Okay, so now that I'm finally home to give my response, lets go.
1.1 To initiate a raid the leader of a raiding party must modreq one hour in advance of the raid
The handling GM must then provide a warning regional broadcast to the target. The raid will arrive one hour from the broadcast not from the posting of the modreq.
This is awful. It quite literally goes against the definition of a raid, as @SombreroMansaid. A sudden attack on an enemy by troops, aircraft, or other armed forces in warfare. Key word, sudden. Well, okay, lets say this warning before hand was ridiculously added. Do not make the warning one hour. Make it maybe twenty minutes, thirty minutes at the very most.
1.3 Characters involved in a raid must have demonstrable allegiances
One day raid characters will not be tolerated. Your character must be rped to some degree to participate in raids.
I'm actually supportive of this. I really don't want to see alt personas of nation officials such as "Armored bandit" or "Unknown" just to blatantly avoid consequences. It's happened before, and it will continue to happen. Add this.
1.4 Any individual that is downed during the duration of a raid (within the confines of the raided settlement and its immediacy) may be captured even if they are popped or D40. To do so make a modreq while providing a screencap of the individual being downed, ideally accompanied by a timestamp.
This. Are you serious? Like, are you really serious? If the attackers really want somebody to be captured alive, it should be their job to locate this person, down them, pick them up, and RPly capture them during or after the raid, even if this is more of a PvP thing. Do not give them a free pass to NLs and other nation officials, and stop trying to baby the attackers. This is ******* ridiculous. 2.3 Battering Rams may be purchased at the Cloud Temple for (20000 minas for heavy or 10000 for light).The Ram comes in the heavy (with arrow shield) or light (without shield) variants.
Okay, while battering rams may seem like they cost a lot of minas, they really don't. Think about how long we've had the voting milestones. Going on 7 or 8 months now. I bet there are people with hundreds of thousands of minas. On my one persona, I literally have 37k, though the cost of them is irrelevant, I'm just saying how easy it is for raiders to be able to buy these. Not only that, but this is literally turning raids into mini warclaims at this point. If you add battering rams to raids, people will add more gates. It's simple and only makes more problems.
2.5 You cannot construct "Instant" Death Traps.
Okay. Traps are just useless at this point and there's no point in having them. Again, you go against the very definition of what this is. You're telling us, despite the definition stating "A device or enclosure designed to catch and retain animals, typically by allowing entry but not exit or by catching hold of a part of the body," the enemies need to have a chance to escape? Ridiculous. Sorry, let me just build a staircase so the enemy can walk away from the lava moving towards them. Woops. 4.1 There is no limit on numbers for any offensive or defensive raid action.
Garbage. This is self explanatory and multiple players have shown that they don't like it. 4.2 If the aggressors are victorious the settlement’s raid cooldown shall be Forty Eight Hours from the beginning of the raid.
Okay. So, uncapped 30 man raids every two days? Bullshit. That is the easiest way to kill off a large nation or group of players with attacks every two god damn days if the defenders have weak military power or nobody to help rally for the raid. I can't even believe this was an idea. Nobody wants this.
4.3 If the defenders are victorious the settlement’s raid cooldown shall be Fourteen Days from the day of the raid.
Here's my suggestion: If there are going to be uncapped raids, try this. If the defenders lose, they get a CD of, maybe, five or six days. If the defenders win, they get a cooldown of nine or ten days.
So, can I ask who/which playerbase asked for new raid rules? As far as I'm aware, nobody did. I've seen nearly no complaints until now, except for a few people whining about a little bit of clicking every now and then. Raids are just fine. In fact, the last raid I participated in, the attackers weren't being shitface cancer. This proves that there's nothing wrong with raids, it's just that from time to time, there's a few rules broken. Don't change the rules, fix the players.
There was nothing wrong with raids before except for a few minor things that could easily be changeable. An entire rewrite was not needed and nobody asked for it, nobody wants it, and nobody likes these ideas. This has been reposted, what, three times now? Stop posting it, because you got your feedback. Listen to the community.
Edit: Stop trying to argue against their points even though they've shown they don't like it. You will not make them like these rules by proving them wrong, you'll only make yourself look like a ****.
My suggestions on how to fix these?
You don't. Keep the old rules.
Cheers.