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Everything posted by HedgeHug
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Speak to a shaman, sell your characters tongue for some funny boon and be a mute orc! Your words and characters are more than welcome! Thank you for the feedback and support.
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This is a cultural thing, much like tarot card reading. It’s clearly stated that whatever message is received after prayer is drug induced. No lore is required as nothing magical is done – this is what we know OOC’ly. IC’ly it is within the Vultur beliefs that this is as is written. I think it’s evident from Shagaraths past that he does his own thing. His whitewash status was revoked some moons ago. He has shaped his clan with the intend to shape his image of perfect spiritualist praisers. Therefore this clan is indeed not inherently orcish, but rather: inherently spiritual / shamanic
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Clan Vultur From Ash, To Ash Every age, era and period knows a beginning and an ending. Realms are discovered and destroyed. Descendants of Krug, Malin, Urguan and Horen are brought into the world. They live their life until the inevitable befalls them and lays waste to their mortal form. But where most of mortal blood fear the ending that is bound to come, it is those that align their minds with the Spirits that don’t. They await it, welcome it and eventually make peace with it. For it is known that those devoted, those loyal and those dedicated shall be let through the Gates of the Stargush’Stroh. Culture and Beliefs Learn from the Past - to shape a formidable Future. History is what defines us. Making us aware where we are and how we got there. To have knowledge of history, legends and feats of the past can influence one’s current self and even bring shape to one’s future. There is no truer history than the tales of those that witnessed it. Therefore the words of the Ancestors is held in high regard, and They are honored for what they have been through - and be accepted into the Stargush’Stroh. It is the task with those dedicated, the Khlaarmat, to listen, hear and interpret Their word. To then spread it amongst Clansmen. To be a Hunter - is to be a Tamer, not a Butcher. Life that exists and lives orderly is not to be killed. It is thus that on hunts an Vultur will prefer to domesticate their prey, contrary to killing it. A prey is only to be killed if domestication is impossible or if tribute is to be made to an Ancestral that has demanded so. As is told by the Khlaarmat. Hunting is never performed for the sake of it – it is always done per request of tribute from a Spirit. It is the belief of the Vultur that all newborn life is innocent and sacred. No matter the origin or kind. For no sins rest upon the newborn of this realm unless it has committed one themselves. To bring harm to the newborn descendant, beast or being - is to disrupt the Cycle and bring insult to Ublulhar. It is the belief of the Vultur that all that live according to the Spirits, must do so honorably. For there is no greater shame than that of neglecting Their praisal or act against Their will. It is the belief of the Vultur that life must not be taken for no reason. For taking life of descendant, beast or being for the sheer sake of doing so - is to disrupt the Cycle and bring insult to Kor. It is the belief of the Vultur that all those called Brothers or Sisters must be respected, and no harm should be brought to them. Taking care of a Brother or Sister should be held in the same high esteem as praising the Spirits and the Cycle of life. Protect them with your life, and guide those that need guidance. It is the belief of the Vultur that the Great Spirits discriminate not. For all that praise and fear them are found equal - and their potential will be put to use. No gender or race is excluded - no alignment left behind. As long as one’s inner Spirit is attuned to Them, They shall not question one’s loyalty based on such things. It is the belief of the Vultur that other Deific entities exist with their unique touch upon the mortal realm. They are acknowledged for the part they play in universal balance - and do not condemn them or their followers. This pertains the Aengelic deities. All that is found unholy, undead or Daemonic in nature is condemned, for they seek to disrupt this balance. Rituals and Teachings Clan Vultur knows few written and unwritten rituals and teachings. The prayers and chants of Old Blah written in tomes that are kept by the Elders of the Clan. The Ritual of Initiation The initiate Vultur shall be tasked with capturing a Vulture. This is done in a unique way where they shall seek out a desolate and harsh landscape like a desert and lay there in the radiating sun for hours if not a day. They will have to force their body in a state of near-death to attract Kor’s servants: the vulture bird. Once they see that the initiate is in this state and dare come close to them - they shall jump out and attempt to capture it. After this they must spend any time necessary to tame the animal and make it serve them in Kor’s name. After this follows an initiation ritual where the initiate shall align themselves with a path from the trinity of spiritual faith. The Ritual of Hope Fertility is the foundation of Life. To be blessed by Arwa is to be guaranteed a successful start of a life onto this realm. The ritual of fertility knows an act and a phrase. The act being that of sacrifice. The phrase one in the language of the Spirits, dedicated to Ublurhar herself. The sacrifice must be meaningful, relevant and unique. The Ritual of Birth The moment of birth is as sacred as it is meaningful. It is within the duties of the Vultur to carry out this ritual with every birth within the Uzg. Uruk or Beast. And also wherever they stumble upon it. The Ilzpaak shall determine the future of the new child upon this realm. The stars and sands shall determine the path this newborn shall walk. The ritual of birth knows a prayer, followed by reading their future based on the stars that shine above and the sands that lay below. The Ritual of Death Death comes to us all. It is within Vultur beliefs to embrace it. When faced with death, they shall guide the dying or deceased onwards. Those that are to meet their end, are to be comforted and told to praise Kor so they may be let into the Stargush’Stroh. Prayers in the Spirits tongue are to be uttered and candles be placed around the body. The dead mortal body shall be embalmed and eventually burned. May the ashes of their transcendence into the Stargush’Stroh bring fertility to the land - and consequently aid in birthing new life. Such is the way of the Cycle. Optional would be a Lutauman to be present to venture to the Stargush Stroh and await the mortal spirit at the Gate of Kor. Teachings are given by the Elders of the clan. These are lessons and tasks that bring knowledge about an orderly life as an uruk, an honourable life in the eye of Krug, The Spiritual Faith and more. The Trinity of Spiritual Faith As no Spirit stands in the same way as another. Their praising cannot be deemed singular either. The manner in which Their Word is heard and acted upon exists divided into a trinity of paths. For the mortal life is finite. An end lays from where we begin and thus - from the beginning till the end of mortal lifespan it is a path we walk. A path beginning in our birthing in mortal sands, up until entering the holy lands of the endless Stargush’Stroh. The moment where the mortal body gives way to the inner spirit and let it be set free to walk on eternally in the Spiritual Heavens created by Krug. And as the Spirits reside in everlasting balance, so do the paths. Mul’Mau - The Path of the Zealot - A pathway of chaotic and violent nature. Only existing to those that would serve the spirits in a limitless way. A path that leads to destruction of both life and the material realm in the name of the spirits. Those that wield the mark of the Zealot stand in servitude to a selection of spirits that can be perceived to be of ill-will towards mortal descendants. But as the Spiritual Balance must be maintained - there must exist a negative factor. Zealots stand as the ruthless executioners of the Spirits will. No matter how vile or taboo it may be. Their Word is Sacred. And must be adhered. The duties of one who walks the Zealots path are those of unquestioned loyalty to the Spirits they praise and Fear. To be the executioner of Their word. Spirits often praised and related to the Mul’Mau are: Ehnrok Votar Leyd Aztran Mul’Bukot - The Path of the Priest - A pathway of peaceful and tranquil nature. Existing as a counterpart to the path of the Zealot containing devoted servants that would serve Spirits in a way that is not perceived as destructive to the mortal realm and the descendants that walk upon it. Priests seek to spread the word of the Spirits to those that praise them, and to those that can be converted to Their ways. The Priests live by the Spiritual Mantra that ignorance leads to fear - fear leads to anger - only resulting in chaos. If the Priests fail in their duties, the balance is tipped into the favor of the Zealots path. The duties of one who walks the Priests path are those of unquestioned loyalty to the Spirits they praise and Fear. To be the spreader of Their word. Spirits often praised and related to the Mul’Bukot are: Kor Luara Kezt Akezo Ancestral spirits Mul’Hontum - The Path of the Seeker - A pathway of noble yet mischievous nature. Existing as a balanced middle to those of the Zealot and Priest. Seekers are those that pursue knowledge on the material and immaterial. They collect the knowledge of the mortal word and archive it. The mischief to their nature lies in the means they use to obtain this knowledge. For one cannot underestimate the power of it. Any means can be used to obtain it. Part of their duty lies with collecting the word of the Spirits also. Archiving it so that their Word and Will may be granted to the followers of the other paths - and executed. The duties of one who walks the Seekers path are those of unquestioned loyalty to the Spirits they praise and Fear. To be the collector of Their word. Spirits often praised and related to the Mul’Bukot are: Theruz Ixli Veist Ikuras Mul’Ashlup - The singular devoted - There are some that stray from the paths that are laid out to them by the Spirits oh Grand. Instead seeking praisal of one or two particular Spirits instead of the grand spectrum of Their existence. These are the singular devoted. Loyal to a single Spirits Word, often to a fault. Though not forbidden, one must be cautious - for the consequences of praising one Spirit can upset the balance and tip the scales. All remember well, the days of Orgon the Vile. Where the singular devotion to a Spirit tipped the balance and resulted in the inevitable doom of a realm now long past. Be cautious to walk this path of devotion and those that walk it. For they pose a possible danger to the established Spiritual Balance. Vultur Runes As ash is viewed as the end of something, for it was burned to a crisp. Yet it also has the potential to fertilize soil and make way for new life. Because of this similar metaphor towards the Cycle, it shall be the righteous tool to write down Runic Old Blah - The language of the Ancestors. Every carved rune upon an altar, shrine or Totem - even on parchment - shall be written in ash or with charcoal. The Vultur Elders hold the dictionary of runes that are often used by the Vultur Clan to leave their mark upon the mortal realm. Vultur Totems of the Spirits A totem of the Spirits is a permanent footprint of the Spirits onto the mortal realm. Contrary to common orcish shrines, they emanate the aura of the Spirit it is dedicated to. The totems created by Clan Vultur are one’s of distinct construction. A ring of pillars is created to form a sanctuary for the totem. Then a shrine is built in the middle. Texts in Old Blah are to be written onto the pillars and shrine using ash or charcoal, referring to the Spirit an Vultur wishes to bring praise to. A shaman is required to breathe life into the dormant totem and awaken it, imbuing it with the Spirits powers. Vultur Card Reading Among the many rituals the Vultur clan members are taught to perform, reading one’s fortune and misfortune by use of cards is an entertaining one. Each member of the Vultur clan may create their own deck of spiritual cards and use these to perform a ritual, calling out to the spirits for truth, wisdom and guidance. They shall then proceed to display the cards face down and let one choose three. Based on these three cards they can read one’s fortune and misfortune in the past, presence and future. This way of reading can also answer questions one may have, but note that these cannot be closed yes or no questions. They must be open for the spirits to answer them. An example of such a deck of cards, belonging to no less than Shagarath ‘The Vulture’ : https://imgur.com/a/aIWUaYf Vultur Chants: Ashes to Ashes, Dust to Dust. “Hiisht da Hiisht, Sat a Sat” All that Begins has an End. “Uk ashza brusnau” Hear the word of the Ancestors “Khlaar’ghashan da Stargush” Fear the Spirits, Praise the Spirits “Afar’Ilzgul, Lup’Ilzgul” The Vulture watches “Hon’Gâdhûp” Recruitment For those that wish to become part of Vultur and align their mind with the ways of birthing, life and death - must seek out a member of the clan to interact. [[Hedgehug#2111 for ooc questions or Shagarath in Roleplay]] Alliances and sworn pacts Clan Vultur is declared as inherently neutral and in foundation is not aligned with any group, guild or nation. The Vultur are indipendant yet it’s members are free to roam the realm and seek both housing and alliance within the Rexdom of Krugmar. Allies: n/a Sworn pacts: n/a Enemies: Any practitioneers of Infamous Dark Arts Any practitioneers of Dark Shamanism Any worshippers of the Infiri and Naztherak
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Shagarath sends word towards the scribe that put out the books: ”If in need of more clarification on the languages of Blah and Old Blah, contact me.” - Signed: The Vulture.
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Removing this as lore and implementing it as a cultural trait.
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The Sable Principality of Vira'ker
HedgeHug replied to 6xdestroyer's topic in Principality of Vira'ker
Shagarath smiles down upon the parchment, taking another hit from his pipe as he muses a blessing in Old Blah. -
[Clan Lak] LAKISH INTERROGATION METHODS
HedgeHug replied to Boomzerang's topic in Atlas Roleplay Archive
“Gib dem half ahn hour wif mi.” Mutters Shagarath. “Dey ahlwayz blah” -
Let it be known that, to me, the Raguk clan is one of the most interesting active clans at this moment to join – especially if one is new to orcish roleplay.
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If you have any questions following the lore I posted, my discord is Hedgehug#2111
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An elderly Uruk sends word to Nazark of Gorkil, servant of Phaedrus and the many Spirits, exclaiming his support. "Lat'm welkom to rezide in mi home uv Ilzgul'Zagh zhould lat wizh zo. Togethur vi zhall blah on dah matturz uv dah pazt. Lat gruk wehl ohn mi opiniun uv Honur agh Orkizh Politikz - dey am inferior in prioriteh to dah Zpiridz. Kome to mi, Blah wif mi." Written and signed by: Shagarath the Old, Shaman of the Naakh'Ilzgul
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((MC Name: )) hedgehug ((RP)) Name: Shagarath Known Arcane Arts: None - appliying as guide to and speaker of the Spirits Grandmaster of the Shamanic Arts Are you able to take on apprentices?(Y/N): No When is the best time to contact you for an interview((Discord)): Hedgehug#2111, GMT timezone
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@marimbamonk Idea: LotC HR department. Focussing on OOC conflicts between individual payers and groups. Where GM's focus on more technical and mechanical in-server conflicts. HR can take on the LotC side of things? Thoughts.
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~Desperate Means to a Desperate End~
HedgeHug replied to Joltastik's topic in Atlas Roleplay Archive
(( A very good read. I see too few shamanic posts these days )) -
Take thirty seconds to prepare for reading with this music on the background for immersion - leave it on as you read on through Never before had sleep been such a welcome guest to the restless mind. The sun setting as it marks another long day to be passed away. A head pushed into soft cushions as the body grows heavier, pulled asunder by the presence of rest in flesh and bone. And where two eyes shut in one world. They open in another … No oddity, I’m certain, for all that sleep once find themselves in a state of dreaming … ~ : But this time it just feels .. different : ~ Where once was warmth and happiness, a playground for the mind at rest - there is but a chilly darkness. Uncertainty and doubt force the restless mind to shock. For where had all the warmth go? Where is all the rest? Why is the mind now emptiness, in woe and in distress? And then, drawn forth from dark and cold - the mists surrounding at all sides - an entity approaches devoid of form or emotions. Speaking to it helps not one’s case, for the very words uttered fade into the Aether of Nothingness around. So shivering and waiting now the moving mists of misery halt not too far off. Speaking then, the entity, in a tone that befits its form: “Did you fall asleep. Or did you wake up?” Nothing other uttered then. The words sink in as if a spell, the body numbed from head to toe. For what on earth did it mean by this? Was it a message or a mem’ry from the not too distant past? Perhaps .. a vision warning thee of how long one’s life will last? More silence follows. Confused .. a shiver .. the mind in disarray. For what was meant by the words spoken. What causes this dismay. Repeating now, the question, in the voice of the entity. One can but guess the purpose of them, their deeper filosophy. For did I wake or did I sleep? What is real and what is fake? Who am I and what is Me? Trying to find Reality. Difficult to say what is, and truly what is not. For right here standing in the void, the Aether of Nothingness - feels just as Real as was before: at home, in bed .. at rest. What is true and what is false? How to distinguish in between. Which is made up which is untrue: a simulated truth? A duplicated, mirrored, image held in front of my own eyes. Help me to see through these and distinguish between lies. If this is true, the Aether Realm, the other is the Dream. Would I want to return or do I want Reality? The question bugs the soul and mind still found in disarray. “Who’s in control and who are you to ask?” Is screamed at the void so darkly cast - the entity unmoving now takes on a human form. A shadowed figure, shrouded, as it’s comprised of mist. Now walks on over, looking as if it really could exist. “Behold” the silence broken by the word of the entity. It’s arms unfold and spread wide-out, long digits clamping onto .. what appears right fromout nothingness: a mirror had appeared… The metal face was shrouded in a mist as was around it. But after time the entity allows the mist to fade. Now looking in the mirror one’s self image is depicted - one’s visage looking sadly as but filled with insecurity. For if unknown of what is real, how is one sure about one’s self. The mirrored duplication looks the same but isn’t ‘real’. For ‘tis but a reflection cast on metal in the light. The image then soon changes, one would wonder what they’d sight. Before them on the metal face is visible one’s self again - now laying in the bed where one had thought they fell asleep. Unsure about what is going on .. is that the dream or is this real. One really doesn’t know for sure what truth for one’s self to keep. ~ : Life’s deep and vague philosophy - for what is real and what can be .. and what is but a fantasy? : ~ One’s thinking voice repeats ... For if one knows what is the Truth and sees they’ve lived a Lie. Can one then truly live on further, and let the known Truth fly?
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;-; feels sad man
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Where is Keovan?
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Welcometh and glad to meet. Hedge's the name and with hugs I greet.
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Considering a new character to run a coffee shop with. What race and where?
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Let's not.
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"May dah zon ub Vorgo follow in iz popo'z ztepz. Lat fathurr wihl gaze upon lat proudleh - mi uld apprentiz." Declares Shagarath the Old.
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Shagarath proudly inhales the chill air blowing around him in the Stargush'Stroh, watching his apprentice take the first steps.
