I’m not saying that these sorts of things are super high detail mega quadrillion IQ multifaceted storylines with twenty bajillion plot twists, but they are stories. I never argued that Slice of Life roleplaying is inherently detailed or complex, just that they are stories, involve plot and storytelling, and should be treated as such. You need to have talent for telling stories to do good Conflict RP, and the same is true with Slice of Life.
So far, not a single person who’s attended any of these events has complained about them being boring. They only last for an hour, and a whole lot of stuff is crammed into that one hour.
For your information, after this one event in particular that you’ve singled out from all the others, multiple key developments occurred in the village. A marriage proposal was announced, characters grew closer together, and afterwards the Demons invaded Aegrothond nearby and everybody hid in bunkers underneath the earth for 3 hours straight as we waited for it to end. It was about as un-boring as it gets.
I’m not doing these events to shield my playerbase from drama, only to make sure that there is a baseline of slice of life to go off of when things go crazy and insane, so that there’s some semblance of “normal” from which other things can be judged. It’s much more interesting to have just been minding your business normally in a settlement when Demons invade than to suddenly respond to a discord ping and rally to defend. You go from the normal world to the insane instead of starting right at insanity.
I do these things because people enjoy them. They find it relaxing, interesting, and fun. I’m sorry that you will never be one of those people.