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HedgeHug

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  1. I’m getting tastes of Abjuration in this magic. Reflecting and abjuring spells is already a part of the transfiguration magic. making Transfiguration, in absence of Fi, the current main anti-magic magic thingey – good read though, obviously you put a lot of time in this and I look forward to see what it will become
  2. Whispers.... silent whispers... A looming sense of ominous dread as the dark tongue is spoken. A creature, no... a Spirit – a duality of faces. For hope and hopelessness might stand apart yet are forever bound together in an endless cycle. Crawling.... oh quiet... Through undergrowth of a now dark grove as nightfall fell upon the Spiritual Plane. It’s Lord lurking around the center pool, to which the small creeks stream flows upwards. Defying the mortal laws of gravity in this absurd and odd place. Lurking.... with a smirk... As the Spirit approaches the center pool and dips it’s clawed hand asunder. Drawing in shadows that float around – circling around His hand. One such shadow, a wicked and twisted creature of blackened mist, is pulled from the waters and stands upright – two bright white eyes peering down at its hunched Master. Lord of Hope and New Beginnings. The silence broken.... with the flick of His wrist... And the shadow is sent wayward. Flying off – ascending into the Plane of Mortals … to a very specific target. The Spirit Lord stands up and peers down at the waters in the night. Mumbling to himself in mild amusement – in the crooked crackling tongue of Old Blah. “Do you really think I wouldn’t remember?” And at that very moment, the voice of the Spirit echoes through the mind of the targeted mortal. The poor soul. This first Nightmare shall be the beginning... Of his end.
  3. Lutaumancy rewrite done, 18 pages of wisdom to be reviewed and amended with feedback come monday!

  4. Dlunar Irongrinder signs the grudge and begins his contributions to the war effort. ”Fook’n Umri.”
  5. How dare you associate shamanism with dark magic foul! Shame!
  6. “Yikes, A sey tu tha’ wordin’” an irongrinder mutters. “Neat initiative tho”
  7. <-=-> The Under-Realm of Urguan <-=-> [Document subject to change and have information added onto it] Part I : on the under-realm, relevant information and ongoings of the Under-Realm The Under-Realm of Urguan is the nation of the kin of the Descendant Urguan: The Dwarves. This stout folk lives among one another divided in clans yet stand united under the Urguanite banner of Grey and Orange. The Realm offers the dwed with a plethora of locations to visit and occupations to take on. < I > The Dwarves of Urguan [As taken from the original Dwarf racial lore] Mountain Dwarves Mountain Dwarves have a lighter tone of skin, but a bit more muscles on their shoulders. The majority of Mountain Dwarves have fiery red hair. If you are a Mountain Dwarf who is weak, but have fiery red hair, you will get shunned. Usually the red hair attracts others of their kind. Mountain Dwarves make the bulk of any dwarven warband, and often make the finest leaders. Mountain Dwarves are also regarded as fine hunters, and because of this excel in leatherworking. Cave Dwarves Cave Dwarves are known to have greyish skin and darker beards. Their beards are usually seen with braids, keeping their length from interfering with their work. A fashion trend for Cave Dwarves is weaving precious stones and gems into their beard and hair. Finally, their eyes are usually golden, or amber. Cave Dwarves excel in labor such as mining, blacksmithing, and stone-masonry. Often times a cave would would rather be underground than above ground due to their sensitive eyes. Forest Dwarves Forest Dwarves have brown, earth like skin. Their beards are often unkept and messy, with leaves and pines stuck in them. Forest Dwarves are also more compact, or closely united, to each other, unlike the other sub-races. Forest Dwarves are usually skilled in outdoor labor, such as lumberjacking, farming, and fishing. Many will pass the time in their forest dens by smoking various forest substances, or even try substances from far off lands. Important links for dwarves old and new Dwarven Language Dwarven History Book of Grudges Dwarven Family Tree < II > The Clans of Urguan Most if not all dwarves find themselves with a clan. Either through being born in one or becoming part of one through alignment and rituals. The Under-Realm of Urguan is home to many famed clans from history, and is the birthing place for new clans alike. Below a link to the dwarven clan subforum with a list of all clans: https://www.lordofthecraft.net/forums/forum/459-dwarven-clans/ < III > Ongoings in the Under-Realm Aside from clans, there are plenty of businesses within the Under-Realm. A plethora of guilds exist to fit anyone's niche of work and opportunity to rise in its ranks. If craftsmanship or labour is not your thing, you can join the Legion and defend the Under-Realm from domestic and foreign threats. Below a listing of links to the existing guilds to join and the Urguan legion: The Dwarven Legion https://www.lordofthecraft.net/forums/topic/183449-the-dwarven-legion/ Are you a warrior of great prowess and wish to protect the dwed of Urguan through one of the truest forms of servitude towards the Kingdom? Join the dwarven legion today and work your way through the ranks to obtain experience and status! The Engineering Guild – Klazrel ur da Nerroth https://www.lordofthecraft.net/forums/topic/181381-klazrel-ur-da-nerroth-the-engineering-guild/ Are you a true tinker? Versed in the ways of redstone engineering, civil engineering or military engineering? Then joining the Engineering guild seems like a good idea. Specialize yourself and perform mechanical miracles to receive a bountiful reward! The Remembrancers of Urguan Are you a true seeker of knowledge, like to write or perhaps dabble in magika? Then the Remembrancers of Urguan is your place. Oversee the vast Library of Kal’Varoth and add more tomes to its shelves. Travel with on expeditions and write on your endeavors so that our young and future generations may learn from our time. Are you a magus? Then come and experiment with and bend the arcane to serve the Under-Realm of Urguan! The Smithing Guild – Drogan’Var https://www.lordofthecraft.net/forums/topic/182052-droganvar/ Are you a true craftsman dedicated to the true forging craft that the dwarves are famed for? Become a smith and specialize yourself in the fields of art, weaponry or armoring. Be taught the ways of the forge and learn about new rare ores and how to process them into true works of art! For which dwarf would not like to call themselves a master blacksmith! The Mining Guild – Mugdorrummar-ur-Khazadmar https://www.lordofthecraft.net/forums/topic/181098-miners-of-kalvaroth/ Do you wish to return to the true dwarven roots deep down in the caverns below? Delve for rare ores and contribute to the wealth of the Under-Realm? Become a certified miner and get access to the privatized mine of Urguan. Enrich yourself and the Under-Realm with the smashing of rock and bending it to your will. Laying bare the fruits of the ground! < IV > The Brathmordakin: Faith of the Dwed The Kirkja Dverga – https://www.lordofthecraft.net/forums/topic/179365-da-kirkja-dverga-the-dwarven-clergy/ The Religion of the Brathmordakin is the ancient religion of the dwedmar. Its teachings are recorded and taught by the Kirkja Dverga, or Dwarven Clergy. The Clergy’s mission is to enforce the will of the Brathmordakin, uphold dwedmar to their honor, and purge evil and heresy from the dwedmar. The Legion of Mercy – https://www.lordofthecraft.net/forums/topic/180733-da-arkammar-oz-zarhere/ Faithful followers of the Brathmordakin, the Legion views itself as having been charged by the Brathmordakin with both the defense of the faithful and the complete obliteration of threats to Yemekar’s Creation. < V > Faces of the Under-Realm of Urguan King Atandt Irongrinder [Urguan] Legion Grand Marshall Utak Ireheart [Mickaelhz] Grand Merchant Gimli “metalfist” Grandaxe [DwarvenDaddy] High Remembrancer Kazrin Starbreaker [DrHope] High Prospector Thumril Grandaxe [FloppetLappeting] High Preceptor Baldin Frostbeard [mateolog] Legion of Mercy Commander Darek Irongrinder [sneakybandit] Part II: on locations within the Under-Realm of Urguan The Under-Realm of Urguan is vast not only on the surface level, but also has its roots sunk deep within the heart of the mountain. There plentiful locations for any traveler to visit, so here is a list of locations within Urguan and information linked to these places. The Under-Realm < I > The Capital City of Kal’Varoth Kal’Varoth is the capital city of the Under-Realm and houses all the dwarves of Urguan. Here you will find all the official structures such as the throneroom, the grand library, clanhalls, guildhalls, merchant stalls and more to discover! Speak with the office of the Grand Merchant to obtain housing or apply for a guild/clan-hall! < II > The Stronghold of Varoth’Akvel Travel south from the capital’s magnificent doorstep and follow the road to a vast lake of boiling lava. Amidst this impressive natural lake of doom you will find the stronghold of Varoth’Akvel: the base of the Legion of Mercy. Here the legionaires are trained to defend the Brathmordakin and destroy all that is unholy spawn of Khorvad the Vile. < III > The Eastern Watch Travel east from the capitals doorstep and you will find a large fortress carved from the mountain. The many gatehouses provide a solid reinforcement to the [soon to be] entrance into the Under-Realm of Urguan. < IV > The Stronghold of Thumrilgrad A little further down into the vastness of the Under-Realm caverns you might stumble upon Thumrilgrad. Here the grandaxes have made a fine estate that also functions as a fortification to defend Urguans might. The Over-Realm < I > Hefrumm It is known that the Forest dwarves, kin of Urguan, prefer life on the surface level among trees and fields of wheat. Right above the city of Kal’Varoth in between the peaks of the mountain pass you will find Hefrumm: home of the forest dwed. < II > The Ram Ranch A small bit to the north east of Hefrumm you will find the Ram Ranch somewhat further down the mountain side. Here you will find a fine dwed estate and farmland with plenty of potato and wheat farms as well as cattle and Rams. Famed for their function as dwarven cavalry. < III > The Irongut camp Further to the west deep in the mountain pass you can find the Irongut farmlands. Akin to the Ram Ranch this is a nicely made private farm belonging to the Irongut clan.
  8. Come play a Stout Dwarf and be part of the active Under-Realm of Urguan! HawYee.

  9. MC Name: HedgeDad RP Name: Dlunar Irongrinder Dwelling(Kal’Varoth, Hefrumm, etc.): Kal’Varoth Candidate: Atandt Irongrinder
  10. “Since when do humans perform sacrifices in their ‘holy’ way of church” mutters a half orcish mercenary from a corner. “What are you, orcs?”
  11. [!] In the Library of Urguan you find a dusty tome with a green emerald in the Middle. The black-leather cover is turned over with some trouble and you stumble upon a story. Written and signed by Dlunar Irongrinder [!] < = Legends of Ogradhad: The Night Drake = > I shall preface these texts with uttering the highest of of praises to The Great Ogradhad. Might these conjured words appease you and spread word of Thou Legend. I further proclaim that these texts are the interpretation of one dwed among many, of the Great Legendary Allfather of Knowledge Ogradhad. <=> On Div’Mul the Greedy, the Floating Library and the Night Drake <=> Div was a dwarf like any other in ancient times. A stout persona with a long black beard that was revered for his knowledge on many things. He kept a secret stashery of books and tomes of Lore he had gathered over the years. For the dwed’s greed lusted not for coin - for the fragility of the currency is ever-present. And the power it wields can change overnight. Knowledge on the other hand, he spoke to himself, was the true power of the realm. Secrets bare influence. Hidden knowledge the ultimate tool of bargain to purchase that which coin can not. But as the days grew darker, and Div’s private library grew larger and larger - his lust seemed uncontainable. And soon whispers of Khorvad the Vile would reach him. First dismissed but then heard with some intrigue. For the whispers of lies and deceit that reached his ear spoke of power beyond measure. The mortal dwed’s greed for knowledge grew limitless. Sparing not life nor honor to obtain it. And soon, after being granted secret magical powers by the Vile Dark - he built a grand library, greater than was ever built. With these dark magics he elevated the entity towards the heavens above. There he sat on his throne of tomes - crowining himself as Div’Mul: The Master of Lore. But behind him the shadow of Khorvad loomed. He was but a puppet, a minion of the Vile Darkness. <=> Legend of the Floating Library reached far and beyond. On how it diminished the value of Mortal and Immortal made collections such as the Mali’Aherals Eternal Library - and even The Grand Library of the spirit Theruz, an orcish patron representing lore and knowledge. But news of this was not heard by just mortal ears. Up high in the heavens above Ogradhad peered down upon the Realm and saw Div’Mul rejoicing in his prowess of obtaining knowledge and his self-proclaimed title of Loremaster. Were it not for Khorvads influence, the heavenly embodiment of Knowledge would have left him be. Mocking his stupendous title as forever lesser than His own. But the looming shadow and the vastness of the library caught his interest. In his infinite powers he conjured a great Night Drake. It’s scales black as the night, claws sharp as swords and teeth like spearheads - two red eyes peering down at the floating library. The Allfather of Knowledge and Lore then inhabited the spirit of this great creature and flew down in the dark of night. <=> A mighty clash broke loose between the Night Drake and Div’Mul the Dark Sorcerer. Fueled by Khorvads corrupted might the two fought in the halls of the Floating Library. When Khorvad saw the weakness of his inhabited puppet - he soon left Div’Mul and fled back to his Dark Hold. Div, laying broken and powerless on the marble floor of his library, stared up to see the mighty Night Drake rising above him. In a single breath the Night Drake unleashed the fire of a thousand suns upon the sharletan - leaving but ashes in the wind. In the end the Night Drake flew around the great halls of the Library and knocked over all shelves that held the tomes. The collection was gathered in one great heap in the middle where the Drake would make his home. Ogradhad left the body of the creature and ordered his creation to govern over this collection at all costs. A dragon that covets not gold - but the infinite knowledge of the Realm. <=> It is said that even till this day Ogradhad visits the Library of the Drake and wanders through its vast halls. Perhaps with luck a descendant is blessed with seeing a small speck of black floating in the night’s sky above. Praise Ogradhad, the Master of Lore - and his Night Drake.
  12. Server full, up the player limit 

  13. A dwarf, having witnessed a high elven marriage, snickers at the sight of Mali’Aheral freaking out knowing their dependant ally was disbanded. “And su ‘istoreh continues etself. Toime to ‘ead to teh Underrealm ‘nd see wot happens.”
  14. [!] On a calm and lonely night, in the year 1711, few goblin figures tread into the major cities to hang messages on the public notice boards. They act in silence, with a certain sense of dread about them. And as swiftly as they had come, they leave the premises again - hiding in the shadows of the night. On the top of the parchment so eloquently written sits the seal of a vulture, and a fingerprint pressed in blood. [!] In a cavern deep with candlelight, this be the words I silently write. I, Shagarath, a lonely spirit entrapped in an ancient mortal body - residing on this plane only in devotion to the Great Spirits of Old. My name may be both revered and hated, but let it be known to all that walk this mortal plane and all that read this. That I serve no other than the Spirits and their sacred word. It is thus that I lived my life according to Their word, as spoken to me by Them: The Spirits we Praise and Fear. “Afar’Ilzgul, Lup’Ilzgul” Revered and Hated, I am - as I am Old. And it has taken me time to find meaning in my old age. In communion with the spirits I have made up my mind, and seek to relieve myself of my mortal ballast. It is time for me to go. These words be public - may they be carried across the realm with my Legacy. The Legacy of Shagarath. The Old and Decayed Vulture. In this I will speak of truths that I have rarely shared openly. For their weight are a burden upon any one’s mind. But in my final Lamet I shall utter these. I confess… My participation in the Orgonic Campaign. Where I stood besides Kharak and sought for the world of Vailor to be devoured by plaguelands to appease a Spirit. Before we knew what consequences our meddling with the spiritual balance would bring, it was already too late. A world was devoured, and many had died. From this I have learned of the greater spiritual balance, and this is why I have been so adamant on maintaining, educating and spreading knowledge of it for over a century. I confess… To have had intimacy with a snaga in Vailor times. In the times when the title of Snaga’Goth was bestowed upon me and a great system of slavery was in place. Isuz blessed me with love that even till this day I dare deny - but no longer will I deny a truth as personally stated to me by a Spirit. For what I thought to be a curse, was instead a blessing. I confess… To have acted unfairly against my own kin. For in my quest to become the Spirits wielding spear and shield - I have relinquished mortal burdens and freed myself from cultural standards. Standards upheld by my race and kin for many centuries. As a result of this I was cast out multiple times - sometimes just, but sometimes unjust. I acknowledge my deeds that have worked against my kin. Such as aiding or siding with their foes in wartime - or refusing to invest in educating them. I see it as a failure, that when I say that I could have done so much more for them - if only they allowed me. I confess… To have dishonored myself by mortal standards by dishonoring blood-forged alliances and pacts with kinsmen. Only have I done such in my quest to appease the Spirits, and never for any other reason. I have lied and betrayed other mortal descendants for the betterment of my standing with the Spirits. But never have I brought harm upon a kinsman for this purpose. My acts as a mortal on the realm have, throughout the last part of my life, solely been done to appease the Great Spirits. So that They may prosper, and us with them. And yet for all the bad that some might think or say that I have done - there was also good: I speak truth… That I reunited Phaedrus and his wife in the Stargush Stroh. Where they could share time together. That I, in communion with Gentharuz, brought knowledge of the Shamanic art called: Ilzgul’Udalgum. Commonly known as Spirit Smithing. That I have had the pleasure of designing and acting as architect of cities and settlements throughout the ages. Housing all kinds of descendant life. That I have had the Honor of escorting Vorgo of Yar through the Gate of Kor - and see him walk his final steps into the Stargush’Stroh. That I sought and somewhat succeeded in breaking apart the conflict between druids and orcs. That I, even I, have felt love in my lifetime. Isuz has blessed me. That I sought to spread the Word of the Spirits far and beyond. And never wished to refuse any individual mentorship or education of Them. For the Spirits Touch All. That I have sought to contribute to our Ancestralist brotherin’ - The Darkelves under leadership of Dak’Ir. Whom is my oldest apprentice, and in some regard he has been like a son to me - and Tedyn with him. Luara bless them. That in this long lifetime I fathered a son. Though he might be .. an odd figure .. he still is one I looked after from when he was but a seed - and now a magnificent Meladmiriel of Willow. Freygoth bless him. That I have had the pleasure of caring for Calcifer, a small muyakelg flame that has lived in a lantern on my waste for the longest time. Through thick and thin. Ishvahl bless him. That I have sought to aid descendant life from certain demise against a mighty foe. And cast flames greater than any shaman had cast before me. Ishvahl and Dom, blessed me. That I have had the honor of granting King Abelas his passing rites. May he live forever on in the Eternal forest. I hope, that in my lifetime some have learned from me, my accomplishments and my failure. This is my legacy. To those that supported me: I humbly thank you, and wish you prosperity and the Spirit’s Grace. To those that opposed me: seek knowledge in my mistakes, yet mistake not my intentions. I will now end my final words of wisdom with this, Phaedrus, My Friend Vorgo, My Friend Kharak, My Rex Agarath, My Father Kor, My Lord I am coming home. At last. Afar’Ilzgul, Lup’Ilzgul Fear the Spirits, Praise the Spirits https://i.imgur.com/KK65u5o.jpg Shagarath, ‘The Vulture’ 1391 - 17…. [!] A single Ashen Vulture, Aged as it is Grand, delivers scrolls and small packets to certain individuals. These be the final wordings of Shagarath on a personal note towards certain individuals [!] [!] At last the vulture lands atop the shoulder of an Elder. Staff-less. Stripped of his belongings. Stripped of his name and mortal burdens. He steps onto a small boat. As soon as the morrow’s sun casts down Aztran’s light upon the realm of Arcas, the small silhouette of the ship can be seen climbing over the horizon - to faraway lands. [!] “Hello… Old Friend”
  15. Vultur welcomes those aligned with the Spirits Why do you hurt me like this? ;-; And this is supposed to convince her? :’ )
  16. Shagarath shrugs calmly as he continues living as he has for the last century. Shaking his head at the false claims made against him: - Blasphemy against Krug and the Spirits – Is a true servant of the spirits that has sacrificed centuries of his life in dedication to. Serving them in life and till death takes him. - Abandoning the Yar Clan – has been whitewashed in the ages of Axios and thus his status as clansman fell with it -Association with the Druids – at this time not deemed an enemy state of Krugmar or a state Krugmar is at war with -Threatening the Nation of Krugmar with lethal force – has never uttered a threat against the nation, but against individual orcs -Threatening the Nation of Krugmar with wanton use of the Spirits power – has never uttered a threat against the nation, but against individual orcs - Breaking Pacts and Oaths – has only ever broken mortal forged pacts with mortal bloods. Has never betrayed a spritualy forced pact -Abandoning Krug – has forsaken the orcish cultural ways because they limit one’s ability to serve the spirits to one’s full extend.
  17. [[ These records describe the history of Shagarath the Old. This information is not public knowledge but can be obtained through books on the server. Do not metagame this information – this forum post is merely to share the character growth over the time that has passed since his creation. This is part 1. Every past world that came and went will have its own part. Enjoy the read! Feel free to comment out of character on this post]] Part 0 - The unnamed past Shagarath was given birth under the Constellation of Ixli, in yellow sands. These children are known under the Orcish Zodiak to be curious and in constant search of understanding of both environment and the non-physical. They will often take on apprenticeships in building and exploration in order to gain the vast knowledge they strive to gather. Those of the Yellow path are said to be less sane than their counterparts, often appearing out of place among their brothers. His mother, a nameless orcish figure, died giving birth to him as she herself was overcome by weakness during delivery. The Fe-uruk, part Goblin, lacked the full physical strength of a pure blooded Uruk, further adding to her weakness. The social standing of Shagarath in his early years was low. Lower than the common orc due to his nickname as “motherslayer”. As he was birthed more curious than ferocious and soon fell behind his peers in physical ways, where he excelled in the psychological. He preferred study above training - much to the hatred of his father. He read on the arts of smithing and this later became his craft as an apprentice under Guratan, his master and an orc that was more a father to him than his own. He excelled at forgework, he had found his place. For now. Eventually all came to an end. For during a raid Shaga found himself incapable of defending his father, Agarath, - whom had fallen ill during winter. The smoke rose high above the orcish camp - many had died, but the raiders were defeated. Shagarath was punished for cowardice, and cast out from his clan. For decades he wandered. Avoiding orcs at all cost in fear of losing his head. From place to place he went. Working at local forges to pay for his meals and bed. Eventually he saved up enough to buy himself a place on a ship out of the lands where he was born. Part 1 - Vailor The past of the orc called Shagarath was left behind him as soon as he set foot at the docks of Vailor lands. It was here where he encountered the Iron Uzg. A nation of orcish clans led by a Rex. Here the now already aging figure went forth and sought communion with the various clans; joining clan Yar under the leadership of Wargoth Malog’Yar. During his earlier days in service of Uzg and Clan, Shagarath had his first encounters with the Spirits and Shamanism. His mentor, Buubztik’Lur, was a harsh one. The blackskins unforgiving nature working to great effect in shaping Shagarath as a proper Lutauman. Soon he would thrive in the fields of Ancestral Spirits. Creating pacts with various greater and lesser spirits that reside in the Stargush’Stroh. Reconnecting family with their ancestors for guidance. As the Uzg progressed a new Rex took the throne. Kharak of Raguk ruled the lands with an iron fist and stated the famed capital of San’Thraka. A large sandstone citadel that rose far into the desert heights. Under his rule, Shagarath would become lord of slaves - and quite effective at that. He reshaped the system of slavery and soon the business thrived. More than a dozen slaves stood in servitude to the Snaga’Goth and the Iron Uzg. Some of them later becoming honoraries. Slaves becoming honoraries, and catching more slaves. Among these slaves was also one of his own. Suna, an elven slave with vitiligo, grew out to be one of few descendants the elder would ever keep close to him and even dare call friend or companion. In these times of Slavery’s Golden age, his prowess did not go unnoticed and soon the elder became Dominus of the Uzg. In this time Shagarath was taught the arts of Witchdoctory by Nurena’Yar, daughter of Malog. Many mortals came to fear this practise, for his curses were vile and nasty one’s. Often concocted and crafted amidst uruks observing the elder shaman at work. And so he passed his days in Vailor, in servitude of the Rex, the Uzg and the Spirits. The last one would become a real pain in the backside - for Rex Kharak would soon employ himself as a servant of Orgon. Slowly but steadily Kharak, Shagarath and other Witchdoctors began spreading His plague on the lands of Vailor. Their plan was for the plague to be the ultimate praisal of a spirit. The greatest ever performed by mortals. But they were betrayed. For Orgon’s intentions became clear when he turned against Krug’s kin. And began consuming the entire world. Attacking all descendant capitals - and eventually forcing forcing all inhabitants out of Vailor. By boat they fled through a grand portal, to then arrive in a new realm. Clean of Orgon’s vile plaguelands. These events had a devastating effect on Shagarath. Teaching him many lessons and shaping his beliefs in the form of old scars applied to him. All Spirits reside in a balance. Upset this balance and it shall have devastating consequences. One such consequence was the passing of a clansman and honourable figure: Phaedrus of Yar. It was Shagarath’s privilege to visit him in his spirit form in the Stargush’Stroh and speak with him. Later forming a bond between himself and this Greater Ancestral as he offered to reunite his mortal wife and him in the Spirit Realm. During these times Shagarath obtained the following of his titles as a character: Dominus under Kharak of Raguk, Breaker of Slaves, (Slavelord of the Iron Uzg) Speaker of the Dead, (Lutauman) Whitchdoctor of Misery, (Witchdoctor) Servant of Phaedrus, Servant of Orgon, Destroyer of Vailor, (took part in the ending of Vailor by supporting Orgon the Vile) During these times Shagarath’s spiritual focus lay on the following Spirits: Kor, Spirit of the Dead Yar, Ancestral Spirit Rak, Ancestral Spirit Phaedrus, Ancestral Spirit Veist, Spirit of Illusion and Trickery Orgon, Spirit of Disease
  18. Though being in communication with the writer regarding this re-iteration about the new shaman rewrite I will leave the following: - this will not serve as the definitive lore submission, as it will require some alteration to align with the ongoing shamanism rewrite and the general lore format overhaul Points of feedback: - Voodoo dolls have been removed. Long range cursing is no longer a thing on LotC - Muyakelg have been removed. - Spirit Smithing is becoming a feat that requires shamanism as prerequisite, it will only be an addition for fluff as the potency of these items do not exceed Tier 3 shaman potency (assuming the shaman is Tier 5) I like the general approach, reforging dark shamanism as 'taboo' shamanism instead. As this was the aim of the shamanism rewriters. You did a good job and I like the fluff of it. The PK clause is quite interesting. I do have some issue with the book of names, as it can be hoarded. Maybe you can let Ixli possess this tome and any apprentice / willing soul can be contacted by them (initial casters) and afterwards students can be brought to Ixli for attunement I also like the replacement with the bodily tether to the spirits to a physical item, this makes a lot of sense as any spirit would refuse an established connection between a mortal like this and themselves The PK and bodily sacrifice give a good indication to the depravity of this magic. It requires a sacrifice to obtain this power over celestial beings and this is a good way of showing such. The overall fact that dark shamanism is no longer a stand-alone magic is a good thing, seeing it has struggled at being such. Instead it now is a path for a shaman to descent into – as their character forms and decays, losing sanity or beliefs in the spirits and then results to the ultimate depravity of taking the wheel and steering the spirits, instead of being their servant. I will see to the best of my ability that this lore is reformatted and adjusted to the shamanism rewrite!
  19. I am sorry, brother Probably youtube or minecraft server forums looking for an rp server. I actually bought minecraft for LotC as I only played cracked minecraft before that. 0 Hrm, tough one. The orcish nation did well in vailor time – which is a time I cherish. Aside from that the numerous interesting spiritual and mortal encounters I’ve had on Shaga that’s made him the living legend till this day. Yes you are my deer ❤️ Pretty guud, also I love that vid! Hrmmmmm, I don’t have A favourite song but right now I’m listening an awful lot to Tooth and Claw by Animals as Leaders (fusion metal) Vultures – Wheel toxicity – system of a down ask in rp : > Indeedly! still fun to **** around
  20. Give the orcs what they want only for it to be a dissapointment
  21. Seeing I passed 1.5k posts and am approaching 2k upvotes, here’s a clickbaited AMA Ask me anything! About me or perhaps my characters: Shagarath ‘The Vulture’ or, recently pulled form the bench Narmir ‘Brother Dream’ Taveira Go at it.
  22. At the edge of the grand plateau holding the Stargush’Stroh, Shagarath sat spending his time overseeing the oh desolate plane of arrival. Behind him sat the Gate of Kor – not far from it, Kor himself. A calm yet endless stream of descendant souls would arrive at this gate, from which many were let into the Stargush’Stroh by the Immortal Spirit. The near ancient uruk blinks, having sighted the familiar silhouette vanish beyond the gate. Having missed him pass by the shaman. ”Enjuy lat’z tik in dah eternal landz. Bruddah.”
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