Name of Potion: Widow’s Water
Brief Description:
A poison that induces intense flu-like symptoms over the course of a narrative hour, which will become lethal if the person is unable to find an antidote or cure.
Recipe:
Base: Distilled Water
Death x6
Swiftness x2
Weakness x2
Poison x4
Burning x1
Effects:
Within minutes after consumption, one will begin to grow ill. Nausea, body aches, chills, and most prominently, intense fever that will rapidly begin to break down the body's functions. A person will become extremely lethargic as their body puts all its energy into fighting off the fever, and the victim will be unable to walk very far, and will struggle just to remain upright. As time continues to pass, an intense headache will begin to overwhelm the victim, and after 1 narrative hour, internal organs will cease to function, the body will succumb to the illness, and the victim will perish.
The poison itself has a slightly salty flavor to it, and can easily be mixed into food or drink without being apparent or obvious. The liquid is as fluid as water and faintly green tinted.
There are three prominent ways to counter this poison:
One is by crushing and boiling 4 measures of Goblin’s Ivy and consuming it to induce intense purging of the bodies’ systems via vomiting.
The second counter is a mix of Frost Vine and Desert Berry, which will stop the process and allow the victim to begin to slowly recover over the course of the next 3 narrative days.
The third counter, which is considered a last resort, is bloodletting by leeches or other methods, in which 1/4th of the victim’s blood is drained from their body. This method of cure will result in the victim being incapacitated and bedridden for 1 IC month or 1 OOC day.
Redlines:
- The poison takes 1 narrative hour or 1 OOC hour (whichever comes last) to become lethal.
- A victim of the poison is under no obligation to Permakill their character.
- The antidotes listed are not the only cure, but in order to purge the poison, you MUST use a lore approved manner, such as alchemical or magical. Inducing simple vomiting is not enough.
- Unless the victim is in the biome in which the herbs which are used to counter the poison are grown, the herbs must be collected prior to their use.
- Tier Three
- Rare Recipe
- Requires ST signing.
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Name of Potion: Kholidav’s Frenzy
Brief Description:
A brew that, when applied to land, will cause the flora in a wide radius to wither and die.
Recipe:
Base: Distilled Water
Poison x4
Death x2
Reduction x3
Curtailment x1
Effects:
This potion when applied to land of any kind, be it grasslands, farmlands, forest, or anything else that is capable of growing flora, will cause the land to wither and become barren, it’s plant life dying off within a narrative day and leaving nothing but lifeless soil, rock, and sand. Trees and large shrubs will lose their leaves and their trunks will shrink and shrivel, losing all their internal water. Grasses, flowers, crops, and smaller shrubs and plants will wither away completely, their lifeless bodies crumbling away into dust and debris. Each measure of the potion can affect a radius of 20 blocks in each direction from where it is applied. The land, once turned to barren soil, will remain touched for at least 10 narrative years, unless it is treated with Land’s Nurture, in which case it will regain its ability to regrow life, though it should be noted trees will not magically pop up in one day, and will need time to regrow.
Redlines:
- The potion will take one narrative day or one OOC hour to take effect.
- The land may naturally repair itself after 10 IC years, or 10 OOC weeks have passed.
- The potion requires the consent of a region owner or the oversight of an ST or GM to apply.
- Consumption of the potion will induce intense nausea and profuse sweating and is not lethal.
- Tier Two
- Requires ST signing.