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squakhawk

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Everything posted by squakhawk

  1. Discord: squak#8441 Skin: Ruby Red Gown!
  2. This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.
  3. This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.
  4. This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.
  5. This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.
  6. This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.
  7. This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.
  8. Lore has been shelved and moved to the appropriate subforum. If you have questions about why this specific lore has been shelved, please contact an ST Manager or the ST Administrator.
  9. This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.
  10. This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.
  11. This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.
  12. what brought u onto the server why do u come back now n again what do you want to do on the server ideally when do you think you had the most fun on the server does bruno mars is gay
  13. Check out the Creature Index Submissions section of the forums (https://www.lordofthecraft.net/forms/40-creature-index-form/) and try following format there. Be as descriptive as possible, and take all the constructive feedback you got on this thread. Look forward to taking your lorepiece in the future. If it takes the A+ advice given by many in this thread, which few do, it'll certainly be far ahead of the curve submissions-wise. Best of luck, /sreq ingame or ask in the Lore Discord if you have any questions.
  14. the exiled one's paywall banes me again ...
  15. bro if azdrazi is striga and siliti is this it aint lookin good for drazi p.s. havent read the piece dont want to its too long and has too many spoilers
  16. *** ok sorry! @Crevelur done for Skin Name: Chunky Bounty Hunter Skinner's Username: Spoons Discord: squak#8441 Bid: 500 min
  17. @Crevel /me spits!!!! Skin Name: Chunky Bounty Hunter Skinner: noopS Discord: squak#8441 Bid: 350!!! mina
  18. @DragonofTaters @Crevel Skin Name: Summer Sheer Skinner Username: Mercymaine Discord: squak#8441 Bid: 300 Mina Skin Name: Chunky Bounty Hunter Skinner Username: spoon sucks Discord: squak#8441 Bid: 200 Mina
  19. This lore has been denied. Changes applied and credits given.
  20. This lore has been denied. I would advise you look into the lore-criteria & submissions post for ideas of how to improve your concept, if you wish to go further with it. I would aswell look into other pieces of flora lore to get an idea of what to look for- generally, I'd just spend more time familiarizing yourself with lore and the server to get a feel for how your next submission will go. Thank you for your submission, have a good day.
  21. On The Endless Skies of Asioth 2nd of The Amber Cold, 29SA The Divine Gift That which is within is like that which is without; that which is without is like that which is within. All things ariseth from One by the will of One, and so all things cometh from this subtle process. Fire shineth brightly upon its own vessel, as the heavenly sun’s light filleth up the moon. So cleavest thou sweetly the fire from her source, taking only the light that stretcheth between them. By this means thou mayest win the golden Asioth, and all deficiency shalt be taken from you. Herein is held the power beyond all power, that revealeth the subtle and hideth the known. By Asioth is every world created, for this is the golden gift of eternities. The Divine Gift is an explanation and showing of creation, and how it goes beyond all bounds - The Divine Gift is itself, a literal meaning upon the vast horizons and endless skies, the forever beyond our bounds. Asioth so rarely attained as those who are born, live, and die in their home are forever unenlightened. This deeply reminds me, dear friend, of my time spent elsewhere unto Cathant. In but a few decades spent from Thyra, I saw and observed wonderous things - Battles beyond size I had ever seen, readings which had concepts I could still even struggle to fathom, a language and culture vibrant and vivid, an empire of Jade which allowed me to experience life, in such a short amount of time- oncemore young again. The thought that a continent was filled with cultures and people each unique and colourful, the thought we are but a world of these places, and the planets beyond which glisten in the night sky- the endless treasures of language, currency, ideals, values, artefacts and more- truly, that, is The Divine Gift. Fire of Growth The World was a fruitful womb of red earth: a cage. Below, a white-gold seed, First-Born, became himself. Thus a sapling of Asioth emerged unseen. Lively knowledge was as sunlight upon its leaves. Above was a misty weald of noble grandeur; its spectral branches held fruit of golden fire. The tree of Asioth nourished landless nations, and subjects formed themselves upon its red-gold earth. Thus First-Born won the golden prize of his freedom, escaping captivity by Asioth: growth. The Fire of Growth is representative of the vast riches of the endless seas and skies, the very land we see so often a treasure trove of so much to see. Asioth and it's Divine Gift allowed those upon it's creation to bloom unto a beautiful garden, the likes of which were unseen. The Titan had been nurtured, beginning as but a seed- as the world expanded and it's glory, enriched by the world and it's beauty, natural and artificial, The Titan did grow. The land had nurtured itself as the endless Divine Gift had kept giving, expanding rapidly until The Titan had eventually attained Asioth himself, through it's own making. Thus then, growing itself, and the world around it. Vessel of Grace The World is a blank canvas of white slate: a muse. Above, a red-gold spark, First-Born, creates himself. Thus an outline of Asioth appears unsaid. Timeless insight is as pigment beneath its strokes. Within is a tossing sea of sublime beauty; its buoyant waters fill words like silver vessels. The book of Asioth teaches ageless subjects, and nations name themselves upon its white-gold slate. Now First-Born frees his students of deficiency, inspiring artistry by Asioth: grace. The Vessel of Grace, in tandem with The Fire of Growth- describes then the setting of our seed. The First Born sundered himself, thus the blank, dull, and empty garden was given light. The world growing akin to a forest, the mother tree within it's centre allowing the ground below to cultivate off of it's life. To spread and to flourish, the flora of the world began what would become a rich tapestry of endless treasures beyond our bounds. Though the people which lived within so, this world which was created for them so lustrous and ripe, yet misunderstood the seas and skies which went forever on. They settled, quarreling in their huts, homes, and castles, lobbing the rocks meant for climbing at one another. Poisoning the water with the flora meant for them to understand their mortality. Throwing over the walls the dead meant to taught us the frailty of our nature. The forever-lands which sat unexploited, remained so - forever left to bloom, untouched and untainted by our unenlightened being. It is through Asioth, so rarely attained, through The Titan, that they may yet serve The Divine Gift and it's benevolent purpose. On Asioth The words of the Teacher, Eresar sin Nathemas: The philosophers speak of equal opposites. But bringing these together, nothing results. First and second are neither equal nor opposite. Light is greater than darkness, but there is no light without darkness. There is no first without second. The source begets the river But without the river there is no source Who can say which is greater: that which is first, or that which is last? It is the order that begets them Here is the secret of Asioth: Greater loves lesser; core loves periphery. On Asioth discusses the necessity for all things. This may help discuss the wonder that is everything. Our realm, as far as we may tell, is finite. A limited size, of limited mass. Though, it is perspective which puts this. Understanding what a minute role one plays in it all- and defying that, or perhaps even serving the purpose- no one thing could experience it all. It is our smallness in the scale of all, and the grandness of The Titan that we see truly who is to teach, and who is to learn. Though we may enlighten others, we do not walk the path for them. The endless sea and boundless skies are only by perspective, for our eyes can only see so far, for our ships can only last so long. The words we hear and the people we see may be infinite, yet we can only recognize so many languages, and have only so much time for so many words. It is by this perspective one must come to terms with the true meaning of what it is to be infinite. In a thousand lifetimes, one could never explore or exploit the treasures of our world. No one could see it, experience it, or take it all. It is only by enlightening others we may help solve pieces of this borderless puzzle. It is only through learning that we do achieve Asioth. Parable of The Artisan The Great Titan and Eresar encountered an artisan carving a statue. Eresar asked the artisan what he was carving, who responded “I am carving Asioth.” The Teacher said to him “Your studies have become distracted.” The Titan said nothing, but later asked of Eresar “At what point were his studies distracted?’ The Artisan in this parable had been carving his Asioth. The Teacher Eresar had determined this, perhaps immediately, to be a thing physically depicted. The Teacher had likely forgotten that Asioth is an infinite. It is a meaning and interpretation interpersonal to all. His Asioth was not The Teacher Eresar's. It is later that The Titan had asked The Teacher Eresar his thought- perhaps The Artisan's studies were his carving. Perhaps he was placing it in a perspective familiar to himself, as Asioth is and should be. It is the understanding that we are small individuals. Each of our own distinct walks, experiences, paths - which lead us to understanding and seeing things differently. I would argue The Artisan found Asioth. The Teacher Eresar had needed to re-find his. On Answers Eresar asked his student “Where is the white-gold seed planted?” to which he responded “In the red-gold earth.” The Teacher said “No. Go and re-read the Vessel of Growth” to which the student said “But I have asked you the same question, and that is what you told me.” Eresar asked him “What is your name?” In "On Answers", there is a short back and forth between student, and teacher. The answer is confusing. Asioth is acquiring knowledge and understanding one would otherwise have no exposure or interest in apprehending. Being able to learn what the world offers, The Divine Gift bestowed upon us which we may exploit and understand, to achieve Asioth, and utilize this gift. The Teacher Eresar asked the student this last question- "What is your name?", because the meaning of the studies are interpersonal. The Teacher Eresar is to give example and provide the tapestry, while it is up to the student to interpret. It is not the student's answer to take, it is a question to provoke an answer to give. The Student had attempted to achieve Asioth through another's understanding- which is invalid. Our convictions and beliefs are formed as variably as the tumultuous waves of the endless sea. It is our purpose to maintain inuniformity. It is our purpose to understand life as varied and multi-faceted as it is. For we cannot do it alone. Not one lifetime, not in a thousand. It is thus when The Teacher Eresar asks, "What is your name" - for the only answer, for his answer, was Eresar. Summation Asioth is attained through exploration and the acquiring of understanding, material and immaterial to be claimed as vast riches from beyond our conventional bounds. Signed, Sand [OOC: This document is only accessible to The Nephilim and Azdromoth.]
  22. This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.
  23. Void Nodes, Voidal Hearths, Voidal Tears, and Mana Obelisk Amendments & Additions The purpose of this lore is to add flavour that should have been added to the original lores regarding how they may specifically affect Voidmages and other mages, if applicable, within their areas of influence. Upon accepting this lore, all following pieces would be amended appropriately. Voidal Nodes Amendment to the “Voidal Nodes” subsection From: The mana being spewed from the Node is so intense, it can actually negatively affect your spells. Much like how Arcane Wards work, it makes magics more difficult to cast. To: The mana being spewed from the Node is so intense, it negatively impacts spellcasting. Spells take an extra emote to charge, and are significantly more chaotic- all (targeted) spells landing within 5 meters of their intended destination, or are even highly liable to detonate upon the caster randomly. Spells casted upon the self may cast incompletely, or fail to fire at all. To cast without one of these detriments is to powergame. From: Normal players cannot harness the mana from Void Nodes. This is purely reserved for ET, and LM event purposes. To: Normal players cannot harness the mana from Void Nodes. This means that their manapools are unfortified and unable to replenish quicker with the area of a Void Node. This is purely reserved for ST-Event purposes. Addition to the “Voidal Nodes” subsection -Thanhium armour/weapons within a voidal node would heat to a steam, if absorbing more than [1] total spell, beginning to melt to unusability. This obviously overrides the spell-absorption based by tiers outlined in Thanhium lore. Voidal Hearths Addition to the “Mechanics” subsection -Voidal Mages within Voidal Heaths would find themselves unbreakably connected to the void within it’s radius, unable to even disconnect willingly unless they leave (and stay out of) it’s edge-radius for three emotes or more. This may impair them as their thought is irrevocably concentrated on maintaining connection, willingly or not. -Voidal Mages within Voidal Heaths would exhaust themselves at a 2x slower pace, fortifying their manapools with residual mana. -Thanhium armour/weapons within a voidal heath would heat to a steam, if absorbing more than [1] total spell, beginning to superheat. If taking [2] spells total, the Thanhium armour/weapon would begin to melt. This obviously overrides the spell-absorption based by tiers outlined in Thanhium lore. Voidal Tears Amendment to the Effects on People subsection On Magi, Paragraph 2 From: Generally this is experienced simply as a somewhat lively, energetic feeling akin to a mild and pleasant adrenaline rush. Those who are drained of their mana through prior casting will find themselves recovering significantly faster than normal- though not fast enough to lend any practical benefit to combat happening in the area. Connection to the Void is far easier to establish, even novice magi able to perform it near instantly. Ultimately, however, even magi will begin to succumb to the negative effects of the Tear if tier-three or below. To: Generally this is experienced simply as a somewhat lively, energetic feeling akin to a mild and pleasant adrenaline rush. Given immense reservoir available at tap, voidmages would be replenish their mana reserves twice as quickly- able to recover from expenditure in half the time normally taken otherwise, often varying upon the voidmage if it would take longer- this aswell would apply in combat, Voidal magi able to replenish mana in the Voidal Tear’s reserve to side in spellcasting- exhausting themselves twice as slowly. Aswell given voidal affinity, a voidal mage within a Tear’s greater radius would find themselves able to connect seamlessly- with such grand construct, a voidal mage could begin connection and charging in the same emote of spellcasting. Ultimately, however, even magi will begin to succumb to the negative effects of the Tear if tier-three or below. Amendment to Redlines From: -One may gather liquid mana at a Voidal Tear. To: -One may gather liquid mana at a Voidal Tear, eligible to gather 5 counts per 24h day. One must individually create the items each time, and may not have a stack in reserve “gathered” over the course of a few days. From: -Once leaving a Tear for one narrative hour, all negative and positive effects would cease. To: -Once leaving a Tear for one narrative hour, all negative effects would cease. Removed: -A Voidal Tear does not benefit a magi abnormally in any combative manner beside greatly increased mana-referesh and stamina, fighting near or under the effects of a Tear would merely grant a greatly increased resistance to voidal exhaustion (due to the aforementioned.). Added to Redlines -Once leaving the greater radius of a Voidal Tear, all positive effects would immediately cease. -Upon entering the greater radius of a Voidal Tear, all positive effects would begin after three emotes of being in it’s radius. -A Voidal Tear allows a voidal mage within it’s greater radius to replenish mana at twice the rate, fortifying their mana pools and slowing exhaustion by 2x. -A Voidal Tear allows a voidal mage to merge their initial connection and first charging emote. This benefit does not shrink emote count if used in tandem with similar effects found in lores such as Voidal Eminence, or if chain-casting (As two emotes of connection is not necessary if casting spells one after another). -Enchantments are not at the same benefit of connection-charging merging when utilized within a Voidal Tear’s range, as their drawpoint of mana is based within themselves. -Thanhium armour/weapons within a voidal tear would heat to a steam, if absorbing more than [1] total spell, beginning to superheat. If taking [2] spells total, the Thanhium armour/weapon would begin to melt. This obviously overrides the spell-absorption based by tiers outlined in Thanhium lore. Mana Obelisks Amendment to the Mana Reservoir subsection. From: As per its inherent nature, Mana Obelisks predominantly function as large banks of active mana which naturally enables it to provide the constant fuel necessary for powering more powerful MArt tier enchantments, forging arcanium, and charging artefacts wrought of Voidal contrivance. To: As per it’s inherent nature, Mana Obelisks predominantly function as large banks of active mana which naturally enables it to provide the tremendous flow of fuel necessary for tasks. Mana Obelisks may provide the exceptional amount of mana required for MArt tier enchantments, and aswell may passively fuel enchantments within it’s radius, though mana-intensive (Combative) enchantments are incapable of utilizing this resonant mana. Aswell, Voidal mages may find Obelisks to act as a sort of Battery, allowing themselves to siphon mana into their reserves, though by no means replenishing it - adding a fortification, or resilience, to their manapool while casting- exhausting themselves at a twice-slower pace. Amendment to the Redlines subsection. Remove: - A Mana Obelisk does not effect a user's manapool or carry the same negative (or positive) effects of a Voidal Tear. - A Mana Obelisk cannot be used to "Recharge" a mage's manapool. It bears no effect. Add: -A Mana Obelisk may have creative and aesthetic enchantments passively within their radius which do not require ST signature. These are wholly disallowed to be combative in nature in any way whatsoever. -A Mana Obelisk, at best, fortifies the manapool of mages within it’s range, reducing their voidal exhaustion by half. -A Voidal Mage may not “Recharge” themselves at a mana obelisk. An exhausted voidal mage, or a voidal mage who has expended their mana for some reason (Arcanium forging, enchantment creation, liquid mana creation, etc) may not recharge any quicker here. -Thanhium armour/weaponry within radius of a Mana Obelisk does not bear any unique effects. Citation
  24. Lore has been shelved and moved to the appropriate subforum. If you have questions about why this specific lore has been shelved, please contact an ST Manager or the ST Administrator.
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