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Killmatronix

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Everything posted by Killmatronix

  1. This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.
  2. No, it had a restricted section. It was kind of like how it is currently except some of the books in the current one were in the public session in the one in Vailor. I’m also against the library staying in CT, however.
  3. If you want for your lore to affect anyone differently, outside of the norm, then you should talk to the lore writer of the lore you want to target. You’re never supposed to write **** in your lore that affects one magic (I say magic, but it really applies to any lore.) without first asking people if that’s something you’d be allowed to do.
  4. I’d like to reach out to aspiring lore writers, especially as lore games will be occuring in some time, that you should definitely write the redlines of your lore’s abilities right UNDER said abilities and not at the end of the piece. It does wonders in helping folks reading over your lore to understand its abilities without too much of a hassle and at a moment’s notice. It’s not too difficult to implement, either. So, please, do not put redlines at the bottom of the post because that only makes things more difficult.

  5. Folks, none of us like the chat changes, but they do a lot to help the server with its lag issue. So, quite literally, you may not like it, but this is what peak performance looks like.

    1. Elennanore

      Elennanore

      he had us in the first half

  6. Winds blew through the tree branches, bowing the vegetation it hit, forcefully. Whether or not plants wanted to move, they had to, for such was the way of things. Up and underbrush, it howled as it moved past them, sometimes meek and whispering, sometimes lumbering, overpowering enough to break branches. Waters flowed in pools, caused by rain that kept on raining, creating massive floods, breaching any land defenses that were set on stopping it. On the other hand, there were deserts that he willed into existence simply by a flick of his wrist. Looking over through lush, unbridled forests, a muscular grey man walked, his brown, dark skin a perfect fit to the ground he traversed upon. He had been going, scouting through the new land, uninhabited clay from which his vegetations could boom. He did not mind a lengthy journey, for he wasn’t alone. Every plant was his friend and him to all of them in return. They spoke to them, he spoke back. In the depths of his vast mind, he knew the names of each one of them. But he didn’t particularly care about that. The greenery, the land about him. It was all just fuel. The fuel that will sustain him and those that shared his views.
  7. God App Name: Repaiup Symbol (Water, plants, fire, etc): A pool of water, upon which floats a lotus plant. Race (Default human): Ternesian Nation Name: Lathar Nation Symbol: A dying tree overlooking a canyon. Nation Terrain (Plains, desert, etc): Bare mountainsides, with scattered pools about them, forming natural fountains and waterfalls, enabling green growth underneath the water bodies. Cities tend to form around them, as one would expect, as well as places of worship and holy sites of pilgrimage. Race App Name: Ternesian Originating Race: Human Features (hair colors, etc): Universally pale, at times grey, the Ternesian people embody their mountains not only in looks, but personalities as well. They have little sense of humour and practice brutal efficiency, especially as their lands have little in the way of wood or food. Their hair colour is, jarringly, in many shades of green, resembling the algae and other water vegetation that consist their primary diet. They tend to be short, lanky people, given their lack of natural resources, and tend to stay out of the sun by taking to the underground, where they build their mighty caverns.
  8. Looking for a skinner to make me some skins. 2-3 armour, 1-2 without. Will discuss price privately.

  9. It's the rage, the cosmic rage
    The cosmic rage of astral dwarves from Aberdeen
    From their mines they will arise and fight
    The rage of the dwarves is tonight

     

    De mortuis crepitus
    Aberdonensis de furor
    Infernus irae!
    Then they died

  10. I thought this was legit, to fake and back to legit again. Great write-up, great scare.
  11. The LT have been moving away from holies and spooks being able to target eachother. You should cut shamans and clerics being able to banish a ghost and replace it with something more mundane. Especially as holy magics are now able to affect everyone properly. Also, clerics no longer exist, so they couldn’t banish anything either way.
  12. You need to understand that there’s a limit to what you can do in the setting. While not explicitly medieval, this goes a bit too far in terms of availability.
  13. The Crouton Print really speaks to me.

  14. And I’m saying that the only smart option would be to to make an issue as sensitive as this into a CA. Because if everyone can do it, then it WILL get out of hand.
  15. I understand the mechanical significance of this as it makes checking up on orogs easier. Thing is, why would they be the only family to be able to have an uruk and an olog breed? I think CAs would allow both better moderation and for people who know the lore well enough to also RP an orog.
  16. I don’t understand what you’re referring to when saying that my words prove I know nothing. I’m only referring to your lore post and expressing my opinion on it. There’s absolutely no reason for you to react like that. As for hybrids not requiring a CA, I don’t think I agree with that choice by the ST. It’s just a cheap way to make stronger orc characters. Taking the best of both worlds.
  17. They’re bigger than uruks while negating the one negative trait of ologs, one meant to keep them in check. Do you see no issue with the race? That, and the lack of any moderation, makes me have serious doubts about the lore. As for it getting rped, as far as I know, there was no lore written for it prior to this, all rped by the discretion of the orog player.
  18. Will the hybrids not require CAs? They’re all strictly stronger than their respective counterparts. I think that’s going to only make matters worse, letting people play hybrids, with or without a CA.
  19. I don’t think that these orc hybrids should exist, or rather, should exist like that. As they are, they are strictly stronger versions of the core races. I’ve seen people do smart “olog” rp while they were clearly playing uruks. Your meaning of headlong just doesn’t do it for me either. Ologs were made to be a ca because of the players’ abuse of the racial boundaries and I think this is just going to press the boundary further.
  20. What does more “pointed” ears mean exactly? Do they just gain elven ears? How would an orc with this feature look, for instance? Does the transformation happen every time they come in contact with any source of water? Once they transform, do they have to wait for 30 minutes out of water to transform back to their disguised form? How does the transformation work, really? Is there any magic to it? The whole concept of dropping aurum at the bottom of the ocean seems bizarre and out of the blue. @jetboydan@Unwillingly Yes, we already have sirens, but as a non-playable event creature. If this lore can get itself accepted, I see nothing wrong in making them CA, but it looks a bit on the short side as it is and it really doesn’t add that much to roleplay.
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