If this amendment was some brought up back in the early 2020s, I'd 100% agree, when the magic had a limited player base, it was entirely inconsequential if Seers didn't get a long and at that point it made IRP sense that Vaasek wouldn't want you to chase after Seers when there was so little of them that it would be a waste of time working on legitimate plots that would promote RP rather than trying to 'cleanse' the community of one entire person. However, sometimes I think between 2022 and 2023 the Seer population has utterly exploded to the point where you can throw a stone in any community and you're likely to hit a Seer, as this is an RP server, the way the current tenants are do not 'scale' well with modern LotC and the amount of Seers around. As a result, OOCly, this causes a lot of friction if people understand the tenants differently from one another, ie Seers cannot interfere with one another's plots when it is written as we can not reveal ongoing activities or conspiracies, what this should mean from an IRP stand point Seer A wants to protect a King, whereas Seer B wants to kill them. If Seer A finds out this and that Seer B was behind the plot, they couldn't just reveal that there was a plot against them, and they should work to make a counter-plot, which could mean they hire more guards, spreading false information about the King's movements, or commit a faux assassination attempt to keep everyone high on alert. And an issue that has come up somewhat in rare, infrequent cases is attempting to stretch the tenants of no harm/killing other Seers into threatening disconnects over "emotional" harm, which is a bad faith attempt for the specific individuals to protect the people they care about from getting harmed or otherwise force Seers to remain passive over fear of disconnect and utterly stifles any interesting RP and directly goes against what is written in the lore of Seers.
IRPly as a result of how many Seers they are, which aren't grouped into any defined cabals (outside a few exceptions), it makes it difficult to act when plots or activities, without any intention, can come into conflict with one another, especially in the few exceptions, they are well established and puts them in a difficult position of conflict. Vaasek holds no real investment in the individual Seer's longevity; you are a tool for him to use, and with what was mentioned in old lore, if needed, he could 'summon' back old Seers from the dead. All this for one singular purpose of distraction, to keep the Descendants fighting among themselves to ensure his safety. If Seers are unable to act against other Nations because the danger of possibly endangering a Seer puts them at risk of losing their magic, they become passive. When they are passive, they are not causing the distraction that Vaasek wants to be stirred among the Descendants. Vaasek should not prevent plots or Seer activities from going through when they do come into conflict by any means. If a new Seer comes along and can amass great influence at the cost of another Seer's position, why would he intervene? The new Seer has simply 'replaced' the old one; his influence would remain the same, and either the old Seer has to adapt or move on. If your plot or scheme's only hope for survival is that it relies on Vaasek to protect it rather than your ability, it deserves to fail and be supplanted by the new plot/scheme.
Regarding preventing bad faith, there have already been plenty of cases of bad faith interpretations of the current tenants, and no matter which magic, no matter how well you try your best, there are always going to be cases of bad faith. When it comes to this format, thankfully, we can adjust the writing to do our best to prevent further instances of bad faith roleplay rather than throwing our hands up. While these are small changes, they are needed and can fuel better changes down the line than trying to push through everything at once; in this regard, altering the tenants to benefit Seers to work together, and preventing actions by Seers from being stopped due to possibly harming Seers who are entirely unaffiliated are desperately needed and I like how it encourages Seers to legitimately group up rather than being solo and something that should be expanded up in the future.
Only changes I would suggest to this amendment are to alter the Seers' ability of being able to recognise other Seers to be optional in the case of non-cabal Seers, and possibly adjusting how Seer Altars work in terms of limits, be it that Seers can only gain casting tells from one altar but can connect to more than two.