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Papa Rock

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  1. "Ginger dwed are alroight." he huffs as he sits within the warm halls of his Gotrekos Tavern, taking a hearty gulp of the mystery brew in his tankard.
  2. "Blasphemeh!" Calls out a cave dwarf, slamming his fist into the stone arm of his chair. "Oi am filled wiff great RAGE, who deh hell let him becohm hoigh prophet!? HERESEH, OI SAY, HERESEHH!!" Roars the angered dwarf as his voices booms throughout the darkened halls.
  3. Deep within the dwarven realm and carven halls of the mountain kingdom, the Starbreaker's golemantic eyes flicker as they look over the missive. A frown slowly begins to form over his face, wrinkles bunching up beneath his thick brows and beard. "Hrm... This- complicates things.." the dwarf mutters. He then reveals such missive to the rest of his family, including the Stone-Kin which stand by his side. "Wot du e know about deh machines? Try an' gather further information, Kin." Finally, the dwarf rests the missive down onto his desk, leaning back into his large chair, a hand resting on the arm rest and the other stroking his beard as he enters a deep state of thought.
  4. [!] notification: Gotrek Industries is trying to send you a message - Accept or Deny
  5. "They will find themselves as strong as an Uruk now" - "a Naztherak, matching the peak strength of their original descendant race" I don't understand, does this mean outside of casting a spell, they are as strong as an Uruk, but while casting they are at the peak of their race?
  6. If we look at it in an IRP point of view and looking at it based on an IRL historical view, often settlements have guard posts where guards are looking out and observing the traffic of people coming in, coming out, and the traffic of people around the walls. Usually if a group of mercs or bandits were gonna try and get into a settlement, they'd sneak in, right? Disguise as merchants or something. Often these attackers wouldn't try an openly public attack of running up to the walls to place ladders due to the surveillance. In these instances, the guards were able to pick up on this and go "close the gate" - "Bandits!" - "Raiders!" - and so on. There was always a reaction when attackers openly try to attack a settlement, a guard always calls it out. If someone were to put up a ladder on a wall, they would clearly be shot down or at least noticed arriving before hand. How does this apply into the rp world? Well, if we apply a settlement wide notice of attackers approaching, that would easily reflect the real world scenario of a watch guard spotting them out. This notice doesn't have to be one hour, it could be 10 minutes, 5 minutes even. That way both sides can take part in the raiding experience fairly as attacker and defender. Raiders can use their ladders, Defenders get a "Settlement under attack" notice. This will make raiders pick their settlements more carefully. What happens if we apply this notice, but then people use this opportunity to log off? Simply make it a rule that you cant log off or something along those lines of "If you log off, you'll be locked out of raid defense for 2 weeks", etc. Okay now what about the guards? It wouldn't be rply correct to have no one standing watch just for them to also get a warning notice of an upcoming attack, so to solve this, either they can have an actual player stand watch, or maybe they can pay in minas or resource into the settlement treasure weekly upkeep which allow 'NPC' guards stand watch. The increases upkeep cost of the settlement would reflect the payment these watch guards would be receiving. What are the limitations of these NPC guards? They can't participate in combat and they cant ring the rally bell, a real player has to ring the bell following the proper rules to do so.
  7. Deep within the lit chambers of his expensive house, a silvered Starbreaker sits at his desk surrounded by paperwork of commissions and various intellectual books which train his mind. A runic gaze set upon letters which he writes, numbers even, as he goes through lists of calculations for future investments and expenses. A silver brow raises upon his scarred face as word reaches him, news of Nara's disappearance. The elder clan Thane, Ulfar, figured this to be normal as she often vanishes for years at a time to focus on her in-depth and thorough studies of rocks and stones. Though upon Jorvin's alertness of the situation, he takes this news to a more serious note. The Thane motions his hand to the Stone-Kin which occupy and express themselves in a space near him. "Ak-Rullaz, Karaag'ul, an' Kabokk'rum, prepare yurselves fur ah citeh wide search fur our kin, Nara Starbreakur." he requests of the three. Afterwards, when the home is emptied of the Stone-Kin, the Starbreaker goes on to dawn his armor and drape his cloak of stars over his shoulder, preparing himself for the sorrowful news which may result in finding Nara.
  8. Signatory of Region: Gotrek Union User: XxEnderking Persona name: Ulfar Starbreaker Persona ID: #46467
  9. Settlement PRO MC Name: XxEnderking Settlement Name: Gotrek Union Proposed Settlement Locations (Highlight 3 on the map): We prefer Tile 3 if Tile 5 cannot be claimed. Settlement Lore (could include previous roleplay posts showing involvement with the community) (1000 words minimum): —--------------------------------------------------------------------------------- The Goal: In the vast realm of Almaris, amidst the towering peaks of the majestic mountains, the seeds of innovation were sown by a visionary dwarf named Ulfar Starbreaker. Inspired by the rich heritage of his people, he dared to dream of an organization that would not only embody the finest traditions of the dwarves but also propel them into new realms of creativity and progress. Thus upon the lands of Aevos, Gotrek Industries was born, a guild that would become a beacon of ingenuity and craftsmanship. With a deep reverence for the Brathmordakin, the ancient dwarven ancestors, and a burning desire to express oneself through the act of creation, Gotrek Industries stood as a collaboration of cultural stances and a testament to the indomitable spirit of the dwarves. The guild's core principle was to fuse the best aspects of their heritage with a relentless pursuit of innovation, pushing the boundaries of what was thought possible. Emboldened by their purpose, the guild embarked on a collective endeavor to build not only their reputation but also a physical presence in lands yet uncharted. They sought a domain they could call their own, a realm where their hold, factories, temples, and more could take root and flourish. This endeavor, however, was not driven by mere ambition. Ulfar Starbreaker, alongside his trusted Elder, harbored a grand vision to establish a haven for the Khoren smiths, a place where the sacred dwarven art of Golemancy could thrive like never before. In this still yet to be conquered land, the guild would carve out the foundations of a new society. Here, they would nurture and train the clerics of golemancy, known as the Ogradhyrs. These chosen individuals would be the embodiment of the guild's devotion to their craft, the keepers of ancient knowledge and wielders of the power to breathe life into the very stone itself. As the Ogradhyrs honed their skills, they would be tasked with creating the Stone-Kin, a unique breed of beings born from the stone through the skillful touch of the Ogradhyrs' hands. The Stone-Kin would not be mere constructs or mindless automatons; they would be treated as kin by the guild, bound by an unbreakable bond of mutual respect and purpose. Each Stone-Kin would possess a distinct personality and a sense of individuality, shaped by the artistry of their creators. They would become invaluable members of Gotrek Industries, serving as both guardians and practitioners of the guild's ideals, forever linked to their makers. Tyranny of the Surface dwellers: In the heart of the sprawling dwarven kingdom of Urguan, where stone spires reached toward the heavens and the echoes of ancient wisdom resounded through the halls of power, Ulfar Starbreaker stood as a welcomer of the dwarven arts. The throne of stone glass, upon which the forest king ruled, symbolized a realm of grandeur and majesty. Yet, beneath the surface, a storm brewed, one of discord and the stifling of creativity. Ulfar had faced countless trials and tribulations within the kingdom he called home. The ideals of his craft, the boundless pursuit of innovation, clashed with the prevailing mindset that clung to tradition and stifled progress. Gotrek Industries, the guild he had established, was not exempt from the abuse he endured. Many of its members, kindred spirits united by their devotion to craftsmanship, suffered the same fate. In the bustling streets of Urguan, Ulfar bore witness to the pain and suffering inflicted upon his fellow cave dwarves at the hands of their mountain and forest kin. Thugs and ruffians lurked in the shadows, spreading fear and chaos, while false prophets claimed divine authority, manipulating the hearts and minds of the people. Even the very ruler of Urguan, the forest king himself, had chosen to favor a creature of plant over his own kin of flesh and blood, a decision that Gotrek Industries found deeply unsettling. The acts of control imposed upon him grew more suffocating with each passing day. It was a bitter blow when he found himself imprisoned for daring to stand up for his dwarven brethren, for daring to challenge the oppressive status quo. In the darkness of his cell, he was subjected to the cruelty of his captors, beaten, broken, and stripped of his freedom. And to add salt to his wounds, a golem of dwarven creation, a testament to dwarven skill and artistry, was turned against him by the very mountain dwarves he had sought to protect. The threat upon his life loomed large, and he came perilously close to meeting his end at the hands of those who feared and misunderstood the power of his craft. Urguan, once a haven for dwarven ingenuity and unity, had become a place where minds like Ulfar's were regarded as threats, as aberrations. The kingdom, it seemed, had forsaken its own heritage, its own potential for greatness. In the depths of despair, Ulfar found solace in the unity of his guild, in the collective spirit of Gotrek Industries. They too had felt the sting of rejection, the sense of not belonging to a society that neither understood nor appreciated their purpose. It was within this shared struggle that their resolve was solidified, a resolve to forge their own path, to leave behind the oppressive shadows of Urguan and seek a land where they could live in peace, free from the chains of prejudice and fear. And so, the guild's vision crystallized, a dream of a new domain where their talents could thrive, where their dedication to creation would be honored and celebrated. They would claim their own land, a sanctuary where the hammer's song would resonate through the mountains, where workshops and forges would stand as monuments to their unwavering spirit. In this land, they would establish a haven for craftsmanship, a place where innovation and creativity would reign supreme. With renewed purpose, Gotrek Industries set forth on a daring quest. They ventured into uncharted territories of the north, their footsteps guided by the fire of their convictions. Their journey was fraught with peril, for the world beyond Urguan held its own dangers and challenges. Yet, driven by their unwavering determination, they pressed on, undeterred by the trials that lay ahead. —--------------------------------------------------------------------------------- Settlement Government Structure Explanation: The Government structure takes on a mercantile theme, which means it focuses on production and trade/commerce. The Gotrek Union is run by a singular leader, a Khâl , which at this moment is Ulfar Starbreaker. Beneath the Khâl are lesser governmental/managerial positions which are filled by any of the Kin (collective of Dwarves, Iron-Kin, Stone-Kin, or Earth-Kin). The languages of this Hold: Common, Dwarven, Stone-Speech. State of religion: The Brathmordakin. Governing bodies: Gotrek Prospectors, consist of high ranking guild members of the Gotrek Industries who give Khâl advice and council. Settlement Builds and Infrastructure (photos required): This is the main concept we’ve built for the Hold (may deviate depending on rp). Should we be unable to have the build pasted in, we will be starting out as a camp with fires and tents and then building out the hold. Version 2: Some parts of this version are made from lighter materials compared to the dark theme. This is simply an example of some areas being in lighter color in the case that the mountain doesn't have deepslate/darker materials inside it and we don't get the help of world edit to replace the stone with darker themed blocks. How does this settlement offer a unique niche not already found in an existing polity on the server?: The settlement offers a base of operations for the company “Gortek Industries” as its primary focus, as well as a home for the employees. With the company as its focus, the settlement offers a more unique style of roleplay- that being one not governed by leaders or kings, but instead one led by its head of operations. Crafting and creating roleplay, such as Golemancy, Smithing, Alchemical etc will be the primary style within this settlement, given that the company “Gortek Industries” is a varying industrial company, with employees of all skill-sets. The settlement acts as a space in which roleplayers can come to create- they can join the company and be a part of a group looking to focus on their crafting abilities. In turn, they can reside within the settlement, make mina, take commissions, join in with trade pacts with other nations, and so on. Created initially from those of a Dwarven clan, the culture of the settlement will be primarily that; Dwarven. With many of its current employees also of the same race, the architecture and history and lore is all surrounding such. However, with plans to expand their business, it may be that the settlement adopts a more unique style as time goes on, should they acquire more varying races in their employment rosta. How does your settlement tie to the greater lore and narrative set by the community on LotC?: The settlement and company encapsulates a varying amount of players with varying skill sets, with various character backgrounds. The main bulk of current employees being Dwarven, much of the lore carried over will be such. A belief in the Brathmordakin, the skills common to the dwarven race such as diligent work and smithing and so on. The company brings together those studied on the lore and background of certain feats, for example Golemancy. It looks to properly utilize these skills throughout Aevos through the means of trade deals with other nations and settlements. It also looks to share those feats with those interested in learning, through the use of properly accepted TA’s. The ‘lore’ surrounding the settlement has been generated through roleplay means. The drive of certain characters to expand away from the confines of their nation, to instead have their own space in which they can develop and grow. Members of a particular clan have spent plenty of time bartering and in RP meetings, to create bonds in trade and friendship which will hopefully allow them access to support and mina to follow through with this expansion. Have you ever run a settlement on LoTC before and what experience do you have with leadership within roleplay communities among the current groups of players?: I’ve never done so before, but I have led guilds in the past, and still am currently. The previous guilds include first the Smiths of the White Anvil, then the Workforces of Urguan as Yemekar’s Pick, and now as the creator and head of Gotrek Industries. Do you understand the metrics for maintaining activity and the grounds for settlement removal, along with the standing polity cap? Yes
  10. "Who is spreadin' deh false texts of heresy?! You cannae change the true faith!" Grumbles a dwarf
  11. Ulfar reads the missive, his stone eyes narrowing upon the text. "hrm..."
  12. [!] Many letters are sent out into the world trying to reach every Starbreaker out there. Some are posted up in Urguan to notify the clan of this meeting. Greetings Clan Kin, I hope this letter of summoning reaches you safely and I hope that where ever you are, you are doing well. I am summoning you to a gathering of our family, so that we may conduct a meeting to discuss news which I have for all of you. If you can make the travel, I insist you come to the capital of Urguan and reach our clan hall located in the industrial forge of the city. There, I will discuss the reasoning of this letter and the reason I am reaching out to all of you. If you do not know who I am, then I am Ulfar of the Elder clan Starbreaker, I am your clan kin, your family by the blood of Gotrek. Travel swift and travel safe, may the Gods and Ancestors guide you. Regards, Ulfar Starbreaker OOC:
  13. "Wot deh fok is ah clergeh member's signature doin' on there?" Grumbles a dwarf
  14. “Innovation meets Artisans, and Artisans meet Creation.” Discover Gotrek Industries, where craftsmanship, alchemy, and engineering converge! From custom-crafted treasures to potent potions and awe-inspiring golemantic creations, we are your ultimate guild for excellence. Our artisans possess unparalleled skills in blacksmithing, armor and weapon smithing, jewel crafting, and more ensuring unrivaled beauty and durability. Explore the mystical world of alchemy with our powerful potions, while our visionary engineers create extraordinary machines and golemantic wonders. With personalized service, we will bring your dreams to life. Experience the power of mastery with Gotrek Industries! Contact us today ((XxEnderking: Ulfar Starbreaker or on discord: .ChumChum)). Gotrek Industries Catalog Welcome to the comprehensive catalog of Gotrek Industries, your trusted guild for exceptional craftsmanship, alchemy, and engineering. Below you will find our wide range of products and services, along with their respective prices in mina. Custom Crafted Weapons (e.g swords and shields) Starting Price: 80 Mina Examples: Custom Crafted Tools and Accessories Starting Price: 50 Mina Examples: Greater Alchemicals/Potions Starting Price: 80 Mina Examples: Lesser Alchemicals/Potions Starting Price: 50 Mina Tailoring & Armor Smithing (Skinning) (Pricing varies depending on complexity) Pricing Range: 150 Mina - 400 Mina Examples: Construction (Smaller Builds of a max size of 30x30, varies depending on complexity) Minimum Price (materials supplied): 400 Mina Minimum Price (materials required): 600 Mina (Larger builds, varies depending on complexity) Prices to be negotiated. Macro Machines (Full Purchase) (Pricing based on size) Pricing Range: 200 Mina - 2000 Mina Macro Machines (Rental) Minimum Price: 200 Mina per year (1 Week) Golems (Full Purchase) Servus: Minimum Price - 300 Mina Mundus: Minimum Price - 3000 Mina Brutus: Minimum Price - 5000 Mina Golems (Rental) Mundus: 300 Mina per year (1 Week) Brutus: 500 Mina per year (1 Week) Please note that the prices stated above represent the minimum cost for each individual item or service. For specific customization requests or additional features, the final price may vary. Quality and Perfection Guaranteed At Gotrek Industries, we uphold the highest standards of craftsmanship, ensuring that every product we offer is crafted with meticulous attention to detail. Our alchemicals are expertly brewed using the finest ingredients, while our machines and golems are built to surpass expectations. With our commitment to excellence, you can trust that your investment in our products will be met with unparalleled quality. Your Journey Starts Here Choose Gotrek Industries to embark on a journey of exceptional creations, alchemical wonders, and mechanical marvels. We invite you to explore our vast array of offerings and discover the perfect solution to meet your needs. Contact us today to discuss your requirements and let our guild bring your visions to life. Gotrek Industries - Where Mastery Meets Innovation! Formatting done by Laurelin
  15. Item Description ((Please include screenshot)) : A Gotrek Industries voucher for the construction of small builds around 30 x 30. Estimate : 400(f you have material) - 500 (if you don't have materials)Reserve : 400
  16. "Garegreed deh green cannae have the crown! Oi won't let him!" Grumbles a frustrated Starbreaker
  17. Item Description ((Please include screenshot)) : A redeemable voucher. Turn it into Gotrek Industries to receive your product or to begin the creation of your product. Estimate : 300-350Reserve :200 Item Description ((Please include screenshot)) : A redeemable voucher. Turn it into Gotrek Industries to receive your product or to begin the creation of your product. There is 1 voucher for Mundus and 1 voucher for Brutus. (The Brutus voucher screen shot isn't working.) [MUNDUS] Estimate : 4000 - 4500Reserve : 3500 [BRUTUS] Estimate : 6000 - 6500Reserve : 5000
  18. Dwarven golems station themselves around the city of Kal’Darakaan and Hefrumm, and are all silent until every last one is in position. Minutes, maybe hours pass until this is achieved before they all begin to speak in sync, out into the two settlements to convey a message. [Start of Vocal Letter] Hello, my Kin. It is I, Ulfar Starbreaker, delivering this vocal letter to you through the Stone-Kin. It seems that the cave pests known as the Mori have taken up further effort in pursuit of taking the mountain city, Kal’Darakaan. However, many of you may already know this. While I cannot claim what I speak as truth or fact, I tell you this. The Mori will breach our defenses, as they have the power to do so as demonstrated in the fall of the Wudelgus city. Our defenses, while they are far more superior, will eventually fail, as all things do. I do not say this in defeat, but in resilience. I summon every dwedmar alchemist there is, and every dwedmar with access to alchemical resources and supplies. I call to every dwedmar Okri (OOC Translation: Craftsman) to aid in the effort. We are children of the Gods and Ancestors, from Urguan Silverbeard to his children, and their children, and so on. We do not fall so easily, and soon the Elder lines along with those who have branched out will make sure they fear every single dwed from old to new. We cannot lose hope in these times, because we are incapable of such a thing. Hope is for those who lack faith in their own efforts and in their own people. We do not have such weaknesses. To those who cannot aid, or do not wish to, I urge you to gather your things, gather your families and prepare for departure. This mountain is our home, but so is every mountain chiseled by Yemekar. Good luck, my Kin. May the Gods and Ancestors guide and watch over you. [End of Vocal Letter] Unlike the other golems, a single golem travels out into the caves, as far as it can get in order to deliver a message to the Mori which have attacked countless times. It then speaks out at maximum volume. [Start of Vocal Message] Dungrimm comes for those that lurk in the deep. Dungrimm comes for those that lurk in the deep. Dungrimm comes for those that lurk in the deep. Dungrimm comes for those that lurk in the deep. Grimdugan sees you. His eyes guide Death to you. [This message goes on a loop until destroyed.]
  19. "Let deh cave pests take deh realm. As long as one Dwed remains within deh halls of Kal'Darakaan, then them cohm!"
  20. "Oi answer the call ov Uniteh. The Grand keng summons meh home!" the Starbreaker replies.
  21. "Sir, you are undur arrest fur plagiarism ahnd copy roight violation."
  22. "You claim the Rhun Folk dunnae seek unity, yet oi seek the unity ov our kin. Oi seek the improvement and evolution ov our kin. The Rhun is ah way of worship, teh uphold our prayer through wurk. Oi have seen you do nothing but insult moi own clan Kin, moi Eldur. Then, yuu call me ah traitor. ME?! Oi once luuked tu you fur aid in the development ov our kin's future, but you've shown me yehr lack of brains an' brawn." Speaks a Starbreaker
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