Addition:
1000% believe Shade should be RPβd as a the CURSE it was intended to be. Similarly to the Frost Witches, someone should not WANT to be a Shade β an unwilling subject to at the mercy of their demon and Coven. Hell, make a list of 20 or so active roleplay traits to choose from that are all pretty awful or problematic to choose from and with each tier they develop a new defective trait. Donβt use basic things like βheβs insane xdβ or βshe basically becomes Harley Quinnβ, but things like addiction to alcohol or lore approved drugs that has become a physical dependency, insomnia which has both physical and mental drawbacks under that umbrella, or mania for those that like to rp the more βiβm crazy teeheeβ aesthetic that is in fact realistic when done properly.
I, as a former Shade player, have never agreed with the 5 slot behemoth that Shade has become with the little to no visible drawbacks for the rest of the community that made something of that size fair. Shade, in my eyes, is the magic under the Dark Arts umbrella that is meant to be the βcombat magicβ where using things like freeform tendrils(I suppose you could keep Caliginous Flames and minor environmental adjustments such as shadows, the lighting, etc to make things spooky) that were quite the powerful weapon in any close quarters scenario when defending themselves from those whoβve discovered their true nature. However, a GOOD Shade would have known that is the only time their magic should be used for combat, to ensure that their secret remains as such. The Shadeβs entire goal is to eventually take the host body for itself, and that means they cannot get killed β so being stupid or careless at any point could mean endgame. Perhaps keep the PK clause? If they chose to not PK then the Shade simply is PKβd and they lose the MA?