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NotEvilAtAll

Creative Wizard
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Everything posted by NotEvilAtAll

  1. Ologs are actually kinda neat and I've had great experiences RPing with Olog players before.

  2. so when are we gonna have CRP warclaims

  3. Who's gonna fight the first 10v20 CRP battle?
  4. [!] A note is pinned to the walls of Karosgrad and to the Honeyhill Noticeboard! Harvest Festival! ~The gardens of the Peregrins!~ We've been hard at work planting an' weeding our fields, yet now be the time for the harvest season, the most joyous time of the year! Let us celebrate this with food, drink, and a bit of competition! ~Activities!~ ~Competitive field harvest, whoever gets the most crops, wins! ~Shogging down by the docks! ~Drinking & Merriment! I hope all ye can be there! T'will happen just next Pumpkin Day, when the day be fresh and crisp! -Filibert Applefoot, Elder of Honeyhill ((3 PM EST, tomorrow on Saturday March 26th. Located in Honeyhill, the home of the halflings, just past the fields outside of Karosgrad))
  5. Is this a part of your advanced plan to dump all of your ****coin holdings onto lotcers

  6. LOTC has banned the use of IRL acids like Hydrochloric acid, strong bases like caustic lye, and IRL poisons due to their tendency for abuse. Despite all of this, a very potent and complicated IRL chemical, DHMO (dihydrogen monoxide) is allowed for use in CRP still. Why? This is getting kinda tiresome. Pits of acid are banned yet people regularly use pits fill of DHMO for traps and executions. Every single CRP goon carries a flask of the stuff when they travel. You quite literally cannot compete; you’re forced to use DHMO as well or you have no chance at survival. I think if DHMO is banned, CRP will be improved drastically. Maybe people could still use something like DHMO, but LOTC-ified lore for it has to be created. Using this complicated IRL chemistry instead of cool server lore is not in the spirit of the server. Proper redlines should be added to stop people filling their moats and pits with this potent chemical and put an end to the DHMO-using meta in PvP.
  7. dang, is tea in Haelun'or cancelled now?

    1. E__V__O

      E__V__O

      Wait... haelunor... not..

       Bussin?

  8. Filibert Applefoot reads this scrap of parchment nailed to the big city noticeboard "Hrm, Oi guess oi could use wif some fellow farm 'elpers, bigguns 'er nay... Wouldn' hur' ter invi'e 'em" Another note is swiftly written and nailed right back onto the noticeboard. "Dear Sylyrine, I, Filibert Applefoot, elder o' Honeyhill, am willing to give you a small parcel of land in said halfling village for farm use, seeing as there is a shortage of farm laborers these days. Send a letter to my mailbox on #7 Overlook Way if you are interested. P.S: Honeyhill t'is just past the big ol' windmill in the Karosgrad farms"
  9. Anothah one of these halfling farm immersion events

  10. OOC Hello there! This is an event designed to simulate a single day of halfling life as best as possible. Everybody starts at the beginning of the hour, having just woken up. Their characters then go about their day as they would IRP, eventually falling back to sleep at the end of the hour, which ends the event. Working, eating, talking, and other things your character typically does in a day can and should be roleplayed. There will be a single roleplay prompt happening during the hour to promote interaction, but attending it isn’t mandatory. Feel free to do as you wish. The intention isn’t to attract a large quantity of halflings into one location at a time, but rather to create as much immersion as possible. SoL Event Checklist (Optional): -Wake up ( ) -Eat something ( ) -Do some task ( ) -Interact with someone ( ) -Eat another thing ( ) -Go to sleep ( ) RP: [!] A note is pinned to the Honeyhill Noticeboard! ~Honeyhill at night~ "After a successful harvest, t'is time for us to plant our fields anew! I'm looking for farm helpers to aid me in this task! -Filibert Applefoot" ((8 PM EST tomorrow, Wednesday the 16th of March, located within Honeyhill, the home of the halflings. ))
  11. [!] A note is pinned to the Honeyhill Noticeboard. New Mill! Make sure to make use of the new mill for making flour to turn into bread! T'is just next to the main farms by the road leading to the village, impossible to miss! In other news, the fields need to be weeded before harvest, so somebody ought to get onto that! -Filibert Applefoot, local halfling and Elder of Honeyhill.
  12. "'e was ah good one, ol' Alfie" says Filibert Applefoot with a sigh, heading back into his burrow
  13. Nothing like a drink before you head off to work!
  14. where y'all gonna be living? Honeyhill has a few open burrows still I think
  15. [!] A small notice is put up on the noticeboard of Honeyhill Beware t'a Weird Tunnels! Weird creepy tunnels have been spotted under the children's burrow! Stay away from there if ye value your own safety! We dunnae know who made it or what they're interested in! -Elder Filibert Applefoot
  16. [!] You find a random notice posted at the gates of Karosgrad Give us yar fields! Dear Karosgrad city folks, your farmland is very rarely used, and it pains me deeply gazing upon those untended fields whenever I walk to my home in Honeyhill. Thus, I suggest us hardworking, strong, independent halfling folks be given all of the unused fields next to our village. These fields are nay ever used, so it's not real loss to yew city folks to lose 'em. Helps keep 'em producing grains, I tell you. In order to compensate for any minor grain losses to the city from such a change, we can just organize some sor' o' trade deal between our peoples to give yew bigguns some grain every now an' then. Give us yar fields, bigguns! Onleh right move to make! -Elder Filibert Applefoot of Honeyhill.
  17. any data collected on halflings? I miss back in the good ol' days when there'd be a pie chart showing relative ratios of every accepted race so I could see how many halfling applicants were coming in
  18. Filibert Applefoot sheds a tear in his burrow. The lass he met in Bloomerville, with which he shared many memories with, was no more.
  19. This rule change physically ages up child halfling characters into maturity for some reason. I’d much prefer if it was kept at 33 maturity for halflings like it’s always been and said age was just enforced more and mentioned more in the lore so new players get the idea of it. I’d be a shame to lose this one difference between humans and halflings. I know the staff want uniformity in this but now with an 18 maturity across the board everything just loses that little bit of uniqueness. Halfling families will now go through generations at the same rate as humans rather than going much slower (as it did previously) which will take some getting used to.
  20. epic halfling event tomorrow

  21. [!] A note is pinned to the Honeyhill Noticeboard Da Honey Harvest! The village bees grow fat and large with all of the honey they've been accumulating! We must take some of their honey for ourselves so that the bees have room to take more! Thus, next Pumpkin Day I will lead a small band o' us halflings around the village to gather up all the honey we can. -Filibert Applefoot, Elder of Honeyhill ((7 PM EST, tomorrow the 23rd of February, 2022))
  22. -1, toxic player I hate them grrrr super evil do not let them be staff they beat me up on mineman once
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