a trickster jump more than 4 blocks down upon a surface this illusion of auditory nature will fail and their impact and spell will be null and void and create the normal sound of impact. Effect takes 3 emotes to charge and one to expel, thus making it four emotes in total to begin performing. Can not be dual cast simultaneously with another spell. Must be learned through rp teaching. [T3] False Scent [Non-Combat/Combat] - This ability is used upon items to make their scent either more pleasant or more foul, this is done by the natural mana of a trickster being used to alter different smells in the environment and attach them to certain items. For example, a fresh piece of steak could be made to smell much like raw and rotten fish or vice versa. Also, scents of another can be displaced and attached to an inanimate object to deter predators or the sort when hunting. False Scent lasts for four emotes before the effect wears off. This simple ability takes three emotes to charge and expel. Redlines: Lasts for four emotes. Can be cast on a person or object (food, a shoe, etc…) Three emotes to charge and expel. Can not be dual cast simultaneously with another spell. Must be learned through rp teaching. [T4] Simple Levitation [Non-Combat] - In a non-combat situation, a Trickster is able to make themselves appear to be floating one block above floor level and can maintain this small feat by exerting their mana upon the air below them, however if heavily disrupted or pushed the trick would cease to function and they would simply fall over and the illusion would be dispelled. This is not able to be used in any form of combat whatsoever and is but a simple trick to use and nothing more. Takes three emotes to perform, one for charging, one for beginning to levitate, and the third to be fully one block above where they are positioned. Must remain stationary and can not move/walk away from the spot they chose to remain in else the illusion will stop. Redlines: Can not be used in any combat situation. If the user is physically shoved, punched, or disrupted in any way the illusion of the trick falls. Takes three emotes to perform, one for charging, one for beginning to levitate, and the third to be fully one block above where they are positioned. Must remain stationary and can not move/walk away from the spot they chose to remain in else the illusion will stop. Can only float one block above the ground. Must be learned through rp means. [T5] Item Swap [Non-Combat] - The ability for a Trickster to materialize and dematerialize an item of their own into their hand, or making it seemingly disappear. However, the item must be one of their own possessions and can be placed within the possession of another or moved back to its previous position in the user’s bag, belt, etc… This trick is akin to a magic trick of making a card appear in the pocket or hand of another and can not be used on items larger than a dagger or bag. This is done by the Trickster using a minor spell of teleportation similar to voidal shifting in nature that allows the item to manifest or de-manifest through the mana exerted by the Trickster. The item in their hand must be swapped with another item of the tricksters possession, for example an apple of a trickster could be swapped for a quill or the like. Additionally, this feat can not be performed in combat and is but a simple illusion used to trick friends or pupils or perhaps even avoid a robbery! This can not be done on the possessions of another (i.e. pickpocketing) and can not be used to harm another in any form. This takes three emotes to charge and perform. Redlines: The item in their hand must be swapped with another item of the tricksters possession, for example an apple of a trickster could be swapped for a quill or the like. Items must be of a similar size. Items of another can not be swapped in the sense of stealing and pickpocketing. This can not be done on the possessions of another (i.e. pickpocketing) and can not be used to harm another in any form. This takes three emotes to charge and perform. Can not be used in combat situations. Must be within two blocks of another person to plant an object on their person. Must be taught this ability through proper irp instruction from a valid TA holder. [T5] Item Disguise [Non-Combat] - A feat used to cloak an item in a minor illusion of light, making the item appear to be something of a similar nature. For example, a lamp might appear to be a small statue of vice versa, allowing for small illusions to take form and perhaps even hide things in plain sight. This can not be used in combat and must be done in a 6 emote span, one emote for summoning mana, two for cloaking the light about the item in mana, three for beginning to shape the mana and light into the desired shape, four for completing the shape of the item, five for detailing the item, and six to finalize the illusion into an imperfect blanket over the original item. An illusion can last for an entire rp encounter or remain on an inanimate and unmoving object for 3 irl days. However, should the item be held or moved by another that is not the trickster exerting their mana upon it, the illusion will fall and become null and void. Redlines: Can not be used on another player or the Trickster. Must be used on an inanimate object. An illusion can last for an entire rp encounter or remain on an inanimate and unmoving object for 3 irl days. No more. Illusion flickers or emits an odd glow when disguised. Items must be disguised as things of a similar size and shape to its original. The item is not actually changed, just simply made to look as such. Can not be used in combat. Takes 6 emotes at a minimum to go through the process of disguising an object. Should the item be held or moved by another that is not the trickster exerting their mana upon it, the illusion will fall and become null and void. This is an imperfect trick, thus if looked at closely by another, it is apparent to the naked eye it is an illusion. Must be taught by a valid TA holder. [T5] False Door [Non-Combat] - Minor Illusion Enchantment That Causes an illusion of a doorway being blocked or a chest to appear empty when it is not. A simple illusion used to make something appear as it is not. The trickster will apply their mana around an object in a similar fashion and then link said mana to a door, chest, or container and in the same way as before, alter their mana about the light surrounding the object and form it henceforth into a false bottom or dead end illusion linked to a catalyst. Although it appears to be solid, it is but an illusion of light and can be easily walked through or disrupted should the host of the enchantment be destroyed. The host of the enchantment must be an object within a 5x5 proximity to the container or door in which the illusion is meant to be cast upon and as such glimmers with a faint aura akin to the aura of the trickster. This is a 10 emote process and illusions last for up to 5 days and must have an lt sign placed adjacent to the door or button mechanism used to represent the effect in game. Redlines: The illusion must glimmer with a faint aura akin to the aura of the trickster Must be on a door or chest. Although it appears to be solid, it is but an illusion of light and can be easily walked through or disrupted should the host of the enchantment be destroyed. The host catylast of this enchantment that stores the mana of a trickster and allows the enchantment to last must be within a 5x5 space of the enchanted door. This is a 10 emote process and illusions last for up to 5 days and must have an lt sign placed adjacent to the door or button mechanism used to represent the effect in game. Can not be used in combat. Can not be dual cast. Once the host object is disturbed of broken, the illusion must fall. LT SIGN MUST BE PLACED FOR THE AREA TO BE VALID WITH AN EXPIRATION DATE ON THE ENCHANTMENT AREA FOR IT TO BE CONSIDERED ACTIVE. [Changelog] Credits: Coffee - Waking me up so I can write this post. Nicotine - Allowing me to write fast. Me (_Sug) - The dumbass with a keyboard who wrote this. @Zarsies and @Polysemic - Life inspirations. Ryan Reynolds - For being Ryan Reynolds.
  18. _Sug

    SWA - ACT I

    BARS! Ruk, I swear if you don't lemme take this to Shady Records, ima sue. Let's write an azdrazi diss track asap
  19. _Sug

    SWA - ACT I

    Ayo???? Paladins saying it took too long but its taken their lore longer to have pops get over losing his wife to Barney the Dinosaur? SWA validdddddddddd yuh. My Dis Track to Xan's Wife and Her Impulses: (Pallys have been workin' tho. Lotta MAs o7)
  20. Well done May, creature lore could use a boost to the list of naturally occurring forest dwellers for more rp scenarios! +1
  21. (Papi te pagare para que me ensenes esto, dios mio)
  22. One Lord Mariner Malcolm Douglas was on retirement hiatus on a beach with his betrothed during the happenings, a martini in one hand and cigar in the other, covered in oil and sand from head to toe.
  23. Very well done to all who helped with this project! As an outsider looking in, can't wait to swing by and see what y'all create in these principalities!
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